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Killar-12
Molon Labe. League of Infamy
437
|
Posted - 2013.08.08 03:28:00 -
[271] - Quote
Ydubbs81 RND wrote:Killar-12 wrote:Ydubbs81 RND wrote:HARDFACTS DUSTTRUTH wrote:Ydubbs81 RND wrote: I'm in EoN...why would I lead the charge?
You just joined eon lol, AND because we arent dealing with real life military veterans here. Were are dealing with a bunch of nerds and broken down men here, as soon as the movement starts everyone will run to EoN for easy mode. THEN that donut will just grow and grow and grow. So if you want it done lead the charge. Very few of us are military vets with balls. The rest however, as i said, want easy mode. What do I want done? I'm giving you guys very practical suggestions and solutions to your issues with EoN. Instead of just complaining about EoN on the forums, try and get rid of EoN. I mean, isn't that what you are doing? You are leading a crusade to turn the community against EoN. Ok, so let's say that you have succeeded....what happens now? Then someone else becomes EoN. There needs to be plenty of factions(Corps/Alliances) able to challenge each other and there are, but PC is broke (CCP's fault) and no one wants to fight. If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game. I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread. I agree EoN has Solidarity, which is an admirable trait.
on the subject of PC being broke, all these matches are just skirmishes, not even skirmish 1.0 which gives a semblance of attack and defend. But I'll need to write a much longer thread and I run a corp on my alt and they're having a corp meeting early in the morning.
Here's the short version lets say ML attacks RND in the new system of PC RND will have the ability to store 400 clones on their district 500 if it's the type of district that can hold more clones. no reinforcments for the first round, no timers either.
ML can attack at any time with up to 3 clone packs so 360 clones. ML attacks at Noon
there is 30 mins before the match starts so the first battle happens at 12:30 PM The First Battle Skirmish 1.0 match Attacker Victory means there is 2nd battle Defender Victory means Attackers are stopped Defenders gain 50% of clones left attackers keep 20% the rest are destroyed.
Assuming the Attackers win there is a 12 hour timer that starts til the next battle Defenders can reinforce with 120 clones as can attackers but neither side can exceed their clone limit (360 for attackers or 400/500 for defenders)
Match 2 starts at 12:30 AM The Second Battle Domination/Skirmish 2.0 Attacker Victory by clones means the district flips Attacker MCC victory means defenders lose 50% of clones for the third battle Defender Clone Victory District Attack Ends Defender MCC victory attackers lose 50% of clones
No reinforcements for this battle Battle 3 starts in 6 hours or 6:30 AM in this example [uThird Battle[/u] Ambush OMS Attacker Wins Clone out District Flips Attacker Wins Time runs out Defender loses all of their clones defender gains 75% of them the other 25% are destoyed; District Flips Defender Wins Clone out District Stays the same Defender Wins Time runs out Attacker loses all of their clones defender gains 75% of them the other 25% are destoyed; District stays in the Defenders hands |
Killar-12
Molon Labe. League of Infamy
437
|
Posted - 2013.08.08 03:29:00 -
[272] - Quote
Himiko Kuronaga wrote:Some people have more money than others. That's why you call for donations.
Also new players are stupid. They are the best ones to ask for donations.
You should give me a donation. You should give me 1 million ISK |
Himiko Kuronaga
SyNergy Gaming EoN.
1158
|
Posted - 2013.08.08 03:31:00 -
[273] - Quote
Sure, right after you give me two million.
That way we break even. |
Killar-12
Molon Labe. League of Infamy
437
|
Posted - 2013.08.08 03:35:00 -
[274] - Quote
Himiko Kuronaga wrote:Sure, right after you give me two million.
That way we break even. The Prince of Nigeria will give you 100 million ISK if you give me 10 million to bribe a few officials. |
Heimdallr69
Imperfects Negative-Feedback
458
|
Posted - 2013.08.08 03:39:00 -
[275] - Quote
HARDFACTS DUSTTRUTH wrote:Considering EoN is farming the districts, No1 else has the funds to wage war even if they wanted too. EoN has the funds but no1 to attack and your still asking whats broke? Our wallet is pretty nice to bad no one still plays or gives a flying **** about pc |
Canari Elphus
Pro Hic Immortalis League of Infamy
272
|
Posted - 2013.08.08 03:40:00 -
[276] - Quote
Ydubbs81 RND wrote:Canari Elphus wrote:Ydubbs81 RND wrote:
If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game.
