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The-Errorist
BetaMax Beta CRONOS.
66
|
Posted - 2013.07.22 06:33:00 -
[1] - Quote
The PlayStation-ĞMove implementation in Dust 514 needs lots of improvements and is not a viable alternative controller for infantry and vehicle combat.
Here's a TL;DR Version of what could be done to make Make PS Move better:
***Add Dynamic deadzones***.
Add gesture sensitivity options.
Add quick, Modal, and focal turn modes for PS Sharpshooter AND vanilla Move.
Being able to set the Max turn speed deadzone
Having a 0 deadzone border actually set no deadzone.
Lower sensitivity settings.
Add weightiness to reduce the jitteryness.
Adaptive zoom option for ALL controllers.
Different sensitivity settings for when ADS.
Customizable button controls.
This is how I want the default move controller to work.
---
{Long version}
[Problems and fixes]
A lot of people feel that the PS Move is to sensitive, resulting in jittery movements. The controls are also jerky, there is little transition from one movement to the next, no momentum. It needs to gradually move from slow to fast as you move it, as if it has some initial inertia to overcome.
On the Playstaton Move settings page on the deadzone settings section, the 0 height and width settings aren't actually giving 0 height and width deadzones.
One problem with the PS Move is that you have to move the cursor far from the center to a good turning rate since the maximum turn-speed deadzone width is roughly at 120. Being able to change that to a smaller number would help users who have a problem with that have a way to fix it without affecting PS move users who are fine with the current system.
Fixing these three problems will allow users to tweak the move so turning and aiming would be similar to using a regular controller and while scoped. This would also allow users to set the move controller to have a fixed cursor, so it moves the camera and the cursor at the same time.
To further improve the PS Move experience, these turning options should be added:
Dynamic deadzones has the bounding boxes dynamically redrawn when you stop turning to the new cursor location.
Heres a detailed analysis that shows focal, quick, and modal turn options for the PS Move work.
These could be set to be activated by pressing L1+L2 (or any other combination) or on all the time for modal and quick turn modes. If no turn mode is set or if a turn mode is set to on all the time, L1+L2 should be able to lock the camera.
Quick turn mode maps camera angle directily to the move one, so it's basicly like its a mouse.
Modal turn mode sets a super small deadzone.
Focal turn mode spawns a tight deadzone wherever you are pointing and is resettable.
Here is another vid of how modal turn mode always on would be.
--- Dead Space Extraction, Killzone 3, and Socom 4 had the best PS Move implementations. Hopefully Dust 514 can learn from them and make something awesome.
I hope to see some improvement in the next 3 months! |
The-Errorist
BetaMax Beta CRONOS.
66
|
Posted - 2013.07.22 23:58:00 -
[2] - Quote
No one has anything to say to this? |
Lowkiie
KILL-EM-QUICK RISE of LEGION
41
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Posted - 2013.08.09 04:52:00 -
[3] - Quote
AGREE!! |
Spectre-M
The Generals EoN.
33
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Posted - 2013.08.09 05:16:00 -
[4] - Quote
I love the immersion of using it in Crysis 3, and would love to see this get done after the more common controllers have been fixed.
+1 |
Cardio Therapy
DVC 514
0
|
Posted - 2013.08.26 12:36:00 -
[5] - Quote
Agree. I just love the Sharpshooter move. It's a fun and is you master it it's also great. |
Chunky Munkey
Amarr Templars Amarr Empire
1250
|
Posted - 2013.08.26 13:02:00 -
[6] - Quote
The-Errorist wrote:No one has anything to say to this?
The move is simply dead. If it's going to be revived, Dust isn't the game to do it. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1631
|
Posted - 2013.08.26 13:17:00 -
[7] - Quote
The-Errorist wrote:The PlayStation-ĞMove implementation in Dust 514 needs lots of improvements and is not a viable alternative controller for infantry and vehicle combat. Here's a TL;DR Version of what could be done to make Make PS Move better: ***Add Dynamic deadzones***.
Add gesture sensitivity options.
Add quick, Modal, and focal turn modes for PS Sharpshooter AND vanilla Move.
Being able to set the Max turn speed deadzone
Having a 0 deadzone border actually set no deadzone.
Lower sensitivity settings.
Add weightiness to reduce the jitteryness.
Adaptive zoom option for ALL controllers.
Different sensitivity settings for when ADS.
Customizable button controls.
This is how I want the default move controller to work.
