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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
196
|
Posted - 2013.07.19 23:05:00 -
[1] - Quote
Yes there have been unbalancing an op issues but what I think the majority of the whining happens for a few reasons that people neglect to think about..... 1. This game has been around for about what a year? This means there are experienced players that can see the way ccp operates . They know right away that if you want to be a serious killer you need a clan, a good team that has played many games together an operates better than most people because they squad up an have done this for yrs. They also know when to get the right weapons or suits an kno that if they keep a stock pile of sp they can run this equipment for a long while before others have the sp for it an can basically run a proto when something new comes out because they follow the news on the games development . Thus these players are always prepared and die hard booster running vets will always have more sp than you. 2. Clans an teams know how to operate together an kill together. Meaning there's a guy watching you at all times, a guy to soften you up an a guy to blow your head off from behind so fast that since you never kne he was there his suit or weapon must have been op you say. 3. This is not a regular game. You don't know what skills your opponent has, ever! Or whats on his suit! You can gues but you will never know for sure so when a militia toxic smg bpo eats your heavy suit please keep in mind this could be at lv 5 proficiency an sharp shooter with a complex modifier befor you say anything! This would make this 10 cent gun practically a free prototype weapon! 4. If you think something is op it probably is BUT the only thing that gets it actually op is who's hands it's in an the speed it gets there. Faylocks were out for 2 months before the crys came from teammates forums an general knowledge because 3x sp week made the weapon abundant an packs of soldiers used them. Ar before the nerf was tough to deal with but not impossible if you hat to fight off one. Getting caught by 10 trying to steal each others kills ment certain instant death, hence the nerf to most things in the game. 5. You forget to remember. Some vets had over 15 million sp come uprising, then everyone got respec, then optional respec an now 2 3x sp weeks that means weapons with full operation, proficiency damage, shields, damage, sharpshooters, basically if you focused on one gun one suit an only the esentials you could max everything you need! This is not a game of being equal you really have to know when to hold em an when to fold them to survive dust. This isn't a pay to win game it's a pay to survive game. I ran 6 months of boosters am also got the seconed emergency optional respec because I thought I needed a minmatar scout to qualify for the racial bonus( which you don't) but happy I did an yet not because 1.2 hurt my scout, but this game will find balance. 6. Balance When ccp gives respects an 3x sp events it upsets the balance because this game will NEVER BE BALANCED! It can't it's not that kind of game. Vets will always have a upper hand an the fun comes when you kill one, 3million sp killing 20 million sp , be proud! Events an respects keep top dogs on top an they can save the sp because they don't need it, so when new weapon like a faylock comes they have it proficiency 5 first day so then everybody says hey proto is op, BUT ARE YOUR SKILLS EQUIVILENT TO HIS? Then 3x sp comes to support new weapon everyone gets one an moves in packs, declared op because dummies get the gun before maxing shields armor an core skills to fully safety a suit, AN THIS IS FACT!
7. UP YOUR SUITS, UP YOUR SKILLS, TAKE YOUR LUMPS, BE RESPONSIBLE FOR HOW YOU FIT YOUR SOLDIER BECAUSE YOUR CRIES ARE NOT VALID IF YOU WERE TOO IRRISPONSIBLE TO PAY ATTENITION TO YOUR PRIORITIES. This is extremely important . Things will get nerfed(balanced) don't use 3x sp to FOTM use it to max the soldier, it's there for the new to inflict damage an balance unfinished priorities like core and defenses an give you maybe one solid weapon. You will need over ten million to even remotely have a nice focused fit so please work on that, get ur boosters or w/e you gotta do but please stop crying op when you fail to see the pattern an haven't responsibly prepared your soldier, defense in this game is more powerfully than offence because a militia nano hive an militia grenade will kill everybody so focus on core, an deffences before you go proto with a squishy core an claim op. Be prepared to accept the changes in the game an live with them , it's a long term game not 007 so prepare an have faith in ccp this game concept is rare an I don't want underprepared soldiers to ruin it for the people that want yrs out of this game . Thanks OZ |
Sir Eos
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.07.20 16:05:00 -
[2] - Quote
Here's what you need to realize.
This game....
Did not need to model itself after the same worthless timesink RPG mechanics of EVE.
It could have went a completely different direction. IT should have.
FPS's.. Which is what this is trying to be.
Should be about PVP.
This game is about.....
I play more than you... so I win.
I have a bunch of players in a squad who ALL play more than you.... so we win.
