|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:19:00 -
[1] - Quote
Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:27:00 -
[2] - Quote
Cosgar wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Not to mention a pub match. Everything is OP in a pub match... even the laser. Might as well test the weapon in an office LAN party. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:41:00 -
[3] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility.
Quote:I threw up in my mouth a little when I read that. If we ever get an officer MD, I propose that we should call it Fren's Remnant to commemorate that ordeal. Remnant's F4K-U Mass Driver. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 15:48:00 -
[4] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:First Prophet wrote:Cat Merc wrote:Well, I took the MD to battle right now. All standard gear, one enhanced light damage mod. Zero skills into it, using the Aurum version. Status? Success, went 11/1, that 1 was from a LAV. And I got in 5 minutes before the end of the match (Ambush), if it was from the start I would probably be higher than that. Kills were extremely easy, I can only imagine what happens if I bring a flux and high end gear and MD.
Area denial my ass. 1v1? Piece of cake. I took an HMG heavy into an ambush and went 20-2 easy. Next game I got stomped. Please don't use a single game as a reference for balancing a weapon. Well, I took it to three more matches. All of them had similar results. Give it a week you silly troll. :P The MD is in a good place compared to other weapons. I know the splash radius makes it seem cheap but it's really the only thing it has going for it. The only balancing it really needs is an aiming fix. It's only being used right now because AR aim is bad. Once that gets fixed, more players will flock back to the AR when they realize it's the better killer weapon since it has better DPS/versatility. I would say either change the bonus so the splash radius doesn't grow further from what I used, or remove 25% from the splash radius so once you get the bonus it's like what you have now without it. I say the former, as I would hate to see this weapon be completely useless until you skill heavily into it. Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3 |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:00:00 -
[5] - Quote
Cat Merc wrote:First Prophet wrote: Should be at least usable without skilling into it. But then what would you change the bonus to? More damage? :3
3% flight speed per level? Combined with the current splash radius, it would be next to impossible to dodge it at medium range. (At close range the splash radius already makes it impossible) Slow flight speed is sort of what keeps it balanced at long/medium range. If we had faster flight speed climbing on top of a tower and camping nanohives would make it even easier. That kind of bonus makes it more of a sniper's weapon than a real squad support weapon, if that's what we're really going for. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:08:00 -
[6] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:With proficiency 5, and an EXO-5, I'm pretty gimped in CBs. I'd use a freedom, but the fitting costs are already so high on the MD, that I would have to give up some tank on an already squishy suit, or some equipment. Keep in mind that I'm an OP Minmatar logi. You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through. When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. In fairness, it shouldn't be doing that. Everyone including MD users agreed to get rid of that. And I was under the impression that CCP decided to remove that awhile ago, although I'll admit I've seen it do to me too recently. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:19:00 -
[7] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote: You're not gimped if you use it how it's supposed to be used, I.E denying the an area and killing those who are brave enough to step in? A lot of times in CB's I've been in a single MD user is holding us off from getting the objective, we have to wait until he reloads and pray he doesn't reload before we pass through.
When everyone is running full proto, you can be pretty gimped. I had the same problem in Chrome. Also, earlier, I meant PC. -derp- You should probably know that being hit by a MD does a "slap" effect that throws off your aim. Let your buddies fight while you shoot at the enemy with the MD, watch as the enemy can't aim for ****, and is confused from all the smoke and damage coming from eveywhere. I say have make the MD give the same amount as WP with an assist as it does with any other kill. As in, you got an assist using the MD? Here, have 50WP! Throwing off people's aim has long since been gone. (closed beta?) Even I thought that was OP. Damage/splash are fine right now. Even when gimped in the "serious" fights, it does just enough damage with enough radius to hold people at bay. We also need to stop trying to balance things off of pub matches. It didn't work in beta and it shouldn't work now. Nope, it still does that. If you want we can go test that. I already acknowledged that it still happens. Now acknowledge that we don't want it either. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:27:00 -
[8] - Quote
lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. |
First Prophet
Jaguar Empire
681
|
Posted - 2013.07.22 16:35:00 -
[9] - Quote
Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. |
First Prophet
Jaguar Empire
682
|
Posted - 2013.07.22 17:11:00 -
[10] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:First Prophet wrote:lol. You completely broke the quote. Now I said the thing you said. :\ I think it was decided by the community that the only thing that should affect aiming is the person's skill. I can personally agree with that. Although if were to keep it, we'd have to have other weapons with splash do it too. Since it wouldn't make sense that only the MD does it. Forge gun splash, flaylock splash, missile splash, grenade splash. I kind of think that kind of thing would really make this game explosives 514. MD is in the unique position that out of all of those explosives you brought up, only the MD is a support weapon. But I see why it's bad, so I say remove it. lol, we can call it whatever but that doesn't change the way it works. It's a support weapon that uses explosives, so its explosive should function like other explosives. Although if we really want OP make each MD round a locus grenade. And yes, we know. Remove it. So 6x Contact Locus Grenades? D: 18x contact locus grenades actually. With a short cool down after every 6. |
|
|
|
|