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TechMechMeds
Swamp Marines
117
|
Posted - 2013.07.30 00:22:00 -
[1] - Quote
I agree, it should just be replaced with the ability to hug and kiss what you aim at, rapid fire kisses or charge up to hug |
ladwar
Dead Six Initiative Lokun Listamenn
1002
|
Posted - 2013.07.30 00:36:00 -
[2] - Quote
finally someone that agrees. do it ccp. |
lithkul devant
Cerberus Network. The Superpowers
13
|
Posted - 2013.07.30 00:50:00 -
[3] - Quote
I just wish it had fall off damage like every weapon should. |
castba
Penguin's March
42
|
Posted - 2013.07.30 02:08:00 -
[4] - Quote
Forge guns are fine, but if there has to be a nerf of some kind, all CPP "need" to do is remove the standard type and keep only the assault and breach IMO. Assault needs timing, anticipation and a steady aim due to not being able to hold the charge. The breach needs planning and stealth due to lack of movement whilst charging (and length of charge).
Standard Forge? Charge it up and hold it for as long as you want whilst still being able to move (albeit slowly) makes it too easy for such a high damage gun. If it is removed, I think there will be less crying due to less FG being used due to requiring much greater skill to wield (sort of like why you don't see plasma cannons everywhere, although to a lesser extent).
That and maybe make any roof that does not have a ladder leading to it very, very slippery for anything other than a light/scout suit :P |
D legendary hero
THE WARRIORS OF LEGEND
471
|
Posted - 2013.07.30 02:20:00 -
[5] - Quote
forguns are perfectly fine and need no buff, or nerf whatsoever.
i mean when will the nerfing stop? is EVERYTHING that isn't an AR going to get nerfed?
first the HMG now the forgun... so the Heavy suit is now effectively gimped in weapponry and slots and movement speed. is that what you guys want? ARs are OP try nerfing that |
Text Grant
Planetary Response Organization
49
|
Posted - 2013.07.30 03:30:00 -
[6] - Quote
Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed |
RINON114
B.S.A.A. General Tso's Alliance
360
|
Posted - 2013.07.30 03:45:00 -
[7] - Quote
Text Grant wrote:Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed The problem with FG vs Infantry is the splash damage. If they hit you square on then the player was a good shot and that's better than being a sniper as the FG gets no scope or ADS. |
Rusty Shallows
Black Jackals
189
|
Posted - 2013.07.30 04:09:00 -
[8] - Quote
D legendary hero wrote:forguns are perfectly fine and need no buff, or nerf whatsoever.
i mean when will the nerfing stop? is EVERYTHING that isn't an AR going to get nerfed?
first the HMG now the forgun... so the Heavy suit is now effectively gimped in weapponry and slots and movement speed. is that what you guys want? ARs are OP try nerfing that Shush youzzz! If CCP finishes gimping the entire heavy class we can start requesting respecs ad nauseam. |
castba
Penguin's March
43
|
Posted - 2013.07.30 04:11:00 -
[9] - Quote
Text Grant wrote:Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can all OHK infantry (depending on the suit/fit). So why single out the FG? Is it because the FG can OHK every suit? That sounds pretty fair to me actually... nope, actually it is worse for the heavies since they are a larger target and slower than molasses.
