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41. Cutscenes before battles - in Feedback/Requests [original thread]
I wouldn't mind as long as there's an option to turn it off.
- by 1CLIP 1KILL - at 2012.12.16 00:48:00
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42. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
This reminds me of my physics professor shooting a falling monkey with a laser-sighted railgun On a related note, most of the weapons in dust do not use bullets. If they put in artillery, I'm sure they'd give that ballistics. I'd love mo...
- by 1CLIP 1KILL - at 2012.12.16 00:24:00
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43. [Request] Suit zoom - in Feedback/Requests [original thread]
Binoculars?
- by 1CLIP 1KILL - at 2012.12.15 22:01:00
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44. [Request] HighSec, LowSec, Go Away Sec - in Feedback/Requests [original thread]
My understanding is that "highsec" "lowsec" terminology is from EVE, and stands for "High Security" or "Low Security" (there's more, but 2 is fine for now). HighSec is an area where if you do something wrong, the e-five-o come and shoot you. I fi...
- by 1CLIP 1KILL - at 2012.12.15 21:32:00
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45. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
It'd be nice if there's a message when you enter a game telling you that you're squad leader. Sometimes I'll get it if I queue alone randomly for a PUG, but not realize I have it until orbital strike pops up. Another suggestion is just to give SL...
- by 1CLIP 1KILL - at 2012.12.15 21:16:00
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46. The bounty system - in Feedback/Requests [original thread]
Can't the commander just say, "go here for $"? Is this for PUG games, or corp battles? Corp battles it doesn't make sense to do this, it'd just be easier to do $ arrangements in advance. And to be honest, I'd much rather have more WP in game tha...
- by 1CLIP 1KILL - at 2012.12.15 05:50:00
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47. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: >If you "want reinforcements to appear on your position", use drop uplink or dropship. ArMaGeDoN The Cat wrote: By the time you put one down, you are dead. It also creates needless complexity. Last post for...
- by 1CLIP 1KILL - at 2012.12.14 23:40:00
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48. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Please tell me what is lost if you can spawn anywhere you want. If you do corp on corp battles, you'll see how much time and thought goes into movement. The overhead map is top-down view like RTS games for a reason. ...
- by 1CLIP 1KILL - at 2012.12.14 23:16:00
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49. [Request] I Eat Kitten. - in Feedback/Requests [original thread]
Free Beers wrote: They are turning off censorship. However, there will still be rules and if you break them you will be banned. So it wont be free-to-swear-fest Ah cool, didn't know, thanks
- by 1CLIP 1KILL - at 2012.12.14 20:55:00
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50. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
I'd be fine if this were for ambush only. Spawning anywhere in Node Control would be lame, and defeat much of the strategy behind it. Sure, a few new strategies will pop up, but the limitations imposed by random spawn would be terrible for corp ba...
- by 1CLIP 1KILL - at 2012.12.14 20:54:00
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51. [Request] I Eat Kitten. - in Feedback/Requests [original thread]
I would like an option to turn censorship off. Before peeps, "not going to happen because it's not on EVE": DUST isn't EVE, and disabling censorship on console would be a nice feature to have.
- by 1CLIP 1KILL - at 2012.12.14 20:39:00
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52. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
+1
- by 1CLIP 1KILL - at 2012.12.14 09:19:00
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53. Lower Ammunition Count - in Feedback/Requests [original thread]
Campers will just carry nanohives (most already do). Camping really isn't that big of a problem, and it'll be a non-issue once rewards are determined by who wins the match. If peeps want to camp w/o any checkpoints, that's their problem :P.
- by 1CLIP 1KILL - at 2012.12.13 03:11:00
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54. [Feedback] Dust514 Unfair to New PLayers. - in Feedback/Requests [original thread]
In b4 noob RPers call it "brutal". A match-up system would help that. New players queue against new players... Unfortunately, new players are always at a disadvantage, especially with the SP cap stuff. IMO SP cap should be based on how much SP h...
- by 1CLIP 1KILL - at 2012.12.13 03:06:00
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55. Please do not add PvE. - in Feedback/Requests [original thread]
EnglishSnake wrote: lol Nice joke OP, next you will ask for killstreaks and nukes It's scorestreaks now. It wasn't really a joke. I started playing DUST because I wanted a game with massive corp on corp battles, rivalries, strategy, tac...
- by 1CLIP 1KILL - at 2012.12.13 01:59:00
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56. CCP your maths are wrong - in Feedback/Requests [original thread]
650*1.25=812.5 Don't know about the 1 point in armor, but the values displayed don't always match the actual.
- by 1CLIP 1KILL - at 2012.12.13 00:26:00
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57. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Shots become progressively more inaccurate (by spreading apart) after every meter that exceeds the maximum range. That's definitely the easiest, I have no idea why they don't do it... They could actually just mak...
- by 1CLIP 1KILL - at 2012.12.12 01:18:00
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58. Please do not add PvE. - in Feedback/Requests [original thread]
I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start.
- by 1CLIP 1KILL - at 2012.12.11 23:21:00
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59. Please do not add PvE. - in Feedback/Requests [original thread]
Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc. PvE detra...
- by 1CLIP 1KILL - at 2012.12.11 23:16:00
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60. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Ziot Reitrenner wrote: IdTech3 would have been the optimal choice, in my opinion. If you want a smooth game, with a consistent feel to it. It's the same game engine used to make the Call of Duty 4 multiplayer engine, which has been used in ever...
- by 1CLIP 1KILL - at 2012.12.09 20:39:00
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