Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Duck Drahko
DUST University Ivy League
89
|
Posted - 2013.07.28 10:29:00 -
[1] - Quote
We all know it's a rampant problem, and it's easy to blame it on one thing or another. But I think that the real reason why we see so many unbalanced instant battles is not any particular one, but a combination of many factors. After listing all the various issues at play, I am now actually more surprised whenever I see an actually balanced game.
The point of this thread is not to QQ, but what I would like to convey is that rather than requiring radical change and blood magic, just going through all of these issues and making a minor tweak to each could improve the situation immensely already.
We already know that CCP is working on match making, and solutions to AFKers as well as something related to redlining. Maybe these improvements will be extensive enough to cover most of the points I am going to mention, but if not, then maybe this still provides some food for thought.
So, without further ado, here's the list:
- Unbalanced number of squads. We all know how much squads benefit from teamplay and communication, so whenever it's one squad vs. no squad, or two squads vs. one squad, things start to become unbalanced.
- Squads unbalancing the number of experienced players. 16 random players will by average have a balanced distribution of experienced and new players. But a single squad of experienced or new players dramatically shifts the balance one way or another.
- Experience is exponentially rewarded. Not just do experienced players benefit from their experience, but also from higher SP and (usually) better gear. This makes the previous issue a lot more significant.
- Successful squads are rewarded with orbital strikes. Because pub stompers really need a WMD to help them out.
- A random team has a higher statistical chance to have a larger number of AFKers on the team, because people rarely squad up to go AFK... So essentially most of the time there is a squad imbalance, there is also an active player count imbalance.
- The ISK factor. How many times have we heard somebody moan about being pub stomped, only to be told to just wear some inexpensive gear to avoid losses? It's sound advise and frequently followed, but it also dramatically escalates any imbalance. The winning team is much more likely to field proto gear and expensive tanks, if risk of losses is reduced.
- No suitable alternative for expert players and squads / corporations to grind or practice team tactics, so they are forced to take it to the pubs where they are wreaking havoc...
- No incentive for winning, so it's smarter to stay low and reduce losses than to make a desperate attempt at an objective, which at least in some cases could have a positive ripple effect on the entire team.
- The relatively low player count is also a factor of course, since it increases the chance to be matched up with seasoned squads rather than random newbies.
There you have it. I could even be missing a few, but I think that's a pretty convincing list already. All in all it just seems that the issue of pub stomping hasn't been a primary consideration in the overall game design, and I believe that there is a lot of low hanging fruit which could make a big difference without requiring huge changes or rocket science algorithms. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
303
|
Posted - 2013.07.28 10:38:00 -
[2] - Quote
Duck Drahko wrote:We all know it's a rampant problem, and it's easy to blame it on one thing or another. But I think that the real reason why we see so many unbalanced instant battles is not any particular one, but a combination of many factors. After listing all the various issues at play, I am now actually more surprised whenever I see an actually balanced game. The point of this thread is not to QQ, but what I would like to convey is that rather than requiring radical change and blood magic, just going through all of these issues and making a minor tweak to each could improve the situation immensely already. We already know that CCP is working on match making, and solutions to AFKers as well as something related to redlining. Maybe these improvements will be extensive enough to cover most of the points I am going to mention, but if not, then maybe this still provides some food for thought. So, without further ado, here's the list:
- Unbalanced number of squads. We all know how much squads benefit from teamplay and communication, so whenever it's one squad vs. no squad, or two squads vs. one squad, things start to become unbalanced.
- Squads unbalancing the number of experienced players. 16 random players will by average have a balanced distribution of experienced and new players. But a single squad of experienced or new players dramatically shifts the balance one way or another.
- Experience is exponentially rewarded. Not just do experienced players benefit from their experience, but also from higher SP and (usually) better gear. This makes the previous issue a lot more significant.
- Successful squads are rewarded with orbital strikes. Because pub stompers really need a WMD to help them out.
- A random team has a higher statistical chance to have a larger number of AFKers on the team, because people rarely squad up to go AFK... So essentially most of the time there is a squad imbalance, there is also an active player count imbalance.
- The ISK factor. How many times have we heard somebody moan about being pub stomped, only to be told to just wear some inexpensive gear to avoid losses? It's sound advise and frequently followed, but it also dramatically escalates any imbalance. The winning team is much more likely to field proto gear and expensive tanks, if risk of losses is reduced.
- No suitable alternative for expert players and squads / corporations to grind or practice team tactics, so they are forced to take it to the pubs where they are wreaking havoc...
- No incentive for winning, so it's smarter to stay low and reduce losses than to make a desperate attempt at an objective, which at least in some cases could have a positive ripple effect on the entire team.
- The relatively low player count is also a factor of course, since it increases the chance to be matched up with seasoned squads rather than random newbies.
There you have it. I could even be missing a few, but I think that's a pretty convincing list already. All in all it just seems that the issue of pub stomping hasn't been a primary consideration in the overall game design, and I believe that there is a lot of low hanging fruit which could make a big difference without requiring huge changes or rocket science algorithms.
Your argument is kinda flawed. Teamwork will always conquer solo play. The better player(s) will win 80% of the time. OBs are a reward for using a sqd. It's not hard to make a sqd in solo chat. There's hundreds of channels that offer LFS (Looking For Squad) Stop trying to make it sound like LFS is sooooo hard. |
Panther Alpha
DarkWingsss
805
|
Posted - 2013.07.28 10:42:00 -
[3] - Quote
Don't kick yourself... the current matchmaking is faulty by design. This is what happens when you listen to some people ( Big Corps ) and ignore everyone else. For example.. ; Why CCP decided to make 6 people squads, without checking the possible matchmaking unbalance issues ?