--- {Long version}[Problems and fixes]A lot of people feel that the PS Move is to sensitive, resulting in jittery movements. The controls are also jerky, there is little transition from one movement to the next, no momentum. It needs to gradually move from slow to fast as you move it, as if it has some initial inertia to overcome. On the Playstaton Move settings page on the deadzone settings section, the 0 height and width settings aren't actually giving 0 height and width deadzones. One problem with the PS Move is that you have to move the cursor far from the center to a good turning rate since the maximum turn-speed deadzone width is roughly at 120. Being able to change that to a smaller number would help users who have a problem with that have a way to fix it without affecting PS move users who are fine with the current system. Fixing these three problems will allow users to tweak the move so turning and aiming would be similar to using a regular controller and while scoped. This would also allow users to set the move controller to have a fixed cursor, so it moves the camera and the cursor at the same time. To further improve the PS Move experience, these turning options should be added: Dynamic deadzones has the bounding boxes dynamically redrawn when you stop turning to the new cursor location. Heres a detailed analysis that shows focal, quick, and modal turn options for the PS Move work. These could be set to be activated by pressing L1+L2 (or any other combination) or on all the time for modal and quick turn modes. If no turn mode is set or if a turn mode is set to on all the time, L1+L2 should be able to lock the camera. Quick turn mode maps camera angle directily to the move one, so it's basicly like its a mouse.
Modal turn mode sets a super small deadzone.
Focal turn mode spawns a tight deadzone wherever you are pointing and is resettable.
Here is another vid of how modal turn mode always on would be. --- Dead Space Extraction, Killzone 3, and Socom 4 had the best PS Move implementations. Hopefully Dust 514 can learn from them and make something awesome. I hope to see some improvement in the next 3 months! +1 OP |
Oso Peresoso
RisingSuns
652
|
Posted - 2013.08.26 13:27:00 -
[8] - Quote
OP is barking up the wrong tree. |
The-Errorist
Mannar Focused Warfare Gallente Federation
132
|
Posted - 2013.08.26 23:20:00 -
[9] - Quote
Oso Peresoso wrote:OP is barking up the wrong tree. What do you mean?
|
Tarty Fleth
Prima Gallicus
33
|
Posted - 2013.11.01 20:03:00 -
[10] - Quote
+1000!
It should also fix this:
- In the menu fifting when the PS Move is on, the character leaves the screen... So strange...
- Opening the weapon wheel selection with the Move button, our movement is frozen (infantry and vehicles). Why? why? and why? It's hell for logisticians.
- Large turrets are useless, as if our movements do not hung ... (while small turrets work very well.)
(sorry if my english is not good, I hope I'm understandable) |
|
The-Errorist
341
|
Posted - 2013.11.07 05:39:00 -
[11] - Quote
Tarty Fleth wrote:+1000!
It should also fix this:
- In the menu fifting when the PS Move is on, the character leaves the screen... So strange...
- Opening the weapon wheel selection with the Move button, our movement is frozen (infantry and vehicles). Why? why? and why? It's hell for logisticians.
- Large turrets are useless, as if our movements do not hung ... (while small turrets work very well.)
(sorry if my english is not good, I hope I'm understandable) I added these problems to the list. |
Maken Tosch
DUST University Ivy League
4981
|
Posted - 2013.11.07 07:05:00 -
[12] - Quote
I never had a chance to try out the PS move in any game whatever. If it ever gets fixed, I will probably try it to see if it helps with my knives in any way.
CCP, please fix the Nova Knives. Thank you.
|
Talos Vagheitan
158
|
Posted - 2013.11.09 21:23:00 -
[13] - Quote
(Bumping an ancient thread)
But +1
One game that did an excellent job of incorporating the MOVE controller was SOCOM 4. It worked great, and largely thanks to the dynamic deadzone.
I know CCP has much bigger fish to fry, but this would be cool to see.
Who cares what some sniper has to say
|
The-Errorist
344
|
Posted - 2013.11.11 03:13:00 -
[14] - Quote
Talos Vagheitan wrote:(Bumping an ancient thread)
But +1
One game that did an excellent job of incorporating the MOVE controller was SOCOM 4. It worked great, and largely thanks to the dynamic deadzone.
