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1821. HMG performance issues - in General Discussions [original thread]
I started using HMG after the update. So I have nothing to compare it by. Right now I have STD everything HMG. For my 40K Suit, I cause so much death and destruction. For the amount of ISK an HMG build cost and the amount of damage you do, I see ...
- by 8213 - at 2013.08.06 00:48:00
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1822. Dust 514 a failed FPS experiment and CCP's greed - in General Discussions [original thread]
Well, I read that mass of words and jumble. I understand and can agree with it. I started playing a long time ago, so I progressed with everyone else. I never had to grind out SP while getting slaughtered by PROs. When Uprising came out, I would...
- by 8213 - at 2013.08.06 00:36:00
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1823. Who else - in General Discussions [original thread]
I learned my lesson in a hurry
- by 8213 - at 2013.08.05 21:19:00
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1824. MURDER TAXI COMPANY HAS REOPENED "WATCH OUT" - in General Discussions [original thread]
Lai Dai Packed AV Grenade... Come right at me, sir, please do.
- by 8213 - at 2013.08.05 21:11:00
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1825. All I want: just 3 minutes of your life [Quick Survey] - in General Discussions [original thread]
- Are you still playing dust514? Yes. I play it 1-2 days per week - What do/did you like about dust514? Its new. The fact that you develop a character not just level up. Team based FPS. THE SOUND ENGINE. The endless variety of options you can ...
- by 8213 - at 2013.08.05 21:06:00
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1826. Remove Stacking Penalties - in General Discussions [original thread]
The Beta didn't have damage stacking penalties. It was a bit faster pace. The only things I think that shouldn't have stacking penalties is Damage Modules on Shotguns and Sniper Rifles. Those weapons are meant to be 1HK. Eh, why not Forge Guns...
- by 8213 - at 2013.08.05 20:59:00
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1827. Dust needs new Content - in General Discussions [original thread]
Buster Friently wrote: XeroTheBigBoss wrote: ZDub 303 wrote: Icy Tiger wrote: I know, people want the fixes and things, but that should've been done LONG ago during the year long beta period. Should have yes... but its not done. So...
- by 8213 - at 2013.08.05 20:51:00
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1828. Dust needs new Content - in General Discussions [original thread]
DUST's content stems from the insane amount of SP you need to max out the game. Has anyone maxed any one role, or even weapon? I've dumped into 4 types of Merc so far, Shotgun, HMG, and AR, and started SCR. It broadens your experience when each ...
- by 8213 - at 2013.08.05 20:48:00
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1829. What's up with the giant exodus of tryhards from failed corps to TeamPlayers? - in General Discussions [original thread]
RevoItZ wrote: 8213 wrote: http://t.co/lrbs7LiOnz Everytime *sigh The hell does this prove?? lol They are an impossible group to top
- by 8213 - at 2013.08.04 23:24:00
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1830. What's up with the giant exodus of tryhards from failed corps to TeamPlayers? - in General Discussions [original thread]
http://t.co/lrbs7LiOnz Everytime *sigh
- by 8213 - at 2013.08.04 23:18:00
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1831. The Walk of Fame - in General Discussions [original thread]
I've decided to coin a new phroase for DUST 514. It won't catch on, but why the hell not. "The Walk of Fame" (Opposite the Walk of Shame) Its when you walk through 10 orange dots and pick out a single player (usually the one with least health) a...
- by 8213 - at 2013.08.04 22:51:00
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1832. What's up with the giant exodus of tryhards from failed corps to TeamPlayers? - in General Discussions [original thread]
DS 10 wrote: 8213 wrote: People go to where the nordirary and success is. Afterall, you play a mercenary in this game. Also, CHICAGO isn't that good, he just plays a lot. But how they play, it usually centers off him, so he gets the credit ...
- by 8213 - at 2013.08.04 22:08:00
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1833. The Vocal Majority - in General Discussions [original thread]
DUST is a side project for CCP funded by EVE. CCP's biggest problem is they are trying to compete with the big developers, but on a shoe string budget.
- by 8213 - at 2013.08.04 15:51:00
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1834. Ambush FTW - in General Discussions [original thread]
Ambush is just as "complex" as either PTFO gamemode. Instead of worrying about capturing a NULL Canon, you have to worry about spawns, keeping your clones alive, etc. I like Ambush because the game's are faster. This stems from when I posted ont...
- by 8213 - at 2013.08.04 15:48:00
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1835. What's up with the giant exodus of tryhards from failed corps to TeamPlayers? - in General Discussions [original thread]
People go to where the nordirary and success is. Afterall, you play a mercenary in this game. Also, CHICAGO isn't that good, he just plays a lot. But how they play, it usually centers off him, so he gets the credit for the teams hard work. What m...
- by 8213 - at 2013.08.04 15:41:00
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1836. I am more accurate with a sniper when the target is tiny. - in General Discussions [original thread]
I think the game compensates for the distance by expanding the hit box a bit more. I've noticed it to, I'll shoot and hit a spec of dust on my screen and be like "whoa, really?"
- by 8213 - at 2013.08.04 05:00:00
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1837. I tested out the other ARs. - in General Discussions [original thread]
I use the CreoDron once in a while. You can't use the Breach ARs like regular ARs, they force you to hang back and pick up kills and assists from the perimeter. Not really my cup of tea to be playing like that. But for their playstyle and purpose,...
- by 8213 - at 2013.08.04 04:47:00
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1838. my issue with drop ships - in General Discussions [original thread]
I thought you were going to say something along the lines of the NEVER ENDING DRONING NOISE THEY MAKE!!
- by 8213 - at 2013.08.04 04:42:00
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1839. LAVs and roadkilling - in General Discussions [original thread]
I used to run anti AV suits all the time. The GAME was dictating how I play. I had to miss out on kills and helping teammates better because I was restricted to do more damage to LAVs. And as the player base gained SP into their LAVs, it became ha...
- by 8213 - at 2013.08.03 18:08:00
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1840. To those who think the AR is OP - in General Discussions [original thread]
CommanderBolt wrote: Leovarian L Lavitz wrote: The AR is a hit-scan weapon which fires 750 rounds per minute as long as you hold the trigger down. Fighting with it is as easy as pointing it in an enemy's direction and letting them walk in fr...
- by 8213 - at 2013.08.03 17:59:00
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