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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cat Merc
BetaMax.
3630
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Posted - 2013.07.30 11:23:00 -
[1] - Quote
Can you please come visit us on IRC? |
Cat Merc
BetaMax.
3630
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Posted - 2013.07.30 11:26:00 -
[2] - Quote
Musta Tornius wrote:You need to have a sacrificial juicy lamb ready or the devil won't appear. He's not a devil! He's our savior! Our last hope! He will fix the balance in this game! |
Cat Merc
BetaMax.
3630
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Posted - 2013.07.30 11:31:00 -
[3] - Quote
CCP Logibro wrote:Cat Merc wrote:Musta Tornius wrote:You need to have a sacrificial juicy lamb ready or the devil won't appear. He's not a devil! He's our savior! Our last hope! He will fix the balance in this game! You're forgetting CCP Remnant. Remnant never comes to the IRC. Ever. |
Cat Merc
DUST CORE DARKSTAR ARMY
3870
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Posted - 2013.08.05 23:24:00 -
[4] - Quote
Iron Wolf Saber wrote:Let's do one better, what sort of equipment bonuses would you like to see if it wasn't restricted to the code of currently existing bonus system? Repairers with 400hp/s >:D |
Cat Merc
DUST CORE DARKSTAR ARMY
3895
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Posted - 2013.08.06 06:15:00 -
[5] - Quote
Doc DDD wrote:Caldari logis repair tools and repair nanohives repairing armor AND sheilds. . Since it has such low cpu now I am guessing the innate ability must be sucking up that extra 40cpu the other suits have.. where else could that cpu be going? So... You're going to take away the only reason armor has to exist in this game? Gotchya. |
Cat Merc
DUST CORE DARKSTAR ARMY
3896
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Posted - 2013.08.06 06:26:00 -
[6] - Quote
Doc DDD wrote:Cat Merc wrote:Doc DDD wrote:Caldari logis repair tools and repair nanohives repairing armor AND sheilds. . Since it has such low cpu now I am guessing the innate ability must be sucking up that extra 40cpu the other suits have.. where else could that cpu be going? So... You're going to take away the only reason armor has to exist in this game? Gotchya. Armor has to exist because caldari logis dont heal sheilds? Not sure I follow the logic.. kind of like saying there is no reason to use sheilds because logis repair tools repair armor. If you are scared of sheilds throw a flux, use a scrambler rifle, group with a nass driver. You have played this game before right? You do understand armor is massively underpowered compared to shields and the only reason we can make do is because of logi tools and hives? Otherwise we would have no upside. Zero. Nada.
Oh and your puny flux grenade? Locus grenades insta kill is with their 35% extra damage against armor. Flux drop your shields but never kill you.
And mass drivers don't need to use fluxes on us because they drop our shields pretty quickly and then they get a massive 35% boost to damage. |
Cat Merc
DUST CORE DARKSTAR ARMY
3897
|
Posted - 2013.08.06 06:46:00 -
[7] - Quote
Doc DDD wrote:I have seen as many players beast in armor as I have in sheilds, both sides have their Achilles heel, a cal logi healing sheilds would add an interesting dimension to the battle field.. especially if the new suit variants are ever released.. if you have input regarding the question posed by the cpm in the thread I am sure the community would be excited to read it.. lets try and refrain from ruining this opportunity. . The fact that you've seen it doesn't mean that we don't have it worse. I beast in matches, but using my caldari alt it's SOOOO much easier. It takes twice the effort to pull off the same performance. |
Cat Merc
DUST CORE DARKSTAR ARMY
3897
|
Posted - 2013.08.06 06:47:00 -
[8] - Quote
Doc DDD wrote:You can mitigate speed reduction penalties with some ingenuity... lets focus on what we qould like to see added rather rhan qqing
Asking to add logi shield tools when shields are superior to armor is a bad move. After shield vs armor is fixed then go ahead and add it. But NOT before.
Oh and about the speed reduction? Everyone and their mother knows the stacking penalties trick, but speed isn't our only problem, and those plates are extremely CPU/PG intensive it's nuts. |
Cat Merc
DUST CORE DARKSTAR ARMY
3898
|
Posted - 2013.08.06 06:57:00 -
[9] - Quote
Doc DDD wrote:For instance, what if instead of gallent logis having a cpu/pg fitting reduction they instead recieve a 25% bonus to armor repair or a functioning 50% reduction to the movement penalty on stacked armor plates. . See.. constructive.. Then the assaults would be dead in the water because they already suck compared to their logi counterparts.