I know CCP has much bigger fish to fry, but this would be cool to see. I totally agree. |
The-Errorist
Closed For Business For All Mankind
368
|
Posted - 2013.12.08 00:15:00 -
[15] - Quote
I still want this. |
The-Errorist
522
|
Posted - 2014.03.02 20:07:00 -
[16] - Quote
Fix it CCP. |
Terry Webber
Turalyon 514 Turalyon Alliance
416
|
Posted - 2014.03.02 20:32:00 -
[17] - Quote
If I ever decide to get a PS Move, I would love to have these settings.
Join Turalyon 514 today!
Click here for more info.
|
Talos Vagheitan
Ancient Exiles.
467
|
Posted - 2014.03.02 23:07:00 -
[18] - Quote
I agree.
I've mentioned this before, but SOCOM 4 did an amazing job of implementing the MOVE. It felt so good because of their dynamic deadzones. It worked perfectly. Copy them.
Who cares what some sniper has to say
|
Arx Ardashir
Imperium Aeternum
622
|
Posted - 2014.03.03 00:06:00 -
[19] - Quote
What is "KB/TB?"
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
|
The-Errorist
525
|
Posted - 2014.03.03 00:26:00 -
[20] - Quote
Arx Ardashir wrote:What is "KB/TB?" Keyboard and trackball, its really great, especially for small turrets and precision shooting. |
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Tarty Fleth
Prima Gallicus
37
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Posted - 2014.03.04 15:21:00 -
[21] - Quote
The-Errorist wrote:I still want this.
Me too...
I continue to force myself to play PS Move, but it is clear that it is absolutely not competitive. Already just the fact that the rotation is super slow ... When I play the DualShock3, I put the sensitivity on 55 and I'm 5 times faster for turning than the PS Move with sensitivity to 100 ... It will already start by correcting this ...
The hit Detection looks to me still lousy with PS Move, I always feel like 2 times less dmg with the Dualshock.
And finally, I find it easy to lose sight of the pointer, it would be nice to make it a little more visible, like in killzone 3.
Please CCP, do not forget the PS Move player. In 2011 you had stated the willingness to be competitive with the PS Move controller, keep your commitment. (I know whereof I speak, I 'm editor in Dust514-France.fr , and I've got your old interview under the nose ... )
I hope I can finally play normally with the PS Move in Uprising 1.8 ... please, please, please... |
Kiryune
What The French Red Whines
11
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Posted - 2014.03.04 17:08:00 -
[22] - Quote
I'm agree with Tarty ! "Please CCP, do not forget the PS Move player." Because, this is a discrimination over them, if you do nothing.
This is not a joke, I'm serious. |
Liam Bane
What The French Red Whines
39
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Posted - 2014.03.04 17:56:00 -
[23] - Quote
I agree |
Davix Industrix
Prima Gallicus
0
|
Posted - 2014.03.04 18:53:00 -
[24] - Quote
I agree.
I hope that the PS Move will be a competitive and funny way to play Dust 514. |
The-Errorist
533
|
Posted - 2014.03.04 18:59:00 -
[25] - Quote
Still no dev response since 2012.08.29. |
Tarty Fleth
Prima Gallicus
37
|
Posted - 2014.03.04 19:33:00 -
[26] - Quote
Don't worry, I mobilized my troops. lol. I am determined to get an answer concerning the PS Move implementation! I'm tired of being in the dark about it.
And most importantly, you gave to CCP all information necessary to do something good with the PSMove. You deserve your answer! |
Donald Duck 93
Prima Gallicus
0
|
Posted - 2014.03.04 23:59:00 -
[27] - Quote
+1
I agree. |
Richard Gamerich-R
Prima Gallicus
38
|
Posted - 2014.03.05 03:50:00 -
[28] - Quote
PS Move controller is a controller like the others, he deserves therefore to be as efficient as a gamepad or keyboard/mouse. I agree. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
1085
|
Posted - 2014.03.05 04:03:00 -
[29] - Quote
im all for more balanced input options, +1
Kills- Archduke Ferdinand
Balance!
|
get62670
Les baleines sous graviers 2.0 General Tso's Alliance
9
|
Posted - 2014.03.05 12:16:00 -
[30] - Quote
+1
I AGREE |
|
Tarty Fleth
Prima Gallicus
39
|
Posted - 2014.03.18 15:15:00 -
[31] - Quote
Well, I send many tweets to CCP, feedback ticket ... and nothing ... no response ... CCP turned a deaf ear ... Thanks to ignore PS Move players CCP...
