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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
199
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Posted - 2013.08.02 19:31:00 -
[1] - Quote
Assalt = Works as intended and needs no further tweaking.
Heavy = Needs new races. Can't really tell if a buff is needed until other races are released to see all possibilities.
Scout = Needs to get rushed to the ER! In 1.4 they plan to make turn speed same for all classes... that was the one true advantage we had vs heavies... now what are we gonna do!? (I'm a fan of music XD)
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
204
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Posted - 2013.08.03 09:40:00 -
[2] - Quote
1.4 gonna really kill my scout T_T.
I hope CCP has something planned in order to keep our heads above ground at least.
I'm actually, to an extent, fine with the scout being less of a combat class TBH but the idea of getting into a fight = auto death is just wrong. If that is going to be the case then take away are dam weapons, double are cpu/pg, give an extra equip, and increase our base speed. That way when can work behind the scenes as CCP apparently is trying to force us into doing.
Don't get me wrong, the fact that the heavies get some assistance is a good thing in my eyes as that brings them one step closer to being balanced. But I just hate when helping one means hurting another. Especially when the one being hurt already has a broken leg.
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
207
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Posted - 2013.08.03 15:34:00 -
[3] - Quote
BRING 'EM BACK TO LIFE!!!
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
213
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Posted - 2013.08.04 10:12:00 -
[4] - Quote
Sinboto Simmons wrote:D legendary hero wrote:HERE IS THE POINT TO A SCOUT:
USELESS IN FRONTLINE COMBAT BUT GREAT AT EVERYTHING ELSE.
1. flanking manuevers (engaging the enemy from their weak point) 2. hit-and-run tactics (skirmishing weaking enemy forces) 3. drop uplink kings (self explanitory) 4. quick hacking, and covert operations
scouts are never to engage in frontline head on combat, but surpise attacks are their thing.
right now the game doesn't help scouts accomplish any of the above profile scanning is hit and miss right now scouts arent really that much faster than assaults and logis and their hacking speed isnt really increased by that much scouts don't get any advantage for using snipers so might as use a heavy and snipe
Good rundown sir definitely agree with you on your points ^This
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
217
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Posted - 2013.08.04 23:04:00 -
[5] - Quote
Yun Hee Ryeon wrote:I will buy that the assault suit is this OP when my squad members report "three assaults inbound" with the same note of repressed panic that greets an equivalent number of heavies.
I've yet to see someone say the assault suite was OP. The scouts are UP and 1.4 is gonna make that worse. By taking squad sharing off this helps scouts sneak but makes it harder to give intell if you don't have a mic or your mic is not working ATM. This really is only an issue for snipers I suppose. I'm considering branching into scanners when 1.4 comes out though as they get a nice buff with a the possibility of them giving WPs.
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
221
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Posted - 2013.08.05 16:23:00 -
[6] - Quote
broonfondle majikthies wrote:I love my basic scout suit, I got it for access to the pilot suit coming "soon" and I have surprising success with it, though I do need a better weapon for it. You have to maximise your strengths - your fast, manoeuvrable and can cover a hell of a lot of ground. You can speed hack unguarded locations, get into better shooting positions and drop uplinks in far flung positions to get the team back into the fight.
Something I've noticed is the strange firefight fixation everyone has. Maybe its cus I'm a logi most of the time (the nicely balanced MM one) so I can't go toe to toe with dedicated offensive suits but everyone lines up and gets shot at - hardest / most numerous / better shot wins - Seems so moronic to me, never heard of outflanking? Falling back to get to better ground where you have the advantage?
Anyway, I love it. Scout is definitely my next venture.
Good luck on your next branch out. I personally am going to branch into logi considering it to is a tactical class.
It's not that we can't kill but that we can't survive that we are not liking. With the obvious exception of the ninja and shotgunners who rely on offence more then defense. If everyone gets the same turn speed then there is no way to survive a heavy encounter as this will happen from time to time rather you try to avoid it or not. The scouts base speed isn't high enough to escape a fire fight without kinkats and the SP dump required for just the basic ones are outrageous.
Don't get me wrong, with skill you can still pull off some amazing s*** with light frames as I have done on many occasions but many times it's due to luck or the enemy's own incompetence. (managed to hack "A" while redlined... was playing domination.)
Scout role difficulties;
Psychotic = Ninja Insane = Shotgunner Hard = Pilot, Sniper, Field Manager Normal = your a scout so this doesn't apply to you. Easy = lol
[Field manager is an umbrella term to represent all unmentioned scout roles]
`Sigh. Just another fun game of DUST . |
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