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Canari Elphus
Pro Hic Immortalis League of Infamy
261
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Posted - 2013.08.07 17:13:00 -
[1] - Quote
Just to set the record straight here.
ROFL was demise was its own doing, not ours. We left when it was at its peak and a particular corp decided to go attack LOI of their own free will
LOI failed because someone got antsy and jumped the gun on the war and then bailed leaving everything in disarray. IE and NS had every right to leave because they signed up for a good fight (and it looked to be at the start) and all they got was chaos with no direction. The war was a clusterF and it was lost before it began.
Sure, TP has every right to fight their own battles as this is, well, a game. So GG to them and all the work that Cubs put forth in getting that team together. Nummies put together a massive alliance and successfully negotiated the beginning of PC by blueing with NF to take down the other biggest threat and, when NF got bored and pulled out, dominated MH so GG to him.
Whats amusing is that someone calls out EoN. for their protection scam and suddenly there is a massive landslide of propaganda, faulty logic and outright trolling to cover it up. You know what you are doing and so does everyone else so why not drop the charade and say "Yeah, we are thugs, come and get us" |
Canari Elphus
Pro Hic Immortalis League of Infamy
261
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Posted - 2013.08.07 17:36:00 -
[2] - Quote
Zhar Ptitsaa wrote:Canari Elphus wrote: Whats amusing is that someone calls out EoN. for their protection scam and suddenly there is a massive landslide of propaganda, faulty logic and outright trolling to cover it up. You know what you are doing and so does everyone else so why not drop the charade and say "Yeah, we are thugs, come and get us"
What faulty logic is that?
I pointed it out in that post right above what you quoted. I doubt it needs further explanation. |
Canari Elphus
Pro Hic Immortalis League of Infamy
263
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Posted - 2013.08.08 01:42:00 -
[3] - Quote
I always wondered what it was like to watch someone cascade into insanity and now I know. It was all good fun and now its just sad. |
Canari Elphus
Pro Hic Immortalis League of Infamy
265
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Posted - 2013.08.08 01:56:00 -
[4] - Quote
Himiko Kuronaga wrote:Insanity is never sad. Unless its the depressive kind of insanity. The kind where people paint pictures of sad clowns. That's kind of sad. HARDFACTS DUSTTRUTH wrote:SoTah Pawp wrote:Himiko Kuronaga wrote:HARDFACTS DUSTTRUTH wrote:
Who are you again? Just because you hold a EoN tag does not make you relevant, Bye Noob.
You can call me Mr. Zeus. And I'm better than you. Confirming Himiko is better then you. 1100 likes just confirms hes a bigger nerd than most. I've never heard of this kid before IE he aint sh*t to me. So you're saying im popular and intelligent? Thanks!
Clowns are creepy, end of story. I was more picturing foaming mouth type of insanity with a council of 'friends' who are actually 1980s GI Joe toys that are still in their protective wrappers. You know, to preserve the value. |
Canari Elphus
Pro Hic Immortalis League of Infamy
268
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Posted - 2013.08.08 02:29:00 -
[5] - Quote
Broke implies that there is something wrong with it that could be fixed. PC is nothing more than old corp battles with a shiny package on it. There is no sense of actually attacking or defending a district. What it came down to is that CCP desperately needed to get this game launched to appease Sony and what we are left with is a half baked idea. Yes, this is CCPs fault that they did not see this coming and Im sure the new TacNet will fix everything. |
Canari Elphus
Pro Hic Immortalis League of Infamy
270
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Posted - 2013.08.08 03:12:00 -
[6] - Quote
Ydubbs81 RND wrote:
If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game.
I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread.
dubbs, come on man. You actually believe that the mechanics CCP put in place actually make PC interesting? They took corp battles and bobby pinned a map to it. The so called DUST/EVE link was nothing more than a fancy rainbow OB that bored the EVE folks to tears within a week or two.
Things that CCP never took into account - How do we make the matches feel like there is a sense of attack and a sense of defending? How do you immerse players in the game? - How do we make sure that one talented team/alliance does not run the table and spell the end of PC until they get bored and leave or the game goes down the tube (not mutually exclusive)
This was nothing more than a rush job by CCP to launch the game while hoping and praying that it would succeed.
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Canari Elphus
Pro Hic Immortalis League of Infamy
272
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Posted - 2013.08.08 03:40:00 -
[7] - Quote
Ydubbs81 RND wrote:Canari Elphus wrote:Ydubbs81 RND wrote:
If there becomes another EoN, then that would be great because I doubt that EoN would tap out unless players just got bored with the game.
