Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cat Merc
DUST CORE DARKSTAR ARMY
3895
|
Posted - 2013.08.06 06:15:00 -
[31] - Quote
Doc DDD wrote:Caldari logis repair tools and repair nanohives repairing armor AND sheilds. . Since it has such low cpu now I am guessing the innate ability must be sucking up that extra 40cpu the other suits have.. where else could that cpu be going? So... You're going to take away the only reason armor has to exist in this game? Gotchya. |
Doc DDD
TeamPlayers EoN.
15
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Posted - 2013.08.06 06:22:00 -
[32] - Quote
Cat Merc wrote:Doc DDD wrote:Caldari logis repair tools and repair nanohives repairing armor AND sheilds. . Since it has such low cpu now I am guessing the innate ability must be sucking up that extra 40cpu the other suits have.. where else could that cpu be going? So... You're going to take away the only reason armor has to exist in this game? Gotchya.
Armor has to exist because caldari logis dont heal sheilds? Not sure I follow the logic.. kind of like saying there is no reason to use sheilds because logis repair tools repair armor. If you are scared of sheilds throw a flux, use a scrambler rifle, group with a nass driver. You have played this game before right? |
Cat Merc
DUST CORE DARKSTAR ARMY
3896
|
Posted - 2013.08.06 06:26:00 -
[33] - Quote
Doc DDD wrote:Cat Merc wrote:Doc DDD wrote:Caldari logis repair tools and repair nanohives repairing armor AND sheilds. . Since it has such low cpu now I am guessing the innate ability must be sucking up that extra 40cpu the other suits have.. where else could that cpu be going? So... You're going to take away the only reason armor has to exist in this game? Gotchya. Armor has to exist because caldari logis dont heal sheilds? Not sure I follow the logic.. kind of like saying there is no reason to use sheilds because logis repair tools repair armor. If you are scared of sheilds throw a flux, use a scrambler rifle, group with a nass driver. You have played this game before right? You do understand armor is massively underpowered compared to shields and the only reason we can make do is because of logi tools and hives? Otherwise we would have no upside. Zero. Nada.
Oh and your puny flux grenade? Locus grenades insta kill is with their 35% extra damage against armor. Flux drop your shields but never kill you.
And mass drivers don't need to use fluxes on us because they drop our shields pretty quickly and then they get a massive 35% boost to damage. |
Mobius Wyvern
Guardian Solutions
2884
|
Posted - 2013.08.06 06:40:00 -
[34] - Quote
Cat Merc wrote:Doc DDD wrote:Cat Merc wrote:Doc DDD wrote:Caldari logis repair tools and repair nanohives repairing armor AND sheilds. . Since it has such low cpu now I am guessing the innate ability must be sucking up that extra 40cpu the other suits have.. where else could that cpu be going? So... You're going to take away the only reason armor has to exist in this game? Gotchya. Armor has to exist because caldari logis dont heal sheilds? Not sure I follow the logic.. kind of like saying there is no reason to use sheilds because logis repair tools repair armor. If you are scared of sheilds throw a flux, use a scrambler rifle, group with a nass driver. You have played this game before right? You do understand armor is massively underpowered compared to shields and the only reason we can make do is because of logi tools and hives? Otherwise we would have no upside. Zero. Nada. Oh and your puny flux grenade? Locus grenades insta kill is with their 35% extra damage against armor. Flux drop your shields but never kill you. And mass drivers don't need to use fluxes on us because they drop our shields pretty quickly and then they get a massive 35% boost to damage. Not to mention the plates slow you down enough that you don't have a prayer of escaping. |
Doc DDD
TeamPlayers EoN.
