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Apison Valusgeffen
Namtar Elite Gallente Federation
0
|
Posted - 2013.07.25 05:30:00 -
[1] - Quote
First, I'll post the 2 descriptions for the Heavy Basic, and the Heavy Sentinel dropsuits, and then move on to my question...
The Basic:
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role specific customizations.
NOTE: This basic frame does not receive any role-specific bonuses.
The Sentinel:
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates the usage of the heaviest caliber personal weapons.
Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.
Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Now these are 2 substantially different descriptions. My question is are the Basic heavy dropsuit and the Sentinel heavy dropsuit substantially different dropsuits? Is the Sentinel tougher? Because it certainly sounds tougher. I ask this because I have skilled into the Basic prototype heavy dropsuit and have been less than impressed. Each class has identical shields, armor, CPU, and PG amounts at each level: standard, advanced, and prototype. The only differences are slot layout (Basic 2 high, 3 low @ prototype lvl, and Sentinel 1 high and 4 low @ prototype lvl). The other difference is SP/ISK cost. The Basic is lower on SP to skill into but higher on ISK to restock, while the Sentinel is quite a bit higher in SP to skill into but not as ISK expensive. As I mentioned before, I'm at Lvl 5 in the Basic heavy dropsuit, Lvl 5 in Armor Plating (Complex), Lvl 3 in Armor Repair (Enhanced) and for the sake of time and space here I'll just say no higher than a Lvl 2 in any of the other protective skill aspects. Having said all of that, I still get shredded in a matter of seconds, even in CQC situations by Duvolle, GEK, and even the occasional Militia AR. Now I've read the accusations on these foums: "You heavies just think your suits should be invincible!!!" That's not the case at all. I realize I can be killed just like anyone else on the battlefield. And if I'm surrounded, I understand that I'm slow and bulky and I'm probably not going to survive a multi-faceted attack. I get that. It's just that, with all the disadvantages I'm faced with in combat because of the so called "heavy" armor with which I'm equipped, I'm shocked at the alarming speed at which I'm killed in some cases, even with 3 Complex armor mods equipped. I'm posting my question because I'm afraid to skill into the Sentinel class (same armor and shield lvls as the Basic) if it's just going to be more of the same. Based on the description above, IS the Sentinel a better, more protective suit than the Basic, or would it just be a waste of time, effort and SP?
I'll end with this. I introduced 2 friends to this game, Ben, and Tim, neither of which really play much anymore if at all. Ben, like myself, was a novice FPS gamer. Also like me, he was interested in the heavy machine gunner role. So he began skilling into that class. I believe he made it to the advanced Basic suit, and maybe enhanced Armor and Repairers. I don't have exact specs, but suffice it to say, he put a little time and effort into trying to make his suit better. He too was amazed at how quickly he would die at times even in CQC situations where it would seem he had the AR user outgunned, He couldn't understand how it made sense that this bulky armor and huge chain gun spewing thousands of rounds in fairly close situations, could be outdone by a much smaller rifle. He eventually began skilling into a sniper role, and enjoyed that for a while, but gradually just stopped playing. I believe he was still disappointed at the ease with which he could be killed in the heavy dropsuit.
Tim on the other hand was an avid Call of Duty player. He came to Dust and immediately went into the Assault role with his Militia AR. Within a matter of days he was running and gunning and racking up kills and skilling up his weapons, eventually to the Breach AR (his favorite so far). His best K/D round to date is 30/8. (He texted both Ben and me a screen shot of it.) He too eventually drifted away from the game. I think he got bored with it. It wasn't really challenging for him and his trusty Breach AR. He says he's letting his passive skill points build up and will eventually come back and skill up some other things. Maybe he will, maybe he won't, I don't know.
I say all of that to say, if it seems that one class has an unfair advantage over the others, it can make for a game that's not fun, either by frustration, or boredom. Yes you could argue that Ben and I just need to get better, and yes that's true. You could also say that Tim just has more experience playing this sort of game, and yes that's true too. But it really feels like the Heavy class and the HMG (I can't speak on the Forge gun) is at a disadvantage right now, regardless of player skill level. I really do feel like a paper tiger sometimes, even in my Basic Heavy Proto suit. I just wonder, is the Sentinel any better, or just a more cost effective (ISK-wise) way to die? |
Mary Sedillo
BetaMax. CRONOS.