Of course, well done if this is a troll. |
Text Grant
Planetary Response Organization
50
|
Posted - 2013.07.30 04:16:00 -
[10] - Quote
RINON114 wrote:Text Grant wrote:Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed The problem with FG vs Infantry is the splash damage. If they hit you square on then the player was a good shot and that's better than being a sniper as the FG gets no scope or ADS. This is a problem because they get 3-4 shots at you before you can kill them and even the militia forge gun can OHK protos |
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castba
Penguin's March
43
|
Posted - 2013.07.30 04:28:00 -
[11] - Quote
You must enjoy running through open fields and ignoring any possible cover |
Text Grant
Planetary Response Organization
50
|
Posted - 2013.07.30 04:48:00 -
[12] - Quote
castba wrote:Text Grant wrote:Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can all OHK infantry (depending on the suit/fit). So why single out the FG? Is it because the FG can OHK every suit? That sounds pretty fair to me actually... nope, actually it is worse for the heavies since they are a larger target and slower than molasses. Of course, well done if this is a troll. First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out gun me with one lucky shot. I shoot them and strafe. They should be nerfed to 10% damage to infantry. Maybe 5% |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
7
|
Posted - 2013.07.30 04:52:00 -
[13] - Quote
Dear CCP, PLEASE NERF ANYTHING AND EVERYTHING THAT IS NOT AR WEAPON. PLEASE NERF GRENADES BECAUSE IT DOES MORE DMG THAN A AR. PLEASE NERF THE DMG MELE DOES, I DON'T WANT TO MOVE FROM THIS SPOT SO MAKE IT THAT THE MELE JUST TICKLES ME. PLEASE NERF SNIPERS, I CAN'T SHOOT THEM SO OBVIOUSLY THEY ARE OP. PLEASE NERF THE MASS DRIVER, I DON'T WANT TO MOVE TO ESCAPE ITS SPLASH DMG. PLEASE MAKE IT SO THAT EVERYTHING IN THE GAME FOLLOWS ME TO GIVE ME COVER BECAUSE I SUCK SO MUCH TO LOOK FOR COVER. PLEASE NERF THE FORGE GUN, EVEN THOUGH ITS TOTALLY USELESS AS A FRONTLINE WEAPON IM TIRED OF BEING KILLED BY IT BECAUSE THIS WALL DIDNT MOVE CLOSER TO COVER ME. PLEASE NERF TANKS MY AR CANT KILL THEM. PLEASE BUFF THE GROUND. IT DOESNT PROVIDE COVER. PLEASE NERF RAIL GUNS. THEY ARE STRONGER. THAN A AR. DID I MENTION SNIPERS HAVE LONGER RANGE THAN A AR? FKING CRAZY. NERF NOW! ACTUALLY NO REMOVE EVERY AND ANY NONE AR WEAPON. SERIOUSLY. OH AND NERF THE PLASMA CANNON. IT KILLED ME SO IT MAKES IT OP. PLEASE NERF THE MILITA PISTOL. THE USER KEPT MOVING AND KILLED ME WITH IT.
Sincerely A poor ar user that doesn't look for cover when being shot at by scrubs. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
7
|
Posted - 2013.07.30 04:58:00 -
[14] - Quote
Text Grant wrote:castba wrote:Text Grant wrote:Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can all OHK infantry (depending on the suit/fit). So why single out the FG? Is it because the FG can OHK every suit? That sounds pretty fair to me actually... nope, actually it is worse for the heavies since they are a larger target and slower than molasses. Of course, well done if this is a troll. First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out gun me with one lucky shot. I shoot them and strafe. They should be nerfed to 10% damage to infantry. Maybe 5% Lol I swear people like you are ruining the game. Getting tired of the nerf thing already. Leave it as it is. It's fun to try to take them down. Seriously get good or gtfo |
