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Cat Merc
BetaMax. CRONOS.
3450
|
Posted - 2013.07.22 13:57:00 -
[31] - Quote
Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off.
Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. |
Cosgar
ParagonX
2965
|
Posted - 2013.07.22 14:03:00 -
[32] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off. Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. Slow moving as in slower moving than a point-and-shoot weapon. There is quit a bit of round travel time. Try using the flaylock, it's not that easy to get kills. Also, by using it, I mean the STD, ADV, Prototype and all the variants to get a good idea of how to balance it while making it still viable as a sidearm you can main. Other sidearms are good enough to use as a main weapon, but people still haven't caught on. |
Cat Merc
BetaMax. CRONOS.
3450
|
Posted - 2013.07.22 14:11:00 -
[33] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off. Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. Slow moving as in slower moving than a point-and-shoot weapon. There is quit a bit of round travel time. Try using the flaylock, it's not that easy to get kills. Also, by using it, I mean the STD, ADV, Prototype and all the variants to get a good idea of how to balance it while making it still viable as a sidearm you can main. Other sidearms are good enough to use as a main weapon, but people still haven't caught on. You're a noob. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
25
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Posted - 2013.07.22 14:13:00 -
[34] - Quote
Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test.
NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. THE ONLY PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. |
Cosgar
ParagonX
2967
|
Posted - 2013.07.22 14:13:00 -
[35] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:You know that won't fix that right? People will gladly give up their main weapon because this weapon is amazing, and unless it shoots once every 2.5 seconds a ROF change won't do squat. It actually would if you sit and think about it. I've been using all the flaylock variants on a 9,000,000 SP Minmatar assault Alt of mine. Here's some ideas I came up with. lol "Slow moving projectile" do you have any clue how fast it is? I would say it's triple than MD grenade speed and has next to no drop off. Look, this weapon needs to have one shot and reload, or half the splash damage. Compare it to other side arms all you want, they require you to aim directly at the target, the flaylock allows you to aim in the general direction. Slow moving as in slower moving than a point-and-shoot weapon. There is quit a bit of round travel time. Try using the flaylock, it's not that easy to get kills. Also, by using it, I mean the STD, ADV, Prototype and all the variants to get a good idea of how to balance it while making it still viable as a sidearm you can main. Other sidearms are good enough to use as a main weapon, but people still haven't caught on. You're a noob. I meant if you take your time to line up shots. I know you have a vendetta against the flaylock as an armor tanker, but let's not turn it into another Uprising 1.0 laser please. |
Jason Pearson
Seraphim Initiative. CRONOS.
2028
|
Posted - 2013.07.22 14:25:00 -
[36] - Quote
All radius weapons need to have their range increase I think, but make it so at max radius you take 1 damage, you know?
See I've noticed if I'm on the edge I take either a bit of damage or none at all, but nothing in between, the larger radius should give such a small amount of damage, like you do when firing an AR at a great range, you know? |
Cosgar
ParagonX
2967
|
Posted - 2013.07.22 14:28:00 -
[37] - Quote
Jason Pearson wrote:All radius weapons need to have their range increase I think, but make it so at max radius you take 1 damage, you know?
See I've noticed if I'm on the edge I take either a bit of damage or none at all, but nothing in between, the larger radius should give such a small amount of damage, like you do when firing an AR at a great range, you know? I could actually live with that change, it would make the assault MD a bit more viable than a simple kill assist farmer while limiting the forge gun's anti-infantry capabilities at the same time. |
Bendtner92
Internal Error. Negative-Feedback
773
|
Posted - 2013.07.22 14:33:00 -
[38] - Quote
Beren Hurin wrote:Bendtner92 wrote:Mass Drivers should just go back to 4 shots a clip. Which ones? There are 3 kinds and they each have different clip sizes. If you are suggesting all of them, then you don't understand variants and you don't realize how dumb this idea is. Either way, I don't think you get mass drivers. If you could only have 4 shots, with anything other than a ADV breach MD or Freedom MD, you would have to get 100% direct hits with your entire clip, and even then, heavily shielded players would likely survive. 4 shots takes like 3-4 seconds. Imagine asking an AR player to require 3-4 seconds of continuous uninterupted 100% accuracy to kill another player... Of course I'm talking about the standard variant when I haven't specified otherwise.
Of course you probably wouldn't be able to take out many shield tankers with 4 shots since you only do 65% damage to shields. Say hello to flux grenades or a teammate.
Now when you go up against armor tankers is when the MD will shine with it's 35% extra damage.
When the other team is running shield HAVs do you also tell your team to go all swarms (this would be in an ideal situation where swarms weren't godlike and we had an actual anti-shields weapon though)? Or do you call out for lasers if the enemy infantry are all armor tankers? |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 14:40:00 -
[39] - Quote
pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. Area denial weapon, rings any bells? With 4.4m of splah radius, it takes skill to miss >_> |
MlDDLE MANGEMENT
lMPurity
181
|
Posted - 2013.07.22 14:43:00 -
[40] - Quote
Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test.