I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread.
dubbs, come on man. You actually believe that the mechanics CCP put in place actually make PC interesting? They took corp battles and bobby pinned a map to it. The so called DUST/EVE link was nothing more than a fancy rainbow OB that bored the EVE folks to tears within a week or two. Things that CCP never took into account - How do we make the matches feel like there is a sense of attack and a sense of defending? How do you immerse players in the game? - How do we make sure that one talented team/alliance does not run the table and spell the end of PC until they get bored and leave or the game goes down the tube (not mutually exclusive) This was nothing more than a rush job by CCP to launch the game while hoping and praying that it would succeed. What do you think could have made PC interesting? Because maybe I am just missing what guys are or were looking for, as far as PC is concerned. Besides being able to provide orbitals from space, what more were you guys expecting from a Dust/Eve link? The only mechanic that can prevent an alliance from controlling MH is if battles did not allow for ringers. Other than that, you can't blame CCP for one corp being able to dominate another corp. As far as defense and attack goes....sure, CCP can implement skirmish 1.0 as the sole game mode for PC battles. But not having skirmish 1.0 isn't a make or break thing for PC.
My personal opinion of what could have made this more interesting would be.
1 - As you said, having Skirmish 1.0 as the game mode for PC. You have defenders and an invading force. 2 - Dont have the clones magically appear on a planet district. That they are transported through EVE space and can be attacked/defended by EVE ships. That would make having EVE support very valuable to the game. It would also give a sense of front lines where the further the ships need to push, the better the chance for them being attacked or not make it at all. 3 - Have some real value to the EVE folks (no clue what that is because Im not an EVE player) 4 - Have the ability to use attrition as a viable tactic. That would be something that would give a new a new dimension and actually make it feel like warfare. Sometimes in real life numbers and/or money truly do beat skill.
This is an idea I had had previously - https://forums.dust514.com/default.aspx?g=posts&m=1094269#post1094269
I dont have the magic solution for all of this and I have no background in game design but what I do know is that PC has no depth to it nor does it have any feel of battle/war beyond a small pitched fight. Scramble onto the field, scramble to the next objective and then play ring around the rosie until someone wins. |
Killar-12
Molon Labe. League of Infamy
437
|
Posted - 2013.08.08 03:47:00 -
[277] - Quote
Canari Elphus wrote:Ydubbs81 RND wrote:Canari Elphus wrote:Ydubbs81 RND wrote:
If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game.
I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread.
dubbs, come on man. You actually believe that the mechanics CCP put in place actually make PC interesting? They took corp battles and bobby pinned a map to it. The so called DUST/EVE link was nothing more than a fancy rainbow OB that bored the EVE folks to tears within a week or two. Things that CCP never took into account - How do we make the matches feel like there is a sense of attack and a sense of defending? How do you immerse players in the game? - How do we make sure that one talented team/alliance does not run the table and spell the end of PC until they get bored and leave or the game goes down the tube (not mutually exclusive) This was nothing more than a rush job by CCP to launch the game while hoping and praying that it would succeed. What do you think could have made PC interesting? Because maybe I am just missing what guys are or were looking for, as far as PC is concerned. Besides being able to provide orbitals from space, what more were you guys expecting from a Dust/Eve link? The only mechanic that can prevent an alliance from controlling MH is if battles did not allow for ringers. Other than that, you can't blame CCP for one corp being able to dominate another corp. As far as defense and attack goes....sure, CCP can implement skirmish 1.0 as the sole game mode for PC battles. But not having skirmish 1.0 isn't a make or break thing for PC. My personal opinion of what could have made this more interesting would be. 1 - As you said, having Skirmish 1.0 as the game mode for PC. You have defenders and an invading force. 2 - Dont have the clones magically appear on a planet district. That they are transported through EVE space and can be attacked/defended by EVE ships. That would make having EVE support very valuable to the game. It would also give a sense of front lines where the further the ships need to push, the better the chance for them being attacked or not make it at all. 3 - Have some real value to the EVE folks (no clue what that is because Im not an EVE player) 4 - Have the ability to use attrition as a viable tactic. That would be something that would give a new a new dimension and actually make it feel like warfare. Sometimes in real life numbers and/or money truly do beat skill. This is an idea I had had previously - https://forums.dust514.com/default.aspx?g=posts&m=1094269#post1094269I dont have the magic solution for all of this and I have no background in game design but what I do know is that PC has no depth to it nor does it have any feel of battle/war beyond a small pitched fight. Scramble onto the field, scramble to the next objective and then play ring around the rosie until someone wins. +1 I like this. Simple, doesn't admit to being perfect solution! |