Text Grant
Planetary Response Organization
50
|
Posted - 2013.07.30 05:03:00 -
[15] - Quote
FLAYLOCK Steve wrote:Dear CCP, PLEASE NERF ANYTHING AND EVERYTHING THAT IS NOT AR WEAPON. PLEASE NERF GRENADES BECAUSE IT DOES MORE DMG THAN A AR. PLEASE NERF THE DMG MELE DOES, I DON'T WANT TO MOVE FROM THIS SPOT SO MAKE IT THAT THE MELE JUST TICKLES ME. PLEASE NERF SNIPERS, I CAN'T SHOOT THEM SO OBVIOUSLY THEY ARE OP. PLEASE NERF THE MASS DRIVER, I DON'T WANT TO MOVE TO ESCAPE ITS SPLASH DMG. PLEASE MAKE IT SO THAT EVERYTHING IN THE GAME FOLLOWS ME TO GIVE ME COVER BECAUSE I SUCK SO MUCH TO LOOK FOR COVER. PLEASE NERF THE FORGE GUN, EVEN THOUGH ITS TOTALLY USELESS AS A FRONTLINE WEAPON IM TIRED OF BEING KILLED BY IT BECAUSE THIS WALL DIDNT MOVE CLOSER TO COVER ME. PLEASE NERF TANKS MY AR CANT KILL THEM. PLEASE BUFF THE GROUND. IT DOESNT PROVIDE COVER. PLEASE NERF RAIL GUNS. THEY ARE STRONGER. THAN A AR. DID I MENTION SNIPERS HAVE LONGER RANGE THAN A AR? FKING CRAZY. NERF NOW! ACTUALLY NO REMOVE EVERY AND ANY NONE AR WEAPON. SERIOUSLY. OH AND NERF THE PLASMA CANNON. IT KILLED ME SO IT MAKES IT OP. PLEASE NERF THE MILITA PISTOL. THE USER KEPT MOVING AND KILLED ME WITH IT.
Sincerely A poor ar user that doesn't look for cover when being shot at by scrubs. I was actually using a smg jackkitten. |
Text Grant
Planetary Response Organization
50
|
Posted - 2013.07.30 05:10:00 -
[16] - Quote
FLAYLOCK Steve wrote:Text Grant wrote:castba wrote:Text Grant wrote:Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can all OHK infantry (depending on the suit/fit). So why single out the FG? Is it because the FG can OHK every suit? That sounds pretty fair to me actually... nope, actually it is worse for the heavies since they are a larger target and slower than molasses. Of course, well done if this is a troll. First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out gun me with one lucky shot. I shoot them and strafe. They should be nerfed to 10% damage to infantry. Maybe 5% Lol I swear people like you are ruining the game. Getting tired of the nerf thing already. Leave it as it is. It's fun to try to take them down. Seriously get good or gtfo It's an anti armor weapon. Ever tried killing infantry with swarms or av nades? Use logic or gtfo |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
7
|
Posted - 2013.07.30 05:10:00 -
[17] - Quote
Text Grant wrote:FLAYLOCK Steve wrote:Dear CCP, PLEASE NERF ANYTHING AND EVERYTHING THAT IS NOT AR WEAPON. PLEASE NERF GRENADES BECAUSE IT DOES MORE DMG THAN A AR. PLEASE NERF THE DMG MELE DOES, I DON'T WANT TO MOVE FROM THIS SPOT SO MAKE IT THAT THE MELE JUST TICKLES ME. PLEASE NERF SNIPERS, I CAN'T SHOOT THEM SO OBVIOUSLY THEY ARE OP. PLEASE NERF THE MASS DRIVER, I DON'T WANT TO MOVE TO ESCAPE ITS SPLASH DMG. PLEASE MAKE IT SO THAT EVERYTHING IN THE GAME FOLLOWS ME TO GIVE ME COVER BECAUSE I SUCK SO MUCH TO LOOK FOR COVER. PLEASE NERF THE FORGE GUN, EVEN THOUGH ITS TOTALLY USELESS AS A FRONTLINE WEAPON IM TIRED OF BEING KILLED BY IT BECAUSE THIS WALL DIDNT MOVE CLOSER TO COVER ME. PLEASE NERF TANKS MY AR CANT KILL THEM. PLEASE BUFF THE GROUND. IT DOESNT PROVIDE COVER. PLEASE NERF RAIL GUNS. THEY ARE STRONGER. THAN A AR. DID I MENTION SNIPERS HAVE LONGER RANGE THAN A AR? FKING CRAZY. NERF NOW! ACTUALLY NO REMOVE EVERY AND ANY NONE AR WEAPON. SERIOUSLY. OH AND NERF THE PLASMA CANNON. IT KILLED ME SO IT MAKES IT OP. PLEASE NERF THE MILITA PISTOL. THE USER KEPT MOVING AND KILLED ME WITH IT.
