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H arpoon
WarRavens League of Infamy
121
|
Posted - 2013.07.23 01:37:00 -
[1] - Quote
Is this possible? Because I was thinking of whether tanks can shoot swarms out of the air to protect themselves. I would think not because I haven't really seen any tankers try. Now, I'm not a tanker myself but I've seen a lot of tankers talk about how nerfed they are and how proto AV is stomping them so bad and I kind of have to agree. And I think the main problem is swarms (FGs have enough drawbacks that I can think of: tank needs to be in view/need to track the target; need to wear a heavy suit; etc.) however swarms are a fire and forget weapon that any suit can use and therefore have less of an SP barrier than forges. This leads me to my proposal. Can there be an anti-swarm turret? I have no idea how it would work or how to balance it. I was just thinking about swarms and how tanks really cant counter them to well right now (they're invisible; they make crazy turns). I know this seems more like Feedback/Request stuff but I just wanted to drum up some discussion before a proposal. |
Xender17
Intrepidus XI EoN.
356
|
Posted - 2013.07.23 01:39:00 -
[2] - Quote
Would be a cool small turret. |
H arpoon
WarRavens League of Infamy
121
|
Posted - 2013.07.23 01:41:00 -
[3] - Quote
Xender17 wrote:Would be a cool small turret.
That's what I was thinking a small turret that would be able to shoot some of the swarm missiles out (maybe 2 or 3 out of the four). This could promote some tank team work too as you would need someone to watch out for swarms while you can take out the person shooting the swarms. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
9
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Posted - 2013.07.23 01:41:00 -
[4] - Quote
Nope, currently the only way to "counter" swarms is to be really quick about getting behind cover. Otherwise swarms just follow you behind cover. |
H arpoon
WarRavens League of Infamy
121
|
Posted - 2013.07.23 01:43:00 -
[5] - Quote
MarasdF Loron wrote:Nope, currently the only way to "counter" swarms is to be really quick about getting behind cover. Otherwise swarms just follow you behind cover.
That's what I thought. Are you a tanker MarasdF? I'd like some input into the anti-swarm turret. |
gbghg
L.O.T.I.S. RISE of LEGION
2762
|
Posted - 2013.07.23 01:45:00 -
[6] - Quote
The vehicle team has been working in getting countermeasures in for almost a year now, we're still waiting on them. |
Thumb Green
THE STAR BORN Dark Taboo
207
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Posted - 2013.07.23 01:46:00 -
[7] - Quote
I don't think there should be an anti-swarm turret. Maybe some kind of module that can jam them but any turret should be able to shoot them. |
Arx Ardashir
Imperium Aeternum
144
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Posted - 2013.07.23 01:47:00 -
[8] - Quote
I certainly try when I'm gunning a small blaster turret, but have yet to have any luck.
When driving tanks, however, I've never had a problem with swarms. It's always been forge guns that take me out, sometimes surpringly fast, even with 3 30% hardeners active. |
H arpoon
WarRavens League of Infamy
121
|
Posted - 2013.07.23 01:47:00 -
[9] - Quote
gbghg wrote:The vehicle team has been working in getting countermeasures in for almost a year now, we're still waiting on them.
What kind of counter measures are these? I'm interested to know since I haven't heard about any of them. (I've been here since closed beta; usually just lurk) |
Iron Wolf Saber
Den of Swords
6439
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Posted - 2013.07.23 01:48:00 -
[10] - Quote
I already spoken with the design team about and right now it is not currently technically feasible/supported. That still doesn't stop me from wanting blasters and like weapons from being able to do this and who knows what future updates can create or make possible as time goes by. |
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MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
10
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Posted - 2013.07.23 01:49:00 -
[11] - Quote
H arpoon wrote:MarasdF Loron wrote:Nope, currently the only way to "counter" swarms is to be really quick about getting behind cover. Otherwise swarms just follow you behind cover. That's what I thought. Are you a tanker MarasdF? I'd like some input into the anti-swarm turret.
