|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
BetaMax.
3716
|
Posted - 2013.08.01 14:49:00 -
[1] - Quote
If they drop our range, they need to buff our DPS. If they increase assault scrambler rifle range, they need to decrease their DPS.
They both have the same DPS, same range, same accuracy.
I would be fine to have 40 meters range if the damage got increased. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 15:19:00 -
[2] - Quote
You should keep in mind that eventually there will be shield regenerator logi tools. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 15:25:00 -
[3] - Quote
Beren Hurin wrote:Cat Merc wrote:If they drop our range, they need to buff our DPS. If they increase assault scrambler rifle range, they need to decrease their DPS.
They both have the same DPS, same range, same accuracy.
I would be fine to have 40 meters range if the damage got increased. They probably aren't dropping your range, its going to be the shortest of the AR's probably. It would make sense too if the minmatar combat rifle had just a tad longer distance, but also scopes on everything so they could be more precise at those longer ranges. Right now the scrambler rifle fires it's optimal damage at 25% further range than the AR, and the assault variant is over 10% further. When you get charged scrambler engaging in it's falloff though, the AR can only scrape the SR user. Also in terms of fitting cost, when comparing the GEK to the CRD-9 Assault SR, you pay 2x more PG to fit the SR. So you get more DPS for less CPU/PG for the plasma weapons. Generally, more range requires higher fitting costs. "Same DPS..." Not exactly. The fact that you can charge the scrambler rifle means its DPS isn't the same. You can concentrate the DPS on the front end of an attack with the scrambler, especially since it is hitting shield with a damage bonus. IOW, the longer a 1v1 is with between an SR user and a AR user, the better advantage goes to the AR user. At extremely close ranges, though, the scrambler is a little less useful than the AR. Assault scrambler rifle is the same DPS.
And really, you can't say one gets more DPS than another because of resistances, it's situational. If it's vs shield tanker, ASCR wins. If it's armor tanker, Combat rifle wins. If it's hybrid, AR wins. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 15:35:00 -
[4] - Quote
DeadlyAztec11 wrote:Cat Merc wrote:Beren Hurin wrote:Cat Merc wrote:If they drop our range, they need to buff our DPS. If they increase assault scrambler rifle range, they need to decrease their DPS.
They both have the same DPS, same range, same accuracy.
I would be fine to have 40 meters range if the damage got increased. They probably aren't dropping your range, its going to be the shortest of the AR's probably. It would make sense too if the minmatar combat rifle had just a tad longer distance, but also scopes on everything so they could be more precise at those longer ranges. Right now the scrambler rifle fires it's optimal damage at 25% further range than the AR, and the assault variant is over 10% further. When you get charged scrambler engaging in it's falloff though, the AR can only scrape the SR user. Also in terms of fitting cost, when comparing the GEK to the CRD-9 Assault SR, you pay 2x more PG to fit the SR. So you get more DPS for less CPU/PG for the plasma weapons. Generally, more range requires higher fitting costs. "Same DPS..." Not exactly. The fact that you can charge the scrambler rifle means its DPS isn't the same. You can concentrate the DPS on the front end of an attack with the scrambler, especially since it is hitting shield with a damage bonus. IOW, the longer a 1v1 is with between an SR user and a AR user, the better advantage goes to the AR user. At extremely close ranges, though, the scrambler is a little less useful than the AR. Assault scrambler rifle is the same DPS. And really, you can't say one gets more DPS than another because of resistances, it's situational. If it's vs shield tanker, ASCR wins. If it's armor tanker, Combat rifle wins. If it's hybrid, AR/Rail Rifle wins. The AR is anti shields. Combat rifle will be rail rifle and will be the hybrid weapon. AR = 110/90 Combat rifle (MINMATAR ASSAULT RIFLE, NOT RAIL RIFLE) = 90/110 Scrambler rifle = 120/80 Rail Rifle = 90/110 |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 15:38:00 -
[5] - Quote
Beren Hurin wrote:Cat Merc wrote:
And really, you can't say one gets more DPS than another because of resistances, it's situational. If it's vs shield tanker, ASCR wins. If it's armor tanker, Combat rifle wins. If it's hybrid, AR/Rail Rifle wins.
Don't know if you got my point about the assault scrambler rifle... A) if it's being carried by an armor tanker, it's more likely to have damage mods than if its carried by the shield caldari that are the most popular AR slayers atm. B) Since most people I know FIRST shoot through shields THEN shoot through armor it is DEFACTO higher DPS against what it's shooting. Hence the 'frontloaded damage'. C) My other point in AR vs. ASR was about ranges. At close range I think the AR has the advantage. When you start fighting in the falloff range of the ASR, it can easily start harrassing the AR player. I'd like to get Drake to make a graph showing the ASR's falloff vs. the GEK. Do not use damage mods for your comparison.