Killar-12
Molon Labe. League of Infamy
437
|
Posted - 2013.08.08 03:48:00 -
[278] - Quote
Heimdallr69 wrote:HARDFACTS DUSTTRUTH wrote:Considering EoN is farming the districts, No1 else has the funds to wage war even if they wanted too. EoN has the funds but no1 to attack and your still asking whats broke? Our wallet is pretty nice to bad no one still plays or gives a flying **** about pc Take it all and run! |
Heimdallr69
Imperfects Negative-Feedback
458
|
Posted - 2013.08.08 03:52:00 -
[279] - Quote
Killar-12 wrote:Heimdallr69 wrote:HARDFACTS DUSTTRUTH wrote:Considering EoN is farming the districts, No1 else has the funds to wage war even if they wanted too. EoN has the funds but no1 to attack and your still asking whats broke? Our wallet is pretty nice to bad no one still plays or gives a flying **** about pc Take it all and run! Im waiting for some people to return so we can rebuild our IMPire |
Canari Elphus
Pro Hic Immortalis League of Infamy
273
|
Posted - 2013.08.08 03:54:00 -
[280] - Quote
Heimdallr69 wrote:Killar-12 wrote:Heimdallr69 wrote:HARDFACTS DUSTTRUTH wrote:Considering EoN is farming the districts, No1 else has the funds to wage war even if they wanted too. EoN has the funds but no1 to attack and your still asking whats broke? Our wallet is pretty nice to bad no one still plays or gives a flying **** about pc Take it all and run! Im waiting for some people to return so we can rebuild our IMPire
Im sure you guys will make a big IMPact
|
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Heimdallr69
Imperfects Negative-Feedback
458
|
Posted - 2013.08.08 03:57:00 -
[281] - Quote
Canari Elphus wrote:Heimdallr69 wrote:Killar-12 wrote:Heimdallr69 wrote:HARDFACTS DUSTTRUTH wrote:Considering EoN is farming the districts, No1 else has the funds to wage war even if they wanted too. EoN has the funds but no1 to attack and your still asking whats broke? Our wallet is pretty nice to bad no one still plays or gives a flying **** about pc Take it all and run! Im waiting for some people to return so we can rebuild our IMPire Im sure you guys will make a big IMPact I hope so |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1707
|
Posted - 2013.08.08 03:59:00 -
[282] - Quote
Killar-12 wrote:Ydubbs81 RND wrote: If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game.
I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread.
I agree EoN has Solidarity, which is an admirable trait. on the subject of PC being broke, all these matches are just skirmishes, not even skirmish 1.0 which gives a semblance of attack and defend. But I'll need to write a much longer thread and I run a corp on my alt and they're having a corp meeting early in the morning. Here's the short version lets say ML attacks RND in the new system of PC RND will have the ability to store 400 clones on their district 500 if it's the type of district that can hold more clones. no reinforcments for the first round, no timers either. ML can attack at any time with up to 3 clone packs so 360 clones. ML attacks at Noon there is 30 mins before the match starts so the first battle happens at 12:30 PM The First BattleSkirmish 1.0 match Attacker Victory means there is 2nd battle Defender Victory means Attackers are stopped Defenders gain 50% of clones left attackers keep 20% the rest are destroyed. Assuming the Attackers win there is a 12 hour timer that starts til the next battle Defenders can reinforce with 120 clones as can attackers but neither side can exceed their clone limit (360 for attackers or 400/500 for defenders) Match 2 starts at 12:30 AM The Second BattleDomination/Skirmish 2.0 Attacker Victory by clones means the district flips Attacker MCC victory means defenders lose 50% of clones for the third battle Defender Clone Victory District Attack Ends Defender MCC victory attackers lose 50% of clones No reinforcements for this battle Battle 3 starts in 6 hours or 6:30 AM in this example [uThird Battle[/u] Ambush OMS Attacker Wins Clone out District Flips Attacker Wins Time runs out Defender loses all of their clones defender gains 75% of them the other 25% are destoyed; District Flips Defender Wins Clone out District Stays the same Defender Wins Time runs out Attacker loses all of their clones defender gains 75% of them the other 25% are destoyed; District stays in the Defenders hands the winner will have the threat of an immediate counter attack, sucks but hey, it will be a true pissing contest.