15
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Posted - 2013.08.06 06:44:00 -
[35] - Quote
I have seen as many players beast in armor as I have in sheilds, both sides have their Achilles heel, a cal logi healing sheilds would add an interesting dimension to the battle field.. especially if the new suit variants are ever released.. if you have input regarding the question posed by the cpm in the thread I am sure the community would be excited to read it.. lets try and refrain from ruining this opportunity. . |
The Robot Devil
Chatelain Rapid Response Gallente Federation
813
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Posted - 2013.08.06 06:44:00 -
[36] - Quote
Musta Tornius wrote:You need to have a sacrificial juicy lamb ready or the devil won't appear.
I keep telling you people it is goats! Look at the eyes, evil. |
Doc DDD
TeamPlayers EoN.
15
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Posted - 2013.08.06 06:45:00 -
[37] - Quote
You can mitigate speed reduction penalties with some ingenuity... lets focus on what we qould like to see added rather rhan qqing
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Cat Merc
DUST CORE DARKSTAR ARMY
3897
|
Posted - 2013.08.06 06:46:00 -
[38] - Quote
Doc DDD wrote:I have seen as many players beast in armor as I have in sheilds, both sides have their Achilles heel, a cal logi healing sheilds would add an interesting dimension to the battle field.. especially if the new suit variants are ever released.. if you have input regarding the question posed by the cpm in the thread I am sure the community would be excited to read it.. lets try and refrain from ruining this opportunity. . The fact that you've seen it doesn't mean that we don't have it worse. I beast in matches, but using my caldari alt it's SOOOO much easier. It takes twice the effort to pull off the same performance. |
Cat Merc
DUST CORE DARKSTAR ARMY
3897
|
Posted - 2013.08.06 06:47:00 -
[39] - Quote
Doc DDD wrote:You can mitigate speed reduction penalties with some ingenuity... lets focus on what we qould like to see added rather rhan qqing
Asking to add logi shield tools when shields are superior to armor is a bad move. After shield vs armor is fixed then go ahead and add it. But NOT before.
Oh and about the speed reduction? Everyone and their mother knows the stacking penalties trick, but speed isn't our only problem, and those plates are extremely CPU/PG intensive it's nuts. |
Mobius Wyvern
Guardian Solutions
2885
|
Posted - 2013.08.06 06:53:00 -
[40] - Quote
Cat Merc wrote:Doc DDD wrote:You can mitigate speed reduction penalties with some ingenuity... lets focus on what we qould like to see added rather rhan qqing
Asking to add logi shield tools when shields are superior to armor is a bad move. After shield vs armor is fixed then go ahead and add it. But NOT before. Oh and about the speed reduction? Everyone and their mother knows the stacking penalties trick, but speed isn't our only problem, and those plates are extremely CPU/PG intensive it's nuts. Especially since the "stacking penalties trick" isn't meant to be that way, and will likely be addressed eventually, at which point the imbalance would be even worse.
Honestly, I don't really like the idea of remote repair for shields at all. You can very easily attain a shield recharge rate of 20 per second or more, which is far beyond what any armor suit is capable of.
I had tossed around the idea with a friend a few days ago, actually, the idea of a kind of Remote Shield Injector that would zap the target and cause their shield regeneration to start instantly instead of having to wait through the stun delay of up to 10 seconds. |
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Doc DDD
TeamPlayers EoN.
16
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Posted - 2013.08.06 06:53:00 -
[41] - Quote
For instance, what if instead of gallent logis having a cpu/pg fitting reduction they instead recieve a 25% bonus to armor repair or a functioning 50% reduction to the movement penalty on stacked armor plates. . See.. constructive.. |
Cat Merc
DUST CORE DARKSTAR ARMY
3898
|
Posted - 2013.08.06 06:57:00 -
[42] - Quote
Doc DDD wrote:For instance, what if instead of gallent logis having a cpu/pg fitting reduction they instead recieve a 25% bonus to armor repair or a functioning 50% reduction to the movement penalty on stacked armor plates. . See.. constructive.. Then the assaults would be dead in the water because they already suck compared to their logi counterparts.
