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Cat Merc
BetaMax.
3718
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Posted - 2013.08.01 16:07:00 -
[31] - Quote
Cosgar wrote:Daxxis KANNAH wrote:It was when Wolfman iirc posted about the different weapons and how Gallente have the short range high damage weapon but the Amarr have their own version but it isnt as effective etc.
Then went on to say how the burst and tac were kind of place holders etc. TAC AR is the ScR and the burst is the combat rifle. Somehow the breach is supposed to be the rail rifle. I'm expecting that the full auto version will be low RoF but high damage at mid range or something. Rail Rifle will have the longest range. Which seems perfect, because the Breach AR has 100 less DPS than the normal AR. But with the current range values on the Breach AR... Yeah that's bad. |
Beren Hurin
The Vanguardians
901
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Posted - 2013.08.01 16:07:00 -
[32] - Quote
Cat Merc wrote: Actually, it's the opposite. AR gets much, much more dispersion. You can test it yourself.
Yeah I'm looking at some youtubes now and I'm doubting myself on this. I just have been watching a lot of jungian's stuff who probably has the dispersion skill trained and he's looking like he's getting a lot of damage on target at >45m range. |
Cat Merc
BetaMax.
3718
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Posted - 2013.08.01 16:08:00 -
[33] - Quote
Beren Hurin wrote:Cat Merc wrote: Actually, it's the opposite. AR gets much, much more dispersion. You can test it yourself. Yeah I'm looking at some youtubes now and I'm doubting myself on this. I just have been watching a lot of jungian's stuff who probably has the dispersion skill trained and he's looking like he's getting a lot of damage on target at >45m range. Because he uses a trick I knew for ages. It allows you to reset the dispersion on ALL weapons, every single one, to zero. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
288
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Posted - 2013.08.01 16:10:00 -
[34] - Quote
Cosgar wrote:Daxxis KANNAH wrote:It was when Wolfman iirc posted about the different weapons and how Gallente have the short range high damage weapon but the Amarr have their own version but it isnt as effective etc.
Then went on to say how the burst and tac were kind of place holders etc. TAC AR is the ScR and the burst is the combat rifle. Somehow the breach is supposed to be the rail rifle. I'm expecting that the full auto version will be low RoF but high damage at mid range or something.
OK - yeah thats where I had it a bit off.
Cat Merc wrote:Cosgar wrote:Daxxis KANNAH wrote:It was when Wolfman iirc posted about the different weapons and how Gallente have the short range high damage weapon but the Amarr have their own version but it isnt as effective etc.
Then went on to say how the burst and tac were kind of place holders etc. TAC AR is the ScR and the burst is the combat rifle. Somehow the breach is supposed to be the rail rifle. I'm expecting that the full auto version will be low RoF but high damage at mid range or something. Rail Rifle will have the longest range. Which seems perfect, because the Breach AR has 100 less DPS than the normal AR. But with the current range values on the Breach AR... Yeah that's bad.
Yup |
Beren Hurin
The Vanguardians
901
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Posted - 2013.08.01 16:12:00 -
[35] - Quote
Cosgar wrote:Beren Hurin wrote:semperfi1999 wrote: Quite positive you have not checked anything have you???? Minmatar has the worst shield regen.
Yes on their base stats, but they get the highest or second highest no. of high slots on all suits and better PG/CPU than caldari. Just wait until their heavy comes out! I bet it will be just a tad slower than assaults, when equipped with a 750-800 HP shield tank and endurance mods will make a wicked HMG user! I'm pretty sure the shield tanking heavies we had back in Chrome were placeholders for the Minmatar heavy. HMG is going to need a rework to match that playstyle. Probably a suppression effect while the heavy laser becomes more defense oriented.