See, I don't agree with your scenario. I love the fact that you have 24 hours to prepare. With no reinforcement timer and no android app to alert me of a battle....how could I defend my districts all the time? It would only be great for guys who really don't have anything going on.
Plus, ambush sucks for a clan battle. And although you have added different game modes and such, pc would essentially still be the same. Which would be corp battles for districts. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1707
|
Posted - 2013.08.08 04:14:00 -
[283] - Quote
Canari Elphus wrote:Ydubbs81 RND wrote:Canari Elphus wrote:Ydubbs81 RND wrote:
If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game.
I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread.
dubbs, come on man. You actually believe that the mechanics CCP put in place actually make PC interesting? They took corp battles and bobby pinned a map to it. The so called DUST/EVE link was nothing more than a fancy rainbow OB that bored the EVE folks to tears within a week or two. Things that CCP never took into account - How do we make the matches feel like there is a sense of attack and a sense of defending? How do you immerse players in the game? - How do we make sure that one talented team/alliance does not run the table and spell the end of PC until they get bored and leave or the game goes down the tube (not mutually exclusive) This was nothing more than a rush job by CCP to launch the game while hoping and praying that it would succeed. What do you think could have made PC interesting? Because maybe I am just missing what guys are or were looking for, as far as PC is concerned. Besides being able to provide orbitals from space, what more were you guys expecting from a Dust/Eve link? The only mechanic that can prevent an alliance from controlling MH is if battles did not allow for ringers. Other than that, you can't blame CCP for one corp being able to dominate another corp. As far as defense and attack goes....sure, CCP can implement skirmish 1.0 as the sole game mode for PC battles. But not having skirmish 1.0 isn't a make or break thing for PC. My personal opinion of what could have made this more interesting would be. 1 - As you said, having Skirmish 1.0 as the game mode for PC. You have defenders and an invading force. 2 - Dont have the clones magically appear on a planet district. That they are transported through EVE space and can be attacked/defended by EVE ships. That would make having EVE support very valuable to the game. It would also give a sense of front lines where the further the ships need to push, the better the chance for them being attacked or not make it at all. 3 - Have some real value to the EVE folks (no clue what that is because Im not an EVE player) 4 - Have the ability to use attrition as a viable tactic. That would be something that would give the game a new dimension and actually make it feel like warfare. Sometimes in real life numbers and/or money truly do beat skill. This is an idea I had had previously - https://forums.dust514.com/default.aspx?g=posts&m=1094269#post1094269I dont have the magic solution for all of this and I have no background in game design but what I do know is that PC has no depth to it nor does it have any feel of battle/war beyond a small pitched fight. Scramble onto the field, scramble to the next objective and then play ring around the rosie until someone wins.
Suggestions 2&3 are just giving value to Eve pilots. Not sure how that would change how dusters, on the ground, enjoy pc. Personally, I don't like the idea of players in Eve having a much bigger impact on Dust than Dust would on Eve. If Eve is going to have a major impact on wars in Dust, then it should be reciprocated....Dust should have a major impact on Eve.
Suggestion #4 would then just create another set of QQs. Because instead of fps skill, success will be determined by how large your corp is...and you have to see a problem with that.
I don't know....sure, PC could be better but in comparison to other games, it's still better because at least you're battling for ownership and not just bragging rights (and I'm not talking gameplay...just concept). |
Canari Elphus
Pro Hic Immortalis League of Infamy
273
|
Posted - 2013.08.08 04:35:00 -
[284] - Quote
I get what you are saying
- for us to impact EVE we need to have something they want. A crucial part of their game that ground pounders control. I don't know what that would be since I'm not a player - I wouldn't want corps to just be able to no-talent Zerg however there should be room for diversity of tactics. To have a strategy that extends beyond the match itself |
IgniteableAura
Pro Hic Immortalis League of Infamy
85
|
Posted - 2013.08.08 04:48:00 -
[285] - Quote
It's all about the clones. Many clones die every day in eve.....that's the link. Have costs associated with clones.
Corps can already Zerg their way to districts....corps can only defend so many districts at once.
Eve/dust link needs have impact or this game fails. There is no reason you should get orbitals in PC without eve support. Also shouldn't be linked to wp totals. How you balance that......I donno. Perhaps have cool down timers based on number pilots above the planet. Have the eve pilots "grind" for an orbital. Orbit a beacon or kill a specific number of rats....etc. |
Fiddlestaxp
TeamPlayers EoN.
