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1. Skill tree amnesty - in Feedback/Requests [original thread]
Since your pulling the plug, can we get the skill tree completely filled out? I would sure like to try some high end tanks & never put a single point into heavies. No time to grind anymore & let us see what the top looks like from all fitt...
- by 2Berries - at 2016.02.16 04:43:00
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2. Crafting: Improving the Dust / Eve Link - in Feedback/Requests [original thread]
I figured the bs drops (crushed magazines, heat sinks, yada yada) were components for crafting that would come "soon". I like the idea of having gear availability linked to eve engagements, but lets get the basic framework settled before we expand...
- by 2Berries - at 2015.08.20 20:08:00
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3. [Idea] Organize Marketplace Menu - in Feedback/Requests [original thread]
I would like the interface to resemble protofits where the item menu is broken down by type then tier. It would make fitting a more fluid process. I'm so tired of scrolling forever to find what I'm looking for. I can't imagine this would be that d...
- by 2Berries - at 2015.02.07 21:23:00
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4. [Idea] WP's for passive scans - in Feedback/Requests [original thread]
If it helps, i feel kinda stupid for suggesting this but wp's are supposed to be awarded for your contibution to the battle. In squads,-áI-árun a scout c/1 with complex range amps in the lows & percision mods in the highs. I believe this puts ...
- by 2Berries - at 2014.12.29 20:01:00
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5. @CCP Rattati: Galente and Caldari assault bonus - in Feedback/Requests [original thread]
Reload speed on cal assault is beast compared to any other suit. Near non-stop suppresive fire at range is a fine bonus. Sure, it's not as sexy as the heat sink on amarr assaults, but don't discount it either.
- by 2Berries - at 2014.09.04 17:42:00
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6. Move Range Amps to High Slots - in Feedback/Requests [original thread]
From the comments i've gotten from Freeback & Ideas and reading the Barbershop, i may never go back to General Discussions!
- by 2Berries - at 2014.08.20 22:53:00
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7. Move Range Amps to High Slots - in Feedback/Requests [original thread]
Adipem Nothi wrote: 2Berries wrote: Would moving cardio stim & codebreakers seem feasible without going overboard? All bottles seem to be inherently high slot, but moving kin cats would cause too much havoc. I would object to moving ...
- by 2Berries - at 2014.08.20 20:12:00
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8. Move Range Amps to High Slots - in Feedback/Requests [original thread]
Adipem Nothi wrote: 2Berries wrote: Adipem Nothi wrote: Dislike the idea ... 1. Having both Damps and Range Amps in lows means I have to decide between infiltration or recon. I like it that way. Both are extremely powerful attributes whe...
- by 2Berries - at 2014.08.20 18:27:00
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9. Move Range Amps to High Slots - in Feedback/Requests [original thread]
Adipem Nothi wrote: Dislike the idea ... 1. Having both Damps and Range Amps in lows means I have to decide between infiltration or recon. I like it that way. Both are extremely powerful attributes when maximized; the potential ability to maxi...
- by 2Berries - at 2014.08.20 16:36:00
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10. Move Range Amps to High Slots - in Feedback/Requests [original thread]
shaman oga wrote: Nope, too much range for those pesky cal scouts. Gallente can dampen to non-existance, why can't caldari get extended sight? Basic level calscout has one low slot to work with, forcing some hard decisions other races don't....
- by 2Berries - at 2014.08.20 16:09:00
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11. Move Range Amps to High Slots - in Feedback/Requests [original thread]
Only ewar or scout tool in high slots is precision mods while lows have dampeners, range amps, kin cats & cardio stimulants. Give range amps to high slots to balance. There are more scouts now that just gal & min, start catering to all. T...
- by 2Berries - at 2014.08.20 15:28:00
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12. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Give magsec the markmanship skill book, but instead of reducing dispersion-reduce kick. Would be used more if it weren't so wild. It feels like a 2 yr old manning a firehose. Not sure why it needs it, but the magsec description does mention somet...
- by 2Berries - at 2014.07.23 19:13:00
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13. Does no player market = broken salvage mechanic? - in Feedback/Requests [original thread]
Since there will be no player to player market, what is the point of being awarded gear that you have no skills invested in? I understand it would be diffficult to code for only recieving gear that a player can use, but just throwing misc salvage ...
- by 2Berries - at 2014.06.20 16:49:00
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14. So what are you giving us for Xmas CCP? - in Feedback/Requests [original thread]
How about isk payout for the holidays. Equal to isk earned during worst week in november. Rewards those who are here week in & week out. Especially nice after burning though a bunch of isk on duvolles this last week. I pillaged my stockpile j...
- by 2Berries - at 2013.11.30 19:47:00
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15. [Request] Make Security Status Relevent to Dust Bunnies - in Feedback/Requests [original thread]
I thought of using the security status to limit pubstomps & balance matchmaking by applying a penalty for running proto in a pub match. Maybe something like: High Sec (pub) - Loose your suit and/or get fined isk earned for the match at 1.5 pe...
- by 2Berries - at 2013.11.30 18:55:00
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16. how to balance this game - in Feedback/Requests [original thread]
But it's not a deterrent.
- by 2Berries - at 2013.11.28 04:23:00
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17. how to balance this game - in Feedback/Requests [original thread]
I read somewhere on the forums some explaining the secs in EVE (High, Low, Null) and wonder how a system like that would work in Dust. Banning proto from pub might be overkill but applying a penalty for running proto in a pub match could help dete...
- by 2Berries - at 2013.11.28 03:12:00
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