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Klash 816
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
40
|
Posted - 2013.07.29 13:30:00 -
[1] - Quote
Seeing as how soo many are against respecs, made me wonder what people have done with their SP to make them so happy in the suit their in. I can see why people want respecs, but I also wonder what they would do with all that refunded SP :/ |
Sgt Buttscratch
G I A N T EoN.
563
|
Posted - 2013.07.29 13:32:00 -
[2] - Quote
good core investments, several proficiencies |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
75
|
Posted - 2013.07.29 13:37:00 -
[3] - Quote
Klash 816 wrote:Seeing as how soo many are against respecs, made me wonder what people have done with their SP to make them so happy in the suit their in. I can see why people want respecs, but I also wonder what they would do with all that refunded SP :/ I currently have advanced equipment and modules, and proto ARs. I have proto'd the Galentte Logi suit, and now am working my way up the Minmatar Assault suit, then I will return the suit that I started Uprising with, the Amarr Logi.
If I got a respec, I think that I would switch my Proto Logi to either Minmatar or Amarr, and ,maybe try and proto more of my modules. |
RedRebelCork
Ahrendee Mercenaries EoN.
229
|
Posted - 2013.07.29 13:40:00 -
[4] - Quote
Proto AR, proto Cal-Logi, proto shields, proto Swarm Launcher, lvl4 on nanos and drops, getting most core to lvl3 or 4 at the moment and saving some reserve for when 1.4 comes out.
Only thing I really regret is specing Plasma Cannon level 1. What a waste |
Den-tredje Baron
ParagonX
177
|
Posted - 2013.07.29 13:43:00 -
[5] - Quote
RedRebelCork wrote:Proto AR, proto Cal-Logi, proto shields, proto Swarm Launcher, lvl4 on nanos and drops, getting most core to lvl3 or 4 at the moment and saving some reserve for when 1.4 comes out. Only thing I really regret is specing Plasma Cannon level 1. What a waste
And soon cal logi as your little bonus advantage will be no more
Ok sorry i've just gotten killed by once to many by a call logi doing a very good logi job ....... with a shotgun and only nanohives ..... |
Kekklian Noobatronic
Goonfeet Top Men.
244
|
Posted - 2013.07.29 13:44:00 -
[6] - Quote
I've wasted(?) my 13.5 Mil on Proto Heavy Frames, Complex Armor Modules, Max Shield/Armor/Fitting skills, Forge Guns(w/ Level 4 Proficiency), HMGs(w/ Level 4 Proficiency), Swarm Launchers(w/ Level 4 Proficiency), Prototype AV Grenades, and ADV Amarr Standard Frames. And of course, a smattering of random crap here and there in random skills.
All in all, I've gone out of my way to pick the crappiest frame, the poorest tanking method, the worst CQC weapon(HMG), and balls to the walls AV(Because never not f**k tanks).
|
Halador Osiris
Dead Six Initiative Lokun Listamenn
506
|
Posted - 2013.07.29 14:48:00 -
[7] - Quote
I have the vast majority of it in dropships, with a slight jaunt off for level 1 Caldari HAVs and level 1 Large Hybrid + Missile turrets. Now, I've got about 1.2M SP sitting unused as I wait for pilot suits. |
RA Drahcir
Psygod9 RISE of LEGION
41
|
Posted - 2013.07.29 14:54:00 -
[8] - Quote
a little over 7 mill SP and no protosuit.... |
M-P
QcGOLD Astroya Conglomerate
0
|
Posted - 2013.07.29 15:15:00 -
[9] - Quote
1.3 M in dropship and some dropsuit mod , because I can't make paper plane by myself. |
reydient
ROGUE SPADES EoN.
