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Cosgar
ParagonX
3678
|
Posted - 2013.08.01 12:14:00 -
[1] - Quote
#40 Posted: 2013.05.08 09:42 |
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Seriously, can we get the Engineering skill buffed back up so vehicles can properly defend themselves until the rework? Consider it common courtesy or something since dedicated pilots have been completely shafted for to long. I'm not even a pilot anymore and I feel bad for them. |
Mobius Wyvern
BetaMax.
2791
|
Posted - 2013.08.01 12:17:00 -
[2] - Quote
Cosgar wrote:#40 Posted: 2013.05.08 09:42 | CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Seriously, can we get the Engineering skill buffed back up so vehicles can properly defend themselves until the rework? Consider it common courtesy or something since dedicated pilots have been completely shafted for to long. I'm not even a pilot anymore and I feel bad for them. I would have put SP into getting back into Caldari HAVs if it wasn't for pulling a Starter AV fit and watching a Gunnlogi go down to myself and only 2 others. |
Cosgar
ParagonX
3679
|
Posted - 2013.08.01 12:37:00 -
[3] - Quote
Mobius Wyvern wrote:I would have put SP into getting back into Caldari HAVs if it wasn't for pulling a Starter AV fit and watching a Gunnlogi go down to myself and only 2 others. I've been killing Gunlogis with flaylock pistols and Madrugers with mass drivers. It's pretty bad when you don't even need AV grenades. |
The WindowLicker
Backstabbers N Cheaters Union
52
|
Posted - 2013.08.01 12:52:00 -
[4] - Quote
Blam was fired. Wonder why |
Cosgar
ParagonX
3689
|
Posted - 2013.08.01 13:08:00 -
[5] - Quote
The WindowLicker wrote:Blam was fired. Wonder why C'mon man, I'm not trying to get this topic locked. Besides' design choice or not, CCP employee's personal lives need to stay personal. |
Lorhak Gannarsein
DUST University Ivy League
91
|
Posted - 2013.08.01 13:12:00 -
[6] - Quote
Oh my God if they gave me back my PG I would have ALL the EHP.
As opposed to none.
Or at least I'd only have one slot taxed with PG boosters. |
Jason Pearson
Seraphim Auxiliaries
2320
|
Posted - 2013.08.01 13:18:00 -
[7] - Quote
If they would do this, I'd start piecing together my shattered hopes and dreams for DUST. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
527
|
Posted - 2013.08.01 13:22:00 -
[8] - Quote
Honestly, unless they gave Pythons enough PG to mount heavy extenders, it won't do any good. I can put 3 extenders, a booster, and 2 PDU's on it and it still won't be enough health. No, that's not how I fit it, because having extra resists makes my effective boost higher, but that's how to get the most shield overall. |
Cosgar
ParagonX
3689
|
Posted - 2013.08.01 13:24:00 -
[9] - Quote
Halador Osiris wrote:Honestly, unless they gave Pythons enough PG to mount heavy extenders, it won't do any good. I can put 3 extenders, a booster, and 2 PDU's on it and it still won't be enough health. No, that's not how I fit it, because having extra resists makes my effective boost higher, but that's how to get the most shield overall. Unfortunately, dropships are light vehicles so they can't put on heavy modules anyway. Shield tanking itself for vehicles could use some work anyway like options to passive tank like infantry or burst tank like Minmatar ships in EVE. |
Harpyja
DUST University Ivy League
416
|
Posted - 2013.08.01 13:59:00 -
[10] - Quote