But this is not new... every time something gets **** in this game is to do with that. Big Corps with their personal agendas, and CCP blindly listening to them. |
Duck Drahko
DUST University Ivy League
89
|
Posted - 2013.07.28 10:43:00 -
[4] - Quote
Xero The Mishima wrote:Duck Drahko wrote:We all know it's a rampant problem, and it's easy to blame it on one thing or another. But I think that the real reason why we see so many unbalanced instant battles is not any particular one, but a combination of many factors. After listing all the various issues at play, I am now actually more surprised whenever I see an actually balanced game. The point of this thread is not to QQ, but what I would like to convey is that rather than requiring radical change and blood magic, just going through all of these issues and making a minor tweak to each could improve the situation immensely already. We already know that CCP is working on match making, and solutions to AFKers as well as something related to redlining. Maybe these improvements will be extensive enough to cover most of the points I am going to mention, but if not, then maybe this still provides some food for thought. So, without further ado, here's the list:
- Unbalanced number of squads. We all know how much squads benefit from teamplay and communication, so whenever it's one squad vs. no squad, or two squads vs. one squad, things start to become unbalanced.
- Squads unbalancing the number of experienced players. 16 random players will by average have a balanced distribution of experienced and new players. But a single squad of experienced or new players dramatically shifts the balance one way or another.
- Experience is exponentially rewarded. Not just do experienced players benefit from their experience, but also from higher SP and (usually) better gear. This makes the previous issue a lot more significant.
- Successful squads are rewarded with orbital strikes. Because pub stompers really need a WMD to help them out.
- A random team has a higher statistical chance to have a larger number of AFKers on the team, because people rarely squad up to go AFK... So essentially most of the time there is a squad imbalance, there is also an active player count imbalance.
- The ISK factor. How many times have we heard somebody moan about being pub stomped, only to be told to just wear some inexpensive gear to avoid losses? It's sound advise and frequently followed, but it also dramatically escalates any imbalance. The winning team is much more likely to field proto gear and expensive tanks, if risk of losses is reduced.
- No suitable alternative for expert players and squads / corporations to grind or practice team tactics, so they are forced to take it to the pubs where they are wreaking havoc...
- No incentive for winning, so it's smarter to stay low and reduce losses than to make a desperate attempt at an objective, which at least in some cases could have a positive ripple effect on the entire team.
- The relatively low player count is also a factor of course, since it increases the chance to be matched up with seasoned squads rather than random newbies.
There you have it. I could even be missing a few, but I think that's a pretty convincing list already. All in all it just seems that the issue of pub stomping hasn't been a primary consideration in the overall game design, and I believe that there is a lot of low hanging fruit which could make a big difference without requiring huge changes or rocket science algorithms. Your argument is kinda flawed. Teamwork will always conquer solo play. The better player(s) will win 80% of the time. OBs are a reward for using a sqd. It's not hard to make a sqd in solo chat. There's hundreds of channels that offer LFS (Looking For Squad) Stop trying to make it sound like LFS is sooooo hard.
Missed the point by about a mile there, but thanks for your feedback. |
Duck Drahko
DUST University Ivy League
89
|
Posted - 2013.07.28 10:46:00 -
[5] - Quote
Panther Alpha wrote:Don't kick yourself... the current matchmaking is faulty by design. This is what happens when you listen to some people ( Big Corps ) and ignore everyone else. For example.. ; Why CCP decided to make 6 people squads, without checking the possible matchmaking unbalance issues ?
But this is not new... every time something gets **** in this game is to do with that. Big Corps with their personal agendas, and CCP blindly listening to them.
Yeah just to be clear, and like I said this is not a QQ thread, pub stomping is boring on either side of the issue. This is just a look at why it happens at such extraordinary frequency in Dust. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
303
|
Posted - 2013.07.28 10:49:00 -
[6] - Quote
I think it is YOU that is missing the point. Any shooter worth talking about, what makes shooters so special is the TEAMWORK aspect. If you have a COD shooter where you just run around solo and enemy shoot, enemy shoot, enemy shoot,(I like COD too) What makes shooters more interesting, more exciting is the team work experience. I don't wanna run around with 15 other smurfs that depend on me to do all the work. I don't wanna put you on my back every game. I like the whole 6 sqd and wish they were 8 people. I like playing with my friends and knowing that I can depend on a few other people to help me get this win while you smurfs sit back and serve no purpose in the game. It may sound cruel but it's the truth. I can't play offense, defense, and special teams. Every player needs help.
IF you go backwards back down to 4 squad or lower vets will leave this game behind. I think it's selfish from a smurf perspective to try to get rid of teamwork and squads. This game is about corporations and rightfully so. By having a squad you should be rewarded. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
53
|
Posted - 2013.07.28 10:50:00 -
[7] - Quote
the only prob i see in public matches is entering when its nearly finished. When the NCC reaches critical health why let new players enter when it is not likely to make the blindest bit of difference |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
50
|
Posted - 2013.07.28 10:51:00 -
[8] - Quote
broonfondle majikthies wrote:the only prob i see in public matches is entering when its nearly finished. When the NCC reaches critical health why let new players enter when it is not likely to make the blindest bit of difference and MCC AFKer should die when MCC explodes showing them as suicides in kill feed |
Panther Alpha
DarkWingsss
805
|
Posted - 2013.07.28 10:55:00 -
[9] - Quote
Xero The Mishima wrote:I think it is YOU that is missing the point. Any shooter worth talking about, what makes shooters so special is the TEAMWORK aspect. If you have a COD shooter where you just run around solo and enemy shoot, enemy shoot, enemy shoot,(I like COD too) What makes shooters more interesting, more exciting is the team work experience. I don't wanna run around with 15 other smurfs that depend on me to do all the work. I don't wanna put you on my back every game. I like the whole 6 sqd and wish they were 8 people. I like playing with my friends and knowing that I can depend on a few other people to help me get this win while you smurfs sit back and serve no purpose in the game. It may sound cruel but it's the truth. I can't play offense, defense, and special teams. Every player needs help.