73
|
Posted - 2013.07.29 15:44:00 -
[10] - Quote
A lot of what people are saying on this forum is truth- i'd like to point some out
1.) core skills- chances you will end up running freesuits ALOT so go for the passive bonus over the active. - what are core skills ? those are the ones that stim directly off drop suit upgrades- So, shields, armor, biotics etc. Skill them to 4 or 5. Unless your a veteran player or you come from EVE and your familiar about specialization , customization. Then you can just tank :-)
2.) do not be glamoured by really fancy modules and the promise that a new gun or better gun or equipement is going to make your suit better - i.e do not skill for modules skill for perks and bonus- An example is the AR- do not skill the AR for the access to the glu - skill into the AR for the kick reduction - kick reduction is going to be far more beneficial than the any AR you can unlock
3.) as an exception to this rule- there is one GAME CHANGING MODULE THAT YOU SHOULD UNLOCK AT ONCE! COMPLEX SHIELD EXTENDERS- this module will single handedly change your game play-
4.) as another exception and a fellow duster has pointed out. GO proficient in a weapon ( this is a skill ) - My advice is the AR- -AR will always be king supreme of any FPS and in DUST
5.) Skill into vehicles last- dust is at a time where there is just to much AV- and the points required to be a good tanker are just too many- do not be fulled into thinking that ( its just 24 k of skill points ) thats a whole day of passive SP - if your saving for a proto suit one day shaved off is a god send
6.) spend wisely - dust is not forgiving to those that waste skill points
7.) Skill today how you will play tomorrow( next year preferably ) : ask a caldari logi the importance of skilling for the future
As for me- I have 12.2 million total-
My most notoable skill ups are - Assult G-1, Logistics Gk0 , AR with pro 3 , nanohives 5, rep tools 4, extenders 5, and all core skills 3 and 4 - and amarr logi std-
I spent two million in dropships- WASTE but i wouldnt take a resepect unless CCP made me |
|
Vickers S Grunt
Expert Intervention Caldari State
169
|
Posted - 2013.07.29 15:46:00 -
[11] - Quote
Proto assault and logi proto AR ,MD, SL, subMG, flaylock and scrambler pistol complex armor and shield + kin kats all core skills to 5
Short on time ? or SKILL...... use aurum today !
|
Scheneighnay McBob
Bojo's School of the Trades
2508
|
Posted - 2013.07.29 16:19:00 -
[12] - Quote
My SP IS EVERYWHERE!
I can do whatever I damn well please, until pilot suits come out |
Paladin Sas
Hellstorm Inc League of Infamy
110
|
Posted - 2013.07.29 16:19:00 -
[13] - Quote
Proto caldari assault proto AR proto submachine gun proto shield mods adv grenades adv swarms adv nanohives adv armor mods adv scrambler rifle engeneering 5 electronics 4 (getting to 5 this week) and some special skills you dont need to know about totaling in 14.4 million sp |
Scheneighnay McBob
Bojo's School of the Trades
2508
|
Posted - 2013.07.29 16:20:00 -
[14] - Quote
Vickers S Grunt wrote:Proto assault and logi proto AR ,MD, SL, subMG, flaylock and scrambler pistol complex armor and shield + kin kats all core skills to 5
Short on time ? or SKILL...... use aurum today !
I always love the "short on skill?" part, and I know it doesn't refer to SP |
Paladin Sas
Hellstorm Inc League of Infamy
110
|
Posted - 2013.07.29 16:22:00 -
[15] - Quote
reydient wrote:A lot of what people are saying on this forum is truth- i'd like to point some out 1.) core skills- chances you will end up running freesuits ALOT so go for the passive bonus over the active. - what are core skills ? those are the ones that stim directly off drop suit upgrades- So, shields, armor, biotics etc. Skill them to 4 or 5. Unless your a veteran player or you come from EVE and your familiar about specialization , customization. Then you can just tank :-) 2.) do not be glamoured by really fancy modules and the promise that a new gun or better gun or equipement is going to make your suit better - i.e do not skill for modules skill for perks and bonus- An example is the AR- do not skill the AR for the access to the glu - skill into the AR for the kick reduction - kick reduction is going to be far more beneficial than the any AR you can unlock 3.) as an exception to this rule- there is one GAME CHANGING MODULE THAT YOU SHOULD UNLOCK AT ONCE! COMPLEX SHIELD EXTENDERS- this module will single handedly change your game play- 4.) as another exception and a fellow duster has pointed out. GO proficient in a weapon ( this is a skill ) - My advice is the AR- -AR will always be king supreme of any FPS and in DUST 5.) Skill into vehicles last- dust is at a time where there is just to much AV- and the points required to be a good tanker are just too many- do not be fulled into thinking that ( its just 24 k of skill points ) thats a whole day of passive SP - if your saving for a proto suit one day shaved off is a god send 6.) spend wisely - dust is not forgiving to those that waste skill points 7.) Skill today how you will play tomorrow( next year preferably ) : ask a caldari logi the importance of skilling for the future As for me- I have 12.2 million total- My most notoable skill ups are - Assult G-1, Logistics Gk0 , AR with pro 3 , nanohives 5, rep tools 4, extenders 5, and all core skills 3 and 4 - and amarr logi std- I spent two million in dropships- WASTE but i wouldnt take a resepect unless CCP made me
This man speaks wisely, listen and learn young blueberries |
Medic 1879
Brutor Vanguard Minmatar Republic
761
|
Posted - 2013.07.29 16:23:00 -
[16] - Quote
Nothing I am saving up in the hopes I can sell my SP when we get player trading. I have worked it out I have 12mil SP at the moment and by the time we get player trading I will easily be on 100mil.