Cosgar wrote:Halador Osiris wrote:Honestly, unless they gave Pythons enough PG to mount heavy extenders, it won't do any good. I can put 3 extenders, a booster, and 2 PDU's on it and it still won't be enough health. No, that's not how I fit it, because having extra resists makes my effective boost higher, but that's how to get the most shield overall. Unfortunately, dropships are light vehicles so they can't put on heavy modules anyway. Shield tanking itself for vehicles could use some work anyway like options to passive tank like infantry or burst tank like Minmatar ships in EVE. Actually, if you look at their icons on the map, they are medium vehicles. Light vehicles should be limited to light modules only. A medium vehicle should be able to have a combination of light and heavy modules. Or at least make medium sized modules damnit! |
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Scheneighnay McBob
Bojo's School of the Trades
2586
|
Posted - 2013.08.01 14:03:00 -
[11] - Quote
Or just CUT THE COST OF DROPSHIPS AND HAVS |
Harpyja
DUST University Ivy League
416
|
Posted - 2013.08.01 14:06:00 -
[12] - Quote
Scheneighnay McBob wrote:Or just CUT THE COST OF DROPSHIPS AND HAVS And turret costs while you're at it |
Cosgar
ParagonX
3696
|
Posted - 2013.08.01 14:08:00 -
[13] - Quote
Scheneighnay McBob wrote:Or just CUT THE COST OF DROPSHIPS AND HAVS That's just making it worse. I'd rather keep them expensive, but worth the price tag of throwing your ISK on the field. Just making vehicles cheaper and more expendable only adds to the problem. Imagine if AVers didn't even care enough to kill tanks because they were so cheap. |
Scheneighnay McBob
Bojo's School of the Trades
2587
|
Posted - 2013.08.01 14:18:00 -
[14] - Quote
Cosgar wrote:Scheneighnay McBob wrote:Or just CUT THE COST OF DROPSHIPS AND HAVS That's just making it worse. I'd rather keep them expensive, but worth the price tag of throwing your ISK on the field. Just making vehicles cheaper and more expendable only adds to the problem. Imagine if AVers didn't even care enough to kill tanks because they were so cheap. The price tag is too high to make them worth the price tag.
I would rather have weak-ish HAVs everywhere than 1 HAV that can't be destroyed- I was there for the massive experimental HAV buff. It shouldn't be done again. |
Cosgar
ParagonX
3697
|
Posted - 2013.08.01 14:23:00 -
[15] - Quote
Scheneighnay McBob wrote:Cosgar wrote:Scheneighnay McBob wrote:Or just CUT THE COST OF DROPSHIPS AND HAVS That's just making it worse. I'd rather keep them expensive, but worth the price tag of throwing your ISK on the field. Just making vehicles cheaper and more expendable only adds to the problem. Imagine if AVers didn't even care enough to kill tanks because they were so cheap. The price tag is too high to make them worth the price tag. I would rather have weak-ish HAVs everywhere than 1 HAV that can't be destroyed- I was there for the massive experimental HAV buff. It shouldn't be done again. But this isn't a buff, it's giving something back that was taken away from a stupid reason. Seriously, the reasoning behind this nerf was worse than why the Mass Driver got nerfed in 1.0- and the Mass Driver at least got some of its stats back. They've continued to take away from tanks. But if you want a cheaper tank that's still going to have less field longevity than a yellow jeep, w/e man. |
Gorra Snell
BetaMax.
66
|
Posted - 2013.08.01 14:32:00 -
[16] - Quote
Scheneighnay McBob wrote: The price tag is too high to make them worth the price tag.
I would rather have weak-ish HAVs everywhere than 1 HAV that can't be destroyed- I was there for the massive experimental HAV buff. It shouldn't be done again.
This. More vehicles means more for AV to do...rather than HAVs showing up on rare occasions, and infantry switching to AV temporarily, we might have a better mix of roles on the battlefield all the time.