181
|
Posted - 2013.07.25 05:37:00 -
[2] - Quote
I would say to use squad tactics, because I know that if you solo, it will generally be bad for you. Solo v Solo, the Assaulter wins, but with good squad support, you can swat them away like flies.
As for the health thing...
I am a tank.
I feel the pain. |
Xocoyol Zaraoul
Superior Genetics
912
|
Posted - 2013.07.25 05:52:00 -
[3] - Quote
The Sentinel is better for holding static urban positions with maxed armor plates if you have a dedicated logibro backing you up.
Otherwise, I dunno... I never play a heavy without my RL logibro.... |
Jack Boost
Zarena Family
257
|
Posted - 2013.07.25 06:07:00 -
[4] - Quote
Heavy vs any dropsuit (I talk about dropsuit alone here) are very underpowered. At militia/standard vs other is ok... but only at begginning of your journey (ppl dont have enough firepower). At adv level only with maxed skils at dropsuit upgrades you can do.. at last something. At proto vs proto.. you will suffer every time. (I will dont write here why... read forum - tons of threads)
CCP make description for item very misleading. Dont read this. This is only for some imersion, but nothing to do with situation at battlefield. Ppl are very disapointed when 'almost vehicle' dropsuit is... like trash can than everyone can make hole like melon.
Now back to sentinel vs basic.
Cost visely: sentinel - not much but always. Proto?: my advise dont use. Yes it is fun and little more powerful, but cost and vs another proto... sucks.
Basic slot layout vs Sentinel sentinel layout: I use sentinel for omni tank. You probably will use basic slot layout for more dmg modules ... and dmg here is everyting ;)
Heavy is hard... but from my expirence sometimes only one thing that change tides of war.
CU on field. |
HowDidThatTaste
Internal Error. Negative-Feedback
3442
|
Posted - 2013.07.25 06:11:00 -
[5] - Quote
Jack Boost wrote:Heavy vs any dropsuit (I talk about dropsuit alone here) are very underpowered. At militia/standard vs other is ok... but only at begginning of your journey (ppl dont have enough firepower). At adv level only with maxed skils at dropsuit upgrades you can do.. at last something. At proto vs proto.. you will suffer every time. (I will dont write here why... read forum - tons of threads)
CCP make description for item very misleading. Dont read this. This is only for some imersion, but nothing to do with situation at battlefield. Ppl are very disapointed when 'almost vehicle' dropsuit is... like trash can than everyone can make hole like melon.
Now back to sentinel vs basic.
Cost visely: sentinel - not much but always. Proto?: my advise dont use. Yes it is fun and little more powerful, but cost and vs another proto... sucks.
Basic slot layout vs Sentinel sentinel layout: I use sentinel for omni tank. You probably will use basic slot layout for more dmg modules ... and dmg here is everyting ;)
Heavy is hard... but from my expirence sometimes only one thing that change tides of war.
CU on field.
Read with a Russian accent and it all makes sense.