I'm frustrated... |
The-Errorist
596
|
Posted - 2014.03.29 05:43:00 -
[32] - Quote
Tarty Fleth wrote:Well, I send many tweets to CCP, feedback ticket ... and nothing ... no response ... CCP turned a deaf ear ... Thanks to ignore PS Move players CCP... I'm frustrated... Yeah, and they had 8 months and 2 builds to even give a response about whether or not they might do something in some undisclosed timeframe. |
a77ff56c13
mishpaha
0
|
Posted - 2014.04.10 11:13:00 -
[33] - Quote
Tarty Fleth wrote:The-Errorist wrote:I still want this. Me too... I continue to force myself to play PS Move, but it is clear that it is absolutely not competitive. Already just the fact that the rotation is super slow ... When I play the DualShock3, I put the sensitivity on 55 and I'm 5 times faster for turning than the PS Move with sensitivity to 100 ... It will already start by correcting this ... The hit Detection looks to me still lousy with PS Move, I always feel like 2 times less dmg with the Dualshock. And finally, I find it easy to lose sight of the pointer, it would be nice to make it a little more visible, like in killzone 3. Please CCP, do not forget the PS Move player. In 2011 you had stated the willingness to be competitive with the PS Move controller, keep your commitment. (I know whereof I speak, I 'm editor in Dust514-France.fr , and I've got your old interview under the nose ... ) I hope I can finally play normally with the PS Move in Uprising 1.8 ... please, please, please...
I absolutely agree with every word. But mine, developers do not read this forum. I think, write to SONY - do not think expel MOVE users from DUST is in their interest. I write for two - me and my son. And on behalf of the two SONY consoles
Do not worry - as long as there killzone 3 - not all that bad, and there all honestly. |
The-Errorist
643
|
Posted - 2014.04.19 04:13:00 -
[34] - Quote
a77ff56c13 wrote:Tarty Fleth wrote:The-Errorist wrote:I still want this. Me too... I continue to force myself to play PS Move, but it is clear that it is absolutely not competitive. Already just the fact that the rotation is super slow ... When I play the DualShock3, I put the sensitivity on 55 and I'm 5 times faster for turning than the PS Move with sensitivity to 100 ... It will already start by correcting this ... The hit Detection looks to me still lousy with PS Move, I always feel like 2 times less dmg with the Dualshock. And finally, I find it easy to lose sight of the pointer, it would be nice to make it a little more visible, like in killzone 3. Please CCP, do not forget the PS Move player. In 2011 you had stated the willingness to be competitive with the PS Move controller, keep your commitment. (I know whereof I speak, I 'm editor in Dust514-France.fr , and I've got your old interview under the nose ... ) I hope I can finally play normally with the PS Move in Uprising 1.8 ... please, please, please... I absolutely agree with every word. But mine, developers do not read this forum. I think, write to SONY - do not think expel MOVE users from DUST is in their interest. I write for two - me and my son. And on behalf of the two SONY consoles Do not worry - as long as there killzone 3 - not all that bad, and there all honestly. I really doubt Sony would do anything either. |
Finn Colman
Immortal Guides
20
|
Posted - 2014.05.06 02:15:00 -
[35] - Quote
Really want this. Too bad the Dev team is split now, and we are a minority that doesn't really matter to CCP. Even still, they have a lot to work on that I would say takes precedence over this. |
The-Errorist
677
|
Posted - 2014.05.06 04:09:00 -
[36] - Quote
Finn Colman wrote:Really want this. Too bad the Dev team is split now, and we are a minority that doesn't really matter to CCP. Even still, they have a lot to work on that I would say takes precedence over this. It just sucks that after 20 months CCP hasn't even replied or made some kind of acknowledgement that they are aware of these issues or the possible solutions even though it may require lots of work.
Stop interpreting the Dust/Legion news from others, get it from the source: http://www.twitch.tv/ccp (then click videos)
|
Finn Colman
Immortal Guides
20
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Posted - 2014.05.06 13:04:00 -
[37] - Quote
Yeah, Some acknowledgement would be nice. |
SorinMang
Red and Silver Hand Amarr Empire
0
|
Posted - 2014.07.12 20:26:00 -
[38] - Quote
any news regarding the MOVE implementation? |
DUST Fiend
Onslaught Inc RISE of LEGION
14579
|
Posted - 2014.07.12 20:29:00 -
[39] - Quote
CCP can't do a simple client update for something as easy to fix as pilot stacking, I severely doubt they have the manpower left over to update something like this.
This is one dream that should probably be abandoned.
The Future
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