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Thread Statistics | Show CCP posts - 3 post(s) |
Logi Bro
Greatness Achieved Through Training EoN.
1974
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Posted - 2013.08.06 07:04:00 -
[1] - Quote
Doc DDD wrote:I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations
I think a handheld shields booster should be a completely different item, and function completely differently as well. It might be cool if a handheld shield booster had to be charged before use, and give one large one-time boost then have a cooldown before it could be used again. Like a 5 second charge time that could be held for as long as you like, and when released would grant 200-300 shields, then a 10 second cooldown before it could be used again. |
Logi Bro
Greatness Achieved Through Training EoN.
1975
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Posted - 2013.08.06 07:12:00 -
[2] - Quote
Cat Merc wrote:Logi Bro wrote:Doc DDD wrote:I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations I think a handheld shields booster should be a completely different item, and function completely differently as well. It might be cool if a handheld shield booster had to be charged before use, and give one large one-time boost then have a cooldown before it could be used again. Like a 5 second charge time that could be held for as long as you like, and when released would grant 200-300 shields, then a 10 second cooldown before it could be used again. My god people will kill it OP. Not that I'm saying it is, but it surely will be annoying as hell in a battle.
What if it were a sort of buff item? Like a 5 second charge time, then when released it would reduce the shield recharge delay time by 3 seconds and increase the shield recharge rate by 10 per second for 10 seconds of the targeted team-mate, and have a 15 second cooldown time? |
Logi Bro
Greatness Achieved Through Training EoN.
1975
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Posted - 2013.08.06 07:26:00 -
[3] - Quote
Cat Merc wrote: No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly.
If the cooldown were specific to each individual, then I could see users of the item just charging up everyone around him with it, with no penalty for doing so. The cooldown would have to effect the use of the tool for everyone, so that it would be an important decision who to use it on. I could see this type of item being a fairly aggressive tool, as compared with the repair tool being defensive.
And another thought, what about about a shield tool that would add the user's shields to the targeted team-mate, but only as long as the tool were held? It would serve as a boost to a unit to be strengthened, but since it would be required to be held it would remove a gun from the battlefield, which would make it risk vs reward.
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Logi Bro
Greatness Achieved Through Training EoN.
1975
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Posted - 2013.08.06 07:32:00 -
[4] - Quote
Cat Merc wrote:Logi Bro wrote:Cat Merc wrote: No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly.
If the cooldown were specific to each individual, then I could see users of the item just charging up everyone around him with it, with no penalty for doing so. The cooldown would have to effect the use of the tool for everyone, so that it would be an important decision who to use it on. I could see this type of item being a fairly aggressive tool, as compared with the repair tool being defensive. And another thought, what about about a shield tool that would add the user's shields to the targeted team-mate, but only as long as the tool were held? It would serve as a boost to a unit to be strengthened, but since it would be required to be held it would remove a gun from the battlefield, which would make it risk vs reward. So shields are removed from the logi and given to that team mate?
I was thinking they would be removed as the team-mate was shot, leaving the logi defenseless with no shields after the team-mate begins to take damage. |
Logi Bro
Greatness Achieved Through Training EoN.
1975
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Posted - 2013.08.06 07:48:00 -
[5] - Quote
Cat Merc wrote: Hmmm... And after the logi shields are depeleted, does it add any shields to the guy who is getting repped? Because otherwise, I can see it as a powerful combo with a gallente logi and caldari assault.
Nah, I would think the link would be broken when the logi's shields were depleted. If the link stayed, the shield recharge would still operate the same way, but would be transferred to the team-mate instead.
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