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DJINN leukoplast
Hellstorm Inc League of Infamy
843
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Posted - 2013.07.27 11:33:00 -
[1] - Quote
For anybody who has been around long enough to witness a complete reset of SP (starting from zero), remembers that each time that happened, heavies were the king of the jungle for quite some time. Heavies only lost their dominance when more and more players started reaching proto suits. But until that point, they were the ultimate slayers.
I've been playing on an alt that has been sitting for a while, had 4.6 million to start, now I have ~5 million. I decided to just stick with an advanced suit and advanced weaponry, cause my core skills would be too low if I went into proto (plus I wouldn't have the funds to support it for long).
Interesting thing is, heavies with HMG (and forge) are the bane of my existence. They mow me down with ease, and I struggle to take them out, even as a mass driving shield-tanked advanced assault Minmatar with flux or M1's. I see a heavy, I have almost zero chance to take them out solo, only way is if I have multiple players and myself trying to take them down (or some luck).
With that said, dealing with heavies on my main account, which is a shield tanked proto calogi and a Duvolle AR, are annoying at best but never posed much of a threat (unless they utilized their role properly and worked as a team). Which tells me that heavies are severely OP vs anybody who isn't tanked in health with a proto suit or using proto gear/weaponry.
TL;DR
Heavies vs anything but tanked proto suits/weapons = OP. Heavies vs proto and playing their role correctly = Balanced.
BTW, from what I have seen on my alt, heavies are the new FOTM. Played several matches in which the enemy team dominated beyond belief because every other player was a heavy HMG/forge user. The entire night was heavy after heavy after heavy.... clearly not a UP class since so many now spec into it.
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Lorhak Gannarsein
DUST University Ivy League
81
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Posted - 2013.07.27 11:36:00 -
[2] - Quote
Yep. I've been running heavy on an alt, and I actually decreased the cost of my fittings recently; am now using BPO suit and STD HMG, and have noticed no real decrease in performance; not going back to ADV gear, I don't think. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
605
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Posted - 2013.07.27 11:37:00 -
[3] - Quote
Personally I think heavies need a buff. They were almost unstoppable last build but now I solo them in my minja scoit with adv smgs or adv knives. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
464
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Posted - 2013.07.27 11:39:00 -
[4] - Quote
DJINN leukoplast wrote:For anybody who has been around long enough to witness a complete reset of SP (starting from zero), remembers that each time that happened, heavies were the king of the jungle for quite some time. Heavies only lost their dominance when more and more players started reaching proto suits. But until that point, they were the ultimate slayers.
I've been playing on an alt that has been sitting for a while, had 4.6 million to start, now I have ~5 million. I decided to just stick with an advanced suit and advanced weaponry, cause my core skills would be too low if I went into proto (plus I wouldn't have the funds to support it for long).
Interesting thing is, heavies with HMG (and forge) are the bane of my existence. They mow me down with ease, and I struggle to take them out, even as a mass driving shield-tanked advanced assault Minmatar with flux or M1's. I see a heavy, I have almost zero chance to take them out solo, only way is if I have multiple players and myself trying to take them down (or some luck).
With that said, dealing with heavies on my main account, which is a shield tanked proto calogi and a Duvolle AR, are annoying at best but never posed much of a threat (unless they utilized their role properly and worked as a team). Which tells me that heavies are severely OP vs anybody who isn't tanked in health with a proto suit or using proto gear/weaponry.
TL;DR
Heavies vs anything but tanked proto suits/weapons = OP. Heavies vs proto and playing their role correctly = Balanced.
BTW, from what I have seen on my alt, heavies are the new FOTM. Played several matches in which the enemy team dominated beyond belief because every other player was a heavy HMG/forge user. The entire night was heavy after heavy after heavy.... clearly not a UP class since so many now spec into it.
So, no logis
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LT SHANKS
Amarr Templars Amarr Empire
309
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Posted - 2013.07.27 11:39:00 -
[5] - Quote
Heavies, FOTM? Hardly so. Yes, they may be more common, but medium frames still outnumber them 3 to 1 at best. |
Cosgar
ParagonX
3246
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Posted - 2013.07.27 11:39:00 -
[6] - Quote
I've traveled with heavies as a logi and can tell you that the suit is fine, the weapon needs a bit of fine tuning and that you need to learn to not engage them head on. Also, heavies are a good starter class for anyone new to the game. They're less SP intensive starting out, easy to use but after a certain point, you really need to invest in the suit to maintain effectiveness. In no way shape or form is the heavy OP or will ever be the FOTM. It seems like history is repeating itself again because people can't seem to learn that they can't run and run ramo everything. |
Mossellia Delt
Militaires Sans Jeux
46
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Posted - 2013.07.27 11:40:00 -
[7] - Quote
Im going to fully disagree with you here. Even 1500 EHP heavies last 2 - 3 seconds against my scout suit thanks to proto knives or flux + RE.