|
Paladin Sas
Hellstorm Inc League of Infamy
110
|
Posted - 2013.07.29 16:27:00 -
[17] - Quote
Medic 1879 wrote:Nothing I am saving up in the hopes I can sell my SP when we get player trading. I have worked it out I have 12mil SP at the moment and by the time we get player trading I will easily be on 100mil.
but if you sell it, how will you skill into things youll never use? |
Poplo Furuya
Condotta Rouvenor Gallente Federation
494
|
Posted - 2013.07.29 16:27:00 -
[18] - Quote
Approaching 8 million, ADV MinLogi and ADV Basic Heavy for suits.
Weapons: Forge Proficency III, Scrambler Pistol Proficiency I, Handheld Weaponry V, Grenades I.
Cores: Shield/Armor Upgrades III, Biotics V, Cardiac III, Kinetic III, Core Upgrade IV, Electronics/Engineering III, Systems Hacking III.
Equipment: Nanocircuitry III, Active Scanners III, Drop Uplinks II, Remote Repair I.
Modules: Shield Extenders I, Armor Plates I, Reppers I.
Gonna be a while 'til tanking ability gets investment. On a FG Heavy at least it doesn't matter, all high slots receive Complex Damage Boosters anyway. Logi is an anemic 343hp however, with no light weapon skilled up to boot. Uses a pistol.
Forge Gun fit I am very happy with, it's the Logi which leaves massive room for improvement. Needs modules maxing out, proto hives and the two extra levels of engineering just to fit these. Possibly also a light weapon though I'm tempted to just stick with the ScP.
God knows when a proto Logi suit is happening. After about 5 mil more SP has gone into cores, tanking and equipment I might start considering it. Heading straight for it would leave me unable to properly tap it's potential.
Distant pipe dream for when that's all done is a Minmatar Assault pistoleer, dual Scramblers... the real question there is if the magazine bonus is calculated as (6*1.25)+5=12.5 or if it's (6+5)*1.25=13.75 due to the Scrambler Operation bonus. Depending on how it's rounded you could end up with anywhere between a 12 shot Scrambler or a 14 round one. Confirmation on this score would be much appreciated. |
Foundation Seldon
Gespenster Kompanie Villore Accords
62
|
Posted - 2013.07.29 16:50:00 -
[19] - Quote
About 6-7m purely on Gallente Vehicles and gaining access to the Prometheus, Limbus, Madrugar, and the Incubus with vehicle related skills (Armor Plating V, Core Upgrades V, Turret Upgrades / Unlocks, etc). Sitting on about 2m SP while waiting for the release of the Pilot suit and inevitable spec into Light Dropsuits.
All and all I feel pretty "complete" on the Vehicle side of things and don't really have any incentive to go the Caldari side. |
Seymor Krelborn
DUST University Ivy League
422
|
Posted - 2013.07.29 17:07:00 -
[20] - Quote
14mil sp
most core skills to 5
most core vehicle skills to 3
cal logi 5
cal assault 3
shotguns almost maxed
demolitions 4 (working on 5) explosives 4 (also working on 5) nades @ 2
and some other stuff like smg, ARs, at modest levels etc etc...
I pretty much just run a dren logi suit and dren shotty w/all bp mods tho.... but with my core skills to 5 and almost maxed shotty skills I can compete against protos and adv fits pretty efficiently... only thing on my suit that costs money are REs... my suit is 8k
if you spend your sp on core skills first before suits you don't have much to complain about... most of the respec QQers thought the suit was more important than the mods and the core skills... they made poor choices...
