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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
N1ck Comeau
Ahrendee Mercenaries EoN.
909
|
Posted - 2013.08.05 16:38:00 -
[1] - Quote
For drop suits.
So i'm gonna lay out the stats for these modules. They will take the same amount of SP, as it takes to get shield extension to five.
Shield resistance Basic
5% resistance to damage taken, onto your shields.
3500 isk.
15 cpu, 1 pg.
High slot
Advanced
8% resistance to damage taken onto your shields
7000 isk
30 cpu 4 pg
high slot.
Complex.
14% resistance taken to shields.
15,000 isk
50 cpu 6 pg.
high slot.
Armour resistance modules.
Sense these will be low slot items, which armour tankers need for a good mix of reppers and armour, they will be slightly better than the shield ones.
Basic.
5% resistance to damage taken to armour
3500 isk
10 cpu 0 pg
Low slot
Advanced
9% resistance to damage taken against armour.
9000 isk
35 cpu, 5 pg.
low slot.
Complex
17% resistance to armour damage.
17,000 isk.
60 cpu, 7 pg.
low slot.
Tell me what you guys think, maybe some better numbers or something, but i think these would be rather balanced. Armour has more guns that do more damage to it. like locus grenades for example.
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N1ck Comeau
Ahrendee Mercenaries EoN.
909
|
Posted - 2013.08.05 18:48:00 -
[2] - Quote
bump |
Washlee
Pure Innocence. EoN.
245
|
Posted - 2013.08.05 19:08:00 -
[3] - Quote
I do think the shield resistance needs alittle reworking. Because I use active shield hardeners and 10s Active timer and 30s Cooldown. Theres something off here. |
N1ck Comeau
Ahrendee Mercenaries EoN.
909
|
Posted - 2013.08.05 19:14:00 -
[4] - Quote
Washlee wrote:I do think the shield resistance needs alittle reworking. Because I use active shield hardeners and 10s Active timer and 30s Cooldown. Theres something off here. These are for dropsuits, not vehicles |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
339
|
Posted - 2013.08.05 20:23:00 -
[5] - Quote
So...... You want to make a Gallente suit that makes sense? Okay, cool. |
N1ck Comeau
Ahrendee Mercenaries EoN.
909
|
Posted - 2013.08.05 20:43:00 -
[6] - Quote
Aizen Intiki wrote:So...... You want to make a Gallente suit that makes sense? Okay, cool. this would also help shields as well |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
55
|
Posted - 2013.08.05 21:27:00 -
[7] - Quote
I'd say lower the Complex just a tiny bit than that.
But overall, yes, I'd support resist modules. |
Draka Marintu
TeamPlayers EoN.
105
|
Posted - 2013.08.05 22:09:00 -
[8] - Quote
+1 I think they should be active modules though say it lasts 5s for basic 10 secs for advanced and 15secs for proto with increasing cool down times |
ladwar
Dead Six Initiative Lokun Listamenn
1070
|
Posted - 2013.08.05 22:14:00 -
[9] - Quote
i think your on crack.. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
67
|
Posted - 2013.08.06 03:33:00 -
[10] - Quote
The armor ones should be high slots |
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N1ck Comeau
Ahrendee Mercenaries EoN.
910
|
Posted - 2013.08.06 03:34:00 -
[11] - Quote
Text Grant wrote:The armor ones should be high slots i though that to, mainly because i'm bias, if that was the case, the shield ones would need to be low slots. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
67
|
Posted - 2013.08.06 03:41:00 -
[12] - Quote
That would be okay |
Cat Merc
DUST CORE DARKSTAR ARMY
3886
|
Posted - 2013.08.06 03:48:00 -
[13] - Quote
I think armor complex resistance module should be 32%. Why you ask? Well, if you apply a complex armor plate, and put on a 17% resistance modifier, it will be worse than two complex armor plates.
Didn't calculate shield stuff and lower end stuff.
Also, why are both shield and armor resistance stuff 5% when armor should be better like you said? |
N1ck Comeau
Ahrendee Mercenaries EoN.
911
|
Posted - 2013.08.06 13:23:00 -
[14] - Quote
Cat Merc wrote:I think armor complex resistance module should be 32%. Why you ask? Well, if you apply a complex armor plate, and put on a 17% resistance modifier, it will be worse than two complex armor plates.
Didn't calculate shield stuff and lower end stuff.
