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DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
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Posted - 2013.07.24 02:57:00 -
[1] - Quote
I want this implemented because people complain that Swarms take no skill, now they will.
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
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Posted - 2013.07.24 02:59:00 -
[2] - Quote
They will not be OP against infantry because the splash damage is way to low. |
Meeko Fent
Seituoda Taskforce Command Caldari State
359
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Posted - 2013.07.24 03:00:00 -
[3] - Quote
Swarms Take in Assload of Skill.
Just Try getting 4-5 Rockets around a Box.
Just Try. |
Tharak Meuridiar
The Empyrean Agency
201
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Posted - 2013.07.24 03:23:00 -
[4] - Quote
Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done before the first volley hits and almost always before the second volley even in a HAV.
A skilled SL user has to pay a lot of attention to their position and timing. They want to get to a position where their target has few obstacles to place between themselves and the SL user, and they need to hold their fire until they know their target won't be able to get away before the kill.
I personally find forge guns terrifying and SLs a nuisance.
Plus SLs are super weak vs. other infantry. A lot of the time I'll charge them in an LAV, bail then take them out with a HMG. It's kind of laughable, and a tactic I almost never employ against forge gun users who can nearly destroy me with a single shot that sends my vehicle rolling. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
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Posted - 2013.07.24 03:36:00 -
[5] - Quote
Tharak Meuridiar wrote:Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done before the first volley hits and almost always before the second volley even in a HAV.
A skilled SL user has to pay a lot of attention to their position and timing. They want to get to a position where their target has few obstacles to place between themselves and the SL user, and they need to hold their fire until they know their target won't be able to get away before the kill.
I personally find forge guns terrifying and SLs a nuisance.
Plus SLs are super weak vs. other infantry. A lot of the time I'll charge them in an LAV, bail then take them out with a HMG. It's kind of laughable, and a tactic I almost never employ against forge gun users who can nearly destroy me with a single shot that sends my vehicle rolling. Agreed, though, most vehicle players seem to think otherwise... |
ladwar
Dead Six Initiative Lokun Listamenn
970
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Posted - 2013.07.24 04:41:00 -
[6] - Quote
Tharak Meuridiar wrote:Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done before the first volley hits and almost always before the second volley even in a HAV.
A skilled SL user has to pay a lot of attention to their position and timing. They want to get to a position where their target has few obstacles to place between themselves and the SL user, and they need to hold their fire until they know their target won't be able to get away before the kill.
I personally find forge guns terrifying and SLs a nuisance.
Plus SLs are super weak vs. other infantry. A lot of the time I'll charge them in an LAV, bail then take them out with a HMG. It's kind of laughable, and a tactic I almost never employ against forge gun users who can nearly destroy me with a single shot that sends my vehicle rolling. i seen a SL do a 360 around a box... SL take no skills, i have used it. it is indeed a no skill weapon |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
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Posted - 2013.07.24 05:21:00 -
[7] - Quote
ladwar wrote:Tharak Meuridiar wrote:Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done before the first volley hits and almost always before the second volley even in a HAV.
A skilled SL user has to pay a lot of attention to their position and timing. They want to get to a position where their target has few obstacles to place between themselves and the SL user, and they need to hold their fire until they know their target won't be able to get away before the kill.
I personally find forge guns terrifying and SLs a nuisance.
Plus SLs are super weak vs. other infantry. A lot of the time I'll charge them in an LAV, bail then take them out with a HMG. It's kind of laughable, and a tactic I almost never employ against forge gun users who can nearly destroy me with a single shot that sends my vehicle rolling. i seen a SL do a 360 around a box... SL take no skills, i have used it. it is indeed a no skill weapon 360... Your full of it!
You telling me that a target was going so fast in a tight circle around a box that all the swarm missiles made a complete loop around a box? I have never read a more bull faced lie on these forums.
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Tharak Meuridiar
The Empyrean Agency
202
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Posted - 2013.07.24 10:18:00 -
[8] - Quote
Well I've both used SL and driven vehicles and I'm telling you, in both an LAV and HAV I consider forge guns a far greater threat than SLs. SLs are just too damned easy to avoid.
I personally felt the ease of lock ons for the rocket launcher in Halo 2 ruined the game. It's was my least favorite of the series mainly due to that one weapon. But the SL does low enough damage, has slow enough refire, a small enough clip, and is easy enough to evade that I just shrug it off. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
150
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Posted - 2013.07.24 12:06:00 -
[9] - Quote
Tharak Meuridiar wrote:Well I've both used SL and driven vehicles and I'm telling you, in both an LAV and HAV I consider forge guns a far greater threat than SLs. SLs are just too damned easy to avoid.
I personally felt the ease of lock ons for the rocket launcher in Halo 2 ruined the game. It's was my least favorite of the series mainly due to that one weapon. But the SL does low enough damage, has slow enough refire, a small enough clip, and is easy enough to evade that I just shrug it off.
I managed to make a guy abandon his tank in an attempt to kill me... I was using a mil SL with no SP invested lol. Not saying SL is OP but that, that guy was dumb as hell. He did manage to kill me but I was so stubborn as I managed to combine volleys of swarms and av nades to take out his empty tank (F*ck yo tank lol).
I was really happy with what I did as my loadout (besides the hives and av nades) was free and last time I checkekd... tanks cost a lot
`sigh, Just another fun game of DUST. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1661
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Posted - 2013.07.24 12:14:00 -
[10] - Quote
To be honest the only thing I think is necessary for CCP to change is the flight bath of Swarms against Dropships. Right now it is silly that they waste a ton of time getting behind it, instead of just attacking there from or side. That is my only issue. I recommended the laser guided system because people keep saying the swarm launcher does not take skill and that it needs to be nerfed. I want to avoid that. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
245
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Posted - 2013.07.24 13:26:00 -
[11] - Quote
AT4 from BC2? HELL YEA! Absolutely the 2nd most skill AV weapon in any game that I've seen. I would love that. |
Mobius Wyvern
BetaMax. CRONOS.
2670
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Posted - 2013.07.24 13:38:00 -
[12] - Quote
DeadlyAztec11 wrote:I want this implemented because people complain that Swarms take no skill, now they will. The aiming button is currently useless. Make it compress the missiles. Also increase missile speed by 35%.
This is from an AV player who has proto swarms. Give them the current damage of Plasma Cannons and a 200% boost to speed.
Now they kick ass at attacking high-speed targets, but don't do ******** amounts of damage.
Then give current Swarm damage to the Plasma Cannon and give it a faster projectile and less arc.
BALANCE |
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