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![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
141
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Posted - 2013.07.30 20:27:00 -
[1] - Quote
Cannibus Lecktor wrote:I'm just going to assume all of you guys that are opposed to a respec , never asked for one when uprising released, otherwise all of your rants of how respecs are bad are meaningless... So go ahead, lie and say you have never had a respec or asked for one.. And yet you know that's BS. You know what happened with the skill tree itself prior to that request. And you know how that is very much different to what is happening with balance changes. To be honest I'd really prefer a system not be put in place that does it's best to amplify the magnitude game play effect an imbalance has. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
142
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Posted - 2013.07.30 20:50:00 -
[2] - Quote
Cannibus Lecktor wrote:Promethius Franklin wrote:Cannibus Lecktor wrote:I'm just going to assume all of you guys that are opposed to a respec , never asked for one when uprising released, otherwise all of your rants of how respecs are bad are meaningless... So go ahead, lie and say you have never had a respec or asked for one.. And yet you know that's BS. You know what happened with the skill tree itself prior to that request. And you know how that is very much different to what is happening with balance changes. To be honest I'd really prefer a system not be put in place that does it's best to amplify the magnitude game play effect an imbalance has. Argue it however you want to, A respec is a respec... Why didnt you adapt or die then? All the newcomers came into the game with only 500k to allocate which could have been easily achieved in a weeks worth of play and would have still given you an unfair advantage against all newcomers.. So the question remains, Why didnt you just adapt and overcome? There is no way to "adapt" to skill tree changes. Cal logis have the option to change their fits and chose between equipment or a assault like fit. Flaylock users can actually aim to take out targets. The skill tree on the other hand can't be adapted to when prerequisites are changed. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
142
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Posted - 2013.07.30 21:17:00 -
[3] - Quote
Cannibus Lecktor wrote: ]I guess you just dont get it, so let me break it down for you.. When I speced into my Caldari Logistic suit, I knew full well there would be a "nerf" to this class, but i could not have foreseen a 50 point CPU hadicap compared to other Logistic suits. Ok, nerf my shields, they dont work worth a crap anyhow and I dont rely on them to keep me alive, However, i do rely on that CPU to carry the same equipment mods that other will now be able to carry without having to adjust their fits.. A logi supports the team, If i cant carry sufficient gear to fullfill that role, then my suit will then be rendered useless as a Logi.. Please explain how this doesnt change my skill tree..
While we are at it, Why dont we slow down those Minmatar shotgun scouts... I just cant seem to hit those guys..
Your skill tree didn't change because, well, factually your skill tree didn't change. Your suit changed, nerfs have a tendency to do that, but you still have access to the same suits and no one else is getting them under a different set of rules or numbers than you are. Everyone using the Cal logi has the same set of decisions to make regarding how they use the suit. That wasn't the same with the skill tree change. With that change someone was getting to the same suit with a lower investment and still had to invest in the options with which people are now deciding on compromises. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
142
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Posted - 2013.07.30 21:29:00 -
[4] - Quote
Cannibus Lecktor wrote:Promethius Franklin wrote:Cannibus Lecktor wrote: ]I guess you just dont get it, so let me break it down for you.. When I speced into my Caldari Logistic suit, I knew full well there would be a "nerf" to this class, but i could not have foreseen a 50 point CPU hadicap compared to other Logistic suits. Ok, nerf my shields, they dont work worth a crap anyhow and I dont rely on them to keep me alive, However, i do rely on that CPU to carry the same equipment mods that other will now be able to carry without having to adjust their fits.. A logi supports the team, If i cant carry sufficient gear to fullfill that role, then my suit will then be rendered useless as a Logi.. Please explain how this doesnt change my skill tree..
While we are at it, Why dont we slow down those Minmatar shotgun scouts... I just cant seem to hit those guys..
Your skill tree didn't change because, well, factually your skill tree didn't change. Your suit changed, nerfs have a tendency to do that, but you still have access to the same suits and no one else is getting them under a different set of rules or numbers than you are. Everyone using the Cal logi has the same set of decisions to make regarding how they use the suit. That wasn't the same with the skill tree change. With that change someone was getting to the same suit with a lower investment and still had to invest in the options with which people are now deciding on compromises. Except mt cpu upgrades suddenly become more expensive then others, having to spend 1.6 million more to get to lvl 5 CPU upgrades to carry the same gear as others can at lvl 2 and 3... Yea thats no change at all.. No, actually proto CPU upgrades cost the same SP no matter what suit you run. Are you willing to downgrade or stack CPU upgrades? Or wait till the greater rebalance that will likely render all of these complaints moot? |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
142
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Posted - 2013.07.30 21:45:00 -
[5] - Quote
Cannibus Lecktor wrote:Your just not getting it, guess my expectations are just too high.. I'm responding to what you are posting, if I'm not getting it it's because you aren't saying it. |
![Promethius Franklin Promethius Franklin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Promethius Franklin
DUST University Ivy League
142
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Posted - 2013.07.30 22:38:00 -
[6] - Quote
Cannibus Lecktor wrote:I would like to take a minute and make a few suggestions for other changes in upcoming patches to help "balance" the game..
First lets start with those darn heavies. They just take too many bullets to kill.. I say we should reduce their shields and armor to match those of the Minmatar assault suits and slow down their rate of fire by 20%.. That should fix those guys..
Now lets move on to the assault suits.. I firmly believe they should all carry a sidearm only and be limited to only 1 grenade that should be more than enough for those guys to work with..
Ok, as i said before those spry little shotgun scout need to slow it down a bit, They are nearly impossible to run over and even harder to hit with your riflebutt... Fixed!
How bout those pesky Flaylocks and Massdrivers... I have just the thing for those too.. How bouit if you fire your weapon within 5m of the intended target, Not only will the enemy receive no damage whatsoever, but you and any of your teammates within a 10m radius will be vaporized into a fine pink DUST.. Hot Dam, its gettin good now
The LAV's need an obvious boost in speed and handling, maybe some fatter tires as well as an onboard navigation unit with Ipod dock... Yea, now we are talking ..
And last, but certainly not least, absolutely NO respecs for anyone! Yay hyperbole! The last resort of someone desperately in search of a valid argument and failing to find it. |
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