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jlpgaming2752
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.07.31 20:09:00 -
[1] - Quote
I'd like to see a permanent respect option added so you can always regain the skill points you spend if you screw up with something. You're thoughts? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1481
|
Posted - 2013.07.31 20:14:00 -
[2] - Quote
Respect is never permanent. /thread |
Malkai Inos
Opus Arcana Covert Intervention
950
|
Posted - 2013.07.31 20:34:00 -
[3] - Quote
jlpgaming2752 wrote:[...]You're thoughts? I'm mostly thinking about the blessing that the search function is. This subject is brought up extremely frequently as of lately and there is literally nothing new that could be said about it by now so i will keep this very succinct.
- The lack of respecs is part of the games design concept. Choices should have consequences and circumventing this aspect calls the skillsystem as a whole into question.
- Balance becomes a nightmare because even slight imbalances lead to a complete shift in the metagame, amplifying the FOTM issue.
- Many current and some future features can not properly work with respecs. Think about traders who cannot predict market trends because demands change completely within hours.
- The game's lifespan is significantly reduced as players can quickly try out everything and tinkering is a matter of minutes, rather than weeks.
- New players get shafted as there is virtually nothing that they can compete in when vets can just respec millions of SP into whatever they deem worthy.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
461
|
Posted - 2013.07.31 20:45:00 -
[4] - Quote
Malkai Inos wrote:jlpgaming2752 wrote:[...]You're thoughts? I'm mostly thinking about the blessing that the search function is. This subject is brought up extremely frequently as of lately and there is literally nothing new that could be said about it by now so i will keep this very succinct.
- The lack of respecs is part of the games design concept. Choices should have consequences and circumventing this aspect calls the skillsystem as a whole into question.
- Balance becomes a nightmare because even slight imbalances lead to a complete shift in the metagame, amplifying the FOTM issue.
- Many current and some future features can not properly work with respecs. Think about traders who cannot predict market trends because demands change completely within hours.
- The game's lifespan is significantly reduced as players can quickly try out everything and tinkering is a matter of minutes, rather than weeks.
- New players get shafted as there is virtually nothing that they can compete in when vets can just respec millions of SP into whatever they deem worthy.
Every reason respecs are bad.
And people think that respecs are going to help newbies...
They'll only make newbies predicament worse as all the oldies field full proto FOTM fits. It make everything worse |
Egypt Musk
A.N.O.N.Y.M.O.U.S. League of Infamy
0
|
Posted - 2013.07.31 21:55:00 -
[5] - Quote
Meeko Fent wrote:Malkai Inos wrote:jlpgaming2752 wrote:[...]You're thoughts? I'm mostly thinking about the blessing that the search function is. This subject is brought up extremely frequently as of lately and there is literally nothing new that could be said about it by now so i will keep this very succinct.
- The lack of respecs is part of the games design concept. Choices should have consequences and circumventing this aspect calls the skillsystem as a whole into question.
- Balance becomes a nightmare because even slight imbalances lead to a complete shift in the metagame, amplifying the FOTM issue.
- Many current and some future features can not properly work with respecs. Think about traders who cannot predict market trends because demands change completely within hours.
- The game's lifespan is significantly reduced as players can quickly try out everything and tinkering is a matter of minutes, rather than weeks.
- New players get shafted as there is virtually nothing that they can compete in when vets can just respec millions of SP into whatever they deem worthy.
Every reason respecs are bad. And people think that respecs are going to help newbies... They'll only make newbies predicament worse as all the oldies field full proto FOTM fits. It make everything worse
you say it like this isn't allready the case the beta vets have there core skills maxed and most weapon and suits proto so there free too use all sp into FOTM weapons leaving everyone else scrambling after suit and weapon nerfs to come up with something half useable for pc matches.. some times even pub matches.
i get why most of the vets are against respecs ... they are scared of actual competition if they loose fairly they will quit leaving a newer and more balanced player base what a shame that would be... no big ego trolls in the forums or in game. What a shame that would be lol FYI I passed on the 1st respecs but would and do support a repec now as the non beta vets have enough sp accumulated that a respec now would allow us to be a force to be reccond with leveling the pc battle field alot more then it currently is I will not QQ over a respec as I will be there soon enough sp wise and by then most of the beta vets will have moved on to the ps4 after ruining the competive gaming of dust until ther exit cheers
p.s. dont belive me watch outer heaven ancient exiles or the top teir eon guys play some times... there war crimes are pathetic considering how much skill they claim to have |
Galvan Nized
Deep Space Republic Top Men.
