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Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:45:00 -
[61] - Quote
First Prophet wrote:Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility. I would say either change the bonus so the splash radius doesn't grow further from what I used, or remove 25% from the splash radius so once you get the bonus it's like what you have now without it. I say the former, as I would hate to see this weapon be completely useless until you skill heavily into it. |
Soldiersaint
Deepspace Digital
244
|
Posted - 2013.07.22 15:48:00 -
[62] - Quote
Cat Merc wrote:Soldiersaint wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. all explosives should have huge blast radius's......thay are explosives after all Oh so you're ok with the flaylock right? Using real life as an example doesn't prove any point, other than understanding of real life >_> Unless it's ARMA, in which case that's fine. P.S M67 grenades have a wounding radius of 15m. Dust's grenade are at most 7.7m. Oh and BTW, older grenades have double than that. then i hope they implement it......no more running and gunning for the competitive sports mlg tryhards |
Cosgar
ParagonX
2988
|
Posted - 2013.07.22 15:48:00 -
[63] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility. I would say either change the bonus so the splash radius doesn't grow further from what I used, or remove 25% from the splash radius so once you get the bonus it's like what you have now without it. I say the former, as I would hate to see this weapon be completely useless until you skill heavily into it. With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:48:00 -
[64] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility. I would say either change the bonus so the splash radius doesn't grow further from what I used, or remove 25% from the splash radius so once you get the bonus it's like what you have now without it. I say the former, as I would hate to see this weapon be completely useless until you skill heavily into it. Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3 |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:55:00 -
[65] - Quote
Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:57:00 -
[66] - Quote
First Prophet wrote: Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3
3% flight speed per level? Combined with the current splash radius, it would be next to impossible to dodge it at medium range. (At close range the splash radius already makes it impossible) |
Cosgar
ParagonX
2990
|
Posted - 2013.07.22 15:58:00 -
[67] - Quote
Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:59:00 -
[68] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere.
I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:00:00 -
[69] - Quote
Cat Merc wrote:First Prophet wrote: Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3
3% flight speed per level? Combined with the current splash radius, it would be next to impossible to dodge it at medium range. (At close range the splash radius already makes it impossible) Slow flight speed is sort of what keeps it balanced at long/medium range. If we had faster flight speed climbing on top of a tower and camping nanohives would make it even easier. That kind of bonus makes it more of a sniper's weapon than a real squad support weapon, if that's what we're really going for. |
Cosgar
ParagonX
2990
|
Posted - 2013.07.22 16:05:00 -
[70] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere. I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! Throwing off people's aim has long since been gone. (closed beta?) Even I thought that was OP. Damage/splash are fine right now. Even when gimped in the "serious" fights, it does just enough damage with enough radius to hold people at bay. We also need to stop trying to balance things off of pub matches. It didn't work in beta and it shouldn't work now. |
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First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:08:00 -
[71] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. In fairness, it shouldn't be doing that. Everyone including MD users agreed to get rid of that. And I was under the impression that CCP decided to remove that awhile ago, although I'll admit I've seen it do to me too recently. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 16:17:00 -
[72] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere. I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! Throwing off people's aim has long since been gone. (closed beta?) Even I thought that was OP. Damage/splash are fine right now. Even when gimped in the "serious" fights, it does just enough damage with enough radius to hold people at bay. We also need to stop trying to balance things off of pub matches. It didn't work in beta and it shouldn't work now. Nope, it still does that. If you want we can go test that. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:19:00 -
[73] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote: You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through.
When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere. I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! Throwing off people's aim has long since been gone. (closed beta?) Even I thought that was OP. Damage/splash are fine right now. Even when gimped in the "serious" fights, it does just enough damage with enough radius to hold people at bay. We also need to stop trying to balance things off of pub matches. It didn't work in beta and it shouldn't work now. Nope, it still does that. If you want we can go test that. I already acknowledged that it still happens. Now acknowledge that we don't want it either. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 16:22:00 -
[74] - Quote
First Prophet wrote:Nope, it still does that. If you want we can go test that. I already acknowledged that it still happens. Now acknowledge that we don't want it either.[/quote] I'm not sure... It sounds neat on one hand, making it a true support weapon. On the other hand, aiming is already ******, this just makes this whole situation worse.
Can you give me another reason as to why it's bad? |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:27:00 -
[75] - Quote
lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. |
Cosgar
ParagonX
2991
|
Posted - 2013.07.22 16:29:00 -
[76] - Quote
If the MD still throws off aim, it needs to stop. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 16:31:00 -
[77] - Quote
First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:35:00 -
[78] - Quote
Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. |
da GAND
187. League of Infamy
106
|
Posted - 2013.07.22 16:55:00 -
[79] - Quote
Someone with a MD shouldn't be able to shoot me in the face and kill me but not take any damage themselves |
Kekklian Noobatronic
Goonfeet Top Men.
