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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Justin Tymes
Raymond James Corp
262
|
Posted - 2013.07.30 21:38:00 -
[1] - Quote
I agree they needed a damage nerf, but not a complete nerf like for Fused. Now they are useless, 1 time 400 damage with a splash of 2.5 is horrible, you might as well be using Core. At least increase the ammo supply to 2, that would allow it to actually be viable. |
TheEnd762
Algintal Core Gallente Federation
114
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Posted - 2013.07.30 22:15:00 -
[2] - Quote
None of the grenades should be below 2, the Fused included. |
ADAM-OF-EVE
Svartur Bjorn
157
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Posted - 2013.07.30 22:18:00 -
[3] - Quote
they told everyone they would nerf them a little which was fair enough but they over did it to the point of making them completely useless which if that was ccp's intention then why not just turn round and tell us that they dont want contact grenades in dust and remove them completely.
i can tell you why they didnt do that and that is because 99.9% of all contact grenades in use are aurum bought. if ccp removed them they would have to do an aurum refund |
Cosgar
ParagonX
3441
|
Posted - 2013.07.30 22:24:00 -
[4] - Quote
These grenades shouldn't exist at all. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2259
|
Posted - 2013.07.30 22:30:00 -
[5] - Quote
Cosgar wrote:These grenades shouldn't exist at all.
QFT.
Just because you went Proto-Grenades doesn't mean you should get more than one 'I win' button. |
Justin Tymes
Raymond James Corp
265
|
Posted - 2013.07.30 22:38:00 -
[6] - Quote
Aeon Amadi wrote:Cosgar wrote:These grenades shouldn't exist at all. QFT. Just because you went Proto-Grenades doesn't mean you should get more than one 'I win' button.
The only ones who were really using Thukkers were MD Logis, Plasma Cannon users, and Forge users, and that's because the clip is just too short, and the reload is just too long. Thukkers =/= Fused, 6.0 splash is "I win", with strafe speed increased, grenade throw animation lag, and a 2.0 meter splash, Thukkers were hardly "I win", the only thing they needed as a slight damage nerf. |
Viktor Zokas
187.
100
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Posted - 2013.07.30 23:00:00 -
[7] - Quote
Learn to cook. |
Justin Tymes
Raymond James Corp
265
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Posted - 2013.07.30 23:20:00 -
[8] - Quote
Viktor Zokas wrote:Learn to cook.
The problem isn't cooking. For example, Cooking a Lotis nade brings almost nothing to the Logi, because if you have that much prep, you might as well lay down an RE. |
ladwar
Dead Six Initiative Lokun Listamenn
1009
|
Posted - 2013.07.30 23:35:00 -
[9] - Quote
Justin Tymes wrote:Viktor Zokas wrote:Learn to cook. The problem isn't cooking. For example, Cooking a Lotis nade brings almost nothing to the Logi, because if you have that much prep, you might as well lay down an RE. learn to cook! hes not talking about nades, go away and make me a meal, your last one sucked. |
TheEnd762
Algintal Core Gallente Federation
114
|
Posted - 2013.07.31 00:37:00 -
[10] - Quote
Cosgar wrote:These grenades shouldn't exist at all.