188
|
Posted - 2013.07.31 22:08:00 -
[6] - Quote
Man could you imagine the shifts.
Middle of battle, man they rolled tanks let me respec AV. Or man this match is getting out of hand let me respec sniping so I can sit in the redline.
I know you probably couldn't do this in the middle of battle but you get the point |
Malkai Inos
Opus Arcana Covert Intervention
953
|
Posted - 2013.07.31 22:31:00 -
[7] - Quote
Meeko Fent wrote: Every reason respecs are bad.
And people think that respecs are going to help newbies...
They'll only make newbies predicament worse as all the oldies field full proto FOTM fits. It make everything worse
Egypt Musk wrote: you say it like this isn't allready the case the beta vets have there core skills maxed and most weapon and suits proto so there free too use all sp into FOTM weapons leaving everyone else scrambling after suit and weapon nerfs to come up with something half useable for pc matches.. some times even pub matches.
Meeko said it would make things worse. Allowing vets to respec instead of having them to adapt to changes over time does exactly that. No one argues that new players have it easy right now and PC is endgame content. New players don't have to compete there.
It's actually funny that you mentioned PC since the only chance to be half usefull in PC as a new player is if you fill a newly released and important role that none of the vets has specced into yet. Guess what will never happen with respecs...correct. New important roles that no vet has specced into yet.
Egypt Musk wrote: i get why most of the vets are against respecs ... they are scared of actual competition if they loose fairly they will quit leaving a newer and more balanced player base what a shame that would be... no big ego trolls in the forums or in game. What a shame that would be lol
Yes I figured that you hate vets with a passion but your personal feelings towards parts of the playerbase are immaterial to the subject just as is your volley of ad hominem remarks. I have less than 5m SP allocated and am not a vet by any stretch of the amigination so keep the personal attacks for yourself please.
Egypt Musk wrote:FYI I passed on the 1st respecs but would and do support a repec now as the non beta vets have enough sp accumulated that a respec now would allow us to be a force to be reccond with leveling the pc battle field alot more then it currently is I will not QQ over a respec as I will be there soon enough sp wise and by then most of the beta vets will have moved on to the ps4 after ruining the competive gaming of dust until ther exit cheers
p.s. dont belive me watch outer heaven ancient exiles or the top teir eon guys play some times... there war crimes are pathetic considering how much skill they claim to have Thanks for pointing out that you are unable to overcome your own conflict of interest on the subject. That makes it particularly easy to understand why you would want respecs without proper consideration of the long term downsides pointed out, most of which you haven't even responded to.
|
Cosgar
ParagonX
3625
|
Posted - 2013.07.31 22:37:00 -
[8] - Quote
How about you can respec as much as you want for AUR, but have to give up 1/3 of your lifetime SP? That seems fair. |
Egypt Musk
A.N.O.N.Y.M.O.U.S. League of Infamy
0
|
Posted - 2013.07.31 22:44:00 -
[9] - Quote
before i go any farther i would like to point out i am currently using a nintendo 3ds to access the forum so replying will take some time but i will start on my rebuttal post now |
Egypt Musk
A.N.O.N.Y.M.O.U.S. League of Infamy
0
|
Posted - 2013.07.31 23:47:00 -
[10] - Quote
Now to satisfy your want :
The lack of respecs is part of the games design concept. Choices should have consequences and circumventing this aspect calls the skill system as a whole into question.
this point is invalid as respecs have already been giventhus the no respec game design went out the window. Secondly the skill system is already in question see many other posts can't link from this devices
Balance becomes a nightmare because even slight imbalances lead to a complete shift in the metagame, amplifying the FOTM issue.