IF you go backwards back down to 4 squad or lower vets will leave this game behind. I think it's selfish from a smurf perspective to try to get rid of teamwork and squads. This game is about corporations and rightfully so. By having a squad you should be rewarded.
So you ALWAYS play in a Squad ? or some times you play solo ? Because i do both.. Play solo to grind SP and ISK, and in a Squad to have fun...I don't know many people that ALWAYS plays in a Squad .. well.. not true.. the Pubstompers do. |
Another Heavy SOB
Pure Innocence. EoN.
500
|
Posted - 2013.07.28 10:56:00 -
[10] - Quote
Xero The Mishima wrote:Duck Drahko wrote:We all know it's a rampant problem, and it's easy to blame it on one thing or another. But I think that the real reason why we see so many unbalanced instant battles is not any particular one, but a combination of many factors. After listing all the various issues at play, I am now actually more surprised whenever I see an actually balanced game. The point of this thread is not to QQ, but what I would like to convey is that rather than requiring radical change and blood magic, just going through all of these issues and making a minor tweak to each could improve the situation immensely already. We already know that CCP is working on match making, and solutions to AFKers as well as something related to redlining. Maybe these improvements will be extensive enough to cover most of the points I am going to mention, but if not, then maybe this still provides some food for thought. So, without further ado, here's the list:
- Unbalanced number of squads. We all know how much squads benefit from teamplay and communication, so whenever it's one squad vs. no squad, or two squads vs. one squad, things start to become unbalanced.
- Squads unbalancing the number of experienced players. 16 random players will by average have a balanced distribution of experienced and new players. But a single squad of experienced or new players dramatically shifts the balance one way or another.
- Experience is exponentially rewarded. Not just do experienced players benefit from their experience, but also from higher SP and (usually) better gear. This makes the previous issue a lot more significant.
- Successful squads are rewarded with orbital strikes. Because pub stompers really need a WMD to help them out.
- A random team has a higher statistical chance to have a larger number of AFKers on the team, because people rarely squad up to go AFK... So essentially most of the time there is a squad imbalance, there is also an active player count imbalance.
- The ISK factor. How many times have we heard somebody moan about being pub stomped, only to be told to just wear some inexpensive gear to avoid losses? It's sound advise and frequently followed, but it also dramatically escalates any imbalance. The winning team is much more likely to field proto gear and expensive tanks, if risk of losses is reduced.
- No suitable alternative for expert players and squads / corporations to grind or practice team tactics, so they are forced to take it to the pubs where they are wreaking havoc...
- No incentive for winning, so it's smarter to stay low and reduce losses than to make a desperate attempt at an objective, which at least in some cases could have a positive ripple effect on the entire team.
- The relatively low player count is also a factor of course, since it increases the chance to be matched up with seasoned squads rather than random newbies.
There you have it. I could even be missing a few, but I think that's a pretty convincing list already. All in all it just seems that the issue of pub stomping hasn't been a primary consideration in the overall game design, and I believe that there is a lot of low hanging fruit which could make a big difference without requiring huge changes or rocket science algorithms. Your argument is kinda flawed. Teamwork will always conquer solo play. The better player(s) will win 80% of the time. OBs are a reward for using a sqd. It's not hard to make a sqd in solo chat. There's hundreds of channels that offer LFS (Looking For Squad) Stop trying to make it sound like LFS is sooooo hard.
And how often are new players willing to squad up? Or even pay enough attention to team chat to notice an experienced squad asking them to form up?
The OP has legitimate points. I'm not saying we should get rid of OB's but truthfully 75% of the time it only serves to add insult to injury.
To the point of squad play dominating team based games....This will never change. Every single objective based team work oriented shooter I've ever played has this problem. It is the nature of Team work focused games.
Only allowing squads to play against other squads will create unbearable wait times for matches to start considering the player count.
|
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
305
|
Posted - 2013.07.28 11:01:00 -
[11] - Quote
Panther Alpha wrote:Xero The Mishima wrote:I think it is YOU that is missing the point. Any shooter worth talking about, what makes shooters so special is the TEAMWORK aspect. If you have a COD shooter where you just run around solo and enemy shoot, enemy shoot, enemy shoot,(I like COD too) What makes shooters more interesting, more exciting is the team work experience. I don't wanna run around with 15 other smurfs that depend on me to do all the work. I don't wanna put you on my back every game. I like the whole 6 sqd and wish they were 8 people. I like playing with my friends and knowing that I can depend on a few other people to help me get this win while you smurfs sit back and serve no purpose in the game. It may sound cruel but it's the truth. I can't play offense, defense, and special teams. Every player needs help.
IF you go backwards back down to 4 squad or lower vets will leave this game behind. I think it's selfish from a smurf perspective to try to get rid of teamwork and squads. This game is about corporations and rightfully so. By having a squad you should be rewarded. So you ALWAYS play in a Squad ? or some times you play solo ? Because i do both.. Play solo to grind SP and ISK, and in a Squad to have fun...I don't know many people that ALWAYS plays in a Squad .. well.. not true.. the Pubstompers do.