I don't understand it when people say PC is broke. What were guys expecting out of PC? You attack territory, you hold it, and you fight to defend it. What is missing out of PC? Maybe this deserves its own thread.
dubbs, come on man. You actually believe that the mechanics CCP put in place actually make PC interesting? They took corp battles and bobby pinned a map to it. The so called DUST/EVE link was nothing more than a fancy rainbow OB that bored the EVE folks to tears within a week or two. Things that CCP never took into account - How do we make the matches feel like there is a sense of attack and a sense of defending? How do you immerse players in the game? - How do we make sure that one talented team/alliance does not run the table and spell the end of PC until they get bored and leave or the game goes down the tube (not mutually exclusive) This was nothing more than a rush job by CCP to launch the game while hoping and praying that it would succeed. What do you think could have made PC interesting? Because maybe I am just missing what guys are or were looking for, as far as PC is concerned. Besides being able to provide orbitals from space, what more were you guys expecting from a Dust/Eve link? The only mechanic that can prevent an alliance from controlling MH is if battles did not allow for ringers. Other than that, you can't blame CCP for one corp being able to dominate another corp. As far as defense and attack goes....sure, CCP can implement skirmish 1.0 as the sole game mode for PC battles. But not having skirmish 1.0 isn't a make or break thing for PC.
My personal opinion of what could have made this more interesting would be.
1 - As you said, having Skirmish 1.0 as the game mode for PC. You have defenders and an invading force. 2 - Dont have the clones magically appear on a planet district. That they are transported through EVE space and can be attacked/defended by EVE ships. That would make having EVE support very valuable to the game. It would also give a sense of front lines where the further the ships need to push, the better the chance for them being attacked or not make it at all. 3 - Have some real value to the EVE folks (no clue what that is because Im not an EVE player) 4 - Have the ability to use attrition as a viable tactic. That would be something that would give a new a new dimension and actually make it feel like warfare. Sometimes in real life numbers and/or money truly do beat skill.
This is an idea I had had previously - https://forums.dust514.com/default.aspx?g=posts&m=1094269#post1094269
I dont have the magic solution for all of this and I have no background in game design but what I do know is that PC has no depth to it nor does it have any feel of battle/war beyond a small pitched fight. Scramble onto the field, scramble to the next objective and then play ring around the rosie until someone wins. |
Canari Elphus
Pro Hic Immortalis League of Infamy
273
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Posted - 2013.08.08 03:54:00 -
[8] - Quote
Heimdallr69 wrote:Killar-12 wrote:Heimdallr69 wrote:HARDFACTS DUSTTRUTH wrote:Considering EoN is farming the districts, No1 else has the funds to wage war even if they wanted too. EoN has the funds but no1 to attack and your still asking whats broke? Our wallet is pretty nice to bad no one still plays or gives a flying **** about pc Take it all and run! Im waiting for some people to return so we can rebuild our IMPire
Im sure you guys will make a big IMPact
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Canari Elphus
Pro Hic Immortalis League of Infamy
273
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Posted - 2013.08.08 04:35:00 -
[9] - Quote
I get what you are saying
- for us to impact EVE we need to have something they want. A crucial part of their game that ground pounders control. I don't know what that would be since I'm not a player - I wouldn't want corps to just be able to no-talent Zerg however there should be room for diversity of tactics. To have a strategy that extends beyond the match itself |
Canari Elphus
Pro Hic Immortalis League of Infamy
274
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Posted - 2013.08.08 12:25:00 -
[10] - Quote
Ydubbs81 RND wrote:Canari Elphus wrote:I get what you are saying
- for us to impact EVE we need to have something they want. A crucial part of their game that ground pounders control. I don't know what that would be since I'm not a player - I wouldn't want corps to just be able to no-talent Zerg however there should be room for diversity of tactics. To have a strategy that extends beyond the match itself I do agree that corps with less skill should be able to survive in pc. I believe, that without the ringer mechanic, this could be possible. So, let's say a corp of Delta Force size (well, before they lost members) was in pc. They would be able to hold more districts than a smaller and more skilled corp. If that smaller corp went to war with DF, they may win some battles and even take districts. But they wouldn't be able to take all of Delta Force's districts because they wouldn't be able to field enough people from their corp to make all of their timers if DF launched a massive offensive. The smaller corp wouldn't be able to use ringers so the amount of districts that they hold will be dependent on their numbers. So, a smaller more skillful corp may only have three districts or so but they wouldn't be able to go to war with a large corp because of the sheer numbers of the larger corp. The larger corp may be able to hold 12, 15 districts or so and once at war, the larger corp can attack their districts...thus tying them up. The smaller corp may even be able to take a district or two but they won't be able to dent the larger corp because they wouldn't have the numbers.
