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saxonmish
Fatal Absolution General Tso's Alliance
222
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Posted - 2014.08.20 20:17:00 -
[31] - Quote
2Berries wrote:Only ewar or scout tool in high slots is precision mods while lows have dampeners, range amps, kin cats & cardio stimulants. Give range amps to high slots to balance. There are more scouts now that just gal & min, start catering to all.
Thoughts?
Edit: range amps may be too self serving. Cardio stim & code breaker?
This will make the gal scout too op
SLAYER.
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2Berries
Ghosts of Dawn General Tso's Alliance
226
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Posted - 2014.08.20 20:48:00 -
[32] - Quote
Sgt Buttscratch wrote:All scouts have the same choice of modules, choosing some upgrades one thing, but at the cost of another. If your a kindergarten cal scout you have no worries still, yes low slots are reduced, but you have dat hit box. What do the other basic have? The ability to add multiple ewar/biotics that compliment thier racial bonuses.
Guess it comes down to this-shield tanking is lame but feels like it's the only option for caldari. Still love my role, just bored with my fitting options.
Sentinals have to feel where i'm coming from. Hmg or forge...take your pick.
Yeah, dat hit box! Can barely squeeze a finger in there!
Burning through clones like Rusty Venture.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1876
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Posted - 2014.08.20 21:55:00 -
[33] - Quote
2Berries wrote:Vulpes Dolosus wrote:For everyone's information, and if I did my math right (kind of skimped the stacking penalty a bit), but with range mods in the highs, a Cal scout would get about a 125m scan radius. Would that be consided OP, being spotted by whole team before you got to the fight? Sounds balanced against never being scanned at all. Sounds like.........
Scouting. |
Arkena Wyrnspire
Fatal Absolution
17268
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Posted - 2014.08.20 21:58:00 -
[34] - Quote
Honestly it'd be nice to have a choice of something other than shields or damage mods in highs for non-scouts, but I guess that'll never really happen.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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DozersMouse XIII
Opus Arcana Covert Intervention
872
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Posted - 2014.08.20 23:05:00 -
[35] - Quote
I think we need a better selection of high slot modules
I thought about the range amps going there and I say yes (this helps cal scouts maximize their ewar)
people say OH NO it would be OP! I say how?
take a look at the new ak.0 scout he can sport two comp range, 2 comp damps, 2 comp precisions
take a look at the cal scout now
he now has to choose between being damped or enhancing his natural range bonus
even if he rocks 4 comp precision he is not achieving the scans an ak.0 is
the underlying problem is there is not enough high slot mods
i'm all for either code breakers or range amps being moved to the highs
another mod that needs to go high is PG mods
M.A.G. Platinum trophy holder
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2Berries
Ghosts of Dawn General Tso's Alliance
227
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Posted - 2014.08.20 23:35:00 -
[36] - Quote
Arkena Wyrnspire wrote:Honestly it'd be nice to have a choice of something other than shields or damage mods in highs for non-scouts, but I guess that'll never really happen. Are officer vaiants of modules an option for discussion? We could have a lot of fun with rare modules that do more than they should...
Range amp with bonus to percision? Damage mod with bonus to damping?
Rediculious, yes. Backdoor option for future content, yes.
Burning through clones like Rusty Venture.
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Crimson ShieId
Psygod9
777
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Posted - 2014.08.20 23:52:00 -
[37] - Quote
2Berries wrote:Crimson ShieId wrote: Gallente amarr would have to choose between precision and range, both of which are necessary to the role and both of which require at least one to two modules to truly be effective. Yes, primarily cal scout who is bored with thier fitting choices without going proto to ewar. There are 3 ewar mods & 3 biotics, of these 6 2 reside in high & 4 in low. These races would have to choose, while cal DOES have to choose. Not just between range & damp, but plates, reps, kin cats, cardio stim. Tired of my options being shield tank, precision or damage mod, especially with the stacking penalty.
If you don't want to go to proto, why not spec into another suit? Going to advanced on another suit will be around 900K SP, about half of going up those last two levels, and it'll let you change up your playstyle.
Nova Knives are best sidearm.
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2Berries
Ghosts of Dawn General Tso's Alliance
228
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Posted - 2014.08.21 00:24:00 -
[38] - Quote
Crimson ShieId wrote:If you don't want to go to proto, why not spec into another suit? Going to advanced on another suit will be around 900K SP, about half of going up those last two levels, and it'll let you change up your playstyle. I have proto, just cheap & don't like running proto in pubs. FW is lame (also not proto worthy) & with my window of playtime PC generally not an option. I have alts with other fits & that is where i noticed the disparity in ewar option for lower tier scouts.
Burning through clones like Rusty Venture.
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