Nope I am not willing to play with anybody outside my friends and corp. I will play Solo VERY RARELY. I would rather NOT play this game than play it with 15 smurfs. |
BARDAS
DUST University Ivy League
241
|
Posted - 2013.07.28 11:10:00 -
[12] - Quote
IMO the problem is caused by SP imbalances more than gear, though gear does play a large part too. An experienced player with boatloads of SP though can still load up all militia gear and romp players with less SP simply due to the bonuses that are provided by the skills. Extending the Academy to 2 million SP would protect the early players a bit. After that there really isn't anything that can be done. It is a flaw with the EVE skill system that rewards those that have been playing longer and invested more into the game. One thing that may help would be to limit certain pub matches to ADV gear only. Make it so you can't spawn with and proto gear or modules loaded onto your suit.
In any case I think everyone can agree it is a serious problem and one that leads to new players fleeing before getting a good taste of the game. I know when I started I rage quit after a week. Didn't come back for about 2 months when I had about 2.5 million SP to invest which helped a bit. How many don't come back though? |
Duck Drahko
DUST University Ivy League
90
|
Posted - 2013.07.28 11:18:00 -
[13] - Quote
Wow please calm down Xero, and do read my post again before turning this into a giant flame war. Did I say squads are unfair or should be removed? I don't even know what you are on about. Pub stomping is an issue for everybody, especially for the side which is winning because it tends to make games incredibly boring.
I just listed the facts which lead to the prevalence of pub stomping. Yes, squads are a big factor, but there are ways to deal with that beyond simply getting rid of squads. I expect that better match making will help a lot already, because an obvious improvement would be to reserve at least a little bit of time to try and match up two squads in the background, rather than just seeding squads into the first available match. Even if it's not always possible due to low player count, every bit helps. And the entire point of my thread was that this problem can be tackled by approaching many little problems, rather than requiring dramatic changes (disallowing squads would obviously classify as a dramatic change). |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
53
|
Posted - 2013.07.28 11:21:00 -
[14] - Quote
On the subject of teamwork I rarely add to a squad only because of the number of times my death turns into a spectator sport. I'm a logi (I know some classes get stigmatised but the MM Logi? I wouldn't have thought so and haven't seen anything in the forums on it) so my offensive ability is limited. The amount of times I'm rolling with guy's to an objective and a red comes out in front and starts spraying and I think "that's ok, just one guy and the team has my back" and not one shot from them to help, even if I'm dodging for a min or two, but will happily take him down after I fall. and that's the best case scenario - there's also the times when we're pushing for an objective and they all bugger off -_-
So you know what, if you invite me to a squad then great I'll join. I may even join a squad with enough players are already in. If not I'll go solo and rely on my scanner, its a hell of a lot more reliable. |
Duck Drahko
DUST University Ivy League
90
|
Posted - 2013.07.28 11:22:00 -
[15] - Quote
BARDAS wrote:[..] After that there really isn't anything that can be done. [..]
I really don't think that's true. Yes there will always be a large gap between individual players and squads, but that does not necessarily have to result in unbalanced matches which are boring for everyone involved.
|
Gaelon Thrace
DUST University Ivy League
80
|
Posted - 2013.07.28 11:23:00 -
[16] - Quote
What if people who haven't joined a squad by the time the match starts were automatically placed in a squad?
|
Panther Alpha
DarkWingsss
805
|
Posted - 2013.07.28 11:26:00 -
[17] - Quote
Gaelon Thrace wrote:What if people who haven't joined a squad by the time the match starts were automatically placed in a squad?
It use to be like that ..but for some unknown reason it was change. |
Another Heavy SOB
Pure Innocence. EoN.
503
|
Posted - 2013.07.28 11:43:00 -
[18] - Quote
Gaelon Thrace wrote:What if people who haven't joined a squad by the time the match starts were automatically placed in a squad?
Even If we implemented this function what's to stop the anti social peeps from leaving squad when the match start?
Beyond that you can throw people in a group but you CANNOT make them work well together. Truly fluent squad play is forged through hours upon hours of working with a select group players and learning one another's habits, strengths and weaknesses. From that learning how to compliment the playstyles of those around you.
An amalgamation of random players in a squad will never compete with a squad of player's who play together day in and day out. |
Gaelon Thrace
DUST University Ivy League
84
|
Posted - 2013.07.28 12:14:00 -
[19] - Quote
Another Heavy SOB wrote: Even If we implemented this function what's to stop the anti social peeps from leaving squad when the match start?
Beyond that you can throw people in a group but you CANNOT make them work well together. Truly fluent squad play is forged through hours upon hours of working with a select group players and learning one another's habits, strengths and weaknesses. From that learning how to compliment the playstyles of those around you.
An amalgamation of random players in a squad will never compete with a squad of player's who play together day in and day out.
I'm well aware of that. We've already established that organized groups are much better off than disorganized groups, but at least each team would have an equal number of squads capable of gaining OBs. I doubt the antisocial people would bother leaving the squad as they most likely wouldn't have voice chat on in the first place and probably wouldn't even notice they were in a squad.
|
Anita Hardone
Fraternity of St. Venefice Amarr Empire
192
|
Posted - 2013.07.28 12:17:00 -
[20] - Quote
There should be a 60 second timer to leave the MCC. And if you are inactive for 5 minutes you should be booted. |
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
305
|
Posted - 2013.07.28 12:22:00 -
[21] - Quote
Duck Drahko wrote:Wow please calm down Xero, and do read my post again before turning this into a giant flame war. Did I say squads are unfair or should be removed? I don't even know what you are on about. Pub stomping is an issue for everybody, especially for the side which is winning because it tends to make games incredibly boring.
