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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5127
|
Posted - 2013.07.25 13:20:00 -
[1] - Quote
Jump link installations
What is it: A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to any friendly drop uplink currently deployed. Because they are a quantumly entangled set, hacking one means you hacked both. Drop uplinks are wormhole technology according to the description, so it stands to reason that a wormhole installation would be able to connect with them.
How it would work: Go into the swirling gate of light at jump link installation A, and you will see what appears to be a spawn screen. You can select between any active drop uplink on your team, and jump link installation B. Teleporting to the selected location should be instant.
Why: The tactical value of teleportation is pretty obvious. The team which controls it will be able to cover more ground, and basically have a great shortcut. It would add a new dimension of usefulness to drop uplinks. Also, it would be AAAAAAAAWWWWWWWEESSSOOOOOOOMMEEEE.
To summarize, just do it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5131
|
Posted - 2013.07.25 22:07:00 -
[2] - Quote
Did I mention it would be AAAAAAAAWWWWWWWEESSSOOOOOOOMMEEEE? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5131
|
Posted - 2013.07.26 01:27:00 -
[3] - Quote
No comments? Not even negative ones about how it somehow violates the lore, or how its too game breakingly radical, or how its too boringly pointless, or "this is Dust, go back to Stargate SG1 noob"? |
SponkSponkSponk
The Southern Legion
106
|
Posted - 2013.07.26 01:35:00 -
[4] - Quote
We have this.
It's called start -> suicide. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5131
|
Posted - 2013.07.26 01:41:00 -
[5] - Quote
SponkSponkSponk wrote:We have this.
It's called start -> suicide. WRONG
1) NOT instant 2) Fitting is destroyed 3) The idea I propose allows the vehicle to come out at the other jump link installation, suicide does transport vehicles. |
Xaviah Reaper
Savage Arms INC
6
|
Posted - 2013.07.26 01:46:00 -
[6] - Quote
could cause problems in games such as skirmish and domination. however, i think a building with this "jump link" gate already inside it, should be hackable. However, you cant go back to the gate from the uplink. Also, the players who use uplinks should recieve very little if any points for these uplinks as aresult of people trying to farm wp.
that way, it could actually be implemented in a fair and useful way without causing too many issues.
ideas? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5132
|
Posted - 2013.07.26 01:58:00 -
[7] - Quote
Xaviah Reaper wrote:could cause problems in games such as skirmish and domination. however, i think a building with this "jump link" gate already inside it, should be hackable. However, you cant go back to the gate from the uplink. Also, the players who use uplinks should recieve very little if any points for these uplinks as aresult of people trying to farm wp.
that way, it could actually be implemented in a fair and useful way without causing too many issues.
ideas? I don't think it would cause problems in Skirmish and Domination as long as the placements are fair too both teams, and not too close to any particular objectives. I don't think special buildings are necessary, though it would be nice if they were pretty large and epic in scale like buildings. I agree about not being able to jump back to the installation from the drop uplink. I also agree that WP for drop uplink teleportation should be smaller than drop uplink spawn WP, though it isn't that much more abusable than regular drop uplinks. The only difference is suciding and spawning on a drop uplink to farm WP for a friend takes a few more seconds. |
Bittersteel the Bastard
Namtar Elite Gallente Federation
1
|
Posted - 2013.07.26 02:09:00 -
[8] - Quote
I like it but I feel like you could just camp outside it and since you're essentially respawning (without wasting a suit) you'll have that whole disorienting fade from black screen during which you would probably be killed. I'd like this to be somehow distanced from people who would try to camp it by perhaps making it elevated half a story and having a place where the jump-gate could be hacked.
Beneath the gold, the bitter steel. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5132
|
Posted - 2013.07.26 02:19:00 -
[9] - Quote
Bittersteel the Bastard wrote:I like it but I feel like you could just camp outside it and since you're essentially respawning (without wasting a suit) you'll have that whole disorienting fade from black screen during which you would probably be killed. I'd like this to be somehow distanced from people who would try to camp it by perhaps making it elevated half a story and having a place where the jump-gate could be hacked.