308
|
Posted - 2013.08.08 05:00:00 -
[286] - Quote
Missed the part where this thread got interesting. A quote-highlight would be appreciated. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1707
|
Posted - 2013.08.08 05:04:00 -
[287] - Quote
IgniteableAura wrote:It's all about the clones. Many clones die every day in eve.....that's the link. Have costs associated with clones.
Corps can already Zerg their way to districts....corps can only defend so many districts at once.
Eve/dust link needs have impact or this game fails. There is no reason you should get orbitals in PC without eve support. Also shouldn't be linked to wp totals. How you balance that......I donno. Perhaps have cool down timers based on number pilots above the planet. Have the eve pilots "grind" for an orbital. Orbit a beacon or kill a specific number of rats....etc.
Eve pilots shouldn't be able to just bombard the dust field with strikes though. I'm satisfied with the fact that you have to earn it.....If we can't get orbitals without eve support then that still places Eve on a higher pedestal than Dust. Because then, every corp in pc will need to have eve backing. At the same time, eve won't need dust backing....I'm not comfortable with that.
None of these, however, will dramatically increase the pc experience. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1707
|
Posted - 2013.08.08 05:10:00 -
[288] - Quote
Canari Elphus wrote:I get what you are saying
- for us to impact EVE we need to have something they want. A crucial part of their game that ground pounders control. I don't know what that would be since I'm not a player - I wouldn't want corps to just be able to no-talent Zerg however there should be room for diversity of tactics. To have a strategy that extends beyond the match itself
I do agree that corps with less skill should be able to survive in pc. I believe, that without the ringer mechanic, this could be possible. So, let's say a corp of Delta Force size (well, before they lost members) was in pc. They would be able to hold more districts than a smaller and more skilled corp. If that smaller corp went to war with DF, they may win some battles and even take districts. But they wouldn't be able to take all of Delta Force's districts because they wouldn't be able to field enough people from their corp to make all of their timers if DF launched a massive offensive.
The smaller corp wouldn't be able to use ringers so the amount of districts that they hold will be dependent on their numbers. So, a smaller more skillful corp may only have three districts or so but they wouldn't be able to go to war with a large corp because of the sheer numbers of the larger corp. The larger corp may be able to hold 12, 15 districts or so and once at war, the larger corp can attack their districts...thus tying them up. The smaller corp may even be able to take a district or two but they won't be able to dent the larger corp because they wouldn't have the numbers. |
Chilled Pill
Pro Hic Immortalis League of Infamy
162
|
Posted - 2013.08.08 09:09:00 -
[289] - Quote
Thread got derailed into something actually worthwhile. Sucks. :/ |
Canari Elphus
Pro Hic Immortalis League of Infamy
274
|
Posted - 2013.08.08 12:25:00 -
[290] - Quote
Ydubbs81 RND wrote:Canari Elphus wrote:I get what you are saying
- for us to impact EVE we need to have something they want. A crucial part of their game that ground pounders control. I don't know what that would be since I'm not a player - I wouldn't want corps to just be able to no-talent Zerg however there should be room for diversity of tactics. To have a strategy that extends beyond the match itself I do agree that corps with less skill should be able to survive in pc. I believe, that without the ringer mechanic, this could be possible. So, let's say a corp of Delta Force size (well, before they lost members) was in pc. They would be able to hold more districts than a smaller and more skilled corp. If that smaller corp went to war with DF, they may win some battles and even take districts. But they wouldn't be able to take all of Delta Force's districts because they wouldn't be able to field enough people from their corp to make all of their timers if DF launched a massive offensive. The smaller corp wouldn't be able to use ringers so the amount of districts that they hold will be dependent on their numbers. So, a smaller more skillful corp may only have three districts or so but they wouldn't be able to go to war with a large corp because of the sheer numbers of the larger corp. The larger corp may be able to hold 12, 15 districts or so and once at war, the larger corp can attack their districts...thus tying them up. The smaller corp may even be able to take a district or two but they won't be able to dent the larger corp because they wouldn't have the numbers.
Thats where the challenge lies. You have to make it possible for players to have a fair shake in PC without it being hand-holding. If you arent the top talent then you have to rely on brains and effort to grind your way into it. Thats why I had the idea of reduced clone production during an assault that isnt reliant on a win/loss. The attacking team still has to kill more than the reinforcement allotment but it is still possible while the defending team cannot be just completely Zerged. That and get rid of the automatics re-attack which just allows for a Blitzkrieg to take most districts in one swoop.
