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101. If you could paint your HAV or LAV what color would you paint it? - in General Discussions [original thread]
Pink.
- by 1CLIP 1KILL - at 2012.12.12 01:24:00
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102. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Shots become progressively more inaccurate (by spreading apart) after every meter that exceeds the maximum range. That's definitely the easiest, I have no idea why they don't do it... They could actually just mak...
- by 1CLIP 1KILL - at 2012.12.12 01:18:00
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103. Please do not add PvE. - in Feedback/Requests [original thread]
I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start.
- by 1CLIP 1KILL - at 2012.12.11 23:21:00
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104. Please do not add PvE. - in Feedback/Requests [original thread]
Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc. PvE detra...
- by 1CLIP 1KILL - at 2012.12.11 23:16:00
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105. Sticky:Gribakir South Ward - Map Feedback - in Gribakir South Ward (Deactivated) [original thread]
At first I was a bit confused about the starting positions, but I see that they are labeled "defender" and "attacker" so I guess the difference in difference is intentional. Does the attacking MCC have more hp or something? It would be cool if the...
- by 1CLIP 1KILL - at 2012.12.10 01:35:00
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106. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Ziot Reitrenner wrote: IdTech3 would have been the optimal choice, in my opinion. If you want a smooth game, with a consistent feel to it. It's the same game engine used to make the Call of Duty 4 multiplayer engine, which has been used in ever...
- by 1CLIP 1KILL - at 2012.12.09 20:39:00
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107. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
DarkShadowFox wrote: this is a T game remember, the blood splatter is enough, T is anywhere from ages 13-17... sooo theres lots of problems with your suggestion 8D haha yah, but a guy can hope! Does anyone know what the dev's target market...
- by 1CLIP 1KILL - at 2012.12.08 22:05:00
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108. Please keep Mass Drivers the way they are - in General Discussions [original thread]
MD is great, like Alt fire for Flak Cannon. RoF/Mag size are fine. Any more than what it's @ now and you'll get so much QQ about them being too OP. What I wish they'd fix is more of a "bug". It happens with many weapons. At a certain range the M...
- by 1CLIP 1KILL - at 2012.12.08 21:39:00
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109. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
Also, why do some RPers think all FPS players are against vehicles? I'd love to see some huge things in this game that can completely obliterate the other team. AT AT, Darkwalkers, even apache gunships! I heard dropships used to be alright, but pe...
- by 1CLIP 1KILL - at 2012.12.08 19:43:00
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110. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
I AGREE! I wish they'd skip the RP stuff and just make a nice FPS game. Kind of drives me nuts that there's so much work to be done on PvP but they want to stick in something I really could care less about, PvE and NON COMBAT ZONES (wtf?!). It al...
- by 1CLIP 1KILL - at 2012.12.08 19:31:00
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111. Splitscreen feature - in Feedback/Requests [original thread]
Jason Pearson wrote: (There is also no "separate server" since we'll be playing on the EVE Server, where all our actions should matter) Other games have split screen where two people can be logged in at the same time. Why would you not want...
- by 1CLIP 1KILL - at 2012.12.08 19:22:00
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112. [Request] Default Menu Changes - in Feedback/Requests [original thread]
Can the starting position of the cursor on the marketplace menu be one to the left? Right now the default position is in the right hand side of the screen. It's not too much work to hit L on the controller, and then down, but less thumb movement =...
- by 1CLIP 1KILL - at 2012.12.08 19:19:00
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113. Splitscreen feature - in Feedback/Requests [original thread]
I was thinking about posting a suggestion about this, but it's BETA and I don't know of one halfway decent console game coming out without split screen. I had just assumed that it was in the works...
- by 1CLIP 1KILL - at 2012.12.08 19:16:00
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114. Splitscreen feature - in Feedback/Requests [original thread]
+1. Console game w/o co-op = hard sell to people with more than 1 person on a console. PS, reading earlier comments, and it seems like a number are coming from people who haven't played FPS games recently. Unreal Tournament has split screen for P...
- by 1CLIP 1KILL - at 2012.12.08 19:12:00
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