Borne Velvalor
BLACK-DRAGON-SOCIETY
702
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Posted - 2013.10.15 23:10:00 -
[1] - Quote
Apison Valusgeffen wrote:I ran a round just now to test some things. The team I was on was getting owned so I decided to waste some ISK and pull out my Proto heavy full armor build (3 Complex Armor low slots, 825 armor 425 shields) I realize this is not maxed out, but its what I've got at the moment. A single GEK took me completely down in about 3 seconds. I didn't return fire, I just wanted to time it to see how long it took. I respawned and a scrambler rifle took me down in about the same time. I don't know, I may go the way of Ben and Tim and just find something else to do. I'm not a sore loser, and I do enjoy a challenging game, but a game should be challenging because of strategy, tactics, and design, not because it's unbalanced. This has been a fun foray into the world of FPSers for the most part but it may be a short lived one here. I said in a previous post that I would leave it up to CCP to fix things. I'm not a game developer and I'm certain they know more about what they're doing than any suggestions I could make. So I may skill up a few more things, give it a little more time and see what happens... see if anything gets better or gets fixed. At present though, this is kind of ridiculous. Tim and some other guys have been trying to get Ben and me to play Call of Duty. Maybe I'll give that a whirl...
No testing was required. The bullets needed to down your suit is:
425 shields / (35.7 damage * 0.9 shield vs AR modifier) + 825 armor / (35.7 damage * 1.05 armor vs AR modifier) = 36 bullets rounded up. That's 36 bullets / (750 rounds per minute / 60 seconds) = 2.88 seconds to death at optimal range.
Also, Call of Duty is even worse, IMO. I'd prestiged in both MW3 and BLOPS 2 multiple times before selling them and had a weekly K/D of 5.0+ in BLOPS 2 the week I sold it. Everyone dies literally ten times faster than in Dust under fire. The game has two types of players. Those that rush forward endlessly, killing or dieing depending on who sees who first or twitches faster, and players like me that camp in the middle of the map in a window or a roof top and get Bloodthirsty after Bloodthirsty, Merciless after Merciless with a machine gun and Target Finder. Just slap some proxy mines (Betties or Claymores) down on the ladders and go overkill with a Shotgun and LMG. If someone climbs up, head/shoulderglitch behind a create or wall and gun them down. Honestly, I will never buy another CoD game again, because I find them to be addictive far more than fun. The average CoD player is about as intelligent as a chimpanzee and this is only made worse by the endless squeakers raging whenever you kill them with anything other than a SMG.
I may rage at Dust occasionally, but I have to say it's STILL less frustrating than CoD. Even when I'm doing extremely well in those games, I get angry as hell. In Dust, if I kill five guys and get killed by a sniper rifle, it's usually my own fault for staying in the open or not healing myself when I had the chance. In CoD, it's just endless OHKOs. |