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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Vyzion Eyri
The Southern Legion
1111
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Posted - 2013.08.01 12:45:00 -
[61] - Quote
http://matrix.wikia.com/wiki/Armored_Personnel_Unit
The dual wielding aspect on the APUS in "The Matrix" could be the foundation of an innovative design. What if APUs had the mobility between a tank and a LAV, with the ability to jump, but it had to be in non-combat mode to move? This allows for your controls to be solely focused on moving and staying upright (make it so MTACs can trip. That'd be glorious). Then, when you arrive at nice point, you activate combat mode, and then you're rooted to the ground and you basically become an installation, except with two small turrets on each hand. You can only face forward, and each joystick controls one turret (sorry, KB/M). It'd be like those deer shooting arcade games except you have a gun in both hands. |
Mobius Wyvern
BetaMax.
2791
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Posted - 2013.08.01 12:49:00 -
[62] - Quote
Aeon Amadi wrote:Sylwester Dziewiecki wrote:CCP Wolfman, Do CCP Blam still working for CCP? Obviously this post is going to be edited and the thread probably locked afterward but I think that Blam is no longer with CCP for.... Well, I don't want to say because it probably will get me banned but I will say that I have it on good authority that he is no longer with CCP. This was asked before, and the response is that the employment status of other members of their team is not something they were at liberty to discuss.
That means he's gone. |
KEROSIINI-TERO
Seraphim Auxiliaries
630
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Posted - 2013.08.01 13:02:00 -
[63] - Quote
CCP Wolfman wrote:A sparkle in the eye until the vehicles we have in the game already are in a better place. Would be awesome though...
I fully endorse this philosophy. - Balance and fix current vehicles, find a 'default' power level - Save cool new stuff for far future in order to avoid busting their introduction and avoid disappointment for all |
Sylwester Dziewiecki
BetaMax.
132
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Posted - 2013.08.01 13:07:00 -
[64] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:Sylwester Dziewiecki wrote:CCP Wolfman, Do CCP Blam still working for CCP? Obviously this post is going to be edited and the thread probably locked afterward but I think that Blam is no longer with CCP for.... Well, I don't want to say because it probably will get me banned but I will say that I have it on good authority that he is no longer with CCP. This was asked before, and the response is that the employment status of other members of their team is not something they were at liberty to discuss. That means he's gone. Sad, but also funny how guy who contributed to disbalance Infantry vs Vehicle finally end up on fixing Vehicle ..
Good luck. |
Princeps Marcellus
Expert Intervention Caldari State
141
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Posted - 2013.08.01 14:20:00 -
[65] - Quote
Paladin Sas wrote:xxwhitedevilxx M wrote:CoD isAIDS wrote:If I can rip up chunks of the battlefield/rocks to shield myself from incoming fire, then yeah, do want. Want it all day. I thought they were going to be like this wishful thinking?
You think he's being unrealistic? Look at what I want from an MTAC. |
Himiko Kuronaga
SyNergy Gaming EoN.
1065
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Posted - 2013.08.01 14:24:00 -
[66] - Quote
Well truthfully MTACS would be abysmal if they were put into the game right now. A mech needs to feel perfect while its moving, and the terrain is just too damned messed up. |
Morrigan Uroboros
The Phoenix Federation
18
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Posted - 2013.08.01 14:44:00 -
[67] - Quote
Nguruthos IX wrote:CCP Wolfman wrote:A sparkle in the eye until the vehicles we have in the game already are in a better place. Would be awesome though... Is dropship cloaking still on the table, planned, or being worked on? http://dust514.com/news/blog/2012/03/vehicle-dev-b/It seems to me that 1.5 vehicle balance pass would be the perfect opportunity to get something like that in there and make sure it's in a good place.
That link.... Oh why did they not go along that route, it actually sounded like they were onto something special |
Nebra Tene
Roaming Blades
142
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Posted - 2013.08.01 15:02:00 -
[68] - Quote
CCP Wolfman wrote:Paladin Sas wrote:CCP Wolfman wrote:Paladin Sas wrote:Aeon Amadi wrote: Should really release the concept art then so that we can at least look forward to it. There was mention of it at Fanfest and I'll quote:
"We aren't going to show them to you because we're not ready to"
Paraphrasing but none-the-less it would definitely help to have something nice to think about rather than speculation as to whether it's going to look like Mechwarrior (big, bulky and sort of stupid-humanoid looking) or Armored Core (streamlined, sleek and awesome)
please, for the love of whatever god you may or may not believe in, tell me you are talking about the armored cores from the PS2, not the garbage on the PS3 You didn't like Armoured Core V? Armored core V was an amazing game if i forgot the title... but being that it was an "Armored Core" title... it didnt have the same beautiful feel to it that any of the PS2 titles had... something magical was lost. ofc, thats just my personal opinion. I enjoyed the mercenary MP stuff, had fun with that and of course... graphs!
Well the game was fine and all, but the looks...eh, seems they were trying to hard for "realism" in the game, in both looks and functionality. I mean realism in games CAN be cool, but sometimes unrealistic impossible stuff can be a lot better, and if I'm playing in giant mechs to destroy other giant mechs, I'd rather it be an awesome unrealistic fight, than a more boring and generic realistic-ish one.
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Ansiiis The Trustworthy
WE ARE LEGENDS
205
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Posted - 2013.08.01 15:03:00 -
[69] - Quote
I want MTACs to be fast but clumsy. Maybe a clumsy 2 button walking operation - you gotta tap them to move. |
Paladin Sas
Pro Hic Immortalis League of Infamy
171
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Posted - 2013.08.01 17:23:00 -
[70] - Quote
Im just gonna put this here... |
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