Besides, Logi's are supposed to get bonuses to gear, CCP are just changing some code before they can give all logis specific bonuses. (Caldari/Gallente nanohives, injectors, stuff like that)
First make sure both are balanced before bonuses, then add bonuses. |
Doc DDD
TeamPlayers EoN.
16
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Posted - 2013.08.06 06:59:00 -
[43] - Quote
I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations |
Mobius Wyvern
Guardian Solutions
2885
|
Posted - 2013.08.06 06:59:00 -
[44] - Quote
Cat Merc wrote:Doc DDD wrote:For instance, what if instead of gallent logis having a cpu/pg fitting reduction they instead recieve a 25% bonus to armor repair or a functioning 50% reduction to the movement penalty on stacked armor plates. . See.. constructive.. Then the assaults would be dead in the water because they already suck compared to their logi counterparts. Besides, Logi's are supposed to get bonuses to gear, CCP are just changing some code before they can give all logis specific bonuses. (Caldari/Gallente nanohives, injectors, stuff like that) First make sure both are balanced before bonuses, then add bonuses. ^This. |
Logi Bro
Greatness Achieved Through Training EoN.
1974
|
Posted - 2013.08.06 07:04:00 -
[45] - Quote
Doc DDD wrote:I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations
I think a handheld shields booster should be a completely different item, and function completely differently as well. It might be cool if a handheld shield booster had to be charged before use, and give one large one-time boost then have a cooldown before it could be used again. Like a 5 second charge time that could be held for as long as you like, and when released would grant 200-300 shields, then a 10 second cooldown before it could be used again. |
Cat Merc
DUST CORE DARKSTAR ARMY
3898
|
Posted - 2013.08.06 07:06:00 -
[46] - Quote
Logi Bro wrote:Doc DDD wrote:I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations I think a handheld shields booster should be a completely different item, and function completely differently as well. It might be cool if a handheld shield booster had to be charged before use, and give one large one-time boost then have a cooldown before it could be used again. Like a 5 second charge time that could be held for as long as you like, and when released would grant 200-300 shields, then a 10 second cooldown before it could be used again. My god people will kill it OP. Not that I'm saying it is, but it surely will be annoying as hell in a battle. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
122
|
Posted - 2013.08.06 07:06:00 -
[47] - Quote
Poplo Furuya wrote:Cyrius Li-Moody wrote:Cosgar wrote:CCP Logibro wrote:Iron Wolf Saber wrote:Speaking of which how hard would it be to drag CCP Remnant out of the cave? He's been a bit quite lately. He's a busy man. No promises but I can try and dangle a lure outside his cave and see if he'll come out. What in particular did you guys want to talk to him about? Maybe logi bonuses. I don't want to lose my Minmatar racial for something silly like 5% nanohive clusters per level. In all fairness that hackspeed should totally be a scout ability. Losing it would be a sad thing... but once ewar is in I might be happy to trade for some bonus in tackling or NOS. That would of course require the implementation of a capacitor system, though. May not ever happen but I hope it does. Capacitors on vehicles.... permanent light booster/repper.... ahhhhh, the possibilities.... |
Doc DDD
TeamPlayers EoN.
16
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Posted - 2013.08.06 07:08:00 -
[48] - Quote
So you are completely happy with the logi bonuses as they stand cat n Merc... ok understood... all suits are getting a workover in the future and we have been asked what bonuses we would like to see on logis in the future.. good to know you want no changes... can we move on? I would like to see amar logi bonus as one that enhances the efficacy of all the logi tools so that advanced functioned at near proto levels
Here cat Merc let me help you out with your next post
" that is an aweful idea sheilds are op and armor is underpowered and amar is garbage meow meow meow.. "
What would you like the logi bonus to be? |
Logi Bro
Greatness Achieved Through Training EoN.