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gbghg
L.O.T.I.S. RISE of LEGION
2901
|
Posted - 2013.08.01 14:44:00 -
[17] - Quote
Harpyja wrote:Cosgar wrote:Halador Osiris wrote:Honestly, unless they gave Pythons enough PG to mount heavy extenders, it won't do any good. I can put 3 extenders, a booster, and 2 PDU's on it and it still won't be enough health. No, that's not how I fit it, because having extra resists makes my effective boost higher, but that's how to get the most shield overall. Unfortunately, dropships are light vehicles so they can't put on heavy modules anyway. Shield tanking itself for vehicles could use some work anyway like options to passive tank like infantry or burst tank like Minmatar ships in EVE. Actually, if you look at their icons on the map, they are medium vehicles. Light vehicles should be limited to light modules only. A medium vehicle should be able to have a combination of light and heavy modules. Or at least make medium sized modules damnit! Yeah it's strange how there's no medium modules, they could be rather useful. And while I think vehicle hulls (with the exception of the ADS and the LDS, way overpriced for what they do right now) are balanced correctly, the turret costs are exorbitant, a proto small turret costs more than 2 standard dropship hulls. |
Harpyja
DUST University Ivy League
418
|
Posted - 2013.08.01 14:57:00 -
[18] - Quote
gbghg wrote:Harpyja wrote:Cosgar wrote:Halador Osiris wrote:Honestly, unless they gave Pythons enough PG to mount heavy extenders, it won't do any good. I can put 3 extenders, a booster, and 2 PDU's on it and it still won't be enough health. No, that's not how I fit it, because having extra resists makes my effective boost higher, but that's how to get the most shield overall. Unfortunately, dropships are light vehicles so they can't put on heavy modules anyway. Shield tanking itself for vehicles could use some work anyway like options to passive tank like infantry or burst tank like Minmatar ships in EVE. Actually, if you look at their icons on the map, they are medium vehicles. Light vehicles should be limited to light modules only. A medium vehicle should be able to have a combination of light and heavy modules. Or at least make medium sized modules damnit! Yeah it's strange how there's no medium modules, they could be rather useful. And while I think vehicle hulls (with the exception of the ADS and the LDS, way overpriced for what they do right now) are balanced correctly, the turret costs are exorbitant, a proto small turret costs more than 2 standard dropship hulls. And a large proto turret costs almost as much as five standard HAV hulls. They should halve all turret costs so that they are back to chromosome levels. When I lose tanks, it's mostly the proto turret that cuts into my wallet. |
Cosgar
ParagonX
3706
|
Posted - 2013.08.01 15:01:00 -
[19] - Quote
gbghg wrote:Yeah it's strange how there's no medium modules, they could be rather useful. And while I think vehicle hulls (with the exception of the ADS and the LDS, way overpriced for what they do right now) are balanced correctly, the turret costs are exorbitant, a proto small turret costs more than 2 standard dropship hulls. Just speculation, but I think this is how they're going to go about re-balancing vehicles in the future. Capacitors, hulls, medium slots and pilot suits that add different bonuses to all the above so that each vehicle and tanking style will be more diverse like dropsuits could be if everyone god off of buffer tanking so much. |
N I G
Ametat Security Amarr Empire
1
|
Posted - 2013.08.01 15:23:00 -
[20] - Quote
yes |
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Cosgar
ParagonX
3763
|
Posted - 2013.08.01 21:37:00 -
[21] - Quote
Bump |
Iron Wolf Saber
Den of Swords
6861
|
Posted - 2013.08.01 21:38:00 -
[22] - Quote
CPM is pushing something for the dropships in health buff to go out. As for skill changes not going to happen before the vehicle pass because its an integral part of the entire story and its likely code related. |
Cosgar
ParagonX
3763
|
Posted - 2013.08.01 21:41:00 -
[23] - Quote
Iron Wolf Saber wrote:CPM is pushing something for the dropships in health buff to go out. As for skill changes not going to happen before the vehicle pass because its an integral part of the entire story and its likely code related. Serious question- do you think we'd be having the issues we're having now with vehicle balance if vehicle PG wasn't (ninja) nerfed in Uprising? |
Mobius Wyvern
BetaMax.
2809
|
Posted - 2013.08.01 21:41:00 -
[24] - Quote
Cosgar wrote:Mobius Wyvern wrote:I would have put SP into getting back into Caldari HAVs if it wasn't for pulling a Starter AV fit and watching a Gunnlogi go down to myself and only 2 others. I've been killing Gunlogis with flaylock pistols and Madrugers with mass drivers. It's pretty bad when you don't even need AV grenades. Yeah, tell me about it. Killing vehicles in this build just makes me feel dirty. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1700
|
Posted - 2013.08.01 21:43:00 -
[25] - Quote
It still seems like a silly change to me. It's a pretty hardcore nerf as things go.