I just listed the facts which lead to the prevalence of pub stomping. Yes, squads are a big factor, but there are ways to deal with that beyond simply getting rid of squads. I expect that better match making will help a lot already, because an obvious improvement would be to reserve at least a little bit of time to try and match up two squads in the background, rather than just seeding squads into the first available match. Even if it's not always possible due to low player count, every bit helps. And the entire point of my thread was that this problem can be tackled by approaching many little problems, rather than requiring dramatic changes (disallowing squads would obviously classify as a dramatic change).
If you have all the answers perhaps enlighten us? By QQing about obvious problems is pointless. Perhaps state HOW CCP can fix match making. Crying and blaming squads isn't gonna do much. |
Duck Drahko
DUST University Ivy League
91
|
Posted - 2013.07.28 12:30:00 -
[22] - Quote
Xero The Mishima wrote:Duck Drahko wrote:Wow please calm down Xero, and do read my post again before turning this into a giant flame war. Did I say squads are unfair or should be removed? I don't even know what you are on about. Pub stomping is an issue for everybody, especially for the side which is winning because it tends to make games incredibly boring.
I just listed the facts which lead to the prevalence of pub stomping. Yes, squads are a big factor, but there are ways to deal with that beyond simply getting rid of squads. I expect that better match making will help a lot already, because an obvious improvement would be to reserve at least a little bit of time to try and match up two squads in the background, rather than just seeding squads into the first available match. Even if it's not always possible due to low player count, every bit helps. And the entire point of my thread was that this problem can be tackled by approaching many little problems, rather than requiring dramatic changes (disallowing squads would obviously classify as a dramatic change). If you have all the answers perhaps enlighten us? By QQing about obvious problems is pointless. Perhaps state HOW CCP can fix match making. Crying and blaming squads isn't gonna do much.
Do you ever read what you are quoting? |
Another Heavy SOB
Pure Innocence. EoN.
503
|
Posted - 2013.07.28 12:33:00 -
[23] - Quote
Gaelon Thrace wrote:Another Heavy SOB wrote: Even If we implemented this function what's to stop the anti social peeps from leaving squad when the match start?
Beyond that you can throw people in a group but you CANNOT make them work well together. Truly fluent squad play is forged through hours upon hours of working with a select group players and learning one another's habits, strengths and weaknesses. From that learning how to compliment the playstyles of those around you.
An amalgamation of random players in a squad will never compete with a squad of player's who play together day in and day out.
I'm well aware of that. We've already established that organized groups are much better off than disorganized groups, but at least each team would have an equal number of squads capable of gaining OBs. I doubt the antisocial people would bother leaving the squad as they most likely wouldn't have voice chat on in the first place and probably wouldn't even notice they were in a squad.
So what If they could potentially earn an OB? If they're not communicating and working together then they're no better off than running around solo. Only difference is the squad lead may be able to call an OB just before the stomping ends, and If he himself were thrown into a squad what's to say he even knows how to call the OB?
It would in no way be equal to an experienced squad that plays together, in the same time the random squad earns one OB the experienced squad that always plays together has 2-3.
Also since when do OB's turn the tide of a pub stomp? Hell how often do you see a team getting truly stomped even call in one OB?
Point being it's not simply pooling WP for an OB that makes a squad powerful, it's their ability to communicate and move as a single force which a squad of randoms will never accomplish to the degree that an experienced squad can. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
184
|
Posted - 2013.07.28 13:10:00 -
[24] - Quote
Meh TL;DR
Broke game is broke game.
|
Gaelon Thrace
DUST University Ivy League
84
|
Posted - 2013.07.28 13:15:00 -
[25] - Quote
Another Heavy SOB wrote: So what If they could potentially earn an OB? If they're not communicating and working together then they're no better off than running around solo. Only difference is the squad lead may be able to call an OB just before the stomping ends, and If he himself were thrown into a squad what's to say he even knows how to call the OB?
It would in no way be equal to an experienced squad that plays together, in the same time the random squad earns one OB the experienced squad that always plays together has 2-3.
Also since when do OB's turn the tide of a pub stomp? Hell how often do you see a team getting truly stomped even call in one OB?
Point being it's not simply pooling WP for an OB that makes a squad powerful, it's their ability to communicate and move as a single force which a squad of randoms will never accomplish to the degree that an experienced squad can.
Remember that my first post was a question. You responded to my question with another question, so I answered it. I never claimed that randomly assigned squads would be equal to an experienced squad that plays together. In fact I stated that I was aware of this well established fact in my previous response. I also never claimed that pooling WP for an OB was what makes a squad powerful. I mentioned the OB because imbalance of OB acquisition was one of the many items listed in the OP and was the most apparent benefit of having everyone on a team automatically assigned to a squad(assuming they hadn't joined one voluntarily by the time the match started). Instead of arguing in circles about something on which we already agree, why don't you try answering my original question?