I think the heavy laser is going to be up in the air too. Currently laser weapons have no sniper equivalent. I'm holding out for a kind of charged laser heavy beam weapon that hits at like 200m. Where you'd get a beam that would last for as long as your charge it or something. It could be a kind of sniping weapon, but would obviously expose itself with every shot. With a full charge it could do significant damage to vehicles as well. |
Heimdallr69
Imperfects Negative-Feedback
406
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Posted - 2013.08.01 16:38:00 -
[36] - Quote
Cat Merc wrote:Heimdallr69 wrote:Cat Merc wrote:If they drop our range, they need to buff our DPS. If they increase assault scrambler rifle range, they need to decrease their DPS.
They both have the same DPS, same range, same accuracy.
I would be fine to have 40 meters range if the damage got increased. Why decrease the scr dps? If the ar dps is increased and range decreased I don't see a problem with the scr dmg? I said "IF". It's one of the two. Either decrease range and increase DPS on the AR OR Increase range and drecrease DPS on the ASCR Good enough for me makes since now |
semperfi1999
Internal Error. Negative-Feedback
706
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Posted - 2013.08.01 16:39:00 -
[37] - Quote
Beren Hurin wrote:semperfi1999 wrote: Quite positive you have not checked anything have you???? Minmatar has the worst shield regen.
Yes on their base stats, but they get the highest or second highest no. of high slots on all suits and better PG/CPU than caldari. Just wait until their heavy comes out! I bet it will be just a tad slower than assaults, when equipped with a 750-800 HP shield tank and endurance mods will make a wicked HMG user!
Yea but even with the increase CPU/PG they end up having lower fitting potentials than the caldari if you try to tank up your HP. |
semperfi1999
Internal Error. Negative-Feedback
706
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Posted - 2013.08.01 16:40:00 -
[38] - Quote
Daxxis KANNAH wrote:Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:
And really, you can't say one gets more DPS than another because of resistances, it's situational. If it's vs shield tanker, ASCR wins. If it's armor tanker, Combat rifle wins. If it's hybrid, AR/Rail Rifle wins.
Don't know if you got my point about the assault scrambler rifle... A) if it's being carried by an armor tanker, it's more likely to have damage mods than if its carried by the shield caldari that are the most popular AR slayers atm. B) Since most people I know FIRST shoot through shields THEN shoot through armor it is DEFACTO higher DPS against what it's shooting. Hence the 'frontloaded damage'. C) My other point in AR vs. ASR was about ranges. At close range I think the AR has the advantage. When you start fighting in the falloff range of the ASR, it can easily start harrassing the AR player. I'd like to get Drake to make a graph showing the ASR's falloff vs. the GEK. Do not use damage mods for your comparison. If the assault scrambler rifle gets more range, it MUST do less DPS, simple as that. It also has more accurate hip fire and a larger clip. I would agree because CCP talked about other races having similar weapons but not as strong in their niche so AScR not as strong as AR, Combat Rifle stronger than Burst and Rail Rifle stronger than TAC with ScR between them. At least that was my understanding and please note "stronger" means better in role so it may be damage or RoF or longer range etc.
This might have been what they wanted but what they got was ASCR is stronger than the AR....easily. |
BL4CKST4R
warravens League of Infamy
865
|
Posted - 2013.08.01 16:51:00 -
[39] - Quote
Beren Hurin wrote:A) You are using a plasma weapon. It is made for close range fighting (<35m). B) With reduced choppiness and slowly better framerate and server/client issues people are getting better at longer ranges. C) More long range weapons are incoming. D) Aim-assist is incoming which will further help longer range tracking and killing.
Do not expect a buff to your AR range because plasma is supposed to be the shortest range rifle. (Should be called carbine btw)
Do not complain that you are losing all of your shield all the time to charged laser shots because that is their vulnerability.
I'm just saying you should be forewarned that the days of the AR are numbered.