|
|
Buddha Brown
Factory Fresh
214
|
Posted - 2013.07.29 17:15:00 -
[21] - Quote
All out core skills, except for AR 5/4 and Cal assault dropsuit 3 so I can use my free raven fits |
Grief PK
DUST University Ivy League
30
|
Posted - 2013.07.29 17:21:00 -
[22] - Quote
reydient wrote:A lot of what people are saying on this forum is truth- i'd like to point some out 1.) core skills- chances you will end up running freesuits ALOT so go for the passive bonus over the active. - what are core skills ? those are the ones that stim directly off drop suit upgrades- So, shields, armor, biotics etc. Skill them to 4 or 5. Unless your a veteran player or you come from EVE and your familiar about specialization , customization. Then you can just tank :-) 2.) do not be glamoured by really fancy modules and the promise that a new gun or better gun or equipement is going to make your suit better - i.e do not skill for modules skill for perks and bonus- An example is the AR- do not skill the AR for the access to the glu - skill into the AR for the kick reduction - kick reduction is going to be far more beneficial than the any AR you can unlock 3.) as an exception to this rule- there is one GAME CHANGING MODULE THAT YOU SHOULD UNLOCK AT ONCE! COMPLEX SHIELD EXTENDERS- this module will single handedly change your game play- 4.) as another exception and a fellow duster has pointed out. GO proficient in a weapon ( this is a skill ) - My advice is the AR- -AR will always be king supreme of any FPS and in DUST 5.) Skill into vehicles last- dust is at a time where there is just to much AV- and the points required to be a good tanker are just too many- do not be fulled into thinking that ( its just 24 k of skill points ) thats a whole day of passive SP - if your saving for a proto suit one day shaved off is a god send 6.) spend wisely - dust is not forgiving to those that waste skill points 7.) Skill today how you will play tomorrow( next year preferably ) : ask a caldari logi the importance of skilling for the future As for me- I have 12.2 million total- My most notoable skill ups are - Assult G-1, Logistics Gk0 , AR with pro 3 , nanohives 5, rep tools 4, extenders 5, and all core skills 3 and 4 - and amarr logi std- I spent two million in dropships- WASTE but i wouldnt take a resepect unless CCP made me
^Truth |
BLACK MASK D
Ninth Legion Freelance
1
|
Posted - 2013.07.29 18:43:00 -
[23] - Quote
i wish we had some way of repecing or getting sp faster besides boosters and passive :p maybe if passive was pre-sec and not every 3 |
General John Ripper
The Generals EoN.
1949
|
Posted - 2013.07.29 18:51:00 -
[24] - Quote
Klash 816 wrote:Seeing as how soo many are against respecs, made me wonder what people have done with their SP to make them so happy in the suit their in. I can see why people want respecs, but I also wonder what they would do with all that refunded SP :/
I do not want a respec. I have over 3 million sp wasted in stuff that is going to get nerfed. I don't feel like I am at a disadvantage. I feel like others like me want a respect because.... 1. they suck without the crutch 2. people are selfish and care more about themselves than the actual success of the game and fail to see the big picture.
If I get a respec, I will become even more overpowered than I was before. 16 million skill points into whatever I want. None of it has to be waste like it is now. I wasted mine because I was bored and wanted to try new things. A real man lives by the consequences of his choices. I will live with mine. |
Cosgar
ParagonX
3345
|
Posted - 2013.07.29 18:58:00 -
[25] - Quote
Core skills, level 5 Minmatar logi, nanocircuitry, shield/armor modules, mass driver, active scanner and biotics. The only thing I feel like I wasted SP on is the repair tool since I rarely use it. Triage hives work so much better. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
176
|
Posted - 2013.07.29 19:01:00 -
[26] - Quote