1975
|
Posted - 2013.08.06 07:12:00 -
[49] - Quote
Cat Merc wrote:Logi Bro wrote:Doc DDD wrote:I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations I think a handheld shields booster should be a completely different item, and function completely differently as well. It might be cool if a handheld shield booster had to be charged before use, and give one large one-time boost then have a cooldown before it could be used again. Like a 5 second charge time that could be held for as long as you like, and when released would grant 200-300 shields, then a 10 second cooldown before it could be used again. My god people will kill it OP. Not that I'm saying it is, but it surely will be annoying as hell in a battle.
What if it were a sort of buff item? Like a 5 second charge time, then when released it would reduce the shield recharge delay time by 3 seconds and increase the shield recharge rate by 10 per second for 10 seconds of the targeted team-mate, and have a 15 second cooldown time? |
Cat Merc
DUST CORE DARKSTAR ARMY
3900
|
Posted - 2013.08.06 07:12:00 -
[50] - Quote
Doc DDD wrote:So you are completely happy with the logi bonuses as they stand cat n Merc... ok understood... all suits are getting a workover in the future and we have been asked what bonuses we would like to see on logis in the future.. good to know you want no changes... can we move on? I would like to see amar logi bonus as one that enhances the efficacy of all the logi tools so that advanced functioned at near proto levels
Here cat Merc let me help you out with your next post
" that is an aweful idea sheilds are op and armor is underpowered and amar is garbage meow meow meow.. "
What would you like the logi bonus to be? When did I say it's perfect? Don't put words in my mouth. |
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Cat Merc
DUST CORE DARKSTAR ARMY
3900
|
Posted - 2013.08.06 07:14:00 -
[51] - Quote
Logi Bro wrote:Cat Merc wrote:Logi Bro wrote:Doc DDD wrote:I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations I think a handheld shields booster should be a completely different item, and function completely differently as well. It might be cool if a handheld shield booster had to be charged before use, and give one large one-time boost then have a cooldown before it could be used again. Like a 5 second charge time that could be held for as long as you like, and when released would grant 200-300 shields, then a 10 second cooldown before it could be used again. My god people will kill it OP. Not that I'm saying it is, but it surely will be annoying as hell in a battle. What if it were a sort of buff item? Like a 5 second charge time, then when released it would reduce the shield recharge delay time by 3 seconds and increase the shield recharge rate by 10 per second for 10 seconds of the targeted team-mate, and have a 15 second cooldown time? No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly. |
Doc DDD
TeamPlayers EoN.
16
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Posted - 2013.08.06 07:18:00 -
[52] - Quote
At that point its not much different than a repair tool slowly repping your sheilds.. instead of a cooldown you could have the logi turn around and fire at the flanking red berries |
Paladin Sas
Pro Hic Immortalis League of Infamy
187
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Posted - 2013.08.06 07:20:00 -
[53] - Quote
what about a grenade that added a temporary 200-300 shield to all friendlies in the blast zone. might be funny to see in PC to, accidentally buffing enemies
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Cat Merc
DUST CORE DARKSTAR ARMY
3900
|
Posted - 2013.08.06 07:21:00 -
[54] - Quote
Doc DDD wrote:At that point its not much different than a repair tool slowly repping your sheilds.. instead of a cooldown you could have the logi turn around and fire at the flanking red berries Well, you can activate it on the person and switch back to your weapon. So he gets a boost and you both can use your weapon.
Normal repairers mean there is a weapon off the field. |
Cat Merc
DUST CORE DARKSTAR ARMY
3900
|
Posted - 2013.08.06 07:22:00 -
[55] - Quote
Paladin Sas wrote:what about a grenade that added a temporary 200-300 shield to all friendlies in the blast zone. might be funny to see in PC to, accidentally buffing enemies
Why not to armor? |
Logi Bro
Greatness Achieved Through Training EoN.
1975
|
Posted - 2013.08.06 07:26:00 -
[56] - Quote
Cat Merc wrote: No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly.