Edit
Mind you the flux and RE are both STD level |
DJINN leukoplast
Hellstorm Inc League of Infamy
843
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Posted - 2013.07.27 11:42:00 -
[8] - Quote
pegasis prime wrote:Personally I think heavies need a buff. They were almost unstoppable last build but now I solo them in my minja scoit with adv smgs or adv knives.
Maybe that's the problem, I am using almost pure explosive weaponry (mass driver, flaylocks) and heavies are barely harmed by these things (mass driver just tickles them, even with the EXO-5 + a flux).
I am surprised at how useless the mass driver is against heavies, especially since they are supposed to be a armor heavy class, and explosives are the bane to armor.
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Jason Pearson
Seraphim Auxiliaries
2182
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Posted - 2013.07.27 11:43:00 -
[9] - Quote
ARs are fotm.
Heavies dominated CQC just after the reset, the moment everyone got proto they were at the bottom of the food chain, I mean I run a 1mil SP Gallente Assault char, Exile AR and Advanced SMG, around 600ehp. I use cover and wear down the shields with an AR, then once they're on armor, sprint around them and kill them with the SMG.
1v1 I wish they were a bit stronger :( |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
605
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Posted - 2013.07.27 11:45:00 -
[10] - Quote
DJINN leukoplast wrote:pegasis prime wrote:Personally I think heavies need a buff. They were almost unstoppable last build but now I solo them in my minja scoit with adv smgs or adv knives. Maybe that's the problem, I am using almost pure explosive weaponry (mass driver, flaylocks) and heavies are barely harmed by these things (mass driver just tickles them, even with the EXO-5 + a flux). I am surprised at how useless the mass driver is against heavies, especially since they are supposed to be a armor heavy class, and explosives are the bane to armor.
Heavies this build are hybrid tankers so explosives are not as effective as tgey once were against them . |
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
47
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Posted - 2013.07.27 11:45:00 -
[11] - Quote
Heavies good at pub level suck in PC battles, most ive seen is 2, 1 was with a forge and the other an assualt scrambler they both did 3-9 or something like that and they were Sver players. |
DJINN leukoplast
Hellstorm Inc League of Infamy
843
|
Posted - 2013.07.27 11:48:00 -
[12] - Quote
Jason Pearson wrote:ARs are fotm.
Heavies dominated CQC just after the reset, the moment everyone got proto they were at the bottom of the food chain, I mean I run a 1mil SP Gallente Assault char, Exile AR and Advanced SMG, around 600ehp. I use cover and wear down the shields with an AR, then once they're on armor, sprint around them and kill them with the SMG.
1v1 I wish they were a bit stronger :(
Perhaps stronger vs AR's/SMG's, but my goodness they are a PITA to take out with mass drivers. Which should be the thing that kills them the fastest/most effectively.
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
47
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Posted - 2013.07.27 11:50:00 -
[13] - Quote
DJINN leukoplast wrote:pegasis prime wrote:Personally I think heavies need a buff. They were almost unstoppable last build but now I solo them in my minja scoit with adv smgs or adv knives. Maybe that's the problem, I am using almost pure explosive weaponry (mass driver, flaylocks) and heavies are barely harmed by these things (mass driver just tickles them, even with the EXO-5 + a flux). I am surprised at how useless the mass driver is against heavies, especially since they are supposed to be a armor heavy class, and explosives are the bane to armor.
Really doesn't the splash do like 120dmg +50% to armor = 180. The heaviest armor tanked setinel couldn't survive your clip with a flux of course. I have 7mil specced into heavies if my shields are down and I see a MD I waddle back to blues as fast as I can. |
Cosgar
ParagonX
3246
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Posted - 2013.07.27 11:51:00 -
[14] - Quote
pegasis prime wrote:Heavies this build are hybrid tankers so explosives are not as effective as tgey once were against them . That's something that kind of bothers me. Not just with the heavy but with the Amarr medium suits in general. But back to the heavy, they could have benefited from 205/605HP. Smaller shield buffer, more resistant to ARs, and a bigger WP battery for logis. Having half your EHP being shields with the worse recharge delay and regen rate, is like walking around with half your HP anyway. |
Bendtner92
Internal Error. Negative-Feedback
817
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Posted - 2013.07.27 11:52:00 -
[15] - Quote
DJINN leukoplast wrote:Perhaps stronger vs AR's/SMG's, but my goodness they are a PITA to take out with mass drivers. Which should be the thing that kills them the fastest/most effectively.
Seriously just stop being a bad player trying to take out a heavy's shields with a Mass Driver. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
47
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Posted - 2013.07.27 11:52:00 -
[16] - Quote
True in PC battles my shields never have time to recharge. |
hooc order
Deep Space Republic Top Men.