Where have you been? The legendary AR heavy! |
calvin b
Molon Labe. League of Infamy
114
|
Posted - 2013.07.25 06:22:00 -
[6] - Quote
I am lvl 5 standard and lvl 5 everything else. I run a Dren suit and I can solo, but after the first one drops depends on the damage I have taken what happens next. Usually I can take two to three down with me. That is because I am fearless and run into battle(USMC). I believe this catches them off guard. No the sentinel is not worth it. You need more high slots. Yes the defense is there but what good is it if you cant move fast enough. You must find a balance. I have been a Heavy for a long time and suffered a lot from the flaws in the suit and the HMG, but I press on. I am very close to quitting my heavy build because it lacks so much that was promised. I do not want to steam roll you but I want to be able to do my job. The proto basic cost to much to lose. Lose more than two suits a battle and your in the red. Not worth it. Find a way to run a cheap build and get good. They do not want the heavy to be what it can be because of all the QQing about it being or becoming OP. No that means its working. The Heavy like the tank takes strategy to take down as a squad not by one solo AR user like it is now. I have said this so much I am repeating myself. Truth is no one cares about the heavy except heavy users. If they did, we would have more than two suits or two weapons by now. It is going on over a freakin year and no the Commandont is not a Heavy suit, it is a fraud. |
Apison Valusgeffen
Namtar Elite Gallente Federation
0
|
Posted - 2013.07.25 06:53:00 -
[7] - Quote
I ran a round just now to test some things. The team I was on was getting owned so I decided to waste some ISK and pull out my Proto heavy full armor build (3 Complex Armor low slots, 825 armor 425 shields) I realize this is not maxed out, but its what I've got at the moment. A single GEK took me completely down in about 3 seconds. I didn't return fire, I just wanted to time it to see how long it took. I respawned and a scrambler rifle took me down in about the same time. I don't know, I may go the way of Ben and Tim and just find something else to do. I'm not a sore loser, and I do enjoy a challenging game, but a game should be challenging because of strategy, tactics, and design, not because it's unbalanced. This has been a fun foray into the world of FPSers for the most part but it may be a short lived one here. I said in a previous post that I would leave it up to CCP to fix things. I'm not a game developer and I'm certain they know more about what they're doing than any suggestions I could make. So I may skill up a few more things, give it a little more time and see what happens... see if anything gets better or gets fixed. At present though, this is kind of ridiculous. Tim and some other guys have been trying to get Ben and me to play Call of Duty. Maybe I'll give that a whirl... |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2243
|
Posted - 2013.10.15 18:42:00 -
[8] - Quote
The HMG is even worse after 1.4 and 1.5. Just ridiculously stupid.
As for the Sentinel, it's cheaper to die in, so I tend to use it. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2833
|
Posted - 2013.10.15 18:48:00 -
[9] - Quote
Sentinel gets extra low slots, use them all for your best armor plating. No armor reps, so have a guy in your squad with a repair tool and have someone drop a few wiyrkomi triage nanohives around. Yeah it'll make you slow, but don't worry because your role is point defense. Don't want to play point defense? Well then you probably shouldn't of chosen the sentinel.
Needless to say, I've seen some sentinels in my squad do an amazing job defending an objective against massive waves of enemies. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3123
|
Posted - 2013.10.15 18:56:00 -
[10] - Quote
HowDidThatTaste wrote:Jack Boost wrote:Heavy vs any dropsuit (I talk about dropsuit alone here) are very underpowered. At militia/standard vs other is ok... but only at begginning of your journey (ppl dont have enough firepower). At adv level only with maxed skils at dropsuit upgrades you can do.. at last something. At proto vs proto.. you will suffer every time. (I will dont write here why... read forum - tons of threads)
CCP make description for item very misleading. Dont read this. This is only for some imersion, but nothing to do with situation at battlefield. Ppl are very disapointed when 'almost vehicle' dropsuit is... like trash can than everyone can make hole like melon.
Now back to sentinel vs basic.
Cost visely: sentinel - not much but always. Proto?: my advise dont use. Yes it is fun and little more powerful, but cost and vs another proto... sucks.
Basic slot layout vs Sentinel sentinel layout: I use sentinel for omni tank. You probably will use basic slot layout for more dmg modules ... and dmg here is everyting ;)
Heavy is hard... but from my expirence sometimes only one thing that change tides of war.
CU on field. Read with a Russian accent and it all makes sense. Where have you been? The legendary AR heavy! Just did, makes more sense now. |
|
Panoscape
BurgezzE.T.F Public Disorder.
139
|
Posted - 2013.10.15 19:03:00 -
[11] - Quote
The Protobears rolling with triple/quad damage mods and TAR's shred my 1200 ehp heavy in seconds. You need spacial awareness to play a heavy when facing proto's. Get in tight places that have long hallways and places to duck into. I tend to always have a wall to my back and a box/door to duck into.
Heavy's are only scary to standard and some advanced suits... but, to proto AR crutch boys, not so much.
They don't call this AR514 for nothin... |
Cody Sietz
Bullet Cluster
1181
|
Posted - 2013.10.15 19:16:00 -
[12] - Quote
I don't play heavy, but my personal advice is to stay away from putting more sp into them for the next month or so. I'm pretty sure the sentinal is going to be the Gallente heavy and they will change the slot layout later for the Amarr heavy.