If the cooldown were specific to each individual, then I could see users of the item just charging up everyone around him with it, with no penalty for doing so. The cooldown would have to effect the use of the tool for everyone, so that it would be an important decision who to use it on. I could see this type of item being a fairly aggressive tool, as compared with the repair tool being defensive.
And another thought, what about about a shield tool that would add the user's shields to the targeted team-mate, but only as long as the tool were held? It would serve as a boost to a unit to be strengthened, but since it would be required to be held it would remove a gun from the battlefield, which would make it risk vs reward.
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Cat Merc
DUST CORE DARKSTAR ARMY
3901
|
Posted - 2013.08.06 07:29:00 -
[57] - Quote
Logi Bro wrote:Cat Merc wrote: No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly.
If the cooldown were specific to each individual, then I could see users of the item just charging up everyone around him with it, with no penalty for doing so. The cooldown would have to effect the use of the tool for everyone, so that it would be an important decision who to use it on. I could see this type of item being a fairly aggressive tool, as compared with the repair tool being defensive. And another thought, what about about a shield tool that would add the user's shields to the targeted team-mate, but only as long as the tool were held? It would serve as a boost to a unit to be strengthened, but since it would be required to be held it would remove a gun from the battlefield, which would make it risk vs reward. So shields are removed from the logi and given to that team mate? |
Logi Bro
Greatness Achieved Through Training EoN.
1975
|
Posted - 2013.08.06 07:32:00 -
[58] - Quote
Cat Merc wrote:Logi Bro wrote:Cat Merc wrote: No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly.
If the cooldown were specific to each individual, then I could see users of the item just charging up everyone around him with it, with no penalty for doing so. The cooldown would have to effect the use of the tool for everyone, so that it would be an important decision who to use it on. I could see this type of item being a fairly aggressive tool, as compared with the repair tool being defensive. And another thought, what about about a shield tool that would add the user's shields to the targeted team-mate, but only as long as the tool were held? It would serve as a boost to a unit to be strengthened, but since it would be required to be held it would remove a gun from the battlefield, which would make it risk vs reward. So shields are removed from the logi and given to that team mate?
I was thinking they would be removed as the team-mate was shot, leaving the logi defenseless with no shields after the team-mate begins to take damage. |
Cat Merc
DUST CORE DARKSTAR ARMY
3901
|
Posted - 2013.08.06 07:41:00 -
[59] - Quote
Logi Bro wrote:Cat Merc wrote:Logi Bro wrote:Cat Merc wrote: No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly.
If the cooldown were specific to each individual, then I could see users of the item just charging up everyone around him with it, with no penalty for doing so. The cooldown would have to effect the use of the tool for everyone, so that it would be an important decision who to use it on. I could see this type of item being a fairly aggressive tool, as compared with the repair tool being defensive. And another thought, what about about a shield tool that would add the user's shields to the targeted team-mate, but only as long as the tool were held? It would serve as a boost to a unit to be strengthened, but since it would be required to be held it would remove a gun from the battlefield, which would make it risk vs reward. So shields are removed from the logi and given to that team mate? I was thinking they would be removed as the team-mate was shot, leaving the logi defenseless with no shields after the team-mate begins to take damage. Hmmm... And after the logi shields are depeleted, does it add any shields to the guy who is getting repped? Because otherwise, I can see it as a powerful combo with a gallente logi and caldari assault. |
Logi Bro
Greatness Achieved Through Training EoN.
1975
|
Posted - 2013.08.06 07:48:00 -
[60] - Quote
Cat Merc wrote: Hmmm... And after the logi shields are depeleted, does it add any shields to the guy who is getting repped? Because otherwise, I can see it as a powerful combo with a gallente logi and caldari assault.
Nah, I would think the link would be broken when the logi's shields were depleted. If the link stayed, the shield recharge would still operate the same way, but would be transferred to the team-mate instead.
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