Until you realise that the AR is supposed to be the highest DPS weapon due to its short range, so a DPS buff will also be coming. Get ready to get rushed :) In all console FPS I play I am a SMG rusher so a range nerf is exactly what I want. |
Lorhak Gannarsein
DUST University Ivy League
99
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Posted - 2013.08.01 16:54:00 -
[40] - Quote
Buffing AR damage might have some unintended knock-on effects...
like getting rid of any reason to use the HMG. Or we could buff it too? |
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BL4CKST4R
warravens League of Infamy
868
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Posted - 2013.08.01 19:48:00 -
[41] - Quote
Lorhak Gannarsein wrote:Buffing AR damage might have some unintended knock-on effects...
like getting rid of any reason to use the HMG. Or we could buff it too?
Buffing DPS doesn't alwats equal buffing the damage, a DPS buff would be buffing the ROF and clip, or slightly buffing damage and slightly buffing ROF. Think about it like this, the tanks blaster will never beat a tank rail gun at long range, but if the rail gun gets caught of guard there is no way it will kill the blaster at short range due to how much DPS the blaster has. This is how the guns should work, the SCR being the rail gun and the AR being the blaster. |
Delta90212
Dust2Dust. Top Men.
24
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Posted - 2013.08.01 20:04:00 -
[42] - Quote
Beren Hurin wrote:Cody Sietz wrote:Just give us tons of DMG up close and were good. It will increase a bit with aim assist. And if you want to play with plasma like a true Gallente would you'd equip damage mods in your high slot for max gank, but people don't have the balls for that right now. Also, you have the shotgun for close range plasma crazyness. But its still a little to choppy to put reliable shots on target. Otherwise, the logical and sensible Caldari weapons (probably with a rebalanced assault bonus when they come out) will be Caldari assaults running with Rail weapons. I wouldn't be suprised if you see rail weapons have a significant dispersion which hampers them at long ranges, but the caldari assaults would get a penalty reduction that makes them that much more powerful or something like that. So eventually I see the meta being (when all the suits and weapons come out): Minmatar: Tank: Lightest tanks, but the fastest, high shield regen. (can't wait for a fairly speedy minmatar heavy with an HMG) Battle strategy: Consistently apply damage at short to medium range as their speed allow them to pick when and where they fight. Caldari:Tank: best shield tank, moderate speed, longest ranged rail weapons but at fitting costs. Battle strategy: use tank buffer, range, and situational awareness to accurately apply damage at ranges where they cannot be effectively touched. Amarr:Tank: Strong regen, and armor/hybrid tanks, very slow. Damage is anti shield and very 'burst' oriented at medium to long range. Battle strategy: If caught at close ranges they are easy to take down. However their resiliance and buffer at medium at long ranges means they can use their strong short-term burst damage weapons to quickly take down enemies before their can react. Gallente:Tank: Favors armor tank supported with squad support. Can go for armor regen (less logi support) or buffer (with more support). Battle strategy: Situational awareness is key, as they excel when they know where their enemy is going ahead of time. Their average buffer allows them to apply the highest amounts of damage with suprise and extreme prejudice at close range. Logi support means fallen squad mates can recover quickly after a skirmish with most of their health quickly restored. Assault's fitting reductions to weapons means better weapons with more free fitting space for a tank.
Uh Gallente have a strong regen and Amarr have a big buffer
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Smooth Assassin
Condotta Rouvenor Gallente Federation
14
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Posted - 2013.08.01 20:10:00 -
[43] - Quote
Beren Hurin wrote:A) You are using a plasma weapon. It is made for close range fighting (<35m). B) With reduced choppiness and slowly better framerate and server/client issues people are getting better at longer ranges. C) More long range weapons are incoming. D) Aim-assist is incoming which will further help longer range tracking and killing.
Do not expect a buff to your AR range because plasma is supposed to be the shortest range rifle. (Should be called carbine btw)
Do not complain that you are losing all of your shield all the time to charged laser shots because that is their vulnerability.
I'm just saying you should be forewarned that the days of the AR are numbered. Scrambler rifle? or plasma cannon? |
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