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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KingBabar
Ancient Exiles Negative-Feedback
1008
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Posted - 2013.08.04 12:39:00 -
[1] - Quote
As many have tested, myself included, we now have variable hitbox sizes. This means that when you run, sprint or jump the hitbox of your character will grow and therefore be easier to hit.
This is most likely done as a "fix" to the long lasting hit detection issues that has plagued this game since the beginning.
It is a serious buff to anyone with lesser gungame, some of the playerskill's effect is lost and its more "newb friendly".
This is in itself a bad thing, it promotes more static and by extension even more boring gameplay.
It has also have created a lot of issues with people getting stuck on all sorts fo things.
Try it yourself, walk along a wall and then start to run, most likely it will end with your character getting stuck since your increased hitbox now is in direct conflict with the wall. There are also tighter spaces which you can walk through, try to run and you get stuck.
I've also had many moments where I take damage, and when I run or jump over something for cover the rate of my health depletion is increased in such a wast way that I seiously doubt that my attacker suddenly became a crack shot landing headshots on me, especially since I'm in motion....
This has been discussed several times on these forums and as far as I know we haven't gotten any word from CCP about it. Do they even acknowlege that they have fiddled with the hitboxes? If so have they said anything about why this was been implemented?
- It sort of reminds me about the last time they did a serious "fix" to hit detection, by reducing all strafe speed....
So if anyone know about CCPs official stand on this please post a link here, if not, could we get a statement from the Dews or the CPM on this?
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DUST Fiend
OSG Planetary Operations Covert Intervention
5597
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Posted - 2013.08.04 12:40:00 -
[2] - Quote
There's a blue post from Wolfman somewhere that says it's not the hitbox that increases, but the collision box, and that they're looking into it.
Here |
KingBabar
Ancient Exiles Negative-Feedback
1008
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Posted - 2013.08.04 12:43:00 -
[3] - Quote
DUST Fiend wrote:There's a blue post from Wolfman somewhere that says it's not the hitbox that increases, but the collision box, and that they're looking into it.
No clue where though, sorry.
Really?
Why would they implement varable collision boxes?
The hitboxes is atleast understandable, not that I like it.
But this? Why?
- To make mercs trying to dodge LAVs easier to hit???? |
Drevenger
DUST University Ivy League
11
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Posted - 2013.08.04 12:53:00 -
[4] - Quote
When was the last time you tested it?
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Hasa Hakira
Dust2Dust. Top Men.
30
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Posted - 2013.08.04 12:54:00 -
[5] - Quote
If you had even a remote understanding of how shields work in EVE universe you would have known that the bigger your shield and the more you move around the bigger your signature radius is thus making you a bigger target .
All you proove is that they finally started to impliment this in DUST as well |
Shrapnels
The Order 1886
216
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Posted - 2013.08.04 14:25:00 -
[6] - Quote
All suits now have the "Standard" hit-boxes when they are not running or jumping.
meaning the Heavy have smaller then before and Light have bigger then before. |
Cody Sietz
Bullet Cluster
650
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Posted - 2013.08.04 14:42:00 -
[7] - Quote
Shrapnels wrote:All suits now have the "Standard" hit-boxes when they are not running or jumping.
meaning the Heavy have smaller then before and Light have bigger then before. That...saddens me... |
Maken Tosch
DUST University Ivy League
3502
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Posted - 2013.08.04 14:57:00 -
[8] - Quote
Sorry, but according to ANONYMOUS, after their own series of tests, they determined that only the collision box is affected. The hit box is completely separate from the collision box. |
Csikszent Mihalyi
DUST University Ivy League
14
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Posted - 2013.08.04 15:18:00 -
[9] - Quote
Shrapnels wrote:All suits now have the "Standard" hit-boxes when they are not running or jumping.
meaning the Heavy have smaller then before and Light have bigger then before.
Is this a definite fact? I would really like to know more about the actual hitboxes, e.g. a visualisation. It's important to know. |
IceShifter Childhaspawn
DUST University Ivy League
170
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Posted - 2013.08.04 15:22:00 -
[10] - Quote
Csikszent Mihalyi wrote:Shrapnels wrote:All suits now have the "Standard" hit-boxes when they are not running or jumping.
meaning the Heavy have smaller then before and Light have bigger then before. Is this a definite fact? I would really like to know more about the actual hitboxes, e.g. a visualisation. It's important to know.