Sincerely A poor ar user that doesn't look for cover when being shot at by scrubs. I was actually using a smg jackkitten. Try hard! Smg is op. It kills me while I reload. |
Text Grant
Planetary Response Organization
50
|
Posted - 2013.07.30 05:14:00 -
[18] - Quote
Smg is most op in the hands of a minmitar assault ;) |
Oso Peresoso
RisingSuns
386
|
Posted - 2013.07.30 05:19:00 -
[19] - Quote
FLAYLOCK Steve wrote:Text Grant wrote:[quote=castba] First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out gun me with one lucky shot. I shoot them and strafe. They should be nerfed to 10% damage to infantry. Maybe 5% Lol I swear people like you are ruining the game. Getting tired of the nerf thing already. Leave it as it is. It's fun to try to take them down. Seriously get good or gtfo
He can only ruin the game if CCP agrees with him, and the arguments for recent nerfs were a lot stronger than the one you've quoted here. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
7
|
Posted - 2013.07.30 05:21:00 -
[20] - Quote
Text Grant wrote:FLAYLOCK Steve wrote:Text Grant wrote:castba wrote:[quote=Text Grant]Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can all OHK infantry (depending on it/fit). So why single out the FG? Is it because the FG can OHK every suit? That sounds pretty fair to me actually... nope, actually it is worse for the heavies since they are a larger target and slower than molasses. Of course, well done if this is a troll.First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out gun me with one lucky shot. I shoot them and strafe. They should be nerfed to 10% damage to infantry. Maybe 5% Lol I swear people like you are ruining the game. Getting tired of the nerf thing already. Leave it as it is. It's fun to try to take them down. Seriously get good or gtfo It's an anti armor weapon. Ever tried killing infantry with swarms or av nades? Use logic or gtfo Actually I do, people are in a lav and I kill the infantry in it. Why don't you use logic kid. Oh btw try running around with a forge gun. Let's see how well you'd do with it. When I get killed by a fg is because I either stood still to scope someone with my tac ar or moving in the same pattern. Use logic bro, forge gun is useless as a front line weapon. So why not forge snipe? It isn't as easy as you make it sound. It's easier to kill withaan smg than it is to kill with a fg because of the charge time and how slow your heavy move. did mentioned how it can't even zoom in and how you actually have to lead with it. Not just spray like most of you. So what's the fking problem? Don't like being killed by a weapon that has more disadvantages than advantages? Put it this way, rail tanks can kill ground troops and vehicles much more affective. A person can take down a forge gunner with a sniper or anything really. If he's forge sniping use a tac sniper and kill him with fast shots. My god think. I get owned by forge gunners but I don't cry since I know how hard they are to use. |
|
Oso Peresoso
RisingSuns
386
|
Posted - 2013.07.30 05:24:00 -
[21] - Quote
castba wrote:Forge guns are fine, but if there has to be a nerf of some kind, all CPP "need" to do is remove the standard type and keep only the assault and breach IMO. Assault needs timing, anticipation and a steady aim due to not being able to hold the charge. The breach needs planning and stealth due to lack of movement whilst charging (and length of charge).
Maybe, but I only ever seem to die to assault forge guns anyway....
Rusty Shallows wrote:Shush youzzz! If CCP finishes gimping the entire heavy class we can start requesting respecs ad nauseam.
people have been requesting respecs ad nauseum at a more or less constant rate for months.