Balancing is already a nightmare when you have dev's who don't communicate changes to the rest of there team nor the reasoning of said changes.
That and you have CPM's acting on personal interest and eve interests not the best interest of the Dust community.
Many current and some future features can not properly work with respecs. Think about traders who cannot predict market trends because demands change completely within hours.
This point would make scene is the dust to eve connection was anywhere in the near future it is not by the time that has been opened up one would hope the weapon balancing would be done thus eliminating FOTM
Secondly as in a true manufacturing this happens those that don't predict the market trend properly go out of business.
The game's lifespan is significantly reduced as players can quickly try out everything and tinkering is a matter of minutes, rather than weeks.
you can proto a full suit in a few weeks would love to hear how you accomplished that as a matter of fact I will give you a million isk right now if you can tell me how to proto out a tank with core skills or drop suit with core skills and proto weapon in a few weeks for that matter. ( I have boosters if you scheme includes them)
New players get shafted as there is virtually nothing that they can compete in when vets can just respec millions of SP into whatever they deem worthy.
news flash they already have after the last respect that is whats been happening since just before 1.2 came out as they all received there respecs. The inequality of treatment of newer vs older players shows its head again.
t's actually funny that you mentioned PC since the only chance to be half usefull in PC as a new player is if you fill a newly released and important role that none of the vets has specced into yet.
Not true If you have decent gun game a proto suit half decent core skills a good team mentality and ability to apply your role in battle. this should not be the case just more points of improper balancing. If this is not the case it no longer is competitive gaming period.
Yes I figured that you hate vets with a passion but your personal feelings towards parts of the playerbase are immaterial to the subject just as is your volley of ad hominem remarks. I have less than 5m SP allocated and am not a vet by any stretch of the amigination so keep the personal attacks for yourself please.
You assume this comment was directed at you not all of or even most of my statements were in anyway directed at you I chose you posts as a starting point for my points that is about all..
I do not hate vets I dislike the player base of vets that have received respecs already and are unwilling to allow newer vets the same treatment they received. Seeing as these are generally the same people that claim that recpecs because of FOTM are ruining the game and yet use almost them exclusively. This is a forum meant for debating and brain storming to close the door with out addressing the new incoming player base alienates those that will be here longer than those that are hear already.
Thanks for pointing out that you are unable to overcome your own conflict of interest on the subject.
Again your grabbing for something that is not there...
I had not internal conflict of interest on this subject at the time I agreed they should be allowed but did not apply for one as it was not needed. The last 2 patches have changed major portions of this game thus I still support the recpect option.
why you would want respecs without proper consideration of the long term downsides pointed out, most of which you haven't even responded to
mmmmhmmmm I have debated this topic within my corp at length but no I haven't given it any thought at what its long term repercussions are..... your turn to keep your personal opinions and attacks to you self because your attempt to shut me up and scare me off has fallen short ,
See you on the battle field I will be there until they turn the servers off ;) |
|
Malkai Inos
Opus Arcana Covert Intervention
955
|
Posted - 2013.08.01 01:13:00 -
[11] - Quote
I will probably have to truncate this significantly to stay below the char limit so be prepared for horrible readability.
"this point is invalid as respecs have already been giventhus the no respec game design went out the window. Secondly the skill system is already in question see many other posts can't link from this devices"
Both earlier respecs where special cases and cannot serve as a precedent for further respecs. The first was on release and the second was a technical necessity due to deep changes to the skilltree and many skills not working as described/at all. In other cases i'd agree and that's why i oppose further respecs, barring extreme situations.
"Balancing is already a nightmare when you have dev's who don't communicate changes to the rest of there team nor the reasoning of said changes."
True but i'd argue that balancing has improved greatly after uprising and that respecs would complicate an already difficult task even further. I agree that balancing needs more communication and consideration of feedback.
"That and you have CPM's acting on personal interest and eve interests not the best interest of the Dust community."
I would disagree but that's a different subject and dependant ones point of view. Point is noted though.