What if people who haven't joined a squad by the time the match starts were automatically placed in a squad? To clarify: What are the potential advantages(if any)? Or since you seem so adamant on arguing against it, what are the potential disadvantages? Can you think of a reason we would be worse off for doing so? Or do you simply think it wouldn't make a difference either way? |
SHANN da MAN
D3LTA FORC3 Inver Brass
45
|
Posted - 2013.07.28 18:07:00 -
[26] - Quote
Reading through this thread and all I can think is ... ahh the Forums, a meeting of VASTLY different perceptions and intelligences ... |
Major Lee High
Battle Response Organizations
63
|
Posted - 2013.07.28 18:14:00 -
[27] - Quote
The truth about pubstomps can be found by watching the minimap. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
198
|
Posted - 2013.07.28 18:58:00 -
[28] - Quote
The whole concept of matchmaking, makes me feel sad.
You queue up, you enter the match, you take your knocks, or you leave.
There are way to many people playing this game that just charge in, guns blazing and die horribly, then cry because they died.
Someone is walking along the street texting or looking up at the pretty clouds in the sky, they trip over, they hurt themselves, they sue the City. These are the people who want matchmaking.
You got 20% in your exam. No it's not a fail it's still a pass, everyone passes, noone is a thick ****, we're all just differently able.
So, please stop trying to dumb the game down so every "special snowflake" is a winner.
/mini rant
|
Planetside2PS4F2P
Osmon Surveillance Caldari State
0
|
Posted - 2013.07.28 19:08:00 -
[29] - Quote
If mcc afkers were diciplined your numbers would fall below 3k max at one time. CCP cant have this.
AFK is like a past time for evetards, great way to level up. Easy mode for pc rpg players. |
Scheneighnay McBob
Bojo's School of the Trades
2498
|
Posted - 2013.07.28 19:18:00 -
[30] - Quote
Finally the player mindset- protobears put winning before profit. Looking at the scoreboard, I can tell that most protostompers lose ISK because of the cost of proto gear, but they don't care and would rather ruin the experience for the other team for no good reason. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
770
|
Posted - 2013.07.28 19:25:00 -
[31] - Quote
I think you missed something.
We are allowed to spawn on Objectives, this removes the incentive to defend them and rewards the team that roams the map as a blob. |
Scheneighnay McBob
Bojo's School of the Trades
2501
|
Posted - 2013.07.28 19:37:00 -
[32] - Quote
Alaika Arbosa wrote:I think you missed something.
We are allowed to spawn on Objectives, this removes the incentive to defend them and rewards the team that roams the map as a blob. But logibro like the blob...
I would love to see teams actually working in squads. Right now it's usually one extreme or the other- either one big blob of a team, or everyone goes lone wolf. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
771
|
Posted - 2013.07.28 19:39:00 -
[33] - Quote
Scheneighnay McBob wrote:Alaika Arbosa wrote:I think you missed something.
We are allowed to spawn on Objectives, this removes the incentive to defend them and rewards the team that roams the map as a blob. But logibro like the blob... I would love to see teams actually working in squads. Right now it's usually one extreme or the other- either one big blob of a team, or everyone goes lone wolf.
Precisely, though IMHO, in order to do that, we'd need a reason to defend and some tweaks to comms. |
dday3six
Ahrendee Mercenaries EoN.
126
|
Posted - 2013.07.28 19:40:00 -
[34] - Quote
Scheneighnay McBob wrote:Finally the player mindset- protobears put winning before profit. Looking at the scoreboard, I can tell that most protostompers lose ISK because of the cost of proto gear, but they don't care and would rather ruin the experience for the other team for no good reason.
With ISK transfer you can make alt PSN accounts and/or use your other character slots to ISK mule. Transfer the starting 250,000 ISK and then terminate the character, rinse and repeat. |
Duck Drahko
DUST University Ivy League
96
|
Posted - 2013.07.28 19:48:00 -
[35] - Quote
dday3six wrote:Scheneighnay McBob wrote:Finally the player mindset- protobears put winning before profit. Looking at the scoreboard, I can tell that most protostompers lose ISK because of the cost of proto gear, but they don't care and would rather ruin the experience for the other team for no good reason. With ISK transfer you can make alt PSN accounts and/or use your other character slots to ISK mule. Transfer the starting 250,000 ISK and then terminate the character, rinse and repeat.
That's 1.5mil free ISK per day and fake PSN account. Damn...
But to be fair, it probably would get pretty annoying to do this all the time, I'd probably rather grind on an alt (if I'd be worried about my stats). |
John Demonsbane
Unorganized Ninja Infantry Tactics
34
|
Posted - 2013.07.28 20:16:00 -
[36] - Quote
Make FW battles at least 3x more common, problem solved. |
HYENAKILLER X
Condotta Rouvenor Gallente Federation
90
|
Posted - 2013.07.28 21:37:00 -
[37] - Quote
Stay in a group, hide or die like man. If you picked die like a man you have to fight like a man. Pub stomping is good for you.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
771
|
Posted - 2013.07.28 21:43:00 -
[38] - Quote
John Demonsbane wrote:Make FW battles at least 3x more common, problem solved.
No, we don't need the space monkeys giving us handouts in the form of FW battles.
We need to be able to initiate our own FW Battles just as FW capsuleers can initiate their own plexes. |
John Demonsbane
Unorganized Ninja Infantry Tactics
38
|
Posted - 2013.07.29 00:31:00 -
[39] - Quote
Alaika Arbosa wrote:John Demonsbane wrote:Make FW battles at least 3x more common, problem solved. No, we don't need the space monkeys giving us handouts in the form of FW battles. We need to be able to initiate our own FW Battles just as FW capsuleers can initiate their own plexes.
Doesn't matter to me how it's done! |
8213
Grade No.2
56
|
Posted - 2013.07.29 01:19:00 -
[40] - Quote
I hate comparing CoD and DUST, but FPS is all alike in the essence of what it is.