Beneath the gold, the bitter steel. I was thinking Infantry could get a temporary cloak (like when they spawn) to help with campers. There's always the speed and/or protection of vehicles to help, like ramming through with a fast LAV. Distancing the exit point from the actual installation works as well, I would support that. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
463
|
Posted - 2013.07.26 04:38:00 -
[10] - Quote
Hey, I posted a similar idea 2-3 months ago! And I got chastised for not using a drop-uplink |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5133
|
Posted - 2013.07.26 09:24:00 -
[11] - Quote
RuckingFetard wrote:Hey, I posted a similar idea 2-3 months ago! And I got chastised for not using a drop-uplink They are but haters, and it is in their very nature to be hatin. |
Bittersteel the Bastard
Namtar Elite Gallente Federation
1
|
Posted - 2013.07.26 16:44:00 -
[12] - Quote
Here's a quick and inelegant sketch I made which might work. Maybe they could program it so that you take no fall damage out of the jump gate? Idk http://postimg.org/image/xaihp4707/
A question though. What if someone is in the jumpgate and has not yet selected a point to exit when the jumpgate installation is hacked? What happens then? Do they just die? Do they get to exit?
Beneath the gold, the bitter steel. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5138
|
Posted - 2013.07.27 02:50:00 -
[13] - Quote
Bittersteel the Bastard wrote:Here's a quick and inelegant sketch I made which might work. Maybe they could program it so that you take no fall damage out of the jump gate? Idk http://postimg.org/image/xaihp4707/A question though. What if someone is in the jumpgate and has not yet selected a point to exit when the jumpgate installation is hacked? What happens then? Do they just die? Do they get to exit? Beneath the gold, the bitter steel. I think you should die if you cross and it gets hacked before you can exit. |
Fire of Prometheus
Solaris Space Marines
47
|
Posted - 2013.07.27 03:09:00 -
[14] - Quote
I like this but I think it would be better on massive maps, 2-3 times the size of ones we have
However +1 for the design :) |
Terry Webber
Turalyon Plus
272
|
Posted - 2013.07.27 04:33:00 -
[15] - Quote
It seems like a good idea. It would be faster than just sprinting or driving to flanking areas. |
The-Errorist
BetaMax Beta CRONOS.
72
|
Posted - 2013.07.27 05:27:00 -
[16] - Quote
+1 |
Klash 816
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
38
|
Posted - 2013.07.27 21:08:00 -
[17] - Quote
That would be cool +1 |
Bittersteel the Bastard
Namtar Elite Gallente Federation
4
|
Posted - 2013.07.27 22:45:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Bittersteel the Bastard wrote:Here's a quick and inelegant sketch I made which might work. Maybe they could program it so that you take no fall damage out of the jump gate? Idk http://postimg.org/image/xaihp4707/A question though. What if someone is in the jumpgate and has not yet selected a point to exit when the jumpgate installation is hacked? What happens then? Do they just die? Do they get to exit? Beneath the gold, the bitter steel. I think you should die if you cross and it gets hacked before you can exit.
That seems reasonable. I mean if it's instantaneous transfer you should have more than enough time to leave before it getting hacked.