D legendary hero wrote:first the HMG now the forgun... so the Heavy suit is now effectively gimped in weapponry and slots and movement speed. is that what you guys want? ARs are OP try nerfing that
Get LLAV. Drive wherever, never die. Hit circle and teleport out of your vehicle and blow one or two people up with an HMG. When your shields go down hit circle again to teleport into your magical non-dying car. Mobility and survivability problems solved. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
7
|
Posted - 2013.07.30 05:25:00 -
[22] - Quote
Oso Peresoso wrote:FLAYLOCK Steve wrote:Text Grant wrote:[quote=castba] First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out gun me with one lucky shot. I shoot them and strafe. They should be nerfed to 10% damage to infantry. Maybe 5% Lol I swear people like you are ruining the game. Getting tired of the nerf thing already. Leave it as it is. It's fun to try to take them down. Seriously get good or gtfo He can only ruin the game if CCP agrees with him, and the arguments for recent nerfs were a lot stronger than the one you've quoted here. I've read more threads about it. I know the arguments already. It all really comes down to one thing. People hate being taken out of their confort zone. Done. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
7
|
Posted - 2013.07.30 05:29:00 -
[23] - Quote
Oso Peresoso wrote:castba wrote:Forge guns are fine, but if there has to be a nerf of some kind, all CPP "need" to do is remove the standard type and keep only the assault and breach IMO. Assault needs timing, anticipation and a steady aim due to not being able to hold the charge. The breach needs planning and stealth due to lack of movement whilst charging (and length of charge).
Maybe, but I only ever seem to die to assault forge guns anyway.... Rusty Shallows wrote:Shush youzzz! If CCP finishes gimping the entire heavy class we can start requesting respecs ad nauseam. people have been requesting respecs ad nauseum at a more or less constant rate for months. D legendary hero wrote:first the HMG now the forgun... so the Heavy suit is now effectively gimped in weapponry and slots and movement speed. is that what you guys want? ARs are OP try nerfing that Get LLAV. Drive wherever, never die. Hit circle and teleport out of your vehicle and blow one or two people up with an HMG. When your shields go down hit circle again to teleport into your magical non-dying car. Mobility and survivability problems solved. Seriously? Lmfao funny. I do that at times but it's so easy to kill a lav now n days I only use my heavy when I'm going into a up link near a other heavy or a team rushing. I hate how slow it goes. Mainly because I'm used to the speed of a scout or a assault suit |
Text Grant
Planetary Response Organization
50
|
Posted - 2013.07.30 05:43:00 -
[24] - Quote
They arnt hard to use. They light up red when your on target and fire much straighter than any other build before. I shouldn't be forced to kill anyone from a certain range. You obviously can't think straight if you think a lav or tank is infantry. You also called me a kid soo I've concluded you are an idiot incapable to be reasoned with. Have a nice day. :) |
castba
Penguin's March
43
|
Posted - 2013.07.30 06:04:00 -
[25] - Quote
Text Grant wrote: It's an anti armor weapon. Ever tried killing infantry with swarms or av nades? Use logic or gtfo
Is it? Maybe you need to read the in-game description. It might cause you to reevaluate your perspective. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
8
|
Posted - 2013.07.30 06:18:00 -
[26] - Quote
Text Grant wrote:They arnt hard to use. They light up red when your get and fire much straighter than any other build before. I shouldn't be forc to kill anyone from a certain range. You obviously can't think straight if you think a lav or tank is infantry. You also called me a kid've concluded you are an idiot incapable to be reasoned with. Have a nice day. :) You don't want to be forced to kill anyone from a certain range? Pathetic, whats next you want snipers also kill at close range also. So what I've gathered so far is that you don't like being taken out of your comfort zone. I understand now. and yes i called you a kid. Got a problem? Well this escalated quickly. since you shouldnt be "forced to kill somebody from certain range, I shouldn't have my gun nerfed aka balanced just because YOU FEEL THAT ITS OP. what weapon do you use sir? Do you prefer me to call you kid or sir? |