There is a chance CCP will refund heavy suit SP. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
164
|
Posted - 2013.10.15 19:40:00 -
[13] - Quote
Do what we heavy are doing right now. leave HMG alone till you have a true Logi-PET with you and start screaming:
Gotta FORGE 'em ALL !!!!
It also **** the ARcodBOYS like nothing else... i think only the mass driver could **** them more than the forge. |
low genius
The Sound Of Freedom Renegade Alliance
698
|
Posted - 2013.10.15 20:11:00 -
[14] - Quote
it's not tougher.
the racial bonus does nothing for you.
I've never seen a laser heavy. or, I guess I have, but it was bad.
if they change the bonus to a damage output maybe the heavy could carry a laser, but that's probably stretching. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4057
|
Posted - 2013.10.15 20:23:00 -
[15] - Quote
The best camping class in the game?
May as well go the cheaper route tbh. See if you can get 2-3 logis to rep you, while you camp a section of the map, and have fun that way |
MassiveNine
0uter.Heaven
249
|
Posted - 2013.10.15 20:25:00 -
[16] - Quote
Aero Yassavi wrote:Sentinel gets extra low slots, use them all for your best armor plating. No armor reps, so have a guy in your squad with a repair tool and have someone drop a few wiyrkomi triage nanohives around. Yeah it'll make you slow, but don't worry because your role is point defense. Don't want to play point defense? Well then you probably shouldn't of chosen the sentinel.
Needless to say, I've seen some sentinels in my squad do an amazing job defending an objective against massive waves of enemies.
horrible advice. Where does it say I'm supposed to rely on a logi 100% of the time. I'm a heavy, I don't play defense, get over it. lol @ the no armor reppers. It's like you're just giving advice to die. Thanks for my laugh of the day. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3130
|
Posted - 2013.10.15 20:30:00 -
[17] - Quote
MassiveNine wrote:Aero Yassavi wrote:Sentinel gets extra low slots, use them all for your best armor plating. No armor reps, so have a guy in your squad with a repair tool and have someone drop a few wiyrkomi triage nanohives around. Yeah it'll make you slow, but don't worry because your role is point defense. Don't want to play point defense? Well then you probably shouldn't of chosen the sentinel.
Needless to say, I've seen some sentinels in my squad do an amazing job defending an objective against massive waves of enemies. horrible advice. Where does it say I'm supposed to rely on a logi 100% of the time. I'm a heavy, I don't play defense, get over it. lol @ the no armor reppers. It's like you're just giving advice to die. Thanks for my laugh of the day. Yeah I seen your heavy. Its scary as hell, but Aero has a point, sure you don't have to rely on a logi, but when you do his fit comes into its own. And since our corp essentially focuses on all Amarrian gear, all amarrian playstyles, and general armour tanking doctrines.... he kind of does know what he is talking about.
I can speak for other solo heavies, or corps that run a mixture of shield and armour suits.... but it works for us. |
MassiveNine
0uter.Heaven
249
|
Posted - 2013.10.15 20:36:00 -
[18] - Quote
True Adamance wrote:MassiveNine wrote:Aero Yassavi wrote:Sentinel gets extra low slots, use them all for your best armor plating. No armor reps, so have a guy in your squad with a repair tool and have someone drop a few wiyrkomi triage nanohives around. Yeah it'll make you slow, but don't worry because your role is point defense. Don't want to play point defense? Well then you probably shouldn't of chosen the sentinel.
Needless to say, I've seen some sentinels in my squad do an amazing job defending an objective against massive waves of enemies. horrible advice. Where does it say I'm supposed to rely on a logi 100% of the time. I'm a heavy, I don't play defense, get over it. lol @ the no armor reppers. It's like you're just giving advice to die. Thanks for my laugh of the day. Yeah I seen your heavy. Its scary as hell, but Aero has a point, sure you don't have to rely on a logi, but when you do his fit comes into its own. And since our corp essentially focuses on all Amarrian gear, all amarrian playstyles, and general armour tanking doctrines.... he kind of does know what he is talking about. I can speak for other solo heavies, or corps that run a mixture of shield and armour suits.... but it works for us.