The map bro. You can shoot in the trigger guard and miss the character. You can shoot the weapon and the damage does not go through to the character. |
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Harpyja
DUST University Ivy League
445
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Posted - 2013.08.04 15:24:00 -
[11] - Quote
Here's something else you can try.
I most commonly get stuck while sprinting out of the Caldari MCC. It happens on the edge of the forcefield while trying to drop, but you get stuck for a few seconds. I haven't noticed this happening with the Gallente MCC. |
Csikszent Mihalyi
DUST University Ivy League
14
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Posted - 2013.08.04 15:43:00 -
[12] - Quote
IceShifter Childhaspawn wrote:Csikszent Mihalyi wrote:Shrapnels wrote:All suits now have the "Standard" hit-boxes when they are not running or jumping.
meaning the Heavy have smaller then before and Light have bigger then before. Is this a definite fact? I would really like to know more about the actual hitboxes, e.g. a visualisation. It's important to know. The map bro. You can shoot in the trigger guard and miss the character. You can shoot the weapon and the damage does not go through to the character.
Wouldn't that rather indicate that hitboxes are not standardised? |
IceShifter Childhaspawn
DUST University Ivy League
170
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Posted - 2013.08.04 15:46:00 -
[13] - Quote
Csikszent Mihalyi wrote:
Wouldn't that rather indicate that hitboxes are not standardised?
Point is they dont change. They are fixed things. Debate is mute as CCP has their sights on it now, so it will all change. |
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CCP Wolfman
C C P C C P Alliance
947
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Posted - 2013.08.05 02:55:00 -
[14] - Quote
Quick info dumpGǪ
The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore.
The hit box doesnGÇÖt change size.
The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller.
There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
310
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Posted - 2013.08.05 04:39:00 -
[15] - Quote
CCP Wolfman wrote:Quick info dumpGǪ
The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore.
The hit box doesnGÇÖt change size.
The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller.
There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that.
Thank you for your response? |
XeroTheBigBoss
TeamPlayers EoN.
799
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Posted - 2013.08.05 04:40:00 -
[16] - Quote
CCP Wolfman wrote:Quick info dumpGǪ
The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore.
The hit box doesnGÇÖt change size.
The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller.
There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that.
I posted about this MONTHS ago... just saying
Ok well just 2 months ago STILL!! |
KingBabar
Ancient Exiles Negative-Feedback
1011
|
Posted - 2013.08.05 07:36:00 -
[17] - Quote
CCP Wolfman wrote:Quick info dumpGǪ
The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore.
The hit box doesnGÇÖt change size.
The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller.
There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that.
Thanks for the feedback.
I hope this happens soon, and I actually mean soon as in the generic standard interpretation of the word "soon".
I had way too many deaths caused by getting stuck on various stuff yesterday, way too many, its not a fun way to lose Aur modules... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2353
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Posted - 2013.08.05 07:46:00 -
[18] - Quote
For extensive testing, reproduction methods, results, videos and more dev responses - see here:
https://forums.dust514.com/default.aspx?g=posts&m=1079159#post1079159 |
XiBravo
TeamPlayers EoN.
148
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Posted - 2013.08.05 07:48:00 -
[19] - Quote
CCP Wolfman wrote:Quick info dumpGǪ
The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore.
The hit box doesnGÇÖt change size.
The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller.
There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that.
Male and female same size? |
KingBabar
Ancient Exiles Negative-Feedback
1011
|
Posted - 2013.08.05 07:50:00 -
[20] - Quote
XiBravo wrote:CCP Wolfman wrote:Quick info dumpGǪ
The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore.
The hit box doesnGÇÖt change size.
The hit box is a different size for the different dropsuits, so yes the heavy is bigger and the scout is smaller.
There seems to be a lag related issue with hit detection and that is most likely the problem youGÇÖre experiencing. WeGÇÖre looking in to that.
Male and female same size?
Yes, at least thats what they've been saying from day 1. |
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