778
|
Posted - 2013.07.27 11:58:00 -
[17] - Quote
HMG heavies are the twink class of Dust. |
castba
Penguin's March
42
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Posted - 2013.07.27 12:05:00 -
[18] - Quote
I dunno, mass drivers seem to have an innate ability to evaporate my health. Especially annoying is the spam happy assault MD. Maybe try a scrambler pistol to remove shields them strip armour with a volley of MD? |
Cosgar
ParagonX
3246
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Posted - 2013.07.27 12:07:00 -
[19] - Quote
castba wrote:I dunno, mass drivers seem to have an innate ability to evaporate my health. Especially annoying is the spam happy assault MD. Maybe try a scrambler pistol to remove shields them strip armour with a volley of MD? Unfortunately the MD is kind of your hard counter. Sucks, but I don't like getting gibbed by shotguns. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5517
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Posted - 2013.07.27 12:09:00 -
[20] - Quote
I don't know why people complain that the HMG is bad, I don't even have my boundless yet and I still stomp the **** out of most people. Granted I'm not in PC with all proto nerds, but still....what the flux. |
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
48
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Posted - 2013.07.27 12:12:00 -
[21] - Quote
Good in pubs will agree, in PC sucks. You should try PC I like it cause I can play with a whole team who actually work together and want to win, compared to random blueberries AFKing, red line sniping etc. |
Boomer Dues Mortis
D3ath D3alers
180
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Posted - 2013.07.27 14:35:00 -
[22] - Quote
There is a big difference with the results you see from a Heavy, most pub games heavies do fine because half the people that play this game are awful and run in a straight line at my hmg, they do not strafe or use tactics. This gives the illusion of heavies being very good. When you get into PC, a lot of the crowd know how to strafe well and they use tactics and stay in a group. When this happens the heavy does not shine as much. |
8213
Shining Flame Amarr Empire
42
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Posted - 2013.07.27 14:41:00 -
[23] - Quote
I consider Heavies to be free & easy kills in this game. If you stay outside of 60m from them, you can mow them down with a Standard Assault Rifle, without the use of flux or anything else. I'm starting to see less, and less, HMG suits because people adapted to them. In Beta, the HMG suit was considered the most OP thing in FPS history, now its nothing. |
Duran Lex
Silver Talon Corporation
112
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Posted - 2013.07.27 14:52:00 -
[24] - Quote
The HMG was bad ass (too bad ass) until they nerfed the range of the gun, and then proceeded to remove the skill that increased our range...hitting us with a double range nerf. We were effectively change to shotgun range as optimal only, since the bullet dispersion was awful.
Then theyy gave us 10% increased damage on top of the across the board damage buff, and lowered the dispersion by 5%. we now have better range, yet still excel in CQC better then a shotgun (imo).
1.2 hits, increased strafing speed. Heavy suit turning speed stays the same. We are now slightly less effective in CQC, having a harder time tracking the enemy. Not game breaking in the least, but can still be annoying sometimes.
HMG haven't had the best of times...but we learned, we adapted and we can still kill despite our current limitations.
But, the day of days is approaching. build 1.4 brings the removal of slower turning speeds for all suits.
And then the masses will cry for nerfs. /sigh |
lDocHollidayl
Internal Error. Negative-Feedback
194
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Posted - 2013.07.27 15:33:00 -
[25] - Quote
HMG chops any suit with 400 or less HP... but those advance and proto suits have close to the same HP as a heavy and move twice as fast and shoot 3x as far. Heavies can not go 1 v 1 with any ease against a veteran player. The range and movement and strafe and turning speed damn them quickly. As it was stated in PC heavies are doomed to only CQC success. In PC you find veteran players.
They are far from OP and balanced is a strong statement. |
Jane Madson
Planetary Response Organization
17
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Posted - 2013.07.27 15:37:00 -
[26] - Quote
The heavy been nerfed or changed in every build since the first build. As a palyer who has always been a heavy since the closed beta, we have to adapt to constant changes to our suits, weapons, core skills. I dont run from md or flaylocks, but what kills.me is an ar at range. If you can straff, that in itself gives you the advantage, no matter what weapon your using. |
Cosgar
ParagonX
3255
|
Posted - 2013.07.27 15:37:00 -
[27] - Quote
Duran Lex wrote:The HMG was bad ass (too bad ass) until they nerfed the range of the gun, and then proceeded to remove the skill that increased our range...hitting us with a double range nerf. We were effectively change to shotgun range as optimal only, since the bullet dispersion was awful.
Then theyy gave us 10% increased damage on top of the across the board damage buff, and lowered the dispersion by 5%. we now have better range, yet still excel in CQC better then a shotgun (imo).
1.2 hits, increased strafing speed. Heavy suit turning speed stays the same. We are now slightly less effective in CQC, having a harder time tracking the enemy. Not game breaking in the least, but can still be annoying sometimes.
HMG haven't had the best of times...but we learned, we adapted and we can still kill despite our current limitations.
But, the day of days is approaching. build 1.4 brings the removal of slower turning speeds for all suits.
And then the masses will cry for nerfs. /sigh I'm thinking the mechanic that reduces movement speed should be damage type specific, with solid ammunition taking the most advantage of it. So if you get a few hits on someone, they're pretty much screwed. That would be a big help. |
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