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1681. Should a Heavy with an HMG be able to strafe as fast as a scout? - in General Discussions [original thread]
It does. Did you get killed by a Minmatar Heavy though?
- by 501st Headstrong - at 2014.07.18 20:16:00
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1682. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
This is from an earlier post I made, but I think the weapon bonuses are still viable. The Problem: It has no true niche. This is a slaying game, so I agree that the Assault should slay the best. Its roles have already been taken up to aid in tha...
- by 501st Headstrong - at 2014.07.17 22:43:00
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1683. Assaults - in Feedback/Requests [original thread]
The main discussion for this is in Vrain Matari's Idea on the Assault- The Perfect Solution thread. There, we are talking about EXACTLY what you have proposed lol. 07 though for the great ideas, I like em
- by 501st Headstrong - at 2014.07.17 22:38:00
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1684. ion pistol who uses it - in Feedback/Requests [original thread]
headbust wrote: Boot Booter wrote: I like the concept of it. The charge shot shouldn't automatically overheat it. I think that's dumb. Sidearm balancing next hotfix. yea the one shot overheat is dumb and that is an amarr trait anyways ...
- by 501st Headstrong - at 2014.07.17 22:36:00
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1685. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
Great now frickin 100m into the redline snipers can kill me BETTER. Absolutely wonderful. Although, in all honesty the reticule looks very nice Rattati. 07
- by 501st Headstrong - at 2014.07.17 22:34:00
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1686. Has anyone accessed the Destiny beta yet? - in General Discussions [original thread]
True Adamance wrote: ZB DeLong wrote: Spaceman-Rob wrote: Graphics on the ps3 are horrible, Dust looks better, the gun game is bad too, played it for 3 hours and I'm bored already, Dust has had me hooked for nearly 2 years. Says it all re...
- by 501st Headstrong - at 2014.07.17 22:26:00
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1687. Has anyone accessed the Destiny beta yet? - in General Discussions [original thread]
ZB DeLong wrote: Spaceman-Rob wrote: Graphics on the ps3 are horrible, Dust looks better, the gun game is bad too, played it for 3 hours and I'm bored already, Dust has had me hooked for nearly 2 years. Says it all really. ^ I'll say it a...
- by 501st Headstrong - at 2014.07.17 22:20:00
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1688. Has anyone accessed the Destiny beta yet? - in General Discussions [original thread]
Yeah, no matter how many games I play Dust is always the one I keep playing by the end of the day. I have the Beta-code though, I'll try it out...
- by 501st Headstrong - at 2014.07.17 22:12:00
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1689. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Okay so at this point from reading everyone's post Assaults should have a bonus to damage, while Commandos lose that in exchange for the current Assault bonus (Greater clip size, as well as Rapid Reload and Total Ammo Capacity) Assaults should h...
- by 501st Headstrong - at 2014.07.17 22:02:00
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1690. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Kigurosaka Laaksonen wrote: It's fair that I point out, I hate DUST's way of doing things, but it doesn't seem like that will change in DUST's (Legion's?) future. Having said that... What about a new role bonused medi...
- by 501st Headstrong - at 2014.07.17 02:44:00
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1691. ITS ABOUT TIME CCP... - in General Discussions [original thread]
Not really. You get CreoDrone Breach Assault Rifles as Salvage, so that mitigates the cost, just as you get Carthums. The extra price tag comes with the change to the gun. A variant of something will always be more intensive. Basic Frame suits- Sp...
- by 501st Headstrong - at 2014.07.17 02:43:00
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1692. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
[/quote]Why wouldn't two light weapons in DUST work for the Assault? It seems to make sense for me.[/quote] BECAUSE THE COMMANDO HAS TWO LIGHT WEAPONS!!!!
- by 501st Headstrong - at 2014.07.17 02:27:00
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1693. A Summary: Corporations Today - in The War Room [original thread]
Ludwig Van AssWhoopin wrote: CHANCEtheChAn wrote: Who? I'm sorry, I'm not currently up to date with rosters of people who have not been relevant since flaylocks Coming from a guy who is in a corporation that has spammed Flaylocks when ...
- by 501st Headstrong - at 2014.07.17 02:18:00
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1694. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
Demandred Moores wrote: 501st Headstrong wrote: The discussion of the bonus is in Feedback and Discussions. Title: Vrain's Idea of the Assault- The Perfect Solution Oh and I thought of this, but Im not sure. If scouts aren't meant for slay...
- by 501st Headstrong - at 2014.07.17 02:05:00
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1695. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Aardicus wrote: Interesting Ideas presented so far. I'd like to add my 2 cent. I feel the Assault class should be representative of the immortal nature of our mercs as well as the motto of constant pressure. Soooo, the overall Assault suit bo...
- by 501st Headstrong - at 2014.07.17 02:02:00
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1696. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
The discussion of the bonus is in Feedback and Discussions. Title: Vrain's Idea of the Assault- The Perfect Solution Oh and I thought of this, but Im not sure. If scouts aren't meant for slaying...how about decreasing the ammo capacity in their ...
- by 501st Headstrong - at 2014.07.16 21:44:00
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1697. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: /!\ Regeneration ability /!\ Leave scouts the ability to tank enough defenses but take away their regenerative prowess, force scouts to use their cloak, speed or mobility to seek longer downtime to recover. I ca...
- by 501st Headstrong - at 2014.07.16 21:38:00
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1698. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
RKKR wrote: CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. Just make the logi and assault the same suit already, let peop...
- by 501st Headstrong - at 2014.07.16 16:55:00
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1699. Dear Rattati, What Exactly is the Assault Suit's Intended Role? - in General Discussions [original thread]
But that is the job of a Scout? Him sneaking up on you is their advantage. That goes if people see him. And if Assaults gain EWAR, how are Scouts as good? Assaults will be the new scouts, and the roles will have flipped, Causing Scouts to brick ta...
- by 501st Headstrong - at 2014.07.16 16:54:00
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1700. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
There was another post I saw where someone said giving Assaults a bonus to damage mods. I thought about it, but I still feel the Commando should be the damage machine. Being slow means they have to run farther to kill things, and to top that chang...
- by 501st Headstrong - at 2014.07.16 16:50:00
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