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Cosgar
ParagonX
3678
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Posted - 2013.08.01 12:14:00 -
[1] - Quote
#40 Posted: 2013.05.08 09:42 |
CCP Blam! wrote:Hi all. I've been reading through and we appreciate your feedback.
You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill?
The reason for lowering the overall bonus was to allow us to create a more varied difference in between our different vehicle roles within the same class. This will become more apparent in the future when we release even more roles with different slot layouts. We also want to make sure that new players have a fighting chance against more skill point rich players who can enjoy the benefit of compounding premium module bonuses in the same fitting. We'll be keeping a close eye on how this nets out in vehicle combat, and ensure that we still afford you the ability to create interesting and unique fits to compliment your combat experience.
Best regards, - CCP Blam! Seriously, can we get the Engineering skill buffed back up so vehicles can properly defend themselves until the rework? Consider it common courtesy or something since dedicated pilots have been completely shafted for to long. I'm not even a pilot anymore and I feel bad for them. |
Cosgar
ParagonX
3679
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Posted - 2013.08.01 12:37:00 -
[2] - Quote
Mobius Wyvern wrote:I would have put SP into getting back into Caldari HAVs if it wasn't for pulling a Starter AV fit and watching a Gunnlogi go down to myself and only 2 others. I've been killing Gunlogis with flaylock pistols and Madrugers with mass drivers. It's pretty bad when you don't even need AV grenades. |
Cosgar
ParagonX
3689
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Posted - 2013.08.01 13:08:00 -
[3] - Quote
The WindowLicker wrote:Blam was fired. Wonder why C'mon man, I'm not trying to get this topic locked. Besides' design choice or not, CCP employee's personal lives need to stay personal. |
Cosgar
ParagonX
3689
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Posted - 2013.08.01 13:24:00 -
[4] - Quote
Halador Osiris wrote:Honestly, unless they gave Pythons enough PG to mount heavy extenders, it won't do any good. I can put 3 extenders, a booster, and 2 PDU's on it and it still won't be enough health. No, that's not how I fit it, because having extra resists makes my effective boost higher, but that's how to get the most shield overall. Unfortunately, dropships are light vehicles so they can't put on heavy modules anyway. Shield tanking itself for vehicles could use some work anyway like options to passive tank like infantry or burst tank like Minmatar ships in EVE. |
Cosgar
ParagonX
3696
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Posted - 2013.08.01 14:08:00 -
[5] - Quote
Scheneighnay McBob wrote:Or just CUT THE COST OF DROPSHIPS AND HAVS That's just making it worse. I'd rather keep them expensive, but worth the price tag of throwing your ISK on the field. Just making vehicles cheaper and more expendable only adds to the problem. Imagine if AVers didn't even care enough to kill tanks because they were so cheap. |
Cosgar
ParagonX
3697
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Posted - 2013.08.01 14:23:00 -
[6] - Quote
Scheneighnay McBob wrote:Cosgar wrote:Scheneighnay McBob wrote:Or just CUT THE COST OF DROPSHIPS AND HAVS That's just making it worse. I'd rather keep them expensive, but worth the price tag of throwing your ISK on the field. Just making vehicles cheaper and more expendable only adds to the problem. Imagine if AVers didn't even care enough to kill tanks because they were so cheap. The price tag is too high to make them worth the price tag. I would rather have weak-ish HAVs everywhere than 1 HAV that can't be destroyed- I was there for the massive experimental HAV buff. It shouldn't be done again. But this isn't a buff, it's giving something back that was taken away from a stupid reason. Seriously, the reasoning behind this nerf was worse than why the Mass Driver got nerfed in 1.0- and the Mass Driver at least got some of its stats back. They've continued to take away from tanks. But if you want a cheaper tank that's still going to have less field longevity than a yellow jeep, w/e man. |
Cosgar
ParagonX
3706
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Posted - 2013.08.01 15:01:00 -
[7] - Quote
gbghg wrote:Yeah it's strange how there's no medium modules, they could be rather useful. And while I think vehicle hulls (with the exception of the ADS and the LDS, way overpriced for what they do right now) are balanced correctly, the turret costs are exorbitant, a proto small turret costs more than 2 standard dropship hulls. Just speculation, but I think this is how they're going to go about re-balancing vehicles in the future. Capacitors, hulls, medium slots and pilot suits that add different bonuses to all the above so that each vehicle and tanking style will be more diverse like dropsuits could be if everyone god off of buffer tanking so much. |
Cosgar
ParagonX
3763
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Posted - 2013.08.01 21:37:00 -
[8] - Quote
Bump |
Cosgar
ParagonX
3763
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Posted - 2013.08.01 21:41:00 -
[9] - Quote
Iron Wolf Saber wrote:CPM is pushing something for the dropships in health buff to go out. As for skill changes not going to happen before the vehicle pass because its an integral part of the entire story and its likely code related. Serious question- do you think we'd be having the issues we're having now with vehicle balance if vehicle PG wasn't (ninja) nerfed in Uprising? |
Cosgar
ParagonX
4322
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Posted - 2013.08.19 07:47:00 -
[10] - Quote
Bumping because 1.5 is too far off. |
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