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DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
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Posted - 2013.07.24 02:57:00 -
[1] - Quote
I want this implemented because people complain that Swarms take no skill, now they will.
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
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Posted - 2013.07.24 02:59:00 -
[2] - Quote
They will not be OP against infantry because the splash damage is way to low. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
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Posted - 2013.07.24 03:36:00 -
[3] - Quote
Tharak Meuridiar wrote:Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done before the first volley hits and almost always before the second volley even in a HAV.
A skilled SL user has to pay a lot of attention to their position and timing. They want to get to a position where their target has few obstacles to place between themselves and the SL user, and they need to hold their fire until they know their target won't be able to get away before the kill.
I personally find forge guns terrifying and SLs a nuisance.
Plus SLs are super weak vs. other infantry. A lot of the time I'll charge them in an LAV, bail then take them out with a HMG. It's kind of laughable, and a tactic I almost never employ against forge gun users who can nearly destroy me with a single shot that sends my vehicle rolling. Agreed, though, most vehicle players seem to think otherwise... |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1659
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Posted - 2013.07.24 05:21:00 -
[4] - Quote
ladwar wrote:Tharak Meuridiar wrote:Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done before the first volley hits and almost always before the second volley even in a HAV.
A skilled SL user has to pay a lot of attention to their position and timing. They want to get to a position where their target has few obstacles to place between themselves and the SL user, and they need to hold their fire until they know their target won't be able to get away before the kill.
I personally find forge guns terrifying and SLs a nuisance.
Plus SLs are super weak vs. other infantry. A lot of the time I'll charge them in an LAV, bail then take them out with a HMG. It's kind of laughable, and a tactic I almost never employ against forge gun users who can nearly destroy me with a single shot that sends my vehicle rolling. i seen a SL do a 360 around a box... SL take no skills, i have used it. it is indeed a no skill weapon 360... Your full of it!
You telling me that a target was going so fast in a tight circle around a box that all the swarm missiles made a complete loop around a box? I have never read a more bull faced lie on these forums.
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1661
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Posted - 2013.07.24 12:14:00 -
[5] - Quote
To be honest the only thing I think is necessary for CCP to change is the flight bath of Swarms against Dropships. Right now it is silly that they waste a ton of time getting behind it, instead of just attacking there from or side. That is my only issue. I recommended the laser guided system because people keep saying the swarm launcher does not take skill and that it needs to be nerfed. I want to avoid that. |
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