"Many current and some future features can not properly work with respecs. Think about traders who cannot predict market trends because demands change completely within hours. "
"This point would make sense if the dust to eve connection was anywhere in the near future it is not by the time that has been opened up one would hope the weapon balancing would be done thus eliminating FOTM"
The problem is especially with future features. Respecs are something unheard of in eve and i expect problems to occur when merging the two games because of it.
"Secondly as in a true manufacturing this happens those that don't predict the market trend properly go out of business."
The problem is they can't at all. Sudden changes in demand due to constant respecs are basically market crashes. The feature can't allow for worthwhile gameplay with respecs.
"you can proto a full suit in a few weeks would love to hear how you accomplished that as a matter of fact I will give you a million isk right now if you can tell me how to proto out a tank with core skills or drop suit with core skills and proto weapon in a few weeks for that matter. ( I have boosters if you scheme includes them)"
"Tinkering" as in "making changes to an existing fit" to adapt to shifts in meta. A good chunk of singular modules can indeed be maxed in a few weeks. I'm not arguing that a full proto fit is possible in a few weeks and i hope it's now clear that that's also not the point.
"news flash they already have after the last respect that is whats been happening since just before 1.2 came out as they all received there respecs. The inequality of treatment of newer vs older players shows its head again."
The damage done by the first necessary respecs will diminish over time as affected players will gain more SP. This is no argument for causing the same problems over and over again.
"Not true If you have decent gun game a proto suit half decent core skills a good team mentality and ability to apply your role in battle. this should not be the case just more points of improper balancing. If this is not the case it no longer is competitive gaming period."
Good point but respecs still raise the barrier of entry as the "better have a ****** x than no x" effect can no longer apply. The high SP chars just respec into the new paradigm, overshadowing lower SP chars.
"You assume this comment was directed at you not all of or even most of my statements were in anyway directed at you I chose you posts as a starting point for my points that is about all."
I understand but I have to stress that arguments against the person in general are a bad way to make a point, wether you adressed me or anybody else.
I do not hate vets I dislike the player base of vets that have received respecs already and are unwilling to allow newer vets the same treatment they received. Seeing as these are generally the same people that claim that recpecs because of FOTM are ruining the game and yet use almost them exclusively. This is a forum meant for debating and brain storming to close the door with out addressing the new incoming player base alienates those that will be here longer than those that are hear already."
It is important to note that the two respecs where not issued due to player demand. The optional one was a response to changes to the skill tree itself. The inevitable abuse was a negative side effect. I haven't taken advantage of the optional respec out myself of principle and many others did the same.
"Again your grabbing for something that is not there...
"I had not internal conflict of interest on this subject at the time I agreed they should be allowed but did not apply for one as it was not needed. The last 2 patches have changed major portions of this game thus I still support the recpect option."
In that case i can only apologise for the mistreatment but you'll have to understand that the wording of your post is pretty indicative of a personal interest.
"mmmmhmmmm I have debated this topic within my corp at length but no I haven't given it any thought at what its long term repercussions are..... your turn to keep your personal opinions and attacks to you self because your attempt to shut me up and scare me off has fallen short"
Unfortunately i can only respond to what is presented since i can't know what you might or might not have discussed with your corp members. Now that a more thourough response is provided i will rescind this part of my reply and off my apologies for the harsh tone.
"See you on the battle field I will be there until they turn the servers off ;)"
Looking forward to it.
|
LongLostLust
Dead Six Initiative Lokun Listamenn
108
|
Posted - 2013.08.01 02:23:00 -
[12] - Quote
MEEKO
You said in my thread you would agree with Respecs if I agreed to some EVE jibber jabber you were babbling about. LIER!! |
Meeko Fent
Seituoda Taskforce Command Caldari State
465
|
Posted - 2013.08.01 02:57:00 -
[13] - Quote
LongLostLust wrote:MEEKO
You said in my thread you would agree with Respecs if I agreed to some EVE jibber jabber you were babbling about. LIER!! Yeah, but yours cost real money, and probably a large sum.