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
172
|
Posted - 2013.07.28 01:32:00 -
[19] - Quote
*equips codebreaker* Well, time to get back to work. +1
`Sigh. Just another fun game of DUST . |
Bittersteel the Bastard
WarRavens League of Infamy
16
|
Posted - 2013.07.28 23:57:00 -
[20] - Quote
Bumpity Bump Bump? |
|
The-Errorist
BetaMax Beta
83
|
Posted - 2013.07.30 09:12:00 -
[21] - Quote
It would be awesome if it came with cool animations and sounds. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5244
|
Posted - 2013.08.03 11:24:00 -
[22] - Quote
Still want to teleport around. |
Arkena Wyrnspire
Turalyon Plus
2274
|
Posted - 2013.08.03 11:38:00 -
[23] - Quote
KAGEHOSHI you have so many good ideas. |
Terry Webber
Turalyon 514
293
|
Posted - 2013.08.03 16:11:00 -
[24] - Quote
I also think this will be very useful. It might even go along the idea I wrote in this thread. Go check it out if you like. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5287
|
Posted - 2013.08.07 03:22:00 -
[25] - Quote
It should be a white or gold Amarr installation since drop uplinks are also Amarr. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5287
|
Posted - 2013.08.07 08:18:00 -
[26] - Quote
Also way too cool to realistically ever happen in Dust |
Draxus Prime
BurgezzE.T.F
1340
|
Posted - 2013.08.07 08:22:00 -
[27] - Quote
it could work... |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5287
|
Posted - 2013.08.07 08:29:00 -
[28] - Quote
Draxus Prime wrote:it could work... I'm sure it could work, but has CCP ever added anything really unique to gameplay to suggest they would ever implement this? The only thing I can think of was spawning in an dropping out of the MCC, and this idea is much bigger than that. They still struggle to get basic gameplay right.
I have fallen into despair. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5337
|
Posted - 2013.08.09 02:33:00 -
[29] - Quote
I still dream on. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5354
|
Posted - 2013.08.10 02:02:00 -
[30] - Quote
I still want |
|
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5357
|
Posted - 2013.08.10 06:26:00 -
[31] - Quote
Any more thoughts? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5365
|
Posted - 2013.08.11 04:19:00 -
[32] - Quote
Not even hate thoughts? |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
66
|
Posted - 2013.08.11 05:14:00 -
[33] - Quote
+1 for idea. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5466
|
Posted - 2013.08.18 23:50:00 -
[34] - Quote
I still want |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5480
|
Posted - 2013.08.19 23:56:00 -
[35] - Quote
The-Errorist wrote:It would be awesome if it came with cool animations and sounds. Yes, also a Stargate SG1 tunnel visual effect. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5531
|
Posted - 2013.08.24 12:19:00 -
[36] - Quote
Still would be cool |
Funkmaster Whale
0uter.Heaven
277
|
Posted - 2013.08.24 15:32:00 -
[37] - Quote
I've made a similar request for this to be implemented, even so far as to replace uplinks as 2-way teleporters.
Right now, especially in PC battles where uplink spam is absolutely insane, deaths mean almost nothing because as soon as you kill someone they're back in the same spot 3 seconds later on an uplink. Reinforcements should not be allowed to be back so damn soon. Death should be meaningful. By forcing players to actually teleport into the battle from a designated spawn zone, it would vastly improve the strategic aspects of the game. |
Jebediah Mayhew
Krusual Covert Operators Minmatar Republic
31
|
Posted - 2013.08.24 17:38:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote:Jump link installations What is it: A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to teleport to any friendly drop uplink currently deployed. Because they are a quantumly entangled set, hacking one means you hacked both. Drop uplinks are wormhole technology according to the description, so it stands to reason that a wormhole installation would be able to connect with them. How it would work: Go into the swirling gate of light at jump link installation A, and you will see what appears to be a spawn screen. You can select between any active drop uplink on your team, AND jump link installation B. Teleporting to the selected location should be instant.
Perhaps special variants of drop uplinks only will be compatible.
It should be noted that vehicles can only travel between the 2 jump link installations, and do not have the option of choosing a drop uplink as an exit. You CANNOT travel back from a uplink to a jump link installation, you can only travel from jump link to a drop uplink (or the next jump link).
To mitigate camping of the the jump link installations by enemies, teleported players should have the temporary spawn cloak, and should spawn a certain distance from the gate in a randomized direction.
Why: The tactical value of teleportation is pretty obvious. The team which controls it will be able to cover more ground, and basically have a great shortcut. It would add a new dimension of usefulness to drop uplinks. Also, it would be AWESOME. Advantages over just suicide: Respawn NOT instant, while this is
Fitting is destroyed when one dies, fittings are NOT destroyed when one uses the jump link installations.