Heck, I thought this setup needed a revamp months ago before everyone started crying about EoN - https://forums.dust514.com/default.aspx?g=posts&m=937560#post937560 https://forums.dust514.com/default.aspx?g=posts&m=1028239#post1028239
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Canari Elphus
Pro Hic Immortalis League of Infamy
274
|
Posted - 2013.08.08 12:27:00 -
[291] - Quote
Chilled Pill wrote:Thread got derailed into something actually worthwhile. Sucks. :/
Yeah, sorry about that chill.. the thread started to degenerate into absurdity so I figured I would do the War Room version of trolling and post something logical. |
IgniteableAura
Pro Hic Immortalis League of Infamy
86
|
Posted - 2013.08.08 14:35:00 -
[292] - Quote
Ydubbs81 RND wrote:
Eve pilots shouldn't be able to just bombard the dust field with strikes though. I'm satisfied with the fact that you have to earn it.....If we can't get orbitals without eve support then that still places Eve on a higher pedestal than Dust. Because then, every corp in pc will need to have eve backing. At the same time, eve won't need dust backing....I'm not comfortable with that.
None of these, however, will dramatically increase the pc experience.
You cant create a link when a service is already available with less effort/cost.
I am 100% for PC to only have eve orbital strikes. Right now its just fancy colors but a regular OB does the job just as well. PC battles don't hinge on OBs. Its the reason for people to get eve backing while in PC. It helps to link the games. OBs are not required, but they give you a benefit. Having the OB earned on the eve side is even better because then it gives a reason for the ship to stay "on grid" the entire battle. OBs dont have to be the grand finale they are now. They could even be toned so that specific number of WP is used for a different kind of strike. Right now OBs are one dimensional and they need iterated on.
Clones should also have to be moved between planets. You could still drop clone packs, but I dont think you should be able to move clones basically for free (which is current system) w/o eve backing either. Again, it needs to have a true benefit, not just a small bonus that's not really worth it.
I can also see eve helping to extend battles by giving bonuses to MCC health or adding additional clones. Having specific ships on grid with the district beacon.
For eve the bonus can be to clone costs...I would half the cost of all clone costs. Including reanimation clones, jump clones and whenever you have to "upgrade" your clones. I would go so far as to say that all of DUST provides the clones for all of EVE. Reduced manufacturing/research times, PI bonuses etc. The list goes on. But the current bonus to eve is not even worth peanuts.
Yea quite the change in discussion and I'm sure the devs wont see it anyway
I think we would all prefer the productive convos.........especially since those involved in PC should be helping CCP to make the right calls. |
Killar-12
Molon Labe. League of Infamy
438
|
Posted - 2013.08.08 15:32:00 -
[293] - Quote
Ydubbs81 RND wrote:Killar-12 wrote:Ydubbs81 RND wrote: If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game.
I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread.
I agree EoN has Solidarity, which is an admirable trait. on the subject of PC being broke, all these matches are just skirmishes, not even skirmish 1.0 which gives a semblance of attack and defend. But I'll need to write a much longer thread and I run a corp on my alt and they're having a corp meeting early in the morning. Here's the short version lets say ML attacks RND in the new system of PC RND will have the ability to store 400 clones on their district 500 if it's the type of district that can hold more clones. no reinforcments for the first round, no timers either. ML can attack at any time with up to 3 clone packs so 360 clones. ML attacks at Noon there is 30 mins before the match starts so the first battle happens at 12:30 PM The First BattleSkirmish 1.0 match Attacker Victory means there is 2nd battle Defender Victory means Attackers are stopped Defenders gain 50% of clones left attackers keep 20% the rest are destroyed. Assuming the Attackers win there is a 12 hour timer that starts til the next battle Defenders can reinforce with 120 clones as can attackers but neither side can exceed their clone limit (360 for attackers or 400/500 for defenders) Match 2 starts at 12:30 AM The Second BattleDomination/Skirmish 2.0 Attacker Victory by clones means the district flips Attacker MCC victory means defenders lose 50% of clones for the third battle Defender Clone Victory District Attack Ends Defender MCC victory attackers lose 50% of clones No reinforcements for this battle Battle 3 starts in 6 hours or 6:30 AM in this example [uThird Battle[/u] Ambush OMS Attacker Wins Clone out District Flips Attacker Wins Time runs out Defender loses all of their clones defender gains 75% of them the other 25% are destoyed; District Flips Defender Wins Clone out District Stays the same Defender Wins Time runs out Attacker loses all of their clones defender gains 75% of them the other 25% are destoyed; District stays in the Defenders hands the winner will have the threat of an immediate counter attack, sucks but hey, it will be a true pissing contest. See, I don't agree with your scenario. I love the fact that you have 24 hours to prepare. With no reinforcement timer and no android app to alert me of a battle....how could I defend my districts all the time? It would only be great for guys who really don't have anything going on. Plus, ambush sucks for a clan battle. And although you have added different game modes and such, pc would essentially still be the same. Which would be corp battles for districts. An app to alert you would be a neccessity, Still you might have to pull together a militia of troops to win the battle the amush would be the last battle, most attackers would win the first battle but it's a whole 12 hours heck let's double it to 24 hours to give extra time, winning the first battle doesn't make a huge impact anyways and there are some counters in place to combat the first battle
Some Edits/ Reasoning The first battle is to give the attackers a foothold and locks the district for for 24 hours plus the amount of time it would take to get to the district's timer hours till round 2
Attacks are encouraged to be sneaky and go for a time when the defenders are un prepared because so much hinges on the first attack.