198
|
Posted - 2013.07.22 16:58:00 -
[80] - Quote
Cosgar wrote:Son Down wrote:Good points....exceeeeeept, on every map the sequence of events for a mass driver is as follows: 1. Get lift from dropship, or your own, by crashlanding it on the highest peak/building top. 2. Spam rounds infinitely, due to the fact the user is also a logi with a vast quantity of nanohives. 3. Repeat. Sound strategy, but there's always a counter: -Snipers -Someone piloting a DS up to take me out -Orbitals -Someone simply shooting back up at me with an AR I actually do one of two things depending on my squad with a MD: -Run support from behind my team and pin down enemies. -Defend objectives with heavies. -Run around in a speed fitting using the breach MD like a ghetto shotgun. Edit: And god forbid a niche weapon being good at its respective niche. You want to take the scopes off of sniper rifles next?
1. Requires a team or specialization into a form of game play which is honestly more difficult to play than the people spamming the mass driver shells from on high. And sniping is not possible on some maps because the fights are occurring within a structure. Even if they don't, unless it's a head shot - an even TRICKIER prospect, especially on a moving target - targets just hide until their shields regen and then resume the stupidity. 2. Ever been in a dropship that's getting pelted by explosives? Not that easy to pilot. And it's difficult to pilot to begin with(a barrier to entry for some players, among many the DS suffers from..). Not to mention the inevitable Assault Forge Gunner sitting up there with you. 3. Orbitals require a squad. Then they require the squad to be doing well (hard when they're being screwed over). Furthermore, orbitals are hard to land, prone to poor hit detection("Oh look, this feather on top of my head protected me!"), and are generally obtained when the match is already half over. 4. See 1. Get hit, fall back wait for shields to recharge, then resume.
Don't act like countering MD users on their perches is 'easy' - it's not as easy as you're talking. |
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Cosgar
ParagonX
2996
|
Posted - 2013.07.22 16:59:00 -
[81] - Quote
da GAND wrote:Someone with a MD shouldn't be able to shoot me in the face and kill me but not take any damage themselves Ummm, I kill myself all the time with the splash radius. Especially when someone jumps in front of me while firing. |
Cat Merc
BetaMax. CRONOS.
3452
|
Posted - 2013.07.22 17:05:00 -
[82] - Quote
First Prophet wrote:Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. So 6x Contact Locus Grenades? D: |
Skipper Jones
Molon Labe. League of Infamy
480
|
Posted - 2013.07.22 17:10:00 -
[83] - Quote
So you're saying that if you are one foot away from a MD shell it should do no damage? Basically it has to be a direct hit every time?
Wonderful idea
not
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First Prophet
Jaguar Empire
682
|
Posted - 2013.07.22 17:11:00 -
[84] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. So 6x Contact Locus Grenades? D: 18x contact locus grenades actually. With a short cool down after every 6. |
stlcarlos989
SVER True Blood
400
|
Posted - 2013.07.22 17:23:00 -
[85] - Quote
The self inflicted damage should be increased, the MD should not be a CQC weapon and the users should be punished if they don't have a side arm thats better suited for CQC. That also goes for the flaylock. |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
16
|
Posted - 2013.07.22 17:26:00 -
[86] - Quote
MD = area denial weapon
You encounter it you have been denied. Most suits can take more than 2 hits and you (the majority of red dots) puss out and run the other way. Mission complete.
Those in the top corps seem to understand that. They run together (gasp) like a squad (throwing f in uplinks everywhere) and the denial weapon fails hard. Break out a GEK, throw damage mods on the thing- and CHARGE. I may get one of you red b'stards but not all you |
Mad Syringe
Trans Worlds Operations League of Infamy
12
|
Posted - 2013.07.22 18:01:00 -
[87] - Quote
+1 If you charge an MD user with your spray and pray AR he will most likely committ suicide especially if you are Caldari...
Adjusting the MD before the armor adjustments are implemented, makes no sense at all!
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
299
|
Posted - 2013.07.22 18:08:00 -
[88] - Quote
No!! It already does less damage than other light weapons, it NEEDS the splash radius and damage to fulfill its intended purpose. |
Buster Friently
Rosen Association
1273
|
Posted - 2013.07.22 18:33:00 -
[89] - Quote
Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test.
Hail king AR. Hail AR 514. |
TunRa
The Vanguardians
11
|
Posted - 2013.07.22 18:39:00 -
[90] - Quote
No matter how hard you try, you can never please everyone. |
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