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121. Explosive ordinance scout. Embrace the hatred. - in General Discussions [original thread]
Seeth Mensch wrote: Sexy fit. Love me some explodizioning. But...I can't help but feel...you should be in an assault suit. Why go scout? 2 equipment slots? Gallente scout is the only suit I have XD 25 mil SP and I only have PRO gallente sc...
- by ARF 1049 - at 2014.04.07 16:22:00
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122. Explosive ordinance scout. Embrace the hatred. - in General Discussions [original thread]
NAV HIV wrote: ARF 1049 wrote: I made a scout yesterday just pure explosive ordinance, Here is what it had. 'Dragonfly' scout EXO-5 mass driver GN-13 flaylock pistol Flux grenade Remote explosives K-2 nanohives Enhanced armor plates Basic ar...
- by ARF 1049 - at 2014.04.07 16:07:00
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123. Explosive ordinance scout. Embrace the hatred. - in General Discussions [original thread]
I made a scout yesterday just pure explosive ordinance, Here is what it had. 'Dragonfly' scout EXO-5 mass driver GN-13 flaylock pistol Flux grenade Remote explosives K-2 nanohives Enhanced armor plates Basic armor repair Basic CPU upgrade (more if...
- by ARF 1049 - at 2014.04.07 15:42:00
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124. Short and long reload animations implementation - in General Discussions [original thread]
Well... I am not completely sure if you know how the whole ammunition system of the game works... But basically it's not ammunition until it is in the weapon. The Nanites that are released from nanohives go into your suits nanite supply which inst...
- by ARF 1049 - at 2014.04.06 10:07:00
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125. ion pistol burned... - in General Discussions [original thread]
My sweet ion pistol, what happened to you? I wanted high RoF low damage deadly at CQC, not low RoF low damage terrible overheat and horrendous hip spread. Atleast make the RoF 450 so it doesn't overheat when you accidentally blend two shots into ...
- by ARF 1049 - at 2014.04.05 22:43:00
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126. 1.8 is awesome - in General Discussions [original thread]
I think they finally balanced the game... Accept HMG's those need a damage/RoF reduction... They nerf all TTK accept the heavies
- by ARF 1049 - at 2014.03.25 14:54:00
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127. THE SCOUT CLOAK - in General Discussions [original thread]
Adell Shinzumakami wrote: I finally jumped in game today. Been saving Skills for cloaked and THIS GAME RESETS MY DROPSUITS!! (Had to waste skills to return previous armors) With a couple hundred-thousand left, I bought the new machine pilstol a...
- by ARF 1049 - at 2014.03.25 14:44:00
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128. Prototype weapon colors. - in General Discussions [original thread]
Why do the ion pistol and nova knives not have a Prototype look. I was expecting a sleek black and red glowing cylinder of death like the CreoDron shotgun but instead it's the same green orange scheme? Same with nova knives, you couldn't matte bl...
- by ARF 1049 - at 2014.03.25 14:13:00
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129. More kick to the Rail Rifle? - in General Discussions [original thread]
hahahahahahahha burn like a son of a b***h rail rifles burn!!!!!
- by ARF 1049 - at 2014.03.25 14:04:00
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130. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Damnit people... Amarr aren't scouts! I know they have a light frame but they are not made for scouting! that's why the lighter races are better scouts. And gallente have been scout from the beginning thus they keep a high standing in there job of...
- by ARF 1049 - at 2014.03.18 13:59:00
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131. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
Mad Syringe wrote: If you look into the barrels of an HMG, you're supposed to die... It will finally be as it's supposed. If you want to get that heavie on the node, engage from a distance if possible, and for those CQC situations, grenades wi...
- by ARF 1049 - at 2014.03.17 22:02:00
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132. Binoculars - in Feedback/Requests [original thread]
Vakki Yuki wrote: I'd totally say give binoculars 3/4 the scope of a sniper w/ little to no sway at max. As a scout, I'd have my combat rifle and nova knives. The acog has a decent zoom, but I'd like to pull out a pair of binoculars and check ...
- by ARF 1049 - at 2014.03.17 21:48:00
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133. Flux grenades should disable cloaking? - in General Discussions [original thread]
Spademan wrote: Well, whenever a cloaked suit gets hit it has that blue visual effect, according to the dev blog, so while it won't decloak it'll already let you know wher thy are clear as day. I know but still... It only makes sense I mean ...
- by ARF 1049 - at 2014.03.17 16:39:00
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134. Message to scouts in 1.8 - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: better yet, can we have an agreement not to abuse the scout gk.0 by stacking armor plates? if you want to do that, use the amarr scout. I don't want to see my favorite my favorite dropsuit abused and become fotm. ...
- by ARF 1049 - at 2014.03.17 16:34:00
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135. Flux grenades should disable cloaking? - in General Discussions [original thread]
BARDAS wrote: No, because that would just encourage people to stand on hives all day spamming grenades. Like there isn't enough of that already? I professionally run scout and plan to run cloak but grenades can't be resupplied by nanohives a...
- by ARF 1049 - at 2014.03.17 16:30:00
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136. General Scout Question seeking advice - in Rookie Training Grounds [original thread]
In. 1.8 if you have your electronic profile related stuff up and Proto gallente scout up you only need 1 basic dampener to hide from everything... But it looks like the biggest predator scout will be gallente, with caldari as the assault scout/sco...
- by ARF 1049 - at 2014.03.17 16:12:00
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137. Smoke grenades - in Feedback/Requests [original thread]
*i throw smoke, run in shotgun people, cloak throw smoke run away use nanohives, then repeat... Cloak and smoke good luck finding me
- by ARF 1049 - at 2014.03.17 15:43:00
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138. Moving MCCs - in Feedback/Requests [original thread]
Hansei Kaizen wrote: Aikuchi Tomaru wrote: Why not just say you want Skirmish 1.0 back? Whats that? Basically what you described but 1 MCC is moving one team escorts it the other is trying to shoot it down.
- by ARF 1049 - at 2014.03.17 15:38:00
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139. Tech 3 customization :how to make it happen - in Feedback/Requests [original thread]
These weapons are umm not really barrel reliant only 1 actually shoots bullets "technically" not counting the hypersonic RR rounds but I don't think the electromagnetic rails count as a barrel more of the actual projectile accelerator. I understa...
- by ARF 1049 - at 2014.03.17 15:28:00
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140. Binoculars - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Or we could just have binocular zoom built into scout suits. http://img4.wikia.nocookie.net/__cb20130503171015/theclonewiki/images/2/2e/Koho.png http://img4.wikia.nocookie.net/__cb20120925021404/starwars/images/4/...
- by ARF 1049 - at 2014.03.17 15:21:00
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