We win, because we have no life, no jobs, and all the time in the world to play this game every waking hour of our lives.
So we Win. And you lose, because you decided to get a real job and have a life. |
P14GU3
The Southern Legion RISE of LEGION
197
|
Posted - 2013.07.20 16:43:00 -
[3] - Quote
Sir Eos wrote:Here's what you need to realize.
This game....
Did not need to model itself after the same worthless timesink RPG mechanics of EVE.
It could have went a completely different direction. IT should have.
FPS's.. Which is what this is trying to be.
Should be about PVP.
This game is about.....
I play more than you... so I win.
I have a bunch of players in a squad who ALL play more than you.... so we win.
We win, because we have no life, no jobs, and all the time in the world to play this game every waking hour of our lives.
You lose, because you decided to get a real job and have a life.
The very core of this game has a problem. The part that is supposed to be making it have "Depth" is the problem.
Then you add on the fact that the FPS's mechanics are also a huge problem......
And what you get is an FPS wannabe that isn't worth the free pricetag.
IE. Depth in dust translates into one thing.
A Huge gap in players, caused by a worthless timsink mechanic that is putting certain players at a disadvantage for no good reason other than to give the no lifers free pubstomps.
Then what do you do to fix it? Seperate players by the amount of time they have invested?
That is not a solution. Cause you'll either...get very limited games always playing against the same bracket of people, or you won't get any games at all.
CCP needed to realize...
When you make an FPS. You cannot model it after a game like EVE.
You can tie it into a game like EVE and have it control certain things in that universe... like who actually get control of a planet, etc.
But... the foot soldiers or mercenaries fighting for control of these planets do not need to be locked out of the equipment required to compete.... just because they don't have the same amount of time invested.
FPS are and will always be about Sklll, Accuracy, Timing, Dexterity.
Dust is a Spreadsheet FPS. That gives advantages to those who have more time invested.
Dust is a Failure.
Read as: butthurt because he has little gungame and can't spend 2 hours a night to cap out.
This game isn't meant to be solo-rambo-twitch-CoD. It was designed to pull a more MMORPG type crowd where you have to work to get anything worthwhile. It was also designed around teamplay, and as you can see from any random pubstomp, teamplay is everything. I topped the boards against top squads with a 650k SP heavy all night last night. Gear and SP is not the end-all be-all that everyone claims..
|
Sir Eos
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.07.21 13:19:00 -
[4] - Quote
P14GU3 wrote:Sir Eos wrote:Here's what you need to realize.
This game....
Did not need to model itself after the same worthless timesink RPG mechanics of EVE.
It could have went a completely different direction. IT should have.
FPS's.. Which is what this is trying to be.
Should be about PVP.
This game is about.....
I play more than you... so I win.
I have a bunch of players in a squad who ALL play more than you.... so we win.
We win, because we have no life, no jobs, and all the time in the world to play this game every waking hour of our lives.
You lose, because you decided to get a real job and have a life.
The very core of this game has a problem. The part that is supposed to be making it have "Depth" is the problem.
Then you add on the fact that the FPS's mechanics are also a huge problem......
And what you get is an FPS wannabe that isn't worth the free pricetag.
IE. Depth in dust translates into one thing.
A Huge gap in players, caused by a worthless timsink mechanic that is putting certain players at a disadvantage for no good reason other than to give the no lifers free pubstomps.
Then what do you do to fix it? Seperate players by the amount of time they have invested?
That is not a solution. Cause you'll either...get very limited games always playing against the same bracket of people, or you won't get any games at all.
CCP needed to realize...
When you make an FPS. You cannot model it after a game like EVE.
You can tie it into a game like EVE and have it control certain things in that universe... like who actually get control of a planet, etc.
But... the foot soldiers or mercenaries fighting for control of these planets do not need to be locked out of the equipment required to compete.... just because they don't have the same amount of time invested.
FPS are and will always be about Sklll, Accuracy, Timing, Dexterity.
Dust is a Spreadsheet FPS. That gives advantages to those who have more time invested.
Dust is a Failure. Read as: butthurt because he has little gungame and can't spend 2 hours a night to cap out. This game isn't meant to be solo-rambo-twitch-CoD. It was designed to pull a more MMORPG type crowd where you have to work to get anything worthwhile. It was also designed around teamplay, and as you can see from any random pubstomp, teamplay is everything. I topped the boards against top squads with a 650k SP heavy all night last night. Gear and SP is not the end-all be-all that everyone claims..