The Second attack is kind of the fair(er) fight It shapes the next battle. You get time to reinforce with 120 clones as the Defender not as an attacker
The third Attack should be something other than ambush but it would seem like boring if it was another skirmish/domination, A unique mode would be better but ambush would do for killing the last of a districts clones off. |
HARDFACTS DUSTTRUTH
Onikanabo Brigade Caldari State
58
|
Posted - 2013.08.08 15:40:00 -
[294] - Quote
Killar-12 wrote:Ydubbs81 RND wrote:Killar-12 wrote:Ydubbs81 RND wrote: If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game.
I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread.
I agree EoN has Solidarity, which is an admirable trait. on the subject of PC being broke, all these matches are just skirmishes, not even skirmish 1.0 which gives a semblance of attack and defend. But I'll need to write a much longer thread and I run a corp on my alt and they're having a corp meeting early in the morning. Here's the short version lets say ML attacks RND in the new system of PC RND will have the ability to store 400 clones on their district 500 if it's the type of district that can hold more clones. no reinforcments for the first round, no timers either. ML can attack at any time with up to 3 clone packs so 360 clones. ML attacks at Noon there is 30 mins before the match starts so the first battle happens at 12:30 PM The First BattleSkirmish 1.0 match Attacker Victory means there is 2nd battle Defender Victory means Attackers are stopped Defenders gain 50% of clones left attackers keep 20% the rest are destroyed. Assuming the Attackers win there is a 12 hour timer that starts til the next battle Defenders can reinforce with 120 clones as can attackers but neither side can exceed their clone limit (360 for attackers or 400/500 for defenders) Match 2 starts at 12:30 AM The Second BattleDomination/Skirmish 2.0 Attacker Victory by clones means the district flips Attacker MCC victory means defenders lose 50% of clones for the third battle Defender Clone Victory District Attack Ends Defender MCC victory attackers lose 50% of clones No reinforcements for this battle Battle 3 starts in 6 hours or 6:30 AM in this example [uThird Battle[/u] Ambush OMS Attacker Wins Clone out District Flips Attacker Wins Time runs out Defender loses all of their clones defender gains 75% of them the other 25% are destoyed; District Flips Defender Wins Clone out District Stays the same Defender Wins Time runs out Attacker loses all of their clones defender gains 75% of them the other 25% are destoyed; District stays in the Defenders hands the winner will have the threat of an immediate counter attack, sucks but hey, it will be a true pissing contest. See, I don't agree with your scenario. I love the fact that you have 24 hours to prepare. With no reinforcement timer and no android app to alert me of a battle....how could I defend my districts all the time? It would only be great for guys who really don't have anything going on. Plus, ambush sucks for a clan battle. And although you have added different game modes and such, pc would essentially still be the same. Which would be corp battles for districts. An app to alert you would be a neccessity, Still you might have to pull together a militia of troops to win the battle the amush would be the last battle, most attackers would win the first battle but it's a whole 12 hours heck let's double it to 24 hours to give extra time, winning the first battle doesn't make a huge impact anyways and there are some counters in place to combat the first battle Some Edits/ Reasoning The first battle is to give the attackers a foothold and locks the district for for 24 hours plus the amount of time it would take to get to the district's timer hours till round 2 Attacks are encouraged to be sneaky and go for a time when the defenders are un prepared because so much hinges on the first attack. The Second attack is kind of the fair(er) fight It shapes the next battle. You get time to reinforce with 120 clones as the Defender not as an attacker The third Attack should be something other than ambush but it would seem like boring if it was another skirmish/domination, A unique mode would be better but ambush would do for killing the last of a districts clones off.