I'm all for bringing PG-passive back. |
Cosgar
ParagonX
4322
|
Posted - 2013.08.19 07:47:00 -
[26] - Quote
Bumping because 1.5 is too far off. |
Rusty Shallows
Black Jackals
271
|
Posted - 2013.08.19 08:15:00 -
[27] - Quote
Lorhak Gannarsein wrote:Oh my God if they gave me back my PG I would have ALL the EHP.
As opposed to none.
Or at least I'd only have one slot taxed with PG boosters. On target, fire for effect.
There were some abusive fits and one thing the PG skill nerf did was tap down on them. It truly sucks that the majority of HAVs have to either be UP or OP. The forum community solutions haven't helped either with "just have the other side get squads of proto-AV together" or "[insert av weapon name] has to be nerfed in X, Y, Z, manner."
Scheneighnay McBob wrote:Or just CUT THE COST OF DROPSHIPS AND HAVS No joke. I'm barely breaking even or going negative with my proto-fg and free heavy suit in competitive fights. Lord only knows how the majority of vehicle pilots get by. |
Purona
The Vanguardians
35
|
Posted - 2013.08.19 10:45:00 -
[28] - Quote
Vehicle power grid is fine. The only difference between now and before is that you have to put points into power modules and powergrid reduction skills |
Eldest Dragon
D3LTA FORC3 Inver Brass
76
|
Posted - 2013.08.19 11:11:00 -
[29] - Quote
I'm so sick of people not fighting and death taxing constantly I cant hardly stand it, please ccp do something soon, make these guys get out and fight. =) |
Beld Errmon
Paladin Survey Force Amarr Empire
809
|
Posted - 2013.08.19 11:15:00 -
[30] - Quote
The WindowLicker wrote:Blam was fired. Wonder why
heh I got banned for 2 weeks for suggesting that should happen. |
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Leovarian L Lavitz
Better Academy.
536
|
Posted - 2013.08.19 11:22:00 -
[31] - Quote
Eldest Dragon wrote:I'm so sick of people not fighting and death taxing constantly I cant hardly stand it, please ccp do something soon, make these guys get out and fight. =) Normally when I death taxi I go 6/0. I saw this post and decided to make it happen, and went 46/1.
GG. |
Beld Errmon
Paladin Survey Force Amarr Empire
809
|
Posted - 2013.08.19 11:25:00 -
[32] - Quote
seriously if your sick to death of LAVs, drive a tank, friendly Lavs seem to home in on your like a set of swarms and die in a fire, unfriendly ones you just shoot the drivers out with your blaster. |
Lorhak Gannarsein
DUST University Ivy League
169
|
Posted - 2013.08.19 11:40:00 -
[33] - Quote
Purona wrote:Vehicle power grid is fine. The only difference between now and before is that you have to put points into power modules and powergrid reduction skills
PG is fine, huh?
I need two PG Expansion units to fit a proto gun and decent tank on my Maddy.
No, the armour PG skill doesn't help - unless it cut the reqs by like 400. |
Lorhak Gannarsein
DUST University Ivy League
171
|
Posted - 2013.08.20 11:02:00 -
[34] - Quote
BUMP FOR GREAT JUSTICE |
Ninjanomyx
Imperfects Negative-Feedback
246
|
Posted - 2013.08.20 11:16:00 -
[35] - Quote
Purona wrote:Vehicle power grid is fine. The only difference between now and before is that you have to put points into power modules and powergrid reduction skills
Ummmmm..........wrong??? Sorry.....but as a currently Max Skill Tanker I assure you that there is a significant difference between Now & Then..... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1944
|
Posted - 2013.08.20 11:21:00 -
[36] - Quote
Ninjanomyx wrote:Purona wrote:Vehicle power grid is fine. The only difference between now and before is that you have to put points into power modules and powergrid reduction skills Ummmmm..........wrong??? Sorry.....but as a currently Max Skill Tanker I assure you that there is a significant difference between Now & Then.....