Besides, Logi's are supposed to get bonuses to gear, CCP are just changing some code before they can give all logis specific bonuses. (Caldari/Gallente nanohives, injectors, stuff like that)
First make sure both are balanced before bonuses, then add bonuses. |
Cat Merc
DUST CORE DARKSTAR ARMY
3898
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Posted - 2013.08.06 07:06:00 -
[10] - Quote
Logi Bro wrote:Doc DDD wrote:I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations I think a handheld shields booster should be a completely different item, and function completely differently as well. It might be cool if a handheld shield booster had to be charged before use, and give one large one-time boost then have a cooldown before it could be used again. Like a 5 second charge time that could be held for as long as you like, and when released would grant 200-300 shields, then a 10 second cooldown before it could be used again. My god people will kill it OP. Not that I'm saying it is, but it surely will be annoying as hell in a battle. |
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Cat Merc
DUST CORE DARKSTAR ARMY
3900
|
Posted - 2013.08.06 07:12:00 -
[11] - Quote
Doc DDD wrote:So you are completely happy with the logi bonuses as they stand cat n Merc... ok understood... all suits are getting a workover in the future and we have been asked what bonuses we would like to see on logis in the future.. good to know you want no changes... can we move on? I would like to see amar logi bonus as one that enhances the efficacy of all the logi tools so that advanced functioned at near proto levels
Here cat Merc let me help you out with your next post
" that is an aweful idea sheilds are op and armor is underpowered and amar is garbage meow meow meow.. "
What would you like the logi bonus to be? When did I say it's perfect? Don't put words in my mouth. |
Cat Merc
DUST CORE DARKSTAR ARMY
3900
|
Posted - 2013.08.06 07:14:00 -
[12] - Quote
Logi Bro wrote:Cat Merc wrote:Logi Bro wrote:Doc DDD wrote:I am not saying that a core repair tool should repair 110 sheild per second, but if it could rep say 25 sheild and 105 armor for a proto tool at 5 meters.... lesser tools would be 12 sheilds and 45 armor... not game breaking but interesting and actually making caldari logi worth having over minmitar for certain situations I think a handheld shields booster should be a completely different item, and function completely differently as well. It might be cool if a handheld shield booster had to be charged before use, and give one large one-time boost then have a cooldown before it could be used again. Like a 5 second charge time that could be held for as long as you like, and when released would grant 200-300 shields, then a 10 second cooldown before it could be used again. My god people will kill it OP. Not that I'm saying it is, but it surely will be annoying as hell in a battle. What if it were a sort of buff item? Like a 5 second charge time, then when released it would reduce the shield recharge delay time by 3 seconds and increase the shield recharge rate by 10 per second for 10 seconds of the targeted team-mate, and have a 15 second cooldown time? No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly. |
Cat Merc
DUST CORE DARKSTAR ARMY
3900
|
Posted - 2013.08.06 07:21:00 -
[13] - Quote
Doc DDD wrote:At that point its not much different than a repair tool slowly repping your sheilds.. instead of a cooldown you could have the logi turn around and fire at the flanking red berries Well, you can activate it on the person and switch back to your weapon. So he gets a boost and you both can use your weapon.
Normal repairers mean there is a weapon off the field. |
Cat Merc
DUST CORE DARKSTAR ARMY
3900
|
Posted - 2013.08.06 07:22:00 -
[14] - Quote
Paladin Sas wrote:what about a grenade that added a temporary 200-300 shield to all friendlies in the blast zone. might be funny to see in PC to, accidentally buffing enemies
Why not to armor? |
Cat Merc
DUST CORE DARKSTAR ARMY
3901
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Posted - 2013.08.06 07:29:00 -
[15] - Quote
Logi Bro wrote:Cat Merc wrote: No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly.
If the cooldown were specific to each individual, then I could see users of the item just charging up everyone around him with it, with no penalty for doing so. The cooldown would have to effect the use of the tool for everyone, so that it would be an important decision who to use it on. I could see this type of item being a fairly aggressive tool, as compared with the repair tool being defensive. And another thought, what about about a shield tool that would add the user's shields to the targeted team-mate, but only as long as the tool were held? It would serve as a boost to a unit to be strengthened, but since it would be required to be held it would remove a gun from the battlefield, which would make it risk vs reward. So shields are removed from the logi and given to that team mate? |
Cat Merc
DUST CORE DARKSTAR ARMY
3901
|
Posted - 2013.08.06 07:41:00 -
[16] - Quote
Logi Bro wrote:Cat Merc wrote:Logi Bro wrote:Cat Merc wrote: No need for a charge time then. Just make this boost instant with a 30 seconds cool down on that specific person. On anyone else it could work instantly.
If the cooldown were specific to each individual, then I could see users of the item just charging up everyone around him with it, with no penalty for doing so. The cooldown would have to effect the use of the tool for everyone, so that it would be an important decision who to use it on. I could see this type of item being a fairly aggressive tool, as compared with the repair tool being defensive. And another thought, what about about a shield tool that would add the user's shields to the targeted team-mate, but only as long as the tool were held? It would serve as a boost to a unit to be strengthened, but since it would be required to be held it would remove a gun from the battlefield, which would make it risk vs reward. So shields are removed from the logi and given to that team mate? I was thinking they would be removed as the team-mate was shot, leaving the logi defenseless with no shields after the team-mate begins to take damage. Hmmm... And after the logi shields are depeleted, does it add any shields to the guy who is getting repped? Because otherwise, I can see it as a powerful combo with a gallente logi and caldari assault. |
Cat Merc
DUST CORE DARKSTAR ARMY
3904
|
Posted - 2013.08.06 08:26:00 -
[17] - Quote
Captain-Awesome wrote:to be honest, my gallente logi is doing ok, I feel like any deaths I take are my fault, I REALLY like the cpu bonus for gallente so please don't change that, I get proto everything on equipment and I'll be rocking proto plates soon, I might not be able to go all the way on that but it will make me a lill lighter and cost a lill less cpu.
if anything I would rather see logis get more recognition in game, injectors on the kill feed? resurrections / repairing done?
my gripe isn't with the class, it's with plates and that isn't the topic here so.... You can do well. I tend to pub stomp lately. But a shield user has it much easier than you and me, trust me when I say it, as I have a caldari alt. |
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