FYI word is a guy in hellstorm has built such an app..... |
Exergonic
TeamPlayers EoN.
284
|
Posted - 2013.08.08 15:44:00 -
[295] - Quote
HARDFACTS DUSTTRUTH wrote:Ydubbs81 RND wrote:HARDFACTS DUSTTRUTH wrote:Considering EoN is farming the districts, No1 else has the funds to wage war even if they wanted too. EoN has the funds but no1 to attack and your still asking whats broke? How is that CCP's fault? People were saying it was broke before EoN became the dominant alliance I didnt say it was CCP's fault, thats EoN's fault. They kick everyone off the map, control the map so no1 other than them can raise money, then wonder why there is no1 left to fight.. This is just turning into a round and round and im not even trying to rant on EoN this time
You mean beat all the alliances we were at war with right??? Mister hardfacts is slipping smh |
Canari Elphus
Pro Hic Immortalis League of Infamy
275
|
Posted - 2013.08.08 15:46:00 -
[296] - Quote
In my opinion, I would not be for an 'ambush' style mechanic to PC. It would just lead to more of a grind to make sure that people are on so that they are not caught by surprise. I would like the feel of a war and not simple surprise tactics. All of us have lives outside of the games we play and to make this game too demanding would just cause issues with the player base.
In the end, you have to get people to WANT to play the game, not feel like the are FORCED to. |
EASYFACTS MANYLIES
Intara Direct Action Caldari State
0
|
Posted - 2013.08.08 15:49:00 -
[297] - Quote
Exergonic wrote:HARDFACTS DUSTTRUTH wrote:Ydubbs81 RND wrote:HARDFACTS DUSTTRUTH wrote:Considering EoN is farming the districts, No1 else has the funds to wage war even if they wanted too. EoN has the funds but no1 to attack and your still asking whats broke? How is that CCP's fault? People were saying it was broke before EoN became the dominant alliance I didnt say it was CCP's fault, thats EoN's fault. They kick everyone off the map, control the map so no1 other than them can raise money, then wonder why there is no1 left to fight.. This is just turning into a round and round and im not even trying to rant on EoN this time You mean beat all the alliances we were at war with right??? Mister hardfacts is slipping smh He's high. That is all... |
Gods Architect
SVER True Blood
286
|
Posted - 2013.08.08 15:49:00 -
[298] - Quote
Ok since this thread has gotten some where I have a general question or questions. What currently works for PC and what doesn't. Also what way to this community feels best to about the feeling of the large disconnect from EVE. As Dust mercs we should be at a high demand for the EVE players since we can take districts and planets where they can't, but in a way that we don't need them and they don't need use but they have a demand for us and vise versa. And last if you were to scrap this game and rebuild it what type a play style or game mechanics would you prefer? A Battlefield, 2142, perhaps COD, MAG, Planetside, etc. Just wondering? |
HowDidThatTaste
Ancient Exiles Negative-Feedback
3488
|
Posted - 2013.08.08 15:55:00 -
[299] - Quote
Question to SyNergy how come we haven't played you yet?
As much as I love playing Team players when we win and hate playing them when we loose
It would be fun to finnaly play some of the other corps in Eon
When we attack your other districts you send in team players no problem but don't you guys want to try us out?
Props to RND and OH for taking us on.
Just when I see this much talk from a corp that hasn't played us yet I say let's fight it out. |
Canari Elphus
Pro Hic Immortalis League of Infamy
276
|
Posted - 2013.08.08 16:00:00 -
[300] - Quote
To make the two games matter to each other should be somewhat simple if CCP could actually put in the time and effort to work on the mechanics of it.
DUST mercs control districts that produce things that EVE pilots need EVE pilots control the off planet actions (transport, defending against incursions etc) which DUST mercs need to get around
Like it or not, having something like this would be the only way to really mesh the games together. If you dont have a true link then DUST is just another FPS game with a cool marketing story. |
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