If you have a logibro following you around then by all means armor stack but telling someone to run no reps is a death sentence. what good is 1600hp if I cant rep it myself when my logi is engaged elsewhere? I definitely see the point of having a logi and I have a suit loadout just for the special occasion I do have a logi with me, but my point is it still has my own reps on it, at least one complex repper (or equivalent) is required at all times to be any sort of sustainable heavy.
|
RedZer0 MK1
Opus Arcana Covert Intervention
72
|
Posted - 2013.10.15 20:47:00 -
[19] - Quote
To answer your question, yes it is. My suggestion is to not forget your shields, i.e. use an energizer and a regulator. Also, until you get armor repair up to 5, it is better to use proto reactive plates (at least 2) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3135
|
Posted - 2013.10.15 21:07:00 -
[20] - Quote
MassiveNine wrote:True Adamance wrote:MassiveNine wrote:Aero Yassavi wrote:Sentinel gets extra low slots, use them all for your best armor plating. No armor reps, so have a guy in your squad with a repair tool and have someone drop a few wiyrkomi triage nanohives around. Yeah it'll make you slow, but don't worry because your role is point defense. Don't want to play point defense? Well then you probably shouldn't of chosen the sentinel.
Needless to say, I've seen some sentinels in my squad do an amazing job defending an objective against massive waves of enemies. horrible advice. Where does it say I'm supposed to rely on a logi 100% of the time. I'm a heavy, I don't play defense, get over it. lol @ the no armor reppers. It's like you're just giving advice to die. Thanks for my laugh of the day. Yeah I seen your heavy. Its scary as hell, but Aero has a point, sure you don't have to rely on a logi, but when you do his fit comes into its own. And since our corp essentially focuses on all Amarrian gear, all amarrian playstyles, and general armour tanking doctrines.... he kind of does know what he is talking about. I can speak for other solo heavies, or corps that run a mixture of shield and armour suits.... but it works for us. If you have a logibro following you around then by all means armor stack but telling someone to run no reps is a death sentence. what good is 1600hp if I cant rep it myself when my logi is engaged elsewhere? I definitely see the point of having a logi and I have a suit loadout just for the special occasion I do have a logi with me, but my point is it still has my own reps on it, at least one complex repper (or equivalent) is required at all times to be any sort of sustainable heavy. Oh I know its a death sentence for any armour tanker solo, having some small armour reps is a must, but a logi with a proto rep tool should and can easily keep you in the fight, you are vastly more likely to survive IMO with that logi's reps, a high HP ceiling, and you HMG. Logi should not be busy elsewhere otherwise they aren't doing their job well enough.
E.G- Chuck am Active Scanner, a Armour Repping HIve, or the dual hive, and the proto rep tool. You will never die, see all of your enemies, and be kept in Ammo and HP should the logi die. |
|
SoTa PoP
TeamPlayers EoN.
3832
|
Posted - 2013.10.15 21:17:00 -
[21] - Quote
Let me put my two cents here about the two suits based on my play style of aggressive Argo holder. Sentinel suit is a masssssssive waste of sp. You may ask why since it has a better capacity for health but its simple. Health doesn't stack as well or as meaningful as more dps, which basic suit barely offers more of. The difference stacked dmg mods does for us is huge, while armor is countered by half the weapons in the game. But regardless of suit, since the difference isn't all that major, the best thing you can do for yourself as a heavy is spec LAV with scanner. All your suits weaknesses will go poof. |
MassiveNine
0uter.Heaven
249
|
Posted - 2013.10.15 22:01:00 -
[22] - Quote
True Adamance wrote:MassiveNine wrote:True Adamance wrote:MassiveNine wrote:Aero Yassavi wrote:Sentinel gets extra low slots, use them all for your best armor plating. No armor reps, so have a guy in your squad with a repair tool and have someone drop a few wiyrkomi triage nanohives around. Yeah it'll make you slow, but don't worry because your role is point defense. Don't want to play point defense? Well then you probably shouldn't of chosen the sentinel.