Grief PK wrote:reydient wrote:A lot of what people are saying on this forum is truth- i'd like to point some out 1.) core skills- chances you will end up running freesuits ALOT so go for the passive bonus over the active. - what are core skills ? those are the ones that stim directly off drop suit upgrades- So, shields, armor, biotics etc. Skill them to 4 or 5. Unless your a veteran player or you come from EVE and your familiar about specialization , customization. Then you can just tank :-) 2.) do not be glamoured by really fancy modules and the promise that a new gun or better gun or equipement is going to make your suit better - i.e do not skill for modules skill for perks and bonus- An example is the AR- do not skill the AR for the access to the glu - skill into the AR for the kick reduction - kick reduction is going to be far more beneficial than the any AR you can unlock 3.) as an exception to this rule- there is one GAME CHANGING MODULE THAT YOU SHOULD UNLOCK AT ONCE! COMPLEX SHIELD EXTENDERS- this module will single handedly change your game play- 4.) as another exception and a fellow duster has pointed out. GO proficient in a weapon ( this is a skill ) - My advice is the AR- -AR will always be king supreme of any FPS and in DUST 5.) Skill into vehicles last- dust is at a time where there is just to much AV- and the points required to be a good tanker are just too many- do not be fulled into thinking that ( its just 24 k of skill points ) thats a whole day of passive SP - if your saving for a proto suit one day shaved off is a god send 6.) spend wisely - dust is not forgiving to those that waste skill points 7.) Skill today how you will play tomorrow( next year preferably ) : ask a caldari logi the importance of skilling for the future As for me- I have 12.2 million total- My most notoable skill ups are - Assult G-1, Logistics Gk0 , AR with pro 3 , nanohives 5, rep tools 4, extenders 5, and all core skills 3 and 4 - and amarr logi std- I spent two million in dropships- WASTE but i wouldnt take a resepect unless CCP made me ^Truth all true
but maxxing shield extenders is not a must
being gallente i'd spec armor and reppers to lvl5 being the ferroscale give almost the same hp as extenders
without a penalty, you can also stack one basic plate with a ferroscale without much penalty in speed
also the AR is an all around weapon and spec'd out you will not go wrong
but the overlooked SMG's IMO are also a great go to weapon to spec out
they work awesome on logi's trust me
but I still wouldn't pass up specing out the AR to lvl3 for the GEK
and then throw sharpshooter 5 on it
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
121
|
Posted - 2013.07.29 19:07:00 -
[27] - Quote
1 million wasted on things to make my scout....
310k into HMGs, and some core skills, namely biotics and shields. I have a total of 2.5 million SP. Half of all the SP I earned is wasted, through no fault of my own. |
soulreaper73
PFB Pink Fluffy Bunnies
188
|
Posted - 2013.07.29 19:14:00 -
[28] - Quote
passive sp accruing since mid may. i have done nothing with it. dust forums are more fun than the actual game at the moment. maybe that will change, maybe not. |
reydient
ROGUE SPADES EoN.
75
|
Posted - 2013.07.29 19:48:00 -
[29] - Quote
Seymor Krelborn wrote:14mil sp
most core skills to 5
most core vehicle skills to 3
cal logi 5
cal assault 3
shotguns almost maxed
demolitions 4 (working on 5) explosives 4 (also working on 5) nades @ 2
and some other stuff like smg, ARs, at modest levels etc etc...
I pretty much just run a dren logi suit and dren shotty w/all bp mods tho.... but with my core skills to 5 and almost maxed shotty skills I can compete against protos and adv fits pretty efficiently... only thing on my suit that costs money are REs... my suit is 8k
if you spend your sp on core skills first before suits you don't have much to complain about... most of the respec QQers thought the suit was more important than the mods and the core skills... they made poor choices...
we need a book! |
Chunky Munkey
Amarr Templars Amarr Empire
974
|
Posted - 2013.07.29 19:49:00 -
[30] - Quote
I spent all my sp on suits and stuff to put on those suits. |
|
Heathen Bastard
Kang Lo Directorate Gallente Federation
414
|
Posted - 2013.07.29 19:59:00 -
[31] - Quote
Shield tanks, missiles, and assault rifles/hmgs for when I can't field it. no suit core's yet. |
BARDAS
DUST University Ivy League
249
|
Posted - 2013.07.29 20:18:00 -
[32] - Quote
6 Million SP
ADV Minmatar Scout Dropsuit PRO Submachine Guns PRO Nova Knives STD Grenades STD Remote Explosives ADV Kinetic Catalizers ADV Cardiac Regulators ADV Shield Extenders STD Drop Uplinks STD Profile Damps
The rest is in Core Skills. |
Oso Peresoso
RisingSuns
382
|
Posted - 2013.07.29 20:28:00 -
[33] - Quote
6m SP, listing only stuff that requires a notable investment.
