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61. War room is gone? - in Feedback/Requests [original thread]
From Costa Rica wrote: Its been a long time since a last saw the war room before a match, and every time i get inside of the war room (once every 15 days) is never for more than 15 or 30 seconds ~It's still there. 24601 -2 wrote: Do co...
- by 1CLIP 1KILL - at 2012.12.18 01:12:00
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62. DUST 514 forums - Say hello to avatars! - in General Discussions [original thread]
Will we be able to change avatars at some point? Fortunately, the lore side would probably be fine with this. Clones are expendable, useable, changeable, customizable, and replaceable. I am NOT unique!
- by 1CLIP 1KILL - at 2012.12.17 19:39:00
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63. Something I've noticed about new builds. - in General Discussions [original thread]
Finn Kempers wrote: Kyromus Lyndis Kytaar wrote: A lot of these changes I've seen have come with little or no reason, and the only conclusion I can draw from it is that CCP is using us, the beta testers, as guinea pigs. I fail to see how b...
- by 1CLIP 1KILL - at 2012.12.17 19:34:00
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64. Who complained about the AR damage gap?? - in General Discussions [original thread]
I like it. Players have been complaining that the game is imbalanced. If you play other hardcore FPS games, you'll know how much even just slight stat changes matter. Players will gladly spend a lot of extra $ for corp battles for even just a slig...
- by 1CLIP 1KILL - at 2012.12.17 19:29:00
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65. (Request) Friend list - in Feedback/Requests [original thread]
I think many players use friends list just to invite people to a squad. We can't invite directly from a corporation, so the choice is to add as a friend or type out a name. I'd be fine with a functional "friends" list if they change squad invites...
- by 1CLIP 1KILL - at 2012.12.17 19:10:00
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66. [Request] Sections for Different Languages - in Feedback/Requests [original thread]
I noticed that the rules posted somewhere for forums state that we, the players, must post only in English, and may make posts in a language other than English in designated areas, but there are none from what I can see. Are we allowed to post any...
- by 1CLIP 1KILL - at 2012.12.17 17:38:00
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67. [Request] A Golden Gun. - in Feedback/Requests [original thread]
.... No wonder no one knows how to strafe! On a related note, is there a way I can change my avatar to this cool guy right here?
- by 1CLIP 1KILL - at 2012.12.17 17:28:00
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68. [Request] A Golden Gun. - in Feedback/Requests [original thread]
I'd also like private matches for 1v1 to boot.
- by 1CLIP 1KILL - at 2012.12.16 23:34:00
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69. [Request] A Golden Gun. - in Feedback/Requests [original thread]
I formally request a Golden Gun, because I am a kitten-stroking super villain. It'd (obviously) be crazy expensive. I'm thinking one million ISK. Maybe more, and it dies with the rest of your equipment (BPC, NOT BPO). It has one bullet in the c...
- by 1CLIP 1KILL - at 2012.12.16 23:33:00
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70. Please do not add PvE. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: And this fits the definition of "trolling" if you look at it the right way. My apologies if you took it that way. I meant it more to arouse or stimulate thought and discussion. I did not see another thread that artic...
- by 1CLIP 1KILL - at 2012.12.16 22:44:00
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71. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I hope the long range minmatar sniper and rifles will have ballistic arc though. And the rail based sniper rifle needs travel time, bullet drop would be smaller then dispersion on a real life bullet based sniper so can be ign...
- by 1CLIP 1KILL - at 2012.12.16 22:01:00
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72. Please do not add PvE. - in Feedback/Requests [original thread]
Cross Atu wrote: One other assessment from the OP that needs revision is the misconception that all development resources are drawn from one pool. Development teams are assigned different areas within which they work and developers are hired/as...
- by 1CLIP 1KILL - at 2012.12.16 20:48:00
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73. Please do not add PvE. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: 1CLIP 1KILL wrote: Of course it is, how many people post feedback for changes and things they do not want? I post feedback that favours an improvement to BALANCE, not feedback that favours my playstyle and makes it...
- by 1CLIP 1KILL - at 2012.12.16 20:28:00
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74. [Feedback] Vehicles are just Silly - in Feedback/Requests [original thread]
Aeon Amadi wrote: No way to roll/jump out of the way of an oncoming LAV.
+1 just because I want faster strafe speed/dodge. Double-tap unreal style FTW! Tie it to stamina if you want. ugg reset wrote: putting over 1,300,000 SP and 150k...
- by 1CLIP 1KILL - at 2012.12.16 19:22:00
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75. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
Lilah Silverstone wrote: I think they mentioned they were working on it somewhere. If you go to the market and look under turrets, they have categories for artillery and lasers. It would make sense if artillery functions like the Mass Drive...
- by 1CLIP 1KILL - at 2012.12.16 19:11:00
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76. Please do not add PvE. - in Feedback/Requests [original thread]
I was going to let this thread die, but it just won't stay down! I've read everyone's comments, and thought about it more. After changing my mind a little bit, here is my revised argument. From my subjective view about the current player base, i...
- by 1CLIP 1KILL - at 2012.12.16 18:43:00
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77. Cutscenes before battles - in Feedback/Requests [original thread]
I wouldn't mind as long as there's an option to turn it off.
- by 1CLIP 1KILL - at 2012.12.16 00:48:00
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78. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
This reminds me of my physics professor shooting a falling monkey with a laser-sighted railgun On a related note, most of the weapons in dust do not use bullets. If they put in artillery, I'm sure they'd give that ballistics. I'd love mo...
- by 1CLIP 1KILL - at 2012.12.16 00:24:00
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79. [Request] Suit zoom - in Feedback/Requests [original thread]
Binoculars?
- by 1CLIP 1KILL - at 2012.12.15 22:01:00
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80. [Request] HighSec, LowSec, Go Away Sec - in Feedback/Requests [original thread]
My understanding is that "highsec" "lowsec" terminology is from EVE, and stands for "High Security" or "Low Security" (there's more, but 2 is fine for now). HighSec is an area where if you do something wrong, the e-five-o come and shoot you. I fi...
- by 1CLIP 1KILL - at 2012.12.15 21:32:00
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