This:
gbghg wrote:The vehicle team has been working in getting countermeasures in for almost a year now, we're still waiting on them. |
H arpoon
WarRavens League of Infamy
121
|
Posted - 2013.07.23 01:49:00 -
[12] - Quote
Iron Wolf Saber wrote:I already spoken with the design team and right now it is not currently technically feasible. That still doesn't stop me from wanting blasters and like weapons from being able to do this.
Damn, well that sort of nips the whole idea in the bud. :/ |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
10
|
Posted - 2013.07.23 01:51:00 -
[13] - Quote
H arpoon wrote:gbghg wrote:The vehicle team has been working in getting countermeasures in for almost a year now, we're still waiting on them. What kind of counter measures are these? I'm interested to know since I haven't heard about any of them. (I've been here since closed beta; usually just lurk) Probably flares of some sort since it would be the same for all vehicles. |
Killar-12
Intrepidus XI EoN.
258
|
Posted - 2013.07.23 01:52:00 -
[14] - Quote
EWAR... what a real man uses to take out missles |
H arpoon
WarRavens League of Infamy
121
|
Posted - 2013.07.23 01:55:00 -
[15] - Quote
MarasdF Loron wrote:H arpoon wrote:gbghg wrote:The vehicle team has been working in getting countermeasures in for almost a year now, we're still waiting on them. What kind of counter measures are these? I'm interested to know since I haven't heard about any of them. (I've been here since closed beta; usually just lurk) Probably flares of some sort since it would be the same for all vehicles.
Oh right I heard about suggestions about stuff like chaff to interfere with the tracking, but I thought that'd be more dropship specific.
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Iron Wolf Saber
Den of Swords
6440
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Posted - 2013.07.23 01:59:00 -
[16] - Quote
Well based some of my observations mostly as getting shot or seeing other people get shot by swarms (I have never seen it as the shooter though) that what swarms are actually doing and what is actually happening. The shooter has the most accurate picture of what is going on which has resulted me witnessing a guy getting nailed by a missile and dying to it has he jumped up and 'intercepted' the shot.
However on the receiving end and as a casual observer swarm missiles behave wildly different such as the last second zipping, going through walls, though the hills and the sorts.
So this could be a technical shortcut that is causing the impossibility and that using exact real world physics or a mimicry of would be too intensive for our bandwidths.
But based on that I can see Chaff working perfectly if it gets launched in time for the server to pick it up provided the chaff inherited the property of the previously locked target. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
10
|
Posted - 2013.07.23 02:00:00 -
[17] - Quote
H arpoon wrote:MarasdF Loron wrote:H arpoon wrote:gbghg wrote:The vehicle team has been working in getting countermeasures in for almost a year now, we're still waiting on them. What kind of counter measures are these? I'm interested to know since I haven't heard about any of them. (I've been here since closed beta; usually just lurk) Probably flares of some sort since it would be the same for all vehicles. Oh right I heard about suggestions about stuff like chaff to interfere with the tracking, but I thought that'd be more dropship specific. Well IIRC somewhere around January or so I heard they were gonna make the same countermeasures for all vehicles. And I have heard people speak of flares but you know, it could all be just rumors... |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
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Posted - 2013.07.23 02:08:00 -
[18] - Quote
H arpoon wrote:Is this possible? Because I was thinking of whether tanks can shoot swarms out of the air to protect themselves. I would think not because I haven't really seen any tankers try.
Now, I'm not a tanker myself but I've seen a lot of tankers talk about how nerfed they are and how proto AV is stomping them so bad and I kind of have to agree. And I think the main problem is swarms (FGs have enough drawbacks that I can think of: tank needs to be in view/need to track the target; need to wear a heavy suit; etc.) however swarms are a fire and forget weapon that any suit can use and therefore have less of an SP barrier than forges.
This leads me to my proposal. Can there be an anti-swarm turret? I have no idea how it would work or how to balance it. I was just thinking about swarms and how tanks really cant counter them to well right now (they're invisible; they make crazy turns). I know this seems more like Feedback/Request stuff but I just wanted to drum up some discussion before a proposal.
we need a modulet that makes swarms take 2.5 times as long to lock on and gives them less tracking ability |
Green Living
0uter.Heaven EoN.