The idea I propose allows the vehicle to come out at the other jump link installation, suicide does not transport vehicles.
One jump link installation connects the path to the next one, and jump uplinks are not accessible as spawn points. This means being alive gives you a major tactical advantage in travel since you can travel between points that you cannot just respawn at.
To summarize, do it, its awesome.
YES PLZ
|
The-Errorist
Mannar Focused Warfare Gallente Federation
127
|
Posted - 2013.08.25 07:15:00 -
[39] - Quote
If this does get added, wonder if other things besides infantry and vehicles could go through it. If a vehicle was being followed by swarm missiles, would they go into the installation and come out? Would people be able to snipe each other though the gate? |
Monkey MAC
killer taxi company General Tso's Alliance
8
|
Posted - 2013.08.25 12:23:00 -
[40] - Quote
I very much like this idea but a few tweaks could be made prehaps.
instead of entangled pairs why not allow any gate to connect to each other, this would be controlled by the battlefield commanderyou can choose which direction you exit etc.
Momentum should be preserved travelling through the gate allows smash and grab tactics or a tank rolling through the gate rather lazily. |
|
Octavian Vetiver
Royal Uhlans Amarr Empire
171
|
Posted - 2013.08.25 13:54:00 -
[41] - Quote
This would be the equivalent of having the current gazillion jump bridges in EvE that we have now. It would make it a cinch to defend an area since you could just teleport back and forth between installations. Also, doesn't Halo have something like this? I remember something like this on Halo the few times I played it on various friends Microsuck Box |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5541
|
Posted - 2013.08.25 14:15:00 -
[42] - Quote
Octavian Vetiver wrote:This would be the equivalent of having the current gazillion jump bridges in EvE that we have now. It would make it a cinch to defend an area since you could just teleport back and forth between installations. Also, doesn't Halo have something like this? I remember something like this on Halo the few times I played it on various friends Microsuck Box No idea if Halo has it, I think they just have these jumping pads or something. |
Monkey MAC
killer taxi company General Tso's Alliance
11
|
Posted - 2013.08.25 15:56:00 -
[43] - Quote
Octavian Vetiver wrote:This would be the equivalent of having the current gazillion jump bridges in EvE that we have now. It would make it a cinch to defend an area since you could just teleport back and forth between installations. Also, doesn't Halo have something like this? I remember something like this on Halo the few times I played it on various friends Microsuck Box While it would make it easier to defend it could also make it easier to attack, you send un a scout to xapture a gate, then send in a tank and a few APC's for a rapid attack!! |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5587
|
Posted - 2013.08.29 20:08:00 -
[44] - Quote
I still want to teleport around |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5604
|
Posted - 2013.08.30 16:06:00 -
[45] - Quote
KAGEHOSHI Horned Wolf wrote:I still want to teleport around Anyone else? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5757
|
Posted - 2013.09.05 04:20:00 -
[46] - Quote
I still want |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5912
|
Posted - 2013.09.12 21:28:00 -
[47] - Quote
It would be interesting to see 2 districts on a different planet linked this way, so 2 simultaneous battles on 2 different maps could happen. Would allow corps to attack 2 districts at once |
lrian Locust
DUST University Ivy League
98
|
Posted - 2013.09.12 21:52:00 -
[48] - Quote
Portal 2 makes its way to Dust 514! That would be epic!
Can we have GlaDOS as well? :) |
The-Errorist
Mannar Focused Warfare Gallente Federation
198
|
Posted - 2013.09.13 03:25:00 -
[49] - Quote
CCP still hasn't acknowledge this thread with a post or a mention on the Weekly Feeback Updates thread. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6070
|
Posted - 2013.09.20 14:55:00 -
[50] - Quote
I still want cool things! |
|
Skihids
Bullet Cluster
2142
|
Posted - 2013.09.20 15:57:00 -
[51] - Quote
That would be the final nail in the vehicular transport coffin. Nobody's going to take a taxi when they can teleport. Pull the dropship and replace it with a real gunship with a medium turret.
