IAmDuncanIdaho II
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Posted - 2014.03.16 09:37:00 -
[1] - Quote
BL4CKST4R wrote:deepfried salad gilliam wrote:cSRT4 wrote:Something so easy it's brainless to never have had or to leave it out... when an enemy fires his/her weapon, that enemy should show up. PERIOD! The suits may have dampening and such but the weapons don't have silencers. One of MY biggest pet peeves with DUST. Seriously. NO gun has a silencer. Whether the enemy is firing at you or someone total opposite direction, they should show up on the minimap. You could then reduce the amount of time said enemy stays on the minimap according to their suit but be realistic. Guns make noise. Loud noise. All of them. our scanners dont find where gunshots are ,they only look for scan signature. if our scanners don't detect sound then why the he'll do they measure in dB. The decibel is commonly used in-áacoustics-áas a unit of-ásound-ápressure level, for a reference pressure of 20-ámicropascals-áin air[24]-áand 1 micropascal in water.
Dude, the decibel is a measurement for several different and separate physical properties, sound is one of them, electronic signatures is another. Our scanners are based on electronic signatures. I see no reason whatsoever that your *suit* becomes detectable because you made a noise. Scanners work on your suit's profile.
I think appearing on some scan because you made a noise is an incredibly bad idea, even without the poor logic behind people's reasoning. Any noise alerts you already, but you don't get to have pinpoint scanner data too.
Jason Pearson wrote:CCP Android wrote:This is fantastic feedback,
I-¦m thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas.
How would you see skills play into this. For example, if I were a pilot and I wanted to train skills that would increase the usefulness of my mini-map. If I then were to switch over to infantry the information on my mini-map would be less useful, unless I was specialized in infantry type of battle analysis
Same goes with modules, maybe we could introduce some sort of a tactical module that can be customized with something similar to EVE module scripts
What do you think?
(I'm stepping a bit outside of my area off expertise here so this is mostly just brainstorming) For Pilots, I know two things that would be great (Especially in a Aerial vehicle) Larger Minimap Lock on Missiles displayed So, when I'm flying I'm able to see the swarms on the minimap that are tailing me.
This, plus also, identification of turrets and their direction on the map. I don't play with dropships any more because I can't afford to due to having no counter to railgun turrets. Not sure if this, as I've put it, would be balanced but something to help us stay in the air when the rails are out. |