Also, why are both shield and armor resistance stuff 5% when armor should be better like you said? to have more incentive to get the skill to level 5. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
640
|
Posted - 2013.08.06 13:38:00 -
[15] - Quote
N1ck Comeau wrote:Washlee wrote:I do think the shield resistance needs alittle reworking. Because I use active shield hardeners and 10s Active timer and 30s Cooldown. Theres something off here. These are for dropsuits, not vehicles
Then a good idea is to mention that in the thread header ^ ^ |
N1ck Comeau
Ahrendee Mercenaries EoN.
911
|
Posted - 2013.08.06 13:40:00 -
[16] - Quote
KEROSIINI-TERO wrote:N1ck Comeau wrote:Washlee wrote:I do think the shield resistance needs alittle reworking. Because I use active shield hardeners and 10s Active timer and 30s Cooldown. Theres something off here. These are for dropsuits, not vehicles Then a good idea is to mention that in the thread header ^ ^ Well it is a new module, it should be quite obvious |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2379
|
Posted - 2013.09.19 13:15:00 -
[17] - Quote
I'd put the armor resistance module in a high slot, and I'd potentially (but not necessarily) put the Shield one in a low slot.
Considering where shield hp cap out, it's probably still effective to drop an extender in favor of a resistance mod, but I don't know that the same is true with armor. So, it comes down to balance as to whether or not to leave the shield resistance in high slots. There's also already shield modules for low slots, but no such slots for armor in highs, which is a good reason to put the armor in high if nothing else.
I'm not sure about the numbers you have. My gut tells me the resistance values are probably too high (even if those were values with some passive from a resistance module skill applied). There's potential for Commandos/Heavys to get fitting bonuses for these and make the fitting cost higher, but I'd drop the resistance numbers on them even then. |
DoomLead
Dead Six Initiative Lokun Listamenn
205
|
Posted - 2013.09.19 13:18:00 -
[18] - Quote
N1ck Comeau wrote:For drop suits. All passive.
So i'm gonna lay out the stats for these modules. They will take the same amount of SP, as it takes to get shield extension to five.
Shield resistance Basic
5% resistance to damage taken, onto your shields.
3500 isk.
15 cpu, 1 pg.
High slot
Advanced
8% resistance to damage taken onto your shields
7000 isk
30 cpu 4 pg
high slot.
Complex.
14% resistance taken to shields.
15,000 isk
50 cpu 6 pg.
high slot.
Armour resistance modules.
Sense these will be low slot items, which armour tankers need for a good mix of reppers and armour, they will be slightly better than the shield ones.
Basic.
5% resistance to damage taken to armour
3500 isk
10 cpu 0 pg
Low slot
Advanced
9% resistance to damage taken against armour.
9000 isk
35 cpu, 5 pg.
low slot.
Complex
17% resistance to armour damage.
17,000 isk.
60 cpu, 7 pg.
low slot.
Tell me what you guys think, maybe some better numbers or something, but i think these would be rather balanced. Armour has more guns that do more damage to it. like locus grenades for example. yes and only heavies should be able to equip this |
N1ck Comeau
Ahrendee Mercenaries EoN.
1422
|
Posted - 2013.09.19 19:25:00 -
[19] - Quote
DoomLead wrote:N1ck Comeau wrote:For drop suits. All passive.
So i'm gonna lay out the stats for these modules. They will take the same amount of SP, as it takes to get shield extension to five.
Shield resistance Basic
5% resistance to damage taken, onto your shields.
3500 isk.
15 cpu, 1 pg.
High slot
Advanced
8% resistance to damage taken onto your shields
7000 isk
30 cpu 4 pg
high slot.
Complex.
14% resistance taken to shields.
15,000 isk
50 cpu 6 pg.
high slot.
Armour resistance modules.
Sense these will be low slot items, which armour tankers need for a good mix of reppers and armour, they will be slightly better than the shield ones.
Basic.
5% resistance to damage taken to armour
3500 isk
10 cpu 0 pg
Low slot
Advanced
9% resistance to damage taken against armour.
9000 isk
35 cpu, 5 pg.
low slot.
Complex
17% resistance to armour damage.
17,000 isk.
60 cpu, 7 pg.
low slot.
Tell me what you guys think, maybe some better numbers or something, but i think these would be rather balanced. Armour has more guns that do more damage to it. like locus grenades for example. yes and only heavies should be able to equip this I'd be cool with that
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