Text Grant
Planetary Response Organization
50
|
Posted - 2013.07.30 06:44:00 -
[27] - Quote
FLAYLOCK Steve wrote:Text Grant wrote:They arnt hard to use. They light up red when your get and fire much straighter than any other build before. I shouldn't be forc to kill anyone from a certain range. You obviously can't think straight if you think a lav or tank is infantry. You also called me a kid've concluded you are an idiot incapable to be reasoned with. Have a nice day. :) You don't want to be forced to kill anyone from a certain range? Pathetic, whats next you want snipers also kill at close range also. So what I've gathered so far is that you don't like being taken out of your comfort zone. I understand now. and yes i called you a kid. Got a problem? Well this escalated quickly. since you shouldnt be "forced to kill somebody from certain range, I shouldn't have my gun nerfed aka balanced just because YOU FEEL THAT ITS OP. what weapon do you use sir? Do you prefer me to call you kid or sir? Sir is much better. Swarms, forge, smg, ar, and sniper. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
|
Posted - 2013.07.30 06:54:00 -
[28] - Quote
There is a lot of misconception here bout the forge gun. The forge gun is not an AV weapon or an Anti infantry weapon. The forge gun is by design an anti material weapon; therefore, making it do less damage than it does to infantry is, at the least, a breach of it's intended role. Forge gunners on buildings get kills yes; but are by far neither unkillable or uncounterable. A sniper can easily make a forge gunners life miserable; as well as a steady stream of Dropships getting his attention so that the team can get forward. Having High ground, with any weapon is by QQ definition OP because it is what gives the user the upper hand.
To expand a little bit on the concept of having the upper hand wilst being on higher ground I'll set this example. A forgunner cannot use his weapon against infantry easily on equal ground, but if the forge gunner is on stairs or on say a building, the reason people say they are OP, then they gain an advantage. Now, let's say a plasma cannon is on the pipes; a weapon that does a considerably similar splash damage and radius than the forge gun does, it will have the same effect against infantry. Now let's say for instance some infantryman is on the pipes wielding an assault rifle. He can easily take potshots at enemies doing an excess of 50+ damage per shot at 750 RPM effectively killing an enemy and taking cover when the situation does not suit him. Now lets say that same infantryman where to use a scrambler, laser, grenades etc; he would use higher ground to a similar effect.
The forge gun, as it stands is a heavy weapon that requires the use of a heavy suit. As we all know these suits are slow, suffer from terrible fitting options and die to almost any weapon in the game; easily. Wilst using the forge gun you are entrapped by few play options and little maneuverability that causes a loss in kill potential in most maps that do not have a high and, considerably safe, vantage point.
SNIPING
Sniping is a part of life in dust. Sniper will tell you that "shadowing" is the best way to find targets. Now for the sake of those who don't know what shadowing is; it's when you can see an odd shape on the structure that should not be there. This makes forge gunners from building be highly visible to snipers from amateur to pro's. With a tactical sniper rifle and just two points into sniping a player can effectively disrupt the operations of a building or high terrain forge gunner by continually applying damage and eventually killing them if they don't have reps, which most don't.
To end this seamlessly steady stream of crying over everything I suggest and urge players to actually think about how they are going to take care of a situation instead of Having CCP eliminate is from the game. This same problem has created a monotonous stream of nerfs that creates unbalance to the game itself. I really hope the people that ask for a nerf actually think about what is happening and how they can counter it before they post in the forums.