If the assault scrambler rifle gets more range, it MUST do less DPS, simple as that. It also has more accurate hip fire and a larger clip. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 15:44:00 -
[6] - Quote
Heimdallr69 wrote:Cat Merc wrote:If they drop our range, they need to buff our DPS. If they increase assault scrambler rifle range, they need to decrease their DPS.
They both have the same DPS, same range, same accuracy.
I would be fine to have 40 meters range if the damage got increased. Why decrease the scr dps? If the ar dps is increased and range decreased I don't see a problem with the scr dmg? I said "IF". It's one of the two. Either decrease range and increase DPS on the AR OR Increase range and drecrease DPS on the ASCR |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 15:49:00 -
[7] - Quote
Cody Sietz wrote:Heimdallr69 wrote:Cat Merc wrote:If they drop our range, they need to buff our DPS. If they increase assault scrambler rifle range, they need to decrease their DPS.
They both have the same DPS, same range, same accuracy.
I would be fine to have 40 meters range if the damage got increased. Why decrease the scr dps? If the ar dps is increased and range decreased I don't see a problem with the scr dmg? Maybe he means the up close DMG on the semi-auto SCR. They have lower DPS, but higher optimal, so they keep their damage for a longer distance, while the AR loses damage quickly. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 15:51:00 -
[8] - Quote
Daxxis KANNAH wrote:Beren Hurin wrote:Daxxis KANNAH wrote:But isnt the ScR supposed to be longer in range than AR's
CCP said all of this but hasnt addressed it upon ScR introduction and havent clarified if AR range may change upon arrival of new weapons. ScR is 25% longer optimal range than AR AScR is 12.5% longer optimal than AR TAC-AR is longer range than all 3 though... Yes I would expect the AScR to be longer than the AR but also expect the ScR to be longer than the TAC I doubt they are going to remove the Burst and TAC to introduce the Combat and Rail so I would assume they will have to change some ranges but who knows. Nay, range isn't everything. TAC AR has it's disadvantages. Making the SCR have higher or the same range as the TAC AR would make the TAC AR useless. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 15:52:00 -
[9] - Quote
Beren Hurin wrote:Cat Merc wrote:Do not use damage mods for your comparison. Disagree slightly, damage mods partially relate to tank. Amarr Armor users are more likely to use damage mods and the SR. But regardless the other points still apply (fighting in falloff and charged shots make its DPS more lethal at longer ranges). I agree that without the mods, inside their optimals, on paper, their DPS is the same. Cat Merc wrote:If the assault scrambler rifle gets more range, it MUST do less DPS, simple as that. It also has more accurate hip fire and a larger clip I want to say I've seen you say you've been using the scrambler. So I think you know though that the penalty for scrambler spam is that it gets a lot more dispersion over time than the AR. So you can't hold and fire like the AR at hip or with ADS. It has to use short bursts. This means at the edge of their optimals that the AR can be a little more suppressive than the ASR and the ASR takes more skill. So IMO, requiring more skill at range, dealing with overheating on the SR, and higher fitting cost is a completely valid reason to let it have at least the same DPS as the AR while having longer range...we can debate that though? Where do you think that trade off is fair? Actually, it's the opposite. AR gets much, much more dispersion. You can test it yourself. |
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:07:00 -
[10] - Quote
Cosgar wrote:Daxxis KANNAH wrote:It was when Wolfman iirc posted about the different weapons and how Gallente have the short range high damage weapon but the Amarr have their own version but it isnt as effective etc.
Then went on to say how the burst and tac were kind of place holders etc. TAC AR is the ScR and the burst is the combat rifle. Somehow the breach is supposed to be the rail rifle. I'm expecting that the full auto version will be low RoF but high damage at mid range or something. Rail Rifle will have the longest range. Which seems perfect, because the Breach AR has 100 less DPS than the normal AR. But with the current range values on the Breach AR... Yeah that's bad. |
|
Cat Merc
BetaMax.
3718
|
Posted - 2013.08.01 16:08:00 -
[11] - Quote
Beren Hurin wrote:Cat Merc wrote: Actually, it's the opposite. AR gets much, much more dispersion. You can test it yourself. Yeah I'm looking at some youtubes now and I'm doubting myself on this. I just have been watching a lot of jungian's stuff who probably has the dispersion skill trained and he's looking like he's getting a lot of damage on target at >45m range. Because he uses a trick I knew for ages. It allows you to reset the dispersion on ALL weapons, every single one, to zero. |
|
|
|