You might as well go back to the maps with objectives within 100m of each other because you are effectively removing the intervening space.
Each team will have a gate set up next to the ground spawn and any objective they control so they can get anywhere from anywhere. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6083
|
Posted - 2013.09.20 17:12:00 -
[52] - Quote
Skihids wrote:That would be the final nail in the vehicular transport coffin. Nobody's going to take a taxi when they can teleport. Pull the dropship and replace it with a real gunship with a medium turret.
You might as well go back to the maps with objectives within 100m of each other because you are effectively removing the intervening space.
Each team will have a gate set up next to the ground spawn and any objective they control so they can get anywhere from anywhere. Nope
Not very map would have them. If the map is big enough then vehicles will still very much have a role. Would benefit vehicles as well. Respawning is functionally teleportation anyway, just with an ISK cost from destroyed fit. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6103
|
Posted - 2013.09.21 23:44:00 -
[53] - Quote
KAGEHOSHI Horned Wolf wrote:Skihids wrote:That would be the final nail in the vehicular transport coffin. Nobody's going to take a taxi when they can teleport. Pull the dropship and replace it with a real gunship with a medium turret.
You might as well go back to the maps with objectives within 100m of each other because you are effectively removing the intervening space.
Each team will have a gate set up next to the ground spawn and any objective they control so they can get anywhere from anywhere. Nope Not very map would have them. If the map is big enough then vehicles will still very much have a role. Would benefit vehicles as well. Respawning is functionally teleportation anyway, just with an ISK cost from destroyed fit. Also unlike respawning, you don't get to change your fit. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6344
|
Posted - 2013.10.02 14:40:00 -
[54] - Quote
Still want. |
ghjl ghjkl
Patriotic Investment Group Inc.
7
|
Posted - 2013.10.02 15:03:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:Jump link installations What is it: A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to teleport to any friendly drop uplink currently deployed. Because they are a quantumly entangled set, hacking one means you hacked both. Drop uplinks are wormhole technology according to the description, so it stands to reason that a wormhole installation would be able to connect with them. How it would work: Go into the swirling gate of light at jump link installation A, and you will see what appears to be a spawn screen. You can select between any active drop uplink on your team, AND jump link installation B. Teleporting to the selected location should be instant.
Perhaps special variants of drop uplinks only will be compatible.
It should be noted that vehicles can only travel between the 2 jump link installations, and do not have the option of choosing a drop uplink as an exit. You CANNOT travel back from a uplink to a jump link installation, you can only travel from jump link to a drop uplink (or the next jump link).
To mitigate camping of the the jump link installations by enemies, teleported players should have the temporary spawn cloak, and should spawn a certain distance from the gate in a randomized direction.
Why: The tactical value of teleportation is pretty obvious. The team which controls it will be able to cover more ground, and basically have a great shortcut. It would add a new dimension of usefulness to drop uplinks. Also, it would be AWESOME. Advantages over just suicide: Respawn NOT instant, while this is
Fitting is destroyed when one dies, fittings are NOT destroyed when one uses the jump link installations.
The idea I propose allows the vehicle to come out at the other jump link installation, suicide does not transport vehicles.
One jump link installation connects the path to the next one, and jump uplinks are not accessible as spawn points. This means being alive gives you a major tactical advantage in travel since you can travel between points that you cannot just respawn at.
To summarize, do it, its awesome. sounds cool but I don't really envision it benefitting the game as a whole. If anything if links were changed to work like you suggest I think links would need to hack able to lets reds through. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6346
|
Posted - 2013.10.02 15:07:00 -
[56] - Quote
ghjl ghjkl wrote:KAGEHOSHI Horned Wolf wrote:Jump link installations What is it: A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to teleport to any friendly drop uplink currently deployed. Because they are a quantumly entangled set, hacking one means you hacked both. Drop uplinks are wormhole technology according to the description, so it stands to reason that a wormhole installation would be able to connect with them. How it would work: Go into the swirling gate of light at jump link installation A, and you will see what appears to be a spawn screen. You can select between any active drop uplink on your team, AND jump link installation B. Teleporting to the selected location should be instant.