677
|
Posted - 2013.07.23 02:12:00 -
[19] - Quote
I would love to be able to lock on to swarms with my Laser Rifle and shoot them down! |
Washlee
Not Guilty EoN.
216
|
Posted - 2013.07.23 02:16:00 -
[20] - Quote
I jumped in the way of swarms , They did like 80 Dmg |
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Iron Wolf Saber
Den of Swords
6456
|
Posted - 2013.07.23 02:39:00 -
[21] - Quote
Washlee wrote:I jumped in the way of swarms , They did like 80 Dmg
It was a scout suit under fire I got the kill credit however he did save the tank he bailed out of to shoot the AV guy on the other end of the building.
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H arpoon
WarRavens League of Infamy
127
|
Posted - 2013.07.23 15:21:00 -
[22] - Quote
Wait so you can dive in front of a swarm? lolwut BTW I had another idea relating to the whole bubbleshield thing that I've heard CCP talk about. What if there was a vehicle specific one that could be deployed (of course it would not protect infantry and would need multiple people to deploy) |
bonkersfox
Foxhound Corporation General Tso's Alliance
132
|
Posted - 2013.07.23 16:05:00 -
[23] - Quote
something like the mini guns that shoot missiles down on ships, or a 1 off chaff that launches for the first swarm, giving a heads up to av being on battle field, you only get 1 though |
Washlee
Pure Innocence.
218
|
Posted - 2013.07.23 16:32:00 -
[24] - Quote
H arpoon wrote:Wait so you can dive in front of a swarm? lolwut BTW I had another idea relating to the whole bubbleshield thing that I've heard CCP talk about. What if there was a vehicle specific one that could be deployed (of course it would not protect infantry and would need multiple people to deploy)
Yup you can block some of the swarms not all of them though since they are separated. But you could probably save the life of a tank or LAV. |
stlcarlos989
SVER True Blood
417
|
Posted - 2013.07.23 16:34:00 -
[25] - Quote
Well I'm pretty sure I did it once. I was using my corp mates tank as transportation and I saw swarms coming so I started firing his small missile turret at them thinking it would do nothing. The swarms were coming straight at him and he was stationary, So I fired the small missile directly at the center of the swarm cluster and it exploded mid air and he didn't get hit by the swarms. It was just the perfect in game scenario, I've never attempted to replicate it but with the circumstances it would have to be a set up by players on both sides. |
Xender17
Intrepidus XI EoN.
360
|
Posted - 2013.07.24 01:57:00 -
[26] - Quote
gbghg wrote:The vehicle team has been working in getting countermeasures in for almost a year now, we're still waiting on them. "The" is a noun. You use your grammar as if they exist? |
Xender17
Intrepidus XI EoN.
361
|
Posted - 2013.07.24 02:16:00 -
[27] - Quote
It would have to be either be EMP or extremely fast large blast radius projectile.
To counter swarms they would need to input projectile HP. each swarm would have 55HP. Small missile turret variant: Heat seeks objects with large heats signatures.(the fire exhaust from swarms or the rocket booster on DS's) 2.5m radius (for swarms in groups) 100 HPd impact. lowest radius HPd 30. Aims for swarms in the back of the group. New turret. EMP Wave Small Turret: Shoots an circle shaped EMP wave. Low rate of fire, charge. Scrambles all smart missiles and deactivates dumbfire missiles. Swarm launchers scatter into the air for 5-10 seconds then relock on nearest target. Stats such as EMP wave size and duration of intelligent scramble depend on variation and level. The above stats are merely examples. |
Everything Dies
WARANGELS Commonwealth Coalition
4
|
Posted - 2013.07.24 02:47:00 -
[28] - Quote
I wouldn't mind seeing tanks have the ability to "turtle" as a means of defense. Basically, once your sensors detect a missile lock-on attempt (I believe this was a feature being discussed for airships?) the tank could then have the chance to turtle--meaning putting up its shields to reduce damage by 25-50%. The major drawback would be that the tank would become completely immobile in this state and would not be able to fire any of its turrets. Furthermore, you could make the tank vulnerable to attacks from the rear during this time (maybe take 10-20% extra damage if hit in the "soft" spot ?) |
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