I agree, Wang insisted in a post a week or so ago just after 1.2 release that there was no increase to the radius to Mass Drivers and that is not true. Exo had a splash in the 3's and not it is 4.2 or 4.4. In fact the splash radius and dmg increase is negligible from the Exo to the Freedom.
They need to reduce the splash damages back to Uprising 1.0 as it was a good nerf/tweek from chromosome that only felt overnerfed because of the client/server disconnect issues with the splash dmg. Currently the base +25% total increase from MD Operation makes it far too wide and way too easy to spam. If they insist on an increase on the radius then drop the splash dmg value as a 15% increase from proficiency will make this thing a 2 shot kill on splash and overcome its dmg reduction to shields.
In fact a proto MD with prof 5 and just 1-2 dmg mods its utter decimation without the need for flux, It will chew threw shields like they dont exist. Before i get all the Mass Driver is fine learn to adapt QQ. I was a dedicated MD user for most of my career and still maintain one for perimeter defense for interior objectives. I know this weapon better than most anyone, and you dont even want to get me started on the lower faster arc which fun for direct LOS combat has really taken away the ability to arc shots into hard to reach places, it was already at a disadvantage when trying to fight targets uphill and that arc seriously screws that angle of attack up even more.
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Cosgar
ParagonX
2970
|
Posted - 2013.07.22 14:46:00 -
[41] - Quote
Cat Merc wrote:pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. Area denial weapon, rings any bells? With 4.4m of splah radius, it takes skill to miss >_> Try using the MD. It's very awkward to aim with. I'm not going to say it takes more skill than any other weapon, but it sure as hell isn't easy mode. It's like a kill assist farmer that occasionally gets kills. My best game was 22-3, but that was because people were dumb enough to keep rushing the point I was defending. |
MlDDLE MANGEMENT
lMPurity
181
|
Posted - 2013.07.22 14:47:00 -
[42] - Quote
Beren Hurin wrote:Also, I think people are somehow 'used to' the mass driver sound. It isn't scary enough to run away from. Maybe the explosions sound too similar to grenades. But you should run away from it. And into small bits of cover aren't enough. You need to get behind something with a tall wall.
Theoretically youd want a wall that is bigger than the splash radius of the shell.
I just imagine people are increasing in skill. I've noticed that having much more stable graphics I am able to be more precise with my shots. Players should know that bunkers and towers may be even more vulnerable to MD users than AR users.
Going by the fitting requirements of MD user though, they will likely be able to fit less tank than another player with the same suit with a different weapon.
You dont need that high a wall because the splash radius is mostly in the x plane, the y and z planes are almost nonexistent. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 14:49:00 -
[43] - Quote
Cosgar wrote:Cat Merc wrote:pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE. Area denial weapon, rings any bells? With 4.4m of splah radius, it takes skill to miss >_> Try using the MD. It's very awkward to aim with. I'm not going to say it takes more skill than any other weapon, but it sure as hell isn't easy mode. It's like a kill assist farmer that occasionally gets kills. My best game was 22-3, but that was because people were dumb enough to keep rushing the point I was defending. I did, it was easy hitting people. |
Cosgar
ParagonX
2971
|
Posted - 2013.07.22 14:50:00 -
[44] - Quote
Cat Merc wrote:I did, it was easy hitting people. How many 1 v 1 engagements did you win against an AR? |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 14:51:00 -
[45] - Quote
Cosgar wrote:Cat Merc wrote:I did, it was easy hitting people. How many 1 v 1 engagements did you win against an AR? None, because that's not it's job. Well, more accuratly, I never went into 1v1 because I knew this puts the weapon outside of it's intended use. |
Cosgar
ParagonX
2971
|
Posted - 2013.07.22 14:53:00 -
[46] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:I did, it was easy hitting people. How many 1 v 1 engagements did you win against an AR? None, because that's not it's job. Well, more accuratly, I never went into 1v1 because I knew this puts the weapon outside of it's intended use. You just proved my point. Stop complaining about a situational weapon being useful in its intended situation. That's like saying a you should be able to go toe-to-toe with a HMG in close range and win. |
MlDDLE MANGEMENT
lMPurity
181
|
Posted - 2013.07.22 14:54:00 -
[47] - Quote
pdiddy anfama wrote:Cat Merc wrote:Before you hiss at me, hear me out on this. I have a feeling that the fix to splash radius, where before even if you were right over the explosive it won't do damage, fixed this weapon and it's now a fine weapon without the increased splash radius.
I just want to see how it acts if they remove the buff for a week or so and see how it behaves. If it's once again bad restore the buff, otherwise keep it.