Thats where the challenge lies. You have to make it possible for players to have a fair shake in PC without it being hand-holding. If you arent the top talent then you have to rely on brains and effort to grind your way into it. Thats why I had the idea of reduced clone production during an assault that isnt reliant on a win/loss. The attacking team still has to kill more than the reinforcement allotment but it is still possible while the defending team cannot be just completely Zerged. That and get rid of the automatics re-attack which just allows for a Blitzkrieg to take most districts in one swoop.
Heck, I thought this setup needed a revamp months ago before everyone started crying about EoN - https://forums.dust514.com/default.aspx?g=posts&m=937560#post937560 https://forums.dust514.com/default.aspx?g=posts&m=1028239#post1028239
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Canari Elphus
Pro Hic Immortalis League of Infamy
274
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Posted - 2013.08.08 12:27:00 -
[11] - Quote
Chilled Pill wrote:Thread got derailed into something actually worthwhile. Sucks. :/
Yeah, sorry about that chill.. the thread started to degenerate into absurdity so I figured I would do the War Room version of trolling and post something logical. |
Canari Elphus
Pro Hic Immortalis League of Infamy
275
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Posted - 2013.08.08 15:46:00 -
[12] - Quote
In my opinion, I would not be for an 'ambush' style mechanic to PC. It would just lead to more of a grind to make sure that people are on so that they are not caught by surprise. I would like the feel of a war and not simple surprise tactics. All of us have lives outside of the games we play and to make this game too demanding would just cause issues with the player base.
In the end, you have to get people to WANT to play the game, not feel like the are FORCED to. |
Canari Elphus
Pro Hic Immortalis League of Infamy
276
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Posted - 2013.08.08 16:00:00 -
[13] - Quote
To make the two games matter to each other should be somewhat simple if CCP could actually put in the time and effort to work on the mechanics of it.
DUST mercs control districts that produce things that EVE pilots need EVE pilots control the off planet actions (transport, defending against incursions etc) which DUST mercs need to get around
Like it or not, having something like this would be the only way to really mesh the games together. If you dont have a true link then DUST is just another FPS game with a cool marketing story. |
Canari Elphus
Pro Hic Immortalis League of Infamy
276
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Posted - 2013.08.08 17:46:00 -
[14] - Quote
IgniteableAura wrote:HowDidThatTaste wrote:Question to SyNergy how come we haven't played you yet? As much as I love playing Team players when we win and hate playing them when we loose It would be fun to finnaly play some of the other corps in Eon When we attack your other districts you send in team players no problem but don't you guys want to try us out? Props to RND and OH for taking us on. Just when I see this much talk from a corp that hasn't played us yet I say let's fight it out. And we have finally come full circle.
https://www.youtube.com/watch?v=HwSKkKrUzUk |
Canari Elphus
Pro Hic Immortalis League of Infamy
278
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Posted - 2013.08.08 23:54:00 -
[15] - Quote
Ydubbs81 RND wrote:Canari Elphus wrote:To make the two games matter to each other should be somewhat simple if CCP could actually put in the time and effort to work on the mechanics of it.
DUST mercs control districts that produce things that EVE pilots need EVE pilots control the off planet actions (transport, defending against incursions etc) which DUST mercs need to get around
Like it or not, having something like this would be the only way to really mesh the games together. If you dont have a true link then DUST is just another FPS game with a cool marketing story. I am for a more meaningful link between dust & eve. But it has to be mutual. Eve pilots already feel like dusters are beneath them. I would want eve pilots to need dusters just as much as dusters to need eve pilots. That would require an update for both games, I presume. If eve NEEDED dust corps, then I can envision an increase in playerbase as eve corps will have to have dusters on the ground takincg care of their needs and assets.
Exactly why I think DUST players need to control a resource that EVE players need in their everyday dealings. Couple that with DUST mercs needing EVE pilots for transport and you have a mutual need on both sides.
Would make sense right? People on the ground would control some resources and pilots in space would control transport.
I agree that this cannot be one sided because the disadvantaged side would just walk away. Aside from the intermittent ramblings and trolling, I do like the convos we have been having in this thread.
BTW - I heard EoN punches babies and trips old ladies |
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