This guy just wants a Respec system similar to MAG, which lets players go from style to style in a moment notice, with only a match intermission needed to redo everything about your level 60 veteran character. |
Meeko Fent
Seituoda Taskforce Command Caldari State
465
|
Posted - 2013.08.01 03:07:00 -
[14] - Quote
Galvan Nized wrote:Man could you imagine the shifts.
Middle of battle, man they rolled tanks let me respec AV. Or man this match is getting out of hand let me respec sniping so I can sit in the redline.
I know you probably couldn't do this in the middle of battle but you get the point This too.
I think the "Skillback" booster that respecs over weeks, at the same rate of passive SP would be fine as it wouldn't be an instant do-over for character, more a long slow process that skills point out of skills you don't need any more, cause say you experimented, and found the weapon you prefer over your current proto gun.
Set the booster, play STD in pubs do a while, then put points into your new fave gun.
Short, very quickly? Terribad
Long over a deal of time? Acceptable. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1489
|
Posted - 2013.08.01 03:25:00 -
[15] - Quote
This is the best thread I've seen. |
Namirial Kensai
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.08.01 04:58:00 -
[16] - Quote
Egypt Musk wrote:Meeko Fent wrote:Malkai Inos wrote:jlpgaming2752 wrote:[...]You're thoughts? I'm mostly thinking about the blessing that the search function is. This subject is brought up extremely frequently as of lately and there is literally nothing new that could be said about it by now so i will keep this very succinct.
- The lack of respecs is part of the games design concept. Choices should have consequences and circumventing this aspect calls the skillsystem as a whole into question.
- Balance becomes a nightmare because even slight imbalances lead to a complete shift in the metagame, amplifying the FOTM issue.
- Many current and some future features can not properly work with respecs. Think about traders who cannot predict market trends because demands change completely within hours.
- The game's lifespan is significantly reduced as players can quickly try out everything and tinkering is a matter of minutes, rather than weeks.
- New players get shafted as there is virtually nothing that they can compete in when vets can just respec millions of SP into whatever they deem worthy.
Every reason respecs are bad. And people think that respecs are going to help newbies... They'll only make newbies predicament worse as all the oldies field full proto FOTM fits. It make everything worse you say it like this isn't allready the case the beta vets have there core skills maxed and most weapon and suits proto so there free too use all sp into FOTM weapons leaving everyone else scrambling after suit and weapon nerfs to come up with something half useable for pc matches.. some times even pub matches. i get why most of the vets are against respecs ... they are scared of actual competition if they loose fairly they will quit leaving a newer and more balanced player base what a shame that would be... no big ego trolls in the forums or in game. What a shame that would be lol FYI I passed on the 1st respecs but would and do support a repec now as the non beta vets have enough sp accumulated that a respec now would allow us to be a force to be reccond with leveling the pc battle field alot more then it currently is I will not QQ over a respec as I will be there soon enough sp wise and by then most of the beta vets will have moved on to the ps4 after ruining the competive gaming of dust until ther exit cheers p.s. dont belive me watch outer heaven ancient exiles or the top teir eon guys play some times... there war crimes are pathetic considering how much skill they claim to have The issue most noobs have with keeping up isnt that the vets have their core skills maxed.
do you know what noobs big problem is? they dont focus on improving DROPSUIT UPGRADE trees first, all the passive universal bonuses those give can give a newbie a big leg up in the race to "competency", instead they listen to everyone else's advice and level up dropsuit skills so they can hop in advanced suits with no support skills and die in a bloody fire.
someone in a standard militia fit who maxed out (or at elast got 3 or 4) on dropsuit upgrades will utterly destroy someone who raced to get into the "better" suits. |
KEROSIINI-TERO
Seraphim Auxiliaries
630
|
Posted - 2013.08.01 13:15:00 -
[17] - Quote
I have no respect for this suggestion, nor any other asking for respecs. |
Cosgar
ParagonX
3689
|
Posted - 2013.08.01 13:17:00 -
[18] - Quote
I'm okay with players in the academy being able to respec as much as they want and one last time upon graduation. But after that, sell them for AUR but you have to give up 1/3 of your lifetime SP every time. The only other time we should get respecs is for Uprising level major build changes. |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
56
|
Posted - 2013.08.01 13:18:00 -
[19] - Quote
Meeko Fent wrote:Malkai Inos wrote:jlpgaming2752 wrote:[...]You're thoughts? I'm mostly thinking about the blessing that the search function is. This subject is brought up extremely frequently as of lately and there is literally nothing new that could be said about it by now so i will keep this very succinct.