Needless to say, I've seen some sentinels in my squad do an amazing job defending an objective against massive waves of enemies. horrible advice. Where does it say I'm supposed to rely on a logi 100% of the time. I'm a heavy, I don't play defense, get over it. lol @ the no armor reppers. It's like you're just giving advice to die. Thanks for my laugh of the day. Yeah I seen your heavy. Its scary as hell, but Aero has a point, sure you don't have to rely on a logi, but when you do his fit comes into its own. And since our corp essentially focuses on all Amarrian gear, all amarrian playstyles, and general armour tanking doctrines.... he kind of does know what he is talking about. I can speak for other solo heavies, or corps that run a mixture of shield and armour suits.... but it works for us. If you have a logibro following you around then by all means armor stack but telling someone to run no reps is a death sentence. what good is 1600hp if I cant rep it myself when my logi is engaged elsewhere? I definitely see the point of having a logi and I have a suit loadout just for the special occasion I do have a logi with me, but my point is it still has my own reps on it, at least one complex repper (or equivalent) is required at all times to be any sort of sustainable heavy. Oh I know its a death sentence for any armour tanker solo, having some small armour reps is a must, but a logi with a proto rep tool should and can easily keep you in the fight, you are vastly more likely to survive IMO with that logi's reps, a high HP ceiling, and you HMG. Logi should not be busy elsewhere otherwise they aren't doing their job well enough. E.G- Chuck am Active Scanner, a Armour Repping HIve, or the dual hive, and the proto rep tool. You will never die, see all of your enemies, and be kept in Ammo and HP should the logi die.
All logis will be pre-occupied with something else at some point. The point of a logi with a repper is to keep them alive, that doesn't entail having the repper shoved up my ass the whole time though. What if I need him shooting at people too? Even a logi with a proto repper can't keep me alive against a stacked duvolle, it just doesn't happen. I personally run 3 complex reppers on my suit and I have to tell you it keeps me alive very, very well.
Before they changed the skill reqs. I had an AUR proto sentinel suit I was playing around with that had two complex armor reppers and two complex shield regulators and I have to say that worked damn well too. Dual tanking is always frowned upon for some reason but it worked well for me. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3142
|
Posted - 2013.10.15 22:07:00 -
[23] - Quote
MassiveNine wrote:
All logis will be pre-occupied with something else at some point. The point of a logi with a repper is to keep them alive, that doesn't entail having the repper shoved up my ass the whole time though. What if I need him shooting at people too? Even a logi with a proto repper can't keep me alive against a stacked duvolle, it just doesn't happen. I personally run 3 complex reppers on my suit and I have to tell you it keeps me alive very, very well.
Before they changed the skill reqs. I had an AUR proto sentinel suit I was playing around with that had two complex armor reppers and two complex shield regulators and I have to say that worked damn well too. Dual tanking is always frowned upon for some reason but it worked well for me.
That's why you have the Repping Hives. Keep you able to fall back to reps as you need them. |
Jack Boost
Zarena Family
283
|
Posted - 2013.10.15 22:18:00 -
[24] - Quote
Sentinel:
1. Cheaper yes 2. With nice core skils you can make difference. 3. I used for hybrid tanking. But now is better with armor tanking (more low slots) Anyway this is up to you what you choose. 4. Any buff at heavy suits is pointles now.. so dont bother.
+ cheaper + for armor taking (active preferable for solo) - you die anyway ;) |
MassiveNine
0uter.Heaven
251
|
Posted - 2013.10.15 22:45:00 -
[25] - Quote
True Adamance wrote:MassiveNine wrote:
All logis will be pre-occupied with something else at some point. The point of a logi with a repper is to keep them alive, that doesn't entail having the repper shoved up my ass the whole time though. What if I need him shooting at people too? Even a logi with a proto repper can't keep me alive against a stacked duvolle, it just doesn't happen. I personally run 3 complex reppers on my suit and I have to tell you it keeps me alive very, very well.
Before they changed the skill reqs. I had an AUR proto sentinel suit I was playing around with that had two complex armor reppers and two complex shield regulators and I have to say that worked damn well too. Dual tanking is always frowned upon for some reason but it worked well for me.
That's why you have the Repping Hives. Keep you able to fall back to reps as you need them.
Ok, I understand what you are saying. But lets face it, you aren't always going to have an armor hive sitting behind you. In a perfect world I would have one everywhere all the time but it just doesn't happen like that. |
Cosgar
ParagonX
6070
|
Posted - 2013.10.15 22:47:00 -
[26] - Quote
It's a pretty solid suit if you use anything but an HMG. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3146
|
Posted - 2013.10.15 22:49:00 -
[27] - Quote
MassiveNine wrote:True Adamance wrote:MassiveNine wrote:
All logis will be pre-occupied with something else at some point. The point of a logi with a repper is to keep them alive, that doesn't entail having the repper shoved up my ass the whole time though. What if I need him shooting at people too? Even a logi with a proto repper can't keep me alive against a stacked duvolle, it just doesn't happen. I personally run 3 complex reppers on my suit and I have to tell you it keeps me alive very, very well.