CoD has Ground War gamemodes. 9v9, pretty much full parties stomping against one another. To play it solo is suicide, and pointless. Even if you do the best and make no mistakes, chances are you'll still lose.
DUST pub matches are on an even larger scale. To play DUST solo, you have to realize what you're getting into, and learn to except the results. You can carry the team, make no mistakes, and still lose by a f*cking landslide, because DUST (like all shooters) rewards people playing together as teams.
YouTube is filled with DUST players who only play in a full party, all with mics, all prototypes, been playing since closed beta, and going into pub matches beating up on STD and MLTs; and they have the audacity to call themselves good. There is a difference between being good, and being successful.
The problem lies in getting new players to play the game. The 300,000 SP they give you to start with is useless, and getting stomped by PROs who couldn't cut in PC will turn new players off to the game in a hurry. DUST needs noob lobbies, like Crysis 3 has. Maybe after you acquire 500,000 SP you have to play in the pubs and no longer in the noob lobby.
The thing is though PC and Quick Battles are the same thing, they are both pubs and both can be taken just as seriously as the other. |
|
Mintqueer
Mikramurka Shock Troop Minmatar Republic
59
|
Posted - 2013.07.29 01:32:00 -
[41] - Quote
Well if people actually killed those proto stompers more often they will make them go into a negative isk spree but usually scrubs don't do anything thus railgun sniping like a non factor is preferred |
8213
Grade No.2
56
|
Posted - 2013.07.29 01:48:00 -
[42] - Quote
Mintqueer wrote:Well if people actually killed those proto stompers more often they will make them go into a negative isk spree but usually scrubs don't do anything thus railgun sniping like a non factor is preferred
Sometimes I'll mess around with my PRO suits and lose 1Mil ISK in a single match. I don't care how much ISK I lose, its not like I can't recover it by using a default suit for 10 quick games.
When I play pubs, I'm pretty much hunting for PROs, more specifically AURUM PROs. I can kill them with my standard loadout 10x and they'll just recover the loss the next match. I find that AURUM users will leave a match all together after 2-3 deaths. I can't tell you how many times I've been in a gunfight with an AURUM player and they vanish.
DUST has good concepts of how the game should be played, but a consequence is you'll find the most blatant cheezeball players, because losing and dying cost a lot more than most FPSes. |
Gunner sclor
Intara Direct Action Caldari State
2
|
Posted - 2013.07.29 01:57:00 -
[43] - Quote
Xero The Mishima wrote:Duck Drahko wrote:We all know it's a rampant problem, and it's easy to blame it on one thing or another. But I think that the real reason why we see so many unbalanced instant battles is not any particular one, but a combination of many factors. After listing all the various issues at play, I am now actually more surprised whenever I see an actually balanced game. The point of this thread is not to QQ, but what I would like to convey is that rather than requiring radical change and blood magic, just going through all of these issues and making a minor tweak to each could improve the situation immensely already. We already know that CCP is working on match making, and solutions to AFKers as well as something related to redlining. Maybe these improvements will be extensive enough to cover most of the points I am going to mention, but if not, then maybe this still provides some food for thought. So, without further ado, here's the list:
- Unbalanced number of squads. We all know how much squads benefit from teamplay and communication, so whenever it's one squad vs. no squad, or two squads vs. one squad, things start to become unbalanced.
- Squads unbalancing the number of experienced players. 16 random players will by average have a balanced distribution of experienced and new players. But a single squad of experienced or new players dramatically shifts the balance one way or another.
- Experience is exponentially rewarded. Not just do experienced players benefit from their experience, but also from higher SP and (usually) better gear. This makes the previous issue a lot more significant.
- Successful squads are rewarded with orbital strikes. Because pub stompers really need a WMD to help them out.
- A random team has a higher statistical chance to have a larger number of AFKers on the team, because people rarely squad up to go AFK... So essentially most of the time there is a squad imbalance, there is also an active player count imbalance.
- The ISK factor. How many times have we heard somebody moan about being pub stomped, only to be told to just wear some inexpensive gear to avoid losses? It's sound advise and frequently followed, but it also dramatically escalates any imbalance. The winning team is much more likely to field proto gear and expensive tanks, if risk of losses is reduced.
- No suitable alternative for expert players and squads / corporations to grind or practice team tactics, so they are forced to take it to the pubs where they are wreaking havoc...
- No incentive for winning, so it's smarter to stay low and reduce losses than to make a desperate attempt at an objective, which at least in some cases could have a positive ripple effect on the entire team.
- The relatively low player count is also a factor of course, since it increases the chance to be matched up with seasoned squads rather than random newbies.
There you have it. I could even be missing a few, but I think that's a pretty convincing list already. All in all it just seems that the issue of pub stomping hasn't been a primary consideration in the overall game design, and I believe that there is a lot of low hanging fruit which could make a big difference without requiring huge changes or rocket science algorithms. Your argument is kinda flawed. Teamwork will always conquer solo play. The better player(s) will win 80% of the time. OBs are a reward for using a sqd. It's not hard to make a sqd in solo chat. There's hundreds of channels that offer LFS (Looking For Squad) Stop trying to make it sound like LFS is sooooo hard.