- The lack of respecs is part of the games design concept. Choices should have consequences and circumventing this aspect calls the skillsystem as a whole into question.
- Balance becomes a nightmare because even slight imbalances lead to a complete shift in the metagame, amplifying the FOTM issue.
- Many current and some future features can not properly work with respecs. Think about traders who cannot predict market trends because demands change completely within hours.
- The game's lifespan is significantly reduced as players can quickly try out everything and tinkering is a matter of minutes, rather than weeks.
- New players get shafted as there is virtually nothing that they can compete in when vets can just respec millions of SP into whatever they deem worthy.
Every reason respecs are bad. And people think that respecs are going to help newbies... They'll only make newbies predicament worse as all the oldies field full proto FOTM fits. It make everything worse
Except the part is the oldies have enough SP that they are specced into AR (Which will never get nerfed) AND they have enough to spec into the FOTM so when the FOTM gets nerfed they just switch back to the good ol' AR and continue to destroy while the newb is stuck with his proto plasma cannon. Forever. And what is the oldie doing now? He's using his new SP for the new FOTM while the newbs are still working on getting a proto suit. |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
56
|
Posted - 2013.08.01 13:19:00 -
[20] - Quote
Cosgar wrote:I'm okay with players in the academy being able to respec as much as they want and one last time upon graduation. But after that, sell them for AUR but you have to give up 1/3 of your lifetime SP every time. The only other time we should get respecs is for Uprising level major build changes.
... You might need to change your math. 1/3 is a ridiculous number especially after paying real world money. |
|
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
57
|
Posted - 2013.08.01 13:21:00 -
[21] - Quote
Galvan Nized wrote:Man could you imagine the shifts.
Middle of battle, man they rolled tanks let me respec AV. Or man this match is getting out of hand let me respec sniping so I can sit in the redline.
I know you probably couldn't do this in the middle of battle but you get the point
Welcome to the matrix!!!! I mean.... New Eden? |
Mobius Wyvern
BetaMax.
2796
|
Posted - 2013.08.01 13:29:00 -
[22] - Quote
Egypt Musk wrote:Meeko Fent wrote:Malkai Inos wrote:jlpgaming2752 wrote:[...]You're thoughts? I'm mostly thinking about the blessing that the search function is. This subject is brought up extremely frequently as of lately and there is literally nothing new that could be said about it by now so i will keep this very succinct.
- The lack of respecs is part of the games design concept. Choices should have consequences and circumventing this aspect calls the skillsystem as a whole into question.
- Balance becomes a nightmare because even slight imbalances lead to a complete shift in the metagame, amplifying the FOTM issue.
- Many current and some future features can not properly work with respecs. Think about traders who cannot predict market trends because demands change completely within hours.
- The game's lifespan is significantly reduced as players can quickly try out everything and tinkering is a matter of minutes, rather than weeks.
- New players get shafted as there is virtually nothing that they can compete in when vets can just respec millions of SP into whatever they deem worthy.
Every reason respecs are bad. And people think that respecs are going to help newbies... They'll only make newbies predicament worse as all the oldies field full proto FOTM fits. It make everything worse you say it like this isn't allready the case the beta vets have there core skills maxed and most weapon and suits proto so there free too use all sp into FOTM weapons leaving everyone else scrambling after suit and weapon nerfs to come up with something half useable for pc matches.. some times even pub matches. i get why most of the vets are against respecs ... they are scared of actual competition if they loose fairly they will quit leaving a newer and more balanced player base what a shame that would be... no big ego trolls in the forums or in game. What a shame that would be lol FYI I passed on the 1st respecs but would and do support a repec now as the non beta vets have enough sp accumulated that a respec now would allow us to be a force to be reccond with leveling the pc battle field alot more then it currently is I will not QQ over a respec as I will be there soon enough sp wise and by then most of the beta vets will have moved on to the ps4 after ruining the competive gaming of dust until ther exit cheers p.s. dont belive me watch outer heaven ancient exiles or the top teir eon guys play some times... there war crimes are pathetic considering how much skill they claim to have Uh, you do realize that respecs can never favor newer players as much as they do older ones?
