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1101. What are some good Active Mod possibilities? - in Feedback/Requests [original thread]
Aero Yassavi wrote: ALPHA DECRIPTER wrote: Is that so? ... I can still see how to fit it into my current loadouts anyway but thnx for that cuz I had no idea. Here was the confirmation if you want to see for yourself, http://dust514.com/ne...
- by ALPHA DECRIPTER - at 2013.07.08 10:11:00
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1102. passenger ejection/tank lock - in Feedback/Requests [original thread]
Yotta Guns wrote: Aside from my other tank related posts... Also wondering where the hell my passenger ejection and seat lock buttons are... Getting real tired of losing tanks cause blueberry won't get the f*** out when I wanna recall it... if ...
- by ALPHA DECRIPTER - at 2013.07.08 10:03:00
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1103. What are some good Active Mod possibilities? - in Feedback/Requests [original thread]
Aizen Intiki wrote: ALPHA DECRIPTER wrote: Aizen The Reaper wrote: Modules aren't limited by frames ever. Don't try that ****. Peace, Aizen Was never intended that way. The listed mods were simply to state which frames would benefi...
- by ALPHA DECRIPTER - at 2013.07.08 10:00:00
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1104. ASSETS - in Feedback/Requests [original thread]
They plan to do that when the market becomes entirely player based. Or at least that's what I've heard.
- by ALPHA DECRIPTER - at 2013.07.08 09:57:00
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1105. Add coordinades to the overwiew map - in Feedback/Requests [original thread]
The-Errorist wrote: Having the overview show a coordinate plane just like in the map feedback section would be great. This would make coordinating with teammates, reporting bugs, and giving feedback. ... easier? Yea I have to agree with y...
- by ALPHA DECRIPTER - at 2013.07.08 09:56:00
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1106. What are some good Active Mod possibilities? - in Feedback/Requests [original thread]
Aizen The Reaper wrote: Modules aren't limited by frames ever. Don't try that ****. Peace, Aizen Was never intended that way. The listed mods were simply to state which frames would benefit from the individual module the most considering...
- by ALPHA DECRIPTER - at 2013.07.08 09:55:00
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1107. What are some good Active Mod possibilities? - in Feedback/Requests [original thread]
Is that so? ... I can still see how to fit it into my current loadouts anyway but thnx for that cuz I had no idea.
- by ALPHA DECRIPTER - at 2013.07.08 09:48:00
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1108. What are some good Active Mod possibilities? - in Feedback/Requests [original thread]
Cruxio wrote: Scout: Life Hunt:: See through objects for a limited time, wich actually assists with the scouts role of scouting and ambush http://www.youtube.com/watch?v=jGTDJ87wwRk Sentinel Shield and Armor Hardener (since they don't have...
- by ALPHA DECRIPTER - at 2013.07.08 09:45:00
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1109. dropsuits?? - in Feedback/Requests [original thread]
I hate heavies but fair is fair and they should get another race as the current one is getting old really fast. I am a scout and would like the other races for the light fits as well but as we already have 2 I don't mind if the heavies take prior...
- by ALPHA DECRIPTER - at 2013.07.08 04:21:00
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1110. Nerf LAV's already - in Feedback/Requests [original thread]
Give all LAVs a max impact damage output. Militia would have the lowest and therefor would probably have to run over an assault or heavy twice b4 killing them. LLAVs would be next and with a slight speed decrease, would make it impossible to OHKO...
- by ALPHA DECRIPTER - at 2013.07.08 04:15:00
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1111. Certificates - in Feedback/Requests [original thread]
Hmmm... trying to find something wrong with this idea but I can't... +1 to you sir
- by ALPHA DECRIPTER - at 2013.07.08 03:44:00
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1112. Helping scout class - in Feedback/Requests [original thread]
gbh08 wrote: I used to play wolfenstien enemy territory, there was a covert ops class that could disguise themselfs as the enemy thread just made me think of it, could be handy for scouts, maybe the scanner could detect \ show enemy scouts for...
- by ALPHA DECRIPTER - at 2013.07.08 03:38:00
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1113. Helping scout class - in Feedback/Requests [original thread]
If sniper rifles weren't so dang hard to use I would disagree. Hmmm would other scouts still be able to see cloaked players? If so then more snipers would play scout and this would make for easier counter sniping (one shot kills). This would in t...
- by ALPHA DECRIPTER - at 2013.07.08 03:14:00
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1114. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
Aero Yassavi wrote: I fully support this. I can see others saying CCP shouldn't waste their time since an easy solution is to simply be patient, but we are all human and the temptations exists. A means to rid of these temptations while feeling ...
- by ALPHA DECRIPTER - at 2013.07.08 03:01:00
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1115. [Request] Healing grenades for medics - in Feedback/Requests [original thread]
Geovexen wrote: the point of a heal grenade would be a burst of reps that a nanohive simply does not do quickly enough. secondly, a nanohive can be destroyed by the enemy making you healing method easily countered. thirdly, any dropsuit running...
- by ALPHA DECRIPTER - at 2013.07.08 02:52:00
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1116. FF and Per-Merc Respawn Limit - in Feedback/Requests [original thread]
That thread got quite hostile As for your idea I can see a lot of mercs playing that and using the protos a lot... lol proto wars
- by ALPHA DECRIPTER - at 2013.07.08 02:45:00
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1117. Agro and Stealth - in Feedback/Requests [original thread]
Samuel Zelik wrote: Yes; I like. I'd rather there not be a 30% boost on Sprinting, though. Seems like that would cause more problem for the Light Frames than they are already having. 1) would give a good incentive to take the longer rout whi...
- by ALPHA DECRIPTER - at 2013.07.08 02:30:00
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1118. Agro and Stealth - in Feedback/Requests [original thread]
No one else has any thoughts or ideas?
- by ALPHA DECRIPTER - at 2013.07.08 02:05:00
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1119. (SIMPLE REQUEST) please place dot in.... - in Feedback/Requests [original thread]
Would it break the game? No Would it help? Possibly Is it necessary? No Don't get me wrong, I really don't care either way... hmm maybe make it optional or for academy players only?
- by ALPHA DECRIPTER - at 2013.07.07 11:30:00
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1120. Agro and Stealth - in Feedback/Requests [original thread]
shaman oga wrote: I agree with almost all the points, except the last, when you are hacking something, is already written on screen. Vehicles spotting need an improvement, a lot of times, i hear the blaster/railgun/missile sound and i don't kno...
- by ALPHA DECRIPTER - at 2013.07.07 11:17:00
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