Suits: gal assault lvl 1 gal scout lvl 1 gal logi lvl 3
Weapons: grenades 1 handheld upgrades 3 Light Weapon Op 3 Sidearm Op 2 AR 5 w/ proficiency 3 SCR 2 SMG 2 Snipers 3 Assorted other weapons & sidearms at 1
Dropsuit Upgrades: Dropsuit upgrades 4 Biotic upgrades 3 (1% sprint/stam) Armor Upgrades 5 Armor Plates/repair 3 each shield upgrades 2 core upgrades 4 electronics 3 engineering 2 Uplinks 2 repair tool 2 nanocircuitry 3 hacking 1
assorted other crap.
as you can see, aside from heavy (but not insane) investment in a single weapon, i'm pretty immune to nerfs. I can pick up another weapon if needed more or less immediately, my skills in armor aren't going anywhere, neither are my fittings, biotics, or equipment skills. Aside from being armor focused, I have flexibility in my suit choice, as the majority of my invested SP at this point will follow me around no matter what weapon or suit I use, and the majority of my SP is also invested in skills that give a benefit even if I'm using only STD suits. |
Oso Peresoso
RisingSuns
382
|
Posted - 2013.07.29 20:43:00 -
[34] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:
but maxxing shield extenders is not a must
It definitely is if you're shield tanking though. 33 -> 66 doubles the use you get out of a single module slot. Big deal, meaning its worth it even if you're low SP and its a big investment to unlock these.
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:being gallente i'd spec armor and reppers to lvl5 being the ferroscale give almost the same hp as extenders
without a penalty you can also stack one basic plate with a ferroscale without much penalty in speed
on the repair systems, thats a lot of SP to go from 3.45 hp/s per enhanced module to 5hp/s per complex module, not to mention the fittings cost if you're not using a proto suit. For me, a gal player, upping armor plates/repair from 3/3 to 5/5 seems like not a high priority, at least not compared to a new shield player getting complex extenders.
Also, the "not much penalty" from using a ferroscale with another plate is a bug and INCORRECT application of the stacking formula by CCP. They are very embarrassed by this, and will not acknowledge it. Suffice to say how the stacking penalty formula works is not up for debate considering how well it is understood by the playerbase of Eve. The entire point of the stacking formula is that 1 heavy plate and 1 light plate should NEVER be faster than just one heavy plate. If it is, then its broken, period. If CCP is using a bug as a stealth buff to armor with these modules, then that's very naughty of them and again, they will never publicly acknowledge it.
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:
but I still wouldn't pass up specing out the AR to lvl3 for the GEK
and then throw sharpshooter 5 on it
Why would you ever train sharpshooter 5 instead of finishing AR OP 5 and getting both kick reduction AND unlocking raw damage from the proficiency skill AND unlocking the duvolle + variants to boot?
I have AR spec 3 but sharpshooter 1, is this really a necessary skill at this point? If it doesn't improve the range of the weapon, then I don't need it, the spread is already insanely low for me. |
Karazantor
Mannar Focused Warfare Gallente Federation
125
|
Posted - 2013.07.29 20:54:00 -
[35] - Quote
Klash 816 wrote:Seeing as how soo many are against respecs, made me wonder what people have done with their SP to make them so happy in the suit their in. I can see why people want respecs, but I also wonder what they would do with all that refunded SP :/
My mechanized alt has quite a few million SP stuck aside in case some sort of decent vehicle is released by CCP - maybe MAV's or Fighters?
Main is fully specced into scout suits and a few decent weapons that are unlikely to be nerfed further (and core skills of course) |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
176
|
Posted - 2013.07.29 21:12:00 -
[36] - Quote
Oso Peresoso wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:
but maxxing shield extenders is not a must
It definitely is if you're shield tanking though. 33 -> 66 doubles the use you get out of a single module slot. Big deal, meaning its worth it even if you're low SP and its a big investment to unlock these. XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:being gallente i'd spec armor and reppers to lvl5 being the ferroscale give almost the same hp as extenders
without a penalty you can also stack one basic plate with a ferroscale without much penalty in speed on the repair systems, thats a lot of SP to go from 3.45 hp/s per enhanced module to 5hp/s per complex module, not to mention the fittings cost if you're not using a proto suit. For me, a gal player, upping armor plates/repair from 3/3 to 5/5 seems like not a high priority, at least not compared to a new shield player getting complex extenders. Also, the "not much penalty" from using a ferroscale with another plate is a bug and INCORRECT application of the stacking formula by CCP. They are very embarrassed by this, and will not acknowledge it. Suffice to say how the stacking penalty formula works is not up for debate considering how well it is understood by the playerbase of Eve. The entire point of the stacking formula is that 1 heavy plate and 1 light plate should NEVER be faster than just one heavy plate. If it is, then its broken, period. If CCP is using a bug as a stealth buff to armor with these modules, then that's very naughty of them and again, they will never publicly acknowledge it. XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:
but I still wouldn't pass up specing out the AR to lvl3 for the GEK
and then throw sharpshooter 5 on it
Why would you ever train sharpshooter 5 instead of finishing AR OP 5 and getting both kick reduction AND unlocking raw damage from the proficiency skill AND unlocking the duvolle + variants to boot? I have AR spec 3 but sharpshooter 1, is this really a necessary skill at this point? If it doesn't improve the range of the weapon, then I don't need it, the spread is already insanely low for me. going to lvl 5 on repper gives you over 6hp repairs just like your opinion on the extenders thats almost double and paired with a logi's auto reps it becomes more beastly. the so called plate glich I dont believe is true putting a ferroscale plate on raises your base armor so the penalty is applied from that new value. the AR is not my weapon of choice, the SMG is, my AR I actually use as my secondary so going to lvl3 for the GEK then training sharpshooter is very valid for my assault class I have a very decent long range weapon with just this trained and if you come closer I will show you what submachine gun can do with skill points invested in it and 95% of the time the AR will not beat me in cqc
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
318
|
Posted - 2013.07.29 21:20:00 -
[37] - Quote
Vicious Minotaur wrote:1 million wasted on things to make my scout....