Dude your an idiot, this is a MMO Shooter. Meaning its a RPG shooter element gamestyle. Who ever has better equipment will win the match. the game is broken otherwise we see more than 5000 Dust players. This game got a 5 out of 10 by ign and almost every reviewer out there has too. Why? its unbalanced as hell. Those of you who are in denial stay denial. the Facts remain.... |
Burntface man112
Onikanabo Brigade Caldari State
9
|
Posted - 2013.07.29 02:04:00 -
[44] - Quote
BOYS and Girls this is a Lopsided matchmaking game. Every Recruit i have had in the past 4 months have quit the game entirely and won't come back why???? one Complaint.... its impossible no matter the tactics, for a prototype squad to lose to a militia or standard type squad. PERIOD. only way you can lose to a Standard type squad is if you guys suck so much a FPS's you shouldnt be playing them in the first place. :) stick that in your pipe and smoke it |
Burntface man112
Onikanabo Brigade Caldari State
9
|
Posted - 2013.07.29 02:09:00 -
[45] - Quote
HYENAKILLER X wrote:Stay in a group, hide or die like man. If you picked die like a man you have to fight like a man. Pub stomping is good for you.
Actually thats the reason why this game only has 5000 players which is really pathetic. And received so many low scores but i won't care once Plantside 2 comes on PS4. than it will be 4999 players. |
Seymor Krelborn
DUST University Ivy League
419
|
Posted - 2013.07.29 02:10:00 -
[46] - Quote
Burntface man112 wrote:HYENAKILLER X wrote:Stay in a group, hide or die like man. If you picked die like a man you have to fight like a man. Pub stomping is good for you.
Actually thats the reason why this game only has 5000 players which is really pathetic. And received so many low scores but i won't care once Plantside 2 comes on PS4. than it will be 4999 players.
the word is "then" not "than"..... you're welcome.
|
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
435
|
Posted - 2013.07.29 02:26:00 -
[47] - Quote
Burntface man112 wrote:HYENAKILLER X wrote:Stay in a group, hide or die like man. If you picked die like a man you have to fight like a man. Pub stomping is good for you.
Actually thats the reason why this game only has 5000 players which is really pathetic. And received so many low scores but i won't care once Plantside 2 comes on PS4. than it will be 4999 players.
I'll at least wait until jan '14 to see if Santa brings DUST any good presents. But the competition in a next gen console release year? Even money that CCP won't even have all the suits out yet, let alone any resolution on vehicles. It's going to get brutal fast. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
278
|
Posted - 2013.07.29 03:04:00 -
[48] - Quote
First off, you are going to need to define PUB-Stomping.
Is it playing with a squad, made up of corp/alliance, friends? How many can you have before it reaches pub-stomp levels.
Is it wearing proto gear that you spent months gaining enough SP to use?
Is it using vehicles against players without the proper AV?
I mean for me the irony is that I have recently been called a pub stomper because I grouped up with 2 buddies from my corp, grabbed my advanced level logi suit with an exile and core locus grenades & drop uplinks (low armor version of my dropsuit), & somehow went 14 and 1. While what I assume is a sexually confused player, I mean he did call me the derogatory slang word for someone who likes the same sex.... I figure by the follow up mails he sent me - even though he was blocked that he was a-in-the-closet, bottom.
The player who sent me the mails went 14-2 with a full proto suit and fused locus, in the past when facing them they did use a core flaylock so I thought they were kidding, he said it was okay to go full proto because they were running solo and couldn't realize that I wasn't. I haven't really used my proto suits since I got my last respecialization, maybe 40 out of 2000 spawns over the last 3 weeks.
I have been stomped badly, scary thing is that sometimes I am still #1 on the leaderboards, I have had the chance under the right perfect storm conditions to do some Stomping of my own.
CCP failed in the beta with their initial attempt at match-making as you could switch from basic gear to advanced or proto and then the room would change to that level; but if the other team had joined already they would think it is basic room.... they didn't restrict anything. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
27
|
Posted - 2013.07.29 03:12:00 -
[49] - Quote
Xero The Mishima wrote:I think it is YOU that is missing the point. Any shooter worth talking about, what makes shooters so special is the TEAMWORK aspect. If you have a COD shooter where you just run around solo and enemy shoot, enemy shoot, enemy shoot,(I like COD too) What makes shooters more interesting, more exciting is the team work experience. I don't wanna run around with 15 other smurfs that depend on me to do all the work. I don't wanna put you on my back every game. I like the whole 6 sqd and wish they were 8 people. I like playing with my friends and knowing that I can depend on a few other people to help me get this win while you smurfs sit back and serve no purpose in the game. It may sound cruel but it's the truth. I can't play offense, defense, and special teams. Every player needs help.
IF you go backwards back down to 4 squad or lower vets will leave this game behind. I think it's selfish from a smurf perspective to try to get rid of teamwork and squads. This game is about corporations and rightfully so. By having a squad you should be rewarded.
I agree. Teamwork is what makes this game good. |
DJINN leukoplast
Hellstorm Inc League of Infamy
844
|
Posted - 2013.07.29 03:13:00 -
[50] - Quote
The simplest solution that would make the biggest positive difference in balance, is definitely having squad-free modes (or at least one squad-free mode to escape to if I feel like playing solo). We shouldn't be forced to play in squads to see balanced or fun gameplay. I'm sure most, if not all of us, could quad up 24/7 if we wanted, but why should that be a requirement? There is plenty of opportunity in this game to play as a team, especially in regards to PC, so why is going solo so taboo?
I have the most fun playing solo when both teams are full of randoms and no squads (at least pre-match formed squads). I also have the most fun when playing in a squad when the other team also has a worthy squad. No-squad mode(s) is win-win.
I would also like to see a no-vehicle ambush mode too, but one thing at a time. |
|
|
|
|
Pages: 1 2 :: [one page] |