To the writer of this topic, I share your view and think people would not be happy till they get their charged hug cannons so they don't have to think outside the box. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
54
|
Posted - 2013.07.30 07:22:00 -
[29] - Quote
Text Grant wrote:FLAYLOCK Steve wrote:Text Grant wrote:castba wrote:Text Grant wrote:Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can all OHK infantry (depending on the suit/fit). So why single out the FG? Is it because the FG can OHK every suit? That sounds pretty fair to me actually... nope, actually it is worse for the heavies since they are a larger target and slower than molasses. Of course, well done if this is a troll. First off this is an av weapon and should go straight through infantry like swarms do. But no. Usually forge gunners one shot me when I'm on my way to capture an objective and they out gun me with one lucky shot. I shoot them and strafe. They should be nerfed to 10% damage to infantry. Maybe 5% Lol I swear people like you are ruining the game. Getting tired of the nerf thing already. Leave it as it is. It's fun to try to take them down. Seriously get good or gtfo It's an anti armor weapon. Ever tried killing infantry with swarms or av nades? Use logic or gtfo
Ok but the forge is a handheld rail gun, rails can kill infantry but it requires something called skill. Rail guns do well against vehicles but are extremely weak vs infantry because of having to lead shots and compensate for drop. They can kill them but it is hard to do so, simple logic. If forges can't kill infantry neither can rails but that's probably what you want.
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
54
|
Posted - 2013.07.30 07:27:00 -
[30] - Quote
XxGhazbaranxX wrote:There is a lot of misconception here bout the forge gun. The forge gun is not an AV weapon or an Anti infantry weapon. The forge gun is by design an anti material weapon; therefore, making it do less damage than it does to infantry is, at the least, a breach of it's intended role. Forge gunners on buildings get kills yes; but are by far neither unkillable or uncounterable. A sniper can easily make a forge gunners life miserable; as well as a steady stream of Dropships getting his attention so that the team can get forward. Having High ground, with any weapon is by QQ definition OP because it is what gives the user the upper hand.
To expand a little bit on the concept of having the upper hand wilst being on higher ground I'll set this example. A forgunner cannot use his weapon against infantry easily on equal ground, but if the forge gunner is on stairs or on say a building, the reason people say they are OP, then they gain an advantage. Now, let's say a plasma cannon is on the pipes; a weapon that does a considerably similar splash damage and radius than the forge gun does, it will have the same effect against infantry. Now let's say for instance some infantryman is on the pipes wielding an assault rifle. He can easily take potshots at enemies doing an excess of 50+ damage per shot at 750 RPM effectively killing an enemy and taking cover when the situation does not suit him. Now lets say that same infantryman where to use a scrambler, laser, grenades etc; he would use higher ground to a similar effect.
The forge gun, as it stands is a heavy weapon that requires the use of a heavy suit. As we all know these suits are slow, suffer from terrible fitting options and die to almost any weapon in the game; easily. Wilst using the forge gun you are entrapped by few play options and little maneuverability that causes a loss in kill potential in most maps that do not have a high and, considerably safe, vantage point.
SNIPING
Sniping is a part of life in dust. Sniper will tell you that "shadowing" is the best way to find targets. Now for the sake of those who don't know what shadowing is; it's when you can see an odd shape on the structure that should not be there. This makes forge gunners from building be highly visible to snipers from amateur to pro's. With a tactical sniper rifle and just two points into sniping a player can effectively disrupt the operations of a building or high terrain forge gunner by continually applying damage and eventually killing them if they don't have reps, which most don't.
To end this seamlessly steady stream of crying over everything I suggest and urge players to actually think about how they are going to take care of a situation instead of Having CCP eliminate is from the game. This same problem has created a monotonous stream of nerfs that creates unbalance to the game itself. I really hope the people that ask for a nerf actually think about what is happening and how they can counter it before they post in the forums.
To the writer of this topic, I share your view and think people would not be happy till they get their charged hug cannons so they don't have to think outside the box.
Forget what I said logic at its finest right here. |
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ryo sayo mio
Algintal Core Gallente Federation
7
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Posted - 2013.07.30 10:13:00 -
[31] - Quote
I went 25-2 with a militia fg last night in a dom match.one death was a set up fee to plant uplink and nanohive on the roof and i just tower camped my way to glory even got a nice game message after the match lol.its the splash damage and the reddot not having a clue where its coming from that makes it op. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
199
|
Posted - 2013.07.30 11:28:00 -
[32] - Quote
ryo sayo mio wrote:I went 25-2 with a militia fg last night in a dom match.one death was a set up fee to plant uplink and nanohive on the roof and i just tower camped my way to glory even got a nice game message after the match lol.its the splash damage and the reddot not having a clue where its coming from that makes it op.
