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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
N1ck Comeau
Ahrendee Mercenaries EoN.
909
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Posted - 2013.08.05 16:38:00 -
[1] - Quote
For drop suits.
So i'm gonna lay out the stats for these modules. They will take the same amount of SP, as it takes to get shield extension to five.
Shield resistance Basic
5% resistance to damage taken, onto your shields.
3500 isk.
15 cpu, 1 pg.
High slot
Advanced
8% resistance to damage taken onto your shields
7000 isk
30 cpu 4 pg
high slot.
Complex.
14% resistance taken to shields.
15,000 isk
50 cpu 6 pg.
high slot.
Armour resistance modules.
Sense these will be low slot items, which armour tankers need for a good mix of reppers and armour, they will be slightly better than the shield ones.
Basic.
5% resistance to damage taken to armour
3500 isk
10 cpu 0 pg
Low slot
Advanced
9% resistance to damage taken against armour.
9000 isk
35 cpu, 5 pg.
low slot.
Complex
17% resistance to armour damage.
17,000 isk.
60 cpu, 7 pg.
low slot.
Tell me what you guys think, maybe some better numbers or something, but i think these would be rather balanced. Armour has more guns that do more damage to it. like locus grenades for example.
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N1ck Comeau
Ahrendee Mercenaries EoN.
909
|
Posted - 2013.08.05 18:48:00 -
[2] - Quote
bump |
N1ck Comeau
Ahrendee Mercenaries EoN.
909
|
Posted - 2013.08.05 19:14:00 -
[3] - Quote
Washlee wrote:I do think the shield resistance needs alittle reworking. Because I use active shield hardeners and 10s Active timer and 30s Cooldown. Theres something off here. These are for dropsuits, not vehicles |
N1ck Comeau
Ahrendee Mercenaries EoN.
909
|
Posted - 2013.08.05 20:43:00 -
[4] - Quote
Aizen Intiki wrote:So...... You want to make a Gallente suit that makes sense? Okay, cool. this would also help shields as well |
N1ck Comeau
Ahrendee Mercenaries EoN.
910
|
Posted - 2013.08.06 03:34:00 -
[5] - Quote
Text Grant wrote:The armor ones should be high slots i though that to, mainly because i'm bias, if that was the case, the shield ones would need to be low slots. |
N1ck Comeau
Ahrendee Mercenaries EoN.
911
|
Posted - 2013.08.06 13:23:00 -
[6] - Quote
Cat Merc wrote:I think armor complex resistance module should be 32%. Why you ask? Well, if you apply a complex armor plate, and put on a 17% resistance modifier, it will be worse than two complex armor plates.
Didn't calculate shield stuff and lower end stuff.
Also, why are both shield and armor resistance stuff 5% when armor should be better like you said? to have more incentive to get the skill to level 5. |
N1ck Comeau
Ahrendee Mercenaries EoN.
911
|
Posted - 2013.08.06 13:40:00 -
[7] - Quote
KEROSIINI-TERO wrote:N1ck Comeau wrote:Washlee wrote:I do think the shield resistance needs alittle reworking. Because I use active shield hardeners and 10s Active timer and 30s Cooldown. Theres something off here. These are for dropsuits, not vehicles Then a good idea is to mention that in the thread header ^ ^ Well it is a new module, it should be quite obvious |
N1ck Comeau
Ahrendee Mercenaries EoN.
1422
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Posted - 2013.09.19 19:25:00 -
[8] - Quote
DoomLead wrote:N1ck Comeau wrote:For drop suits. All passive.
So i'm gonna lay out the stats for these modules. They will take the same amount of SP, as it takes to get shield extension to five.
Shield resistance Basic
5% resistance to damage taken, onto your shields.
3500 isk.
15 cpu, 1 pg.
High slot
Advanced
8% resistance to damage taken onto your shields
7000 isk
30 cpu 4 pg
high slot.
Complex.
14% resistance taken to shields.
15,000 isk
50 cpu 6 pg.
high slot.
Armour resistance modules.
Sense these will be low slot items, which armour tankers need for a good mix of reppers and armour, they will be slightly better than the shield ones.
Basic.
5% resistance to damage taken to armour
3500 isk
10 cpu 0 pg
Low slot
Advanced
9% resistance to damage taken against armour.
9000 isk
35 cpu, 5 pg.
low slot.
Complex
17% resistance to armour damage.
17,000 isk.
60 cpu, 7 pg.
low slot.
Tell me what you guys think, maybe some better numbers or something, but i think these would be rather balanced. Armour has more guns that do more damage to it. like locus grenades for example. yes and only heavies should be able to equip this I'd be cool with that
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