Before they changed the skill reqs. I had an AUR proto sentinel suit I was playing around with that had two complex armor reppers and two complex shield regulators and I have to say that worked damn well too. Dual tanking is always frowned upon for some reason but it worked well for me.
That's why you have the Repping Hives. Keep you able to fall back to reps as you need them. Ok, I understand what you are saying. But lets face it, you aren't always going to have an armor hive sitting behind you. In a perfect world I would have one everywhere all the time but it just doesn't happen like that. True.
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Borne Velvalor
BLACK-DRAGON-SOCIETY
702
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Posted - 2013.10.15 23:10:00 -
[28] - Quote
Apison Valusgeffen wrote:I ran a round just now to test some things. The team I was on was getting owned so I decided to waste some ISK and pull out my Proto heavy full armor build (3 Complex Armor low slots, 825 armor 425 shields) I realize this is not maxed out, but its what I've got at the moment. A single GEK took me completely down in about 3 seconds. I didn't return fire, I just wanted to time it to see how long it took. I respawned and a scrambler rifle took me down in about the same time. I don't know, I may go the way of Ben and Tim and just find something else to do. I'm not a sore loser, and I do enjoy a challenging game, but a game should be challenging because of strategy, tactics, and design, not because it's unbalanced. This has been a fun foray into the world of FPSers for the most part but it may be a short lived one here. I said in a previous post that I would leave it up to CCP to fix things. I'm not a game developer and I'm certain they know more about what they're doing than any suggestions I could make. So I may skill up a few more things, give it a little more time and see what happens... see if anything gets better or gets fixed. At present though, this is kind of ridiculous. Tim and some other guys have been trying to get Ben and me to play Call of Duty. Maybe I'll give that a whirl...
No testing was required. The bullets needed to down your suit is:
425 shields / (35.7 damage * 0.9 shield vs AR modifier) + 825 armor / (35.7 damage * 1.05 armor vs AR modifier) = 36 bullets rounded up. That's 36 bullets / (750 rounds per minute / 60 seconds) = 2.88 seconds to death at optimal range.
Also, Call of Duty is even worse, IMO. I'd prestiged in both MW3 and BLOPS 2 multiple times before selling them and had a weekly K/D of 5.0+ in BLOPS 2 the week I sold it. Everyone dies literally ten times faster than in Dust under fire. The game has two types of players. Those that rush forward endlessly, killing or dieing depending on who sees who first or twitches faster, and players like me that camp in the middle of the map in a window or a roof top and get Bloodthirsty after Bloodthirsty, Merciless after Merciless with a machine gun and Target Finder. Just slap some proxy mines (Betties or Claymores) down on the ladders and go overkill with a Shotgun and LMG. If someone climbs up, head/shoulderglitch behind a create or wall and gun them down. Honestly, I will never buy another CoD game again, because I find them to be addictive far more than fun. The average CoD player is about as intelligent as a chimpanzee and this is only made worse by the endless squeakers raging whenever you kill them with anything other than a SMG.
I may rage at Dust occasionally, but I have to say it's STILL less frustrating than CoD. Even when I'm doing extremely well in those games, I get angry as hell. In Dust, if I kill five guys and get killed by a sniper rifle, it's usually my own fault for staying in the open or not healing myself when I had the chance. In CoD, it's just endless OHKOs. |
Bright Cloud
Namtar Elite Gallente Federation
225
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Posted - 2013.10.15 23:13:00 -
[29] - Quote
Basic frame has 2 high and 3 low slots (proto) which means you can put either 2 damage mods on or have 2 complex shield extenders. In both cases i would say you better have 2 complex armor repairs in your low slots. 12.5HP/sec really can save your bum and makes the suit more viable without a logi. After all you have high shields and high armor. I would say on a sentinel 2 repairs and 2 complex plates to get max HP. Maybe put a complex damage mod in your single high slot or a shield recharger to get your shields faster back up. |
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