Perhaps special variants of drop uplinks only will be compatible.
It should be noted that vehicles can only travel between the 2 jump link installations, and do not have the option of choosing a drop uplink as an exit. You CANNOT travel back from a uplink to a jump link installation, you can only travel from jump link to a drop uplink (or the next jump link).
To mitigate camping of the the jump link installations by enemies, teleported players should have the temporary spawn cloak, and should spawn a certain distance from the gate in a randomized direction.
Why: The tactical value of teleportation is pretty obvious. The team which controls it will be able to cover more ground, and basically have a great shortcut. It would add a new dimension of usefulness to drop uplinks. Also, it would be AWESOME. Advantages over just suicide: Respawn NOT instant, while this is
Fitting is destroyed when one dies, fittings are NOT destroyed when one uses the jump link installations.
The idea I propose allows the vehicle to come out at the other jump link installation, suicide does not transport vehicles.
One jump link installation connects the path to the next one, and jump uplinks are not accessible as spawn points. This means being alive gives you a major tactical advantage in travel since you can travel between points that you cannot just respawn at.
To summarize, do it, its awesome. sounds cool but I don't really envision it benefitting the game as a whole. If anything if links were changed to work like you suggest I think links would need to hack able to lets reds through. Uplinks could only be used as exits, you cannot go to a drop uplink and teleport somewhere else; basically just saves you the trouble of commiting suicide and spawning on the uplink. Hackable deployable equipment would be cool though. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6399
|
Posted - 2013.10.04 03:00:00 -
[57] - Quote
Should be MASSIVE and look like this http://i1.ytimg.com/vi/f_XpT8Haohc/hqdefault.jpg |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6475
|
Posted - 2013.10.08 01:02:00 -
[58] - Quote
I want this installation installed |
The-Errorist
Mannar Focused Warfare Gallente Federation
267
|
Posted - 2013.10.08 01:07:00 -
[59] - Quote
KAGEHOSHI Horned Wolf wrote: I want to fly an army of assault dropships through that. Think of the fear it would ensue on the enemies noticing soo many ADS coming out instantly from that portal |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
64
|
Posted - 2013.10.26 21:39:00 -
[60] - Quote
Something I can camp with a bunch of PEs and REs? Yes, please; +1. |
|
Draco Cerberus
Hell's Gate Inc
474
|
Posted - 2013.10.26 22:29:00 -
[61] - Quote
KAGEHOSHI Horned Wolf wrote:Jump link installations What is it: A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to teleport to any friendly drop uplink currently deployed. Because they are a quantumly entangled set, hacking one means you hacked both. Drop uplinks are wormhole technology according to the description, so it stands to reason that a wormhole installation would be able to connect with them. How it would work: Go into the swirling gate of light at jump link installation A, and you will see what appears to be a spawn screen. You can select between any active drop uplink on your team, AND jump link installation B. Teleporting to the selected location should be instant.
Perhaps special variants of drop uplinks only will be compatible.
It should be noted that vehicles can only travel between the 2 jump link installations, and do not have the option of choosing a drop uplink as an exit. You CANNOT travel back from a uplink to a jump link installation, you can only travel from jump link to a drop uplink (or the next jump link).
To mitigate camping of the the jump link installations by enemies, teleported players should have the temporary spawn cloak, and should spawn a certain distance from the gate in a randomized direction.
Why: The tactical value of teleportation is pretty obvious. The team which controls it will be able to cover more ground, and basically have a great shortcut. It would add a new dimension of usefulness to drop uplinks. Also, it would be AWESOME. Advantages over just suicide: Respawn NOT instant, while this is
Fitting is destroyed when one dies, fittings are NOT destroyed when one uses the jump link installations.
The idea I propose allows the vehicle to come out at the other jump link installation, suicide does not transport vehicles.
One jump link installation connects the path to the next one, and jump uplinks are not accessible as spawn points. This means being alive gives you a major tactical advantage in travel since you can travel between points that you cannot just respawn at.