IThey where not looking hard enough. I've been sniped dozens of times; had to deal with dropships for entire matches while my team does not have my support. If he did not get you; it wasn't because you where invisible; it's because he wasnt looking; did not change his tactics etc |
saxonmish
Third Rock From The Sun
6
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Posted - 2013.07.30 11:56:00 -
[33] - Quote
I think FG's should be nerfed by how much ammo in the clip. im a tanker and my tank is worth 1.5 mil isk and to be blown up by a FG that only costs 50k isk kinda gets me annoyed, either put the price up of them or remove ammo or both but somthing needs to be done about them theres no point in assult dropships either because forge guns are just OP. |
Eldest Dragon
D3LTA FORC3 Inver Brass
60
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Posted - 2013.07.30 12:04:00 -
[34] - Quote
castba wrote:You must enjoy running through open fields and ignoring any possible cover
lmao =p |
castba
Penguin's March
43
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Posted - 2013.07.30 12:39:00 -
[35] - Quote
saxonmish wrote:I think FG's should be nerfed by how much ammo in the clip. im a tanker and my tank is worth 1.5 mil isk and to be blown up by a FG that only costs 50k isk kinda gets me annoyed, either put the price up of them or remove ammo or both but somthing needs to be done about them theres no point in assult dropships either because forge guns are just OP. I wonder, did you cry about them in Chromosome of even at the beginning of uprising or is it that the FG is suddenly OP?
FG has not changed since I started playing in January so I am really interested as to why they were balanced but are now OP. Can anyone explain this phenomena? |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
54
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Posted - 2013.07.30 12:51:00 -
[36] - Quote
ryo sayo mio wrote:I went 25-2 with a militia fg last night in a dom match.one death was a set up fee to plant uplink and nanohive on the roof and i just tower camped my way to glory even got a nice game message after the match lol.its the splash damage and the reddot not having a clue where its coming from that makes it op.
I went 28-0 with a laser rifle. It's long range and extra damage to shields means it must be OP nerf it. Crap I went 27-0 2 nights ago on an alt with a sniper, poor ******* didn't know what hit them. Snipers now need nerf |
Dimitri Rascolovitch
The Immortal Knights
1
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Posted - 2013.07.31 21:42:00 -
[37] - Quote
saxonmish wrote:I think FG's should be nerfed by how much ammo in the clip. im a tanker and my tank is worth 1.5 mil isk and to be blown up by a FG that only costs 50k isk kinda gets me annoyed, either put the price up of them or remove ammo or both but somthing needs to be done about them theres no point in assult dropships either because forge guns are just OP.
seriously you want to nerf their already minuscule mag size and ammo capacity, from what i have encountered forge guns have a 4 round mag and a 3.5 second charge time PER shot, adding to the fact that only heavy suits can use them, and whilst charging them their movement is severely impeded you tankers can simply cower behind the nearest objecys/mountains in the redline to heal back up
Quote:Text Grant wrote: They arnt hard to use. They light up red when your get and fire much straighter than any other build before. I shouldn't be forc to kill anyone from a certain range. You obviously can't think straight if you think a lav or tank is infantry. You also called me a kid've concluded you are an idiot incapable to be reasoned with. Have a nice day. :)
you claim thay arent hard to use, build a milita forge set and lets see you go and insta hit anything like you do with your light weapons [flaylock excluded] forge guns are fine where they are, it only OHKs people if its a direct hit, or the suit was complete ****, and if its the later you shouldnt be using it in the first place, you have to LEAD your target, something you dont have to worry about what with your instahit light weapons |
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