Cody Sietz wrote:Just give us tons of DMG up close and were good.
It will increase a bit with aim assist. And if you want to play with plasma like a true Gallente would you'd equip damage mods in your high slot for max gank, but people don't have the balls for that right now. Also, you have the shotgun for close range plasma crazyness. But its still a little to choppy to put reliable shots on target.
Otherwise, the logical and sensible Caldari weapons (probably with a rebalanced assault bonus when they come out) will be Caldari assaults running with Rail weapons. I wouldn't be suprised if you see rail weapons have a significant dispersion which hampers them at long ranges, but the caldari assaults would get a penalty reduction that makes them that much more powerful or something like that.
So eventually I see the meta being (when all the suits and weapons come out):
Minmatar: Tank: Lightest tanks, but the fastest, high shield regen. (can't wait for a fairly speedy minmatar heavy with an HMG)
Battle strategy: Consistently apply damage at short to medium range as their speed allow them to pick when and where they fight.
Caldari:Tank: best shield tank, moderate speed, longest ranged rail weapons but at fitting costs.
Battle strategy: use tank buffer, range, and situational awareness to accurately apply damage at ranges where they cannot be effectively touched.
Amarr:Tank: Strong regen, and armor/hybrid tanks, very slow. Damage is anti shield and very 'burst' oriented at medium to long range.
Battle strategy: If caught at close ranges they are easy to take down. However their resiliance and buffer at medium at long ranges means they can use their strong short-term burst damage weapons to quickly take down enemies before their can react.
Gallente:Tank: Favors armor tank supported with squad support. Can go for armor regen (less logi support) or buffer (with more support).
Battle strategy: Situational awareness is key, as they excel when they know where their enemy is going ahead of time. Their average buffer allows them to apply the highest amounts of damage with suprise and extreme prejudice at close range. Logi support means fallen squad mates can recover quickly after a skirmish with most of their health quickly restored. Assault's fitting reductions to weapons means better weapons with more free fitting space for a tank.