Nor should the seemingly 10 second fuses on the other grenades. I'd be fine getting rid of contact grenades entirely if regular ISK variants at all levels got a significant fuse reduction. |
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D legendary hero
THE WARRIORS OF LEGEND
481
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Posted - 2013.07.31 05:35:00 -
[11] - Quote
all contact grenades should be blow 2 EXCEPT for the thukkar... and thats only cuz its proto. if you have enough SP and isk for that... bro you got it |
xSaloLx
GunFall Mobilization Covert Intervention
57
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Posted - 2013.07.31 06:15:00 -
[12] - Quote
Considering CCP wants the contact grenades to be a last ditch, "oh shoot, I'm in a bind and need to kill one guy right in front of me right now," weapon, it makes sense why you can only wield one at a time. |
ADAM-OF-EVE
Svartur Bjorn
161
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Posted - 2013.07.31 06:15:00 -
[13] - Quote
ccp told me last night that they matched pg/cpu to their proper tier equivelent which is fine... except they gave all of the tier versions of the grenade the same stats making them equal to the only isk version the thukker making all the tier versions proto versions by default. if they made it 2 grenades they would have to make the other versions 2 grenades aswell or have to reduce pg/cpu on the other versions which would no longer match the only isk version. |
KaTaLy5t-87
Shadow Company HQ
79
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Posted - 2013.07.31 09:26:00 -
[14] - Quote
Why don't you learn how to use grenades properly and stop being a douchebag and then you wouldn't need contact nades to pad your KDR? I guarantee you that I could kill you with one cooked Core Locus Grenade before you would ever have a chance to throw your little explosive package of douchebagery at me |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
942
|
Posted - 2013.07.31 09:47:00 -
[15] - Quote
Justin Tymes wrote:Aeon Amadi wrote:Cosgar wrote:These grenades shouldn't exist at all. QFT. Just because you went Proto-Grenades doesn't mean you should get more than one 'I win' button. The only ones who were really using Thukkers were MD Logis, Plasma Cannon users, and Forge users, and that's because the clip is just too short, and the reload is just too long. Thukkers =/= Fused, 6.0 splash is "I win", with strafe speed increased, grenade throw animation lag, and a 2.0 meter splash, Thukkers were hardly "I win", the only thing they needed was a slight damage nerf. I call your bullshit because half the PC corps were spamming those bastards like there was no tomorrow in pub and PC matches, not to mention those tryhard wannabe corps who always go on about getting into PC making use of the ****** FoTM builds they had the SP to make. |
DJINN leukoplast
Hellstorm Inc League of Infamy
865
|
Posted - 2013.07.31 10:29:00 -
[16] - Quote
CCP said it was supposed to have the same stats at whatever tier it was in, but all the contact nades have 2.5m at 400 damage. Doesn't matter if proto or std/adv AUR. Not sure if glitch in the text or not, but obviously nobody would want to pay for adv over std AUR if they have the same stats.
Thukkers had 2.5m at 600 damage, now they are 2.5 at 400 damage. But based on what CCP said, they should have 600 damage at 6m radius.
I don't use contacts myself, as I find cooking to be infinitely superior, but it seems they over-nerfed or just didn't update the stat text properly.
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Doshneil Antaro
SVER True Blood
107
|
Posted - 2013.07.31 11:21:00 -
[17] - Quote
Gallente medic checking in. I have primarily been killed by assault with contact grenades. I myself prefer cooked names, half second cook, throw at own feet, fall back to closest cover, reload and back to shooting. The only people I know that use these are assaults, not other logistics. Hell , between equipment, proto suit, and survivability mods, I simply haven't leveled the names past advanced. 1 grenade is a good oh **** button and acceptable, 2 has been proven to bring abuse. If I had my way, nanohives wouldn't resupply grenades, only supply depots. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2282
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Posted - 2013.08.01 00:23:00 -
[18] - Quote
DJINN leukoplast wrote:CCP said it was supposed to have the same stats at whatever tier it was in, but all the contact nades have 2.5m at 400 damage. Doesn't matter if proto or std/adv AUR. Not sure if glitch in the text or not, but obviously nobody would want to pay for adv over std AUR if they have the same stats.
Thukkers had 2.5m at 600 damage, now they are 2.5 at 400 damage. But based on what CCP said, they should have 600 damage at 6m radius.
I don't use contacts myself, as I find cooking to be infinitely superior, but it seems they over-nerfed or just didn't update the stat text properly.
Nooooooooo.
The only one that had the 6.0m radius was the Fused Locus and that was the biggest problem child in the entire batch. It's good that they've all been leveled out to 2.5m because now you at least have to aim at the feet instead of the general direction.
It doesn't make sense that a Grenade has a larger splash radius than a Missile, and considering they've all been homogenized to that and had the maximum reduced to 1 it's a lot better over all. |
NOAMIzzzzz
BIG BAD W0LVES Eternal Syndicate
5
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Posted - 2013.08.01 00:32:00 -
[19] - Quote
no...screw that keep it to 1. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
61
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Posted - 2013.08.01 09:53:00 -
[20] - Quote
Shred shields with scrambler, then thukker 600damage to armor. |
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