A lot of those guys saying they want them and especially want unlimited numbers of them in exchange for money are getting up toward 25 million skillpoints. That's more than enough to instantly max out any specialization and all the general support skills and still leave quite a bit left over. |
Malkai Inos
Opus Arcana Covert Intervention
964
|
Posted - 2013.08.01 13:35:00 -
[23] - Quote
Mobius Wyvern wrote:
A lot of those guys saying they want them and especially want unlimited numbers of them in exchange for money are getting up toward 25 million skillpoints. That's more than enough to instantly max out any specialization and all the general support skills and still leave quite a bit left over.
It's Malcanis law in action, really.
|
Gaelon Thrace
DUST University Ivy League
102
|
Posted - 2013.08.01 13:38:00 -
[24] - Quote
jlpgaming2752 wrote:respect I honestly think this typo is my biggest gripe with all the respec threads. It's not that hard to proof read before you post. I know it's a minor thing and I shouldn't let it bother me, but it's so prevalent it drives effing nuts. Also, there's a search function. Please use it before you make a new thread. |
Mobius Wyvern
BetaMax.
2797
|
Posted - 2013.08.01 13:40:00 -
[25] - Quote
Gaelon Thrace wrote:jlpgaming2752 wrote:respect I honestly think this typo is my biggest gripe with all the respec threads. It's not that hard to proof read before you post. I know it's a minor thing and I shouldn't let it bother me, but it's so prevalent it drives effing nuts. Also, there's a search function. Please use it before you make a new thread. These threads are an attempt to "drown CCP in threads" to provide an artificial sense of this idea being popular with the community. |
Cosgar
ParagonX
3691
|
Posted - 2013.08.01 13:41:00 -
[26] - Quote
Captain Wontubulous wrote:Cosgar wrote:I'm okay with players in the academy being able to respec as much as they want and one last time upon graduation. But after that, sell them for AUR but you have to give up 1/3 of your lifetime SP every time. The only other time we should get respecs is for Uprising level major build changes. ... You might need to change your math. 1/3 is a ridiculous number especially after paying real world money. It's a choice you'll have to make. This will stop FotM jumpers as well and force those who really do want the respec to be careful with their SP. |
Mobius Wyvern
BetaMax.
2797
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Posted - 2013.08.01 13:49:00 -
[27] - Quote
Cosgar wrote:Captain Wontubulous wrote:Cosgar wrote:I'm okay with players in the academy being able to respec as much as they want and one last time upon graduation. But after that, sell them for AUR but you have to give up 1/3 of your lifetime SP every time. The only other time we should get respecs is for Uprising level major build changes. ... You might need to change your math. 1/3 is a ridiculous number especially after paying real world money. It's a choice you'll have to make. This will stop FotM jumpers as well and force those who really do want the respec to be careful with their SP. It's a similar concept to how they've said that the early days of ISK transfers between EVE and Dust will involve a massive tax in order to make it prohibitively expensive to try and fund craploads of Proto gear using your EVE player. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1366
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Posted - 2013.08.01 15:11:00 -
[28] - Quote
As quoted for what several times this month and who knows how often prior to that
Cross Atu wrote:See this thread for all the reasons why an unlimited or 'pay to play" respec system is bad for Dust and bad for New Eden. There are quite a few points raised in that thread, but if you can work out a way around those drawbacks then by all means lets discuss it. Cheers, Cross ps ~ there is however another thread which provided a possible alternative that solves many of the issues raised within the first link, perhaps starting there would be more desirable.
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