310k into HMGs, and some core skills, namely biotics and shields. I have a total of 2.5 million SP. Half of all the SP I earned is wasted, through no fault of my own.
CCP forced you to go the scout route? |
DS 10
G I A N T EoN.
631
|
Posted - 2013.07.29 21:37:00 -
[38] - Quote
~14 mil SP.
Core Skills Armor Rep Module 5 Armor Plate 3 Almost all FG skills HMG to Prof 3 A lot of SMG skills Adv Grenades |
EternalRMG
ZionTCD
471
|
Posted - 2013.07.29 21:44:00 -
[39] - Quote
i misplaced it Dropsuit Core Upgrades and LogiSuit, 10 Mill SP in there if i would get a respec, i would get gallente Light to lvl 3 (to be prepared for pilot suits) and go Full Dropship Pilot Turret Operation and Small Missile Turret to lv 5, Armor and Shield Upgrades to lvl 5, Armor Pltes to lvl , armr hardening lvl 5, armor reps lvl 3 , shield hardening lvl3, CRU Operation Lvl 1, Vehicle Core Upgrades to lvl 5 , cpu and pg skill to lvl 5 and manuvering to lvl 3 Get Incubus
i might Upgrade my SMGs to lvl 3, because double smg scout is awesome |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
44
|
Posted - 2013.07.29 21:49:00 -
[40] - Quote
I'm hoarding them. All of them. Never spend. Never!!! |
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Oso Peresoso
RisingSuns
383
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Posted - 2013.07.29 21:50:00 -
[41] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:going to lvl 5 on repper gives you over 6hp repairs just like your opinion on the extenders thats almost double and paired with a logi's auto reps it becomes more beastly. the so called plate glich I dont believe is true putting a ferroscale plate on raises your base armor so the penalty is applied from that new value. the AR is not my weapon of choice, the SMG is, my AR I actually use as my secondary so going to lvl3 for the GEK then training sharpshooter is very valid for my assault class I have a very decent long range weapon with just this trained and if you come closer I will show you what submachine gun can do with skill points invested in it and 95% of the time the AR will not beat me in cqc
ah i see it goes from 3 base to 5 base, so 3.45 hp/s w/ advanced to 6.25hp/s w/ complex, that said, the logi rep bonus just makes the complex armor repairer less necessary (compared to say fitting 2 complex vs 1 complex on an assault suit, where the difference would be pretty big).
I'm not sure what you mean by "penalty applied from that new value." The penalty has to do with your base speed and the armor mods you're using, fitting a normal plate and a ferroscale should give the exact same speed as a normal plate and a repper.
I understand SMGs are good, I use them for sidearms, but my point was that training AR OP 5 and putting the rest in proficiency should ALWAYS be better than AR op 3 plus AR sharpshooter 5. |
low genius
the sound of freedom Renegade Alliance
235
|
Posted - 2013.07.29 22:06:00 -
[42] - Quote
Klash 816 wrote:Seeing as how soo many are against respecs, made me wonder what people have done with their SP to make them so happy in the suit their in. I can see why people want respecs, but I also wonder what they would do with all that refunded SP :/
solid heavy suit. solid hmg. solid core skills (still in progress). solid ar. solid shotgun. toying with logi and assault and scout now.
i took the only respec they will ever give. it didn't change much.
i wouldn't spec out of where i'm at now. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
785
|
Posted - 2013.07.29 22:11:00 -
[43] - Quote
Klash 816 wrote:Seeing as how soo many are against respecs, made me wonder what people have done with their SP to make them so happy in the suit their in. I can see why people want respecs, but I also wonder what they would do with all that refunded SP :/
I spent some wisely on things that would benefit me no matter what suit I was in or what weapon I held.