To summarize, do it, its awesome. EDIT: Should be MASSIVE and look like this http://i1.ytimg.com/vi/f_XpT8Haohc/hqdefault.jpgNew installation idea: shielded base building https://forums.dust514.com/default.aspx?g=posts&m=1368366#post1368366 This was suggested in closed beta, nothing ever came of it. I still like the idea.
One Universe...with friendly fire for all!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6984
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Posted - 2013.11.09 18:43:00 -
[62] - Quote
I like still
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7507
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Posted - 2013.12.17 15:13:00 -
[63] - Quote
Why can't Dust have cool things?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7937
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Posted - 2014.01.09 22:30:00 -
[64] - Quote
I want cool stuff because cool stuff is cool
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8195
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Posted - 2014.01.20 00:14:00 -
[65] - Quote
I want Dust to have truly interesting gameplay features that no other game has.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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hgghyujh
Expert Intervention Caldari State
225
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Posted - 2014.01.20 01:45:00 -
[66] - Quote
+1 |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8249
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Posted - 2014.01.21 18:03:00 -
[67] - Quote
I want to teleport damnit!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9213
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Posted - 2014.02.16 05:18:00 -
[68] - Quote
Anyone else want?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9301
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Posted - 2014.02.17 21:35:00 -
[69] - Quote
KAGEHOSHI Horned Wolf wrote:Anyone else want? Maybe not
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Joel II X
Dah Gods O Bacon
1178
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Posted - 2014.02.17 21:41:00 -
[70] - Quote
Too game breaking.
EDIT: I'll list why: Imagine a squad full of these things playing in Manus Peak (or any map but for example's sake) three guys place device below MCC and head off to each objective. Now, the whole team has access to every location. Yes, they can be destroyed, but I don't think the enemy team will have a chance to (unless running solo scout).
Maybe a module/equipment that transports you forward by 10 meters or so? |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9302
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Posted - 2014.02.17 21:59:00 -
[71] - Quote
Joel II X wrote:Too game breaking.
EDIT: I'll list why: Imagine a squad full of these things playing in Manus Peak (or any map but for example's sake) three guys place device below MCC and head off to each objective. Now, the whole team has access to every location. Yes, they can be destroyed, but I don't think the enemy team will have a chance to (unless running solo scout).
Maybe a module/equipment that transports you forward by 10 meters or so? I don't think you understand the idea.
I'm not asking for a player-deployed equipment, I'm asking for an installation (like CRUs, turret installations, supply depots). Devs would be in charge of where they're placed on the map, as with every single other installation. There would only be 2 per match that you can travel back and forth through, so I don't know how you would assume they grant access to every location on the map.
I recommend rereading the OP.
EDIT: The only thing players can deploy in relation to this idea is the drop uplinks for exits, which are only 1-way travel; players teleporting to a drop uplink location via jump link installation is no any worse than players spawning on that drop uplink location. It does not create any new problems.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9973
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Posted - 2014.03.17 22:07:00 -
[72] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10367
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Posted - 2014.04.09 22:03:00 -
[73] - Quote
There are lots of cool things I want. This is one of them.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Fenrir XIII
Hellstorm Inc League of Infamy
24
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Posted - 2014.04.11 07:58:00 -
[74] - Quote
I want it toooooooooooooooooooooooooooooo |
BL4CKST4R
WarRavens League of Infamy
2476
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Posted - 2014.04.11 10:53:00 -
[75] - Quote
Can I win the match if I open up two worms holes on top of each other?
For the Federation!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10413
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Posted - 2014.04.11 14:23:00 -
[76] - Quote
BL4CKST4R wrote:Can I win the match if I open up two worms holes on top of each other? No, but you can win if you open a wormhole like this
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
640
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Posted - 2014.04.15 16:58:00 -
[77] - Quote
KAGEHOSHI Horned Wolf wrote:BL4CKST4R wrote:Can I win the match if I open up two worms holes on top of each other? No, but you can win if you open a wormhole like this No one will win if that is done. |
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