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RINON114
B.S.A.A. General Tso's Alliance
320
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Posted - 2013.07.22 18:30:00 -
[1] - Quote
Yay for being the inspiration to this thread, thank you. It seems we've gone a little off topic with all this talk of logis, but this still applies to the Gallente logi so that's okay I guess.
The thing Gallente need more than anything is some kind of defining attribute, and at the moment they have none. They are literally inferior or equal to the Caldari suit in every way. Gallente getting more base armour is not going to fix the problem, but it's a start. A tiny addition to speed would be good too so we're not Minmatar or Caldari fast, but it would offset the speed reduction penalty.
Hopefully we will get racial bonuses that will balance things out because right now, adding extra hp is only going to help us survive an extra bullet and adding new modules is just going to help dual tankers anyway so the gap stays the same.
The bottom line: extra hp and speed for Gallente is a step in the right direction. |
RINON114
B.S.A.A. General Tso's Alliance
320
|
Posted - 2013.07.22 19:14:00 -
[2] - Quote
BL4CKST4R wrote:RINON114 wrote:Yay for being the inspiration to this thread, thank you. It seems we've gone a little off topic with all this talk of logis, but this still applies to the Gallente logi so that's okay I guess.
The thing Gallente need more than anything is some kind of defining attribute, and at the moment they have none. They are literally inferior or equal to the Caldari suit in every way. Gallente getting more base armour is not going to fix the problem, but it's a start. A tiny addition to speed would be good too so we're not Minmatar or Caldari fast, but it would offset the speed reduction penalty.
Hopefully we will get racial bonuses that will balance things out because right now, adding extra hp is only going to help us survive an extra bullet and adding new modules is just going to help dual tankers anyway so the gap stays the same.
The bottom line: extra hp and speed for Gallente is a step in the right direction. I have suggested that armor suits get a buff of 30% HP, or around 150-250 higher armor HP. This would be enough to account for explosives and the amount of weapons made to kill armor. It does not account for speed though, and the fact we lose 1 low due to repairers, which cuts that HP difference by -66. 150-250 hp is far too much. We currently have 210 base, so 30% couls be rounded to an extra plate at 65hp? 275 base hp sounds good to me... |
RINON114
B.S.A.A. General Tso's Alliance
320
|
Posted - 2013.07.23 02:24:00 -
[3] - Quote
BL4CKST4R wrote:RINON114 wrote:BL4CKST4R wrote:RINON114 wrote:Yay for being the inspiration to this thread, thank you. It seems we've gone a little off topic with all this talk of logis, but this still applies to the Gallente logi so that's okay I guess.
The thing Gallente need more than anything is some kind of defining attribute, and at the moment they have none. They are literally inferior or equal to the Caldari suit in every way. Gallente getting more base armour is not going to fix the problem, but it's a start. A tiny addition to speed would be good too so we're not Minmatar or Caldari fast, but it would offset the speed reduction penalty.
Hopefully we will get racial bonuses that will balance things out because right now, adding extra hp is only going to help us survive an extra bullet and adding new modules is just going to help dual tankers anyway so the gap stays the same.
The bottom line: extra hp and speed for Gallente is a step in the right direction. I have suggested that armor suits get a buff of 30% HP, or around 150-250 higher armor HP. This would be enough to account for explosives and the amount of weapons made to kill armor. It does not account for speed though, and the fact we lose 1 low due to repairers, which cuts that HP difference by -66. 150-250 hp is far too much. We currently have 210 base, so 30% couls be rounded to an extra plate at 65hp? 275 base hp sounds good to me... 150 is to account for most weapons made to kill armor, with all high damage weapons and explosives, and the high ROF weapons. 30% of our base HP is nothing, although 30% of armor modules would be good. also if you summed up base HP of both suits, added 150 to the Gallente and divided its around 30%, if you account for resistances and weapon efficiancy 30% more armor HP means that we would have the same EHP. I have to argue that if what you're saying is true, then why bother equipping basic plates? I personally use two basic plates and a complex repper and I often do quite well. I would welcome that 65 base hp so I could fit a catalyzer or a cardiac stim instead of needing to stack armour. Asking for even double at 130 seems a little too much as it would negate the use for any of my basic plates. |
RINON114
B.S.A.A. General Tso's Alliance
325
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Posted - 2013.07.24 03:53:00 -
[4] - Quote
Agreed. This needs seeing. |
RINON114
B.S.A.A. General Tso's Alliance
327
|
Posted - 2013.07.24 05:16:00 -
[5] - Quote
KING CHECKMATE wrote:Cat Merc wrote:KING CHECKMATE wrote:Cat Merc wrote:Kekklian Noobatronic wrote:Yea, by that logic Amarr suits need 6-10hp/sec inherent repair.
Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the highest base eHP + have the highest CPU/PG, they have the highest potential eHP than any other suit thanks for the base eHP and that ability to fit more prototype stuff. And the slowest, And the worst assault bonus that only affects 2 weapons. >..> you point being? Still +1 ,why not, buff gallante. Yeah, your bonus sucks, but the suit itself is damn fine. sure, but as the CALDARI LOGI showed us, The bonus is -+ of the reason for choosing a path. If you are NOT going to use laser rifles or srambler rifles, AKA 2 weapons that require skill, then your suit is pointless. The suit is 100% fine yes. But it works at 100% with only 2 weapons. And if not, its a 50% effectiveness suit. Just an observation. But the point is here about suits, not bonuses. The Gallente assault bonus is freakin' trash as well, 5% reduction to hybrid weapon's fitting requirements. That's about 1.5 PG reduction and 10 CPU reduction on a GEK-38, it might be okay for the Duvolle but what are you gonna fit that will help you with that small CPU/PG bonus.
Gallente got the shaft big time, and it's only after such a long time of people getting into higher tiers that we can see just how shafted we are.
Edit: And if I'm not mistaken the Gallente suit bonus only affects AR's and sniper rifles. |
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