After that, I spent more wisely on weapons and dropsuits I thought looked interesting.
I'm not 100% happy with all of my expenditures, though you don't see me bitching and moaning for a respec do you? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
176
|
Posted - 2013.07.29 22:19:00 -
[44] - Quote
Oso Peresoso wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:going to lvl 5 on repper gives you over 6hp repairs just like your opinion on the extenders thats almost double and paired with a logi's auto reps it becomes more beastly. the so called plate glich I dont believe is true putting a ferroscale plate on raises your base armor so the penalty is applied from that new value. the AR is not my weapon of choice, the SMG is, my AR I actually use as my secondary so going to lvl3 for the GEK then training sharpshooter is very valid for my assault class I have a very decent long range weapon with just this trained and if you come closer I will show you what submachine gun can do with skill points invested in it and 95% of the time the AR will not beat me in cqc
ah i see it goes from 3 base to 5 base, so 3.45 hp/s w/ advanced to 6.25hp/s w/ complex, that said, the logi rep bonus just makes the complex armor repairer less necessary (compared to say fitting 2 complex vs 1 complex on an assault suit, where the difference would be pretty big). I'm not sure what you mean by "penalty applied from that new value." The penalty has to do with your base speed and the armor mods you're using, fitting a normal plate and a ferroscale should give the exact same speed as a normal plate and a repper. I understand SMGs are good, I use them for sidearms, but my point was that training AR OP 5 and putting the rest in proficiency should ALWAYS be better than AR op 3 plus AR sharpshooter 5. your right about the plates I was misguided and basing it on armor and totally ignored base speed as for the AR I had the sp to go to sharpshooter5 so I did and dont regret it makes for tighter bullet spread at a distance so you land more as for op and pro I just dont see myself needing to spend over 50,000-70,000isk on a AR but I do understand your point on the AR core skills and as passives gain and I run out of things to skill in im sure my AR will get there but not before my assault scrambler rifle
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
176
|
Posted - 2013.07.29 22:20:00 -
[45] - Quote
Alaika Arbosa wrote:Klash 816 wrote:Seeing as how soo many are against respecs, made me wonder what people have done with their SP to make them so happy in the suit their in. I can see why people want respecs, but I also wonder what they would do with all that refunded SP :/ I spent some wisely on things that would benefit me no matter what suit I was in or what weapon I held. After that, I spent more wisely on weapons and dropsuits I thought looked interesting. I'm not 100% happy with all of my expenditures, though you don't see me bitching and moaning for a respec do you? ME WANT RESPEC! Y U NO respec me ccp |
cedz636
Brutor Vanguard Minmatar Republic
25
|
Posted - 2013.07.29 22:42:00 -
[46] - Quote
Klash 816 wrote:Seeing as how soo many are against respecs, made me wonder what people have done with their SP to make them so happy in the suit their in. I can see why people want respecs, but I also wonder what they would do with all that refunded SP :/
the people who are against respecs are the people who's fits haven't been nerfed. for the players who dumped millions into their cal logi prototype suits, i bet alot of you are on the respec bandwagon now. to be honest I would be too, but the hardcore players would say New Eden is a cutthroat place, and you gotta deal with what you get. so i'm on the fence as far as whether respecs should be given more frequently, if at all. if they are given, I think you should only get refunded for the module in question. for example, if they nerfed a dropsuit or a weapon that your entire fit is based around, I think a respec would be ok since you didn't get what you paid for. you spent your hard earned SP on a particular module, weapon, or suit, and in most cases, built your entire fit around that particular item.
anyway onto what i would do differently if given a respec.......
nothing. i was extremely cautious when allocating my SP, and kept nerfs and buffs in mind when doing so. Start with core skills...you're gonna need them and you'll be kicking yourself if you don't. then i skill into armor and/or shields. survivability should come before any weapons, or that's my opinion at least. i'm a tanker, so i applied this format to the vehicle tree instead of the dropsuit tree, but it applies to suits as well. us tankers, the dying breed that we are, have been through our share of nerfs, but honestly, i wouldn't change a thing. |
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