Even back then, part of the reason the two Aurum tanks seemed so Awesome was the fitting (which was later nerfed, but yeah). |
Beld Errmon
Paladin Survey Force Amarr Empire
812
|
Posted - 2013.08.20 11:24:00 -
[37] - Quote
its funny that blam thought the pg thing would create more interesting and varied fits while giving new players a chance, in tanking new players will never stand a chance because its all about who has the most powerful gun, reps and resists, and or AV support, regardless of the change made there will only ever be 1 or 2 fits that are good and the rest are trash and will lose, exactly how eve works as well. |
Beld Errmon
Paladin Survey Force Amarr Empire
812
|
Posted - 2013.08.20 11:27:00 -
[38] - Quote
Zeylon Rho wrote:Ninjanomyx wrote:Purona wrote:Vehicle power grid is fine. The only difference between now and before is that you have to put points into power modules and powergrid reduction skills Ummmmm..........wrong??? Sorry.....but as a currently Max Skill Tanker I assure you that there is a significant difference between Now & Then..... Even back then, part of the reason the two Aurum tanks seemed so Awesome was the fitting (which was later nerfed, but yeah).
Your not seriously talking about the creodron and kaal whatever tanks are you? they were Fking trash then and still are, no tanker worth his salt was remotely worried about those giant nubmobiles. |
Takahiro Kashuken
Red Star. EoN.
933
|
Posted - 2013.08.20 11:43:00 -
[39] - Quote
Iron Wolf Saber wrote:CPM is pushing something for the dropships in health buff to go out. As for skill changes not going to happen before the vehicle pass because its an integral part of the entire story and its likely code related.
BS
Dropsuits get 5% per level for enginnering skill yet because its a vehicle it doesnt matter
Another pointless infantry CPM quote in a another vehicle thread |
Bad Heal
ROGUE SPADES EoN.
68
|
Posted - 2013.08.20 12:15:00 -
[40] - Quote
Enjoy what you have now because 1.5....... It could be bad, really bad |
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Takahiro Kashuken
Red Star. EoN.
936
|
Posted - 2013.08.20 12:23:00 -
[41] - Quote
Bad Heal wrote:Enjoy what you have now because 1.5....... It could be bad, really bad
5 builds 5 sets of nerfs
Everytime adapted to whats happened
I would like to say it cant get much worse but so far CCP has proved me wrong |
martinofski
Rebelles A Quebec Orion Empire
294
|
Posted - 2013.08.20 13:23:00 -
[42] - Quote
Medium modules to dropships wont help that much unless the make the dropship have more CPU and PG, I can barely put on the 4 best (lvl3) light shield extender on without PG upgrade mudules.
Are dropship that bad regarding eHP? The only time I get killed with it is against Railgun tanks or proto assault forge gun I haven't locate on the map. Many thing could be dealt with on them to help out before a HP buff seriously.
Invisible RDV collision Forge gun ease to kill dropships Invisible Swarms Gunners turret glitch when aiming down Aiming through the ADS = bad design Door opening and closing automatically Some maps have invisible roof in specific locations Turret range vs dmg output.
Tanks do need their PG bonus to the engineering skill, as well as Dropships or proto vehicles. When I compare those to a dropsuit it is quite apparent. And lvl 3 vehicles should have reduced cost.
On a basic heavy dropsuit (lvl1), I can fit 2 complex repper(lvl5), a proto hmg (lvl5), and 1 complex dmg mod (lvl5) and the rest with basic stuff (grenade and sidearm). If I equip lvl 3 everything on my lvl3 suit, I would be left with plenty of CPU and PG left.
When I equip my lvl3 ADS, I can barely put on lvl3 stuff on there but I do have proto turrets on there, which take a litle more than lvl3 ones. My core skills aren't that bad, lvl4 on most. The issue I see with the ADS is really the third turret without the additionnal CPU/PG needed compare to the normal DS.
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