This isn't just a request from me, I see a lot of people claiming this too in different threads, I say, put the theory to the test. NO. MASS DRIVER IS FINE. IT TAKES ALL 2-3 ROUNDS OF A PROTO MD TO COME EVEN CLOSE TO KILLING THE TRYHARDS ONCE I KNOCK OFF THEIR SHIELDS. MD IS FINE AND BALANCED. BALANCE THE FREAKING GAYLOCK. PEOPLE COMPLAINING ABOUT MD ARE UPSET BECAUSE THEY LOST THEIR PRETTY PROTO TO ONE.
Then you are bad, and totally dependent on splash dmg. A good MD can get that direct hit(land it on their feet its a direct center of blast dmg value). Also spec into proficieny, just to 3 should be good. Add a dmg mod and you wont even need to add a flux because it will chew thru shields. |
SILVERBACK 01
BetaMax. CRONOS.
47
|
Posted - 2013.07.22 14:54:00 -
[48] - Quote
Kekklian Noobatronic wrote:Cosgar wrote:Kekklian Noobatronic wrote:As a Heavy, there is literally no way for me to avoid an even poorly placed MD shell. The radius is just too large, and I am just too slow.
+1 Ever stopped to think that the MD might be your hard counter? Even with reduced radius, a skilled MD user is still going to pop you. Everything is a 'hard counter' to a heavy, while the HMG is a hard counter to basically nothing. Your argument is less valid.
very true : (
http://www.youtube.com/watch?v=VCBOp-4U8OM |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:02:00 -
[49] - Quote
Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. |
Cosgar
ParagonX
2974
|
Posted - 2013.07.22 15:05:00 -
[50] - Quote
Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. Depends on how many people are smart enough to run the hell away. Most of my kills come from lobbing rounds at someone not even paying attention. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
558
|
Posted - 2013.07.22 15:12:00 -
[51] - Quote
i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:15:00 -
[52] - Quote
Maximus Stryker wrote:i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters Shield users would shrugg it off even more so than they do now. Heck even I would, a Gallente. |
Cosgar
ParagonX
2976
|
Posted - 2013.07.22 15:18:00 -
[53] - Quote
Maximus Stryker wrote:i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters Here's the issue- the MD has to dish out enough damage to make someone go "Oh ****!" and retreat. Anyone that want's to stand there and shoot back and die should be a free kill. The assault MD already deals diminished damage over a wide area and is a true support weapon. The standard variant is balanced for general purpose with a smaller radius and almost even damage across the board. Hell, I've even had some fun with a speedy logi fitting and using the MD like an explosive shotgun in CQC. Seriously, how many other weapons have variants that are all useful in given situations without being completely OP? CCP already nerfed the damage and splash enough, just let the MD be already. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:19:00 -
[54] - Quote
Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. |
Maximus Stryker
Villore Sec Ops Gallente Federation
558
|
Posted - 2013.07.22 15:25:00 -
[55] - Quote
Cosgar wrote:Maximus Stryker wrote:i think I might rather see a smaller amount of damage over larger radius rather than a reduced radius.
let it be area denial:
50 dmg over 7 meters Here's the issue- the MD has to dish out enough damage to make someone go "Oh ****!" and retreat. Anyone that want's to stand there and shoot back and die should be a free kill. The assault MD already deals diminished damage over a wide area and is a true support weapon. The standard variant is balanced for general purpose with a smaller radius and almost even damage across the board. Hell, I've even had some fun with a speedy logi fitting and using the MD like an explosive shotgun in CQC. Seriously, how many other weapons have variants that are all useful in given situations without being completely OP? CCP already nerfed the damage and splash enough, just let the MD be already. ok, so maybe 75 dmg
I just see the best way to make an explosive area denial weapon is to do smaller damage over larger radii |
Cosgar
ParagonX
2976
|
Posted - 2013.07.22 15:25:00 -
[56] - Quote
First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Not to mention a pub match. Everything is OP in a pub match... even the laser. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:27:00 -
[57] - Quote
Cosgar wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Not to mention a pub match. Everything is OP in a pub match... even the laser. Might as well test the weapon in an office LAN party. |
Cat Merc
BetaMax. CRONOS.
3451
|
Posted - 2013.07.22 15:29:00 -
[58] - Quote
First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. |
Cosgar
ParagonX
2979
|
Posted - 2013.07.22 15:30:00 -
[59] - Quote
First Prophet wrote:Cosgar wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Not to mention a pub match. Everything is OP in a pub match... even the laser. Might as well test the weapon in an office LAN party. I threw up in my mouth a little when I read that. If we ever get an officer MD, I propose that we should call it Fren's Remnant to commemorate that ordeal. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:41:00 -
[60] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility.
Quote:I threw up in my mouth a little when I read that. If we ever get an officer MD, I propose that we should call it Fren's Remnant to commemorate that ordeal. Remnant's F4K-U Mass Driver. |
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