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621. I haven't played in a few months. - in General Discussions [original thread]
Don't worry about this place, it's just as enjoyable as it's ever been. You just go back to work & make more of that delicious coca cola.
- by 2Berries - at 2014.08.24 03:00:00
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622. Caldari players unite! - in General Discussions [original thread]
TechMechMeds wrote: So I can use my tanker to farm gunnlogis and use you all as a meat shield. Strictly just wanting the tanks guys, Go!. Your state needs you!. Done right, meat shield defense is unstoppable!
- by 2Berries - at 2014.08.23 18:41:00
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623. hey cal scouts..... - in General Discussions [original thread]
Vitharr Foebane wrote: 2Berries wrote: Souls must be low slots, because you must sacrifice all your lows to the glitch gods! Why do you think we Amarr have so many lows Glad someone picked that up. So, whats the galente's excuse?
- by 2Berries - at 2014.08.23 18:01:00
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624. hey cal scouts..... - in General Discussions [original thread]
Souls must be low slots, because you must sacrifice all your lows to the glitch gods!
- by 2Berries - at 2014.08.23 15:42:00
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625. What would a Breach Combat Rifle be like? - in General Discussions [original thread]
Sounds a wonderful blend of rust & duct tape that would work better than anything. Need a tetinus shot & a lolly pop just thinking about it.
- by 2Berries - at 2014.08.22 23:23:00
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626. Faction Warfare...What LP item would encourage you to play more? - in General Discussions [original thread]
All gear should have a LP counterpart. LP market looks like a 1.6 thrift store. Oh, look at all these scout suits! Min & gal only...wtf? Love the lp officer variant weapons idea. That will drive FW activity fo sho!
- by 2Berries - at 2014.08.22 23:14:00
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627. State Peacekeepers SHOULD consolidate - in General Discussions [original thread]
I'm getting in on this. Stayed out of FW for too long, now i want in & nobody in my corp wants to run caldari. Thats right, Caldari FW just grew a pair!
- by 2Berries - at 2014.08.22 22:58:00
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628. Walking home alone - in General Discussions [original thread]
Johnny can spark a jay & sing! Don't worry, about a thing Cause every little thing is going to be alright (stuck in my head for days)
- by 2Berries - at 2014.08.22 05:14:00
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629. CCP before you touch the scrambler just read this - in General Discussions [original thread]
Newbs With Bewbs wrote: It's always been considered AWESOME, now people are starting to use it as all the old fotms have been nerfed... Fixed. Since Scoutapalooza 1.7 and the amarr buff, ScR's are more popular. It's not as bad as it was, i n...
- by 2Berries - at 2014.08.21 18:39:00
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630. Fix the redline? - in General Discussions [original thread]
Only problem with the redline is dying with 7 seconds still on the clock.
- by 2Berries - at 2014.08.21 00:41:00
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631. Move Range Amps to High Slots - in General Discussions [original thread]
Crimson ShieId wrote: If you don't want to go to proto, why not spec into another suit? Going to advanced on another suit will be around 900K SP, about half of going up those last two levels, and it'll let you change up your playstyle. I have...
- by 2Berries - at 2014.08.21 00:24:00
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632. Move Range Amps to High Slots - in General Discussions [original thread]
Arkena Wyrnspire wrote: Honestly it'd be nice to have a choice of something other than shields or damage mods in highs for non-scouts, but I guess that'll never really happen. Are officer vaiants of modules an option for discussion? We could ...
- by 2Berries - at 2014.08.20 23:35:00
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633. Move Range Amps to High Slots - in General Discussions [original thread]
Sgt Buttscratch wrote: All scouts have the same choice of modules, choosing some upgrades one thing, but at the cost of another. If your a kindergarten cal scout you have no worries still, yes low slots are reduced, but you have dat hit box. ...
- by 2Berries - at 2014.08.20 20:48:00
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634. Move Range Amps to High Slots - in General Discussions [original thread]
Sgt Buttscratch wrote: leaving the majority of scout modules on lows allows for better variety, rather than just 1 of everything equipped. Don't Amarr, Min & Gal already have this ability with multiple low slots on basic fits?
- by 2Berries - at 2014.08.20 19:29:00
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635. Move Range Amps to High Slots - in General Discussions [original thread]
Tectonic Fusion wrote: 2Berries wrote: Tectonic Fusion wrote: Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats...
- by 2Berries - at 2014.08.20 19:25:00
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636. Move Range Amps to High Slots - in General Discussions [original thread]
Vulpes Dolosus wrote: For everyone's information, and if I did my math right (kind of skimped the stacking penalty a bit), but with range mods in the highs, a Cal scout would get about a 125m scan radius. Would that be consided OP, being spot...
- by 2Berries - at 2014.08.20 18:19:00
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637. Move Range Amps to High Slots - in General Discussions [original thread]
Tectonic Fusion wrote: Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats might ruffle too many feathers for min/gal, ...
- by 2Berries - at 2014.08.20 18:16:00
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638. Move Range Amps to High Slots - in General Discussions [original thread]
Cass Caul wrote: Oh cool, I wan't aware that Biotics modules were ewar. I suppose I just never noticed how Kinetic Catalyzers affected my Scan Profile, Scan Radius, and Scan Precision. I would consider them scout tools, except for myo stims....
- by 2Berries - at 2014.08.20 17:12:00
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639. Move Range Amps to High Slots - in General Discussions [original thread]
Crimson ShieId wrote: Gallente amarr would have to choose between precision and range, both of which are necessary to the role and both of which require at least one to two modules to truly be effective. Yes, primarily cal scout who is bored...
- by 2Berries - at 2014.08.20 17:08:00
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640. Move Range Amps to High Slots - in General Discussions [original thread]
Only ewar or scout tool in high slots is precision mods while lows have dampeners, range amps, kin cats & cardio stimulants. Give range amps to high slots to balance. There are more scouts now that just gal & min, start catering to all. T...
- by 2Berries - at 2014.08.20 16:21:00
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