Keep telling yourself that.
At the end of the day, the spreadsheet FPS says otherwise.
The numbers and advantages that come from having more time invested is the end-all of this game.
Just cause you played against a bunch of people who either sucked, went easy on you, or whatever.. isn't going to suddenly change that fact.
And if you ask me... it sounds more like your trying to brag to me about how your so awsome at this game...it must be everyone else that sucks right? Go f' yourself with that elitest BS.
And... nobody said it had to be a solo-rambo-twitch game.
But you know what...I gaurantee most of you vets play this game exactly in that fashion anyway.... You just so happen to think that it's teamwork only because someone happens to be in the area next to you.
Well guess what...sometimes when I play CoD...there are teammates around me on certain occasions.
Tell me... when you come to a corner? Do you yell "Thunder" and wait for the response of "Flash" To make sure it's a friendly?
The idea that you think this game is any different than CoD.... is ******* amazing. Because it is not.
It is different in that it sucks to play it. But as far as teamwork goes.... there is nothing special happening, that sets this above all the other mindless rambo FPS's out there. You could just as easily, take what you call teamwork in Dust and do the same in any other shooter and get results from it. |
Tosh Tearg
BetaMax. CRONOS.
61
|
Posted - 2013.07.21 14:14:00 -
[5] - Quote
Sir Eos wrote: Keep telling yourself that.
At the end of the day, the spreadsheet FPS says otherwise.
The numbers and advantages that come from having more time invested is the end-all of this game.
That's the case in EVERY game. Since the more you play a game, the more you know the limits/advantages of your weapons, the maps, the trick spots and the FOCUS points of your enemy. Thus.. Point.. Invalid.
Just cause you played against a bunch of people who either sucked, went easy on you, or whatever.. isn't going to suddenly change that fact.
And if you ask me... it sounds more like your trying to brag to me about how your so awsome at this game...it must be everyone else that sucks right? Go f' yourself with that elitest BS.
Sir Eos wrote: And... nobody said it had to be a solo-rambo-twitch game.
actually, you did. with your comment that "I have a bunch of players in a squad who ALL play more than you.... so we win. "
But you know what...I gaurantee most of you vets play this game exactly in that fashion anyway.... You just so happen to think that it's teamwork only because someone happens to be in the area next to you.
Well guess what...sometimes when I play CoD...there are teammates around me on certain occasions.
Sir Eos wrote: Not sure if you've realized this yet, but in THIS game, unless all you ever play is ambush, the amount of kills you take is irrelevant compared to getting objectives, thus it doesn't matter if you're mister PERFECTPLAYERROFLSTOMPTHEWORLD you can only be in 1 place at any one time, and while you're pwning 1 position, the people are capping the others.
Sir Eos wrote: Tell me... when you come to a corner? Do you yell "Thunder" and wait for the response of "Flash" To make sure it's a friendly?
Of course not.. but I don't go throw a grenade around every corner, nor do I go spraying around each corner either.
Sir Eos wrote: It is different in that it sucks to play it. But as far as teamwork goes.... there is nothing special happening, that sets this above all the other mindless rambo FPS's out there. You could just as easily, take what you call teamwork in Dust and do the same in any other shooter and get results from it.
VERY true.. except in most other games, NOT playing team work doesn't mean that you'll loose the battle, Not to mention you have 0 consequences for loosing a fight. Since you don't loose assets. It's a constant going up battle.. whereas here, you have to learn when to use a shiny kit, and when it's more worth to just use disposable cheap fits.
" The only difference is... You can actually still enjoy yourself in the other games when your team isn't online to help you. I can jump on CoD with a bunch of randoms... and still have fun. "
Here lies your problem.. You can ONLY have fun if you're on the winning side. When my teams not online, I go and play in my 0 isk fits and try different tactics and play with weapons and eq I don't normally use to learn how they work. But for you, a game is only fun if you win. Guess what, you can never ALWAYS win. Sooner you realize that... the more fun you'll have playing ANY game.
"Time invested etc" No ****.. The guys that play a certain map more, or a certain game more WILL ALWAYS win versus guys that just started.. It happens in every game out there. Reason is as I said at the begining of the game, called IN game experience. This game isn't a plain FPS. just because you're a god in COD/MW/HALO/etc.. don't mean **** in this game. Sooner you realize that, sooner you have fun. Gun game is only HALF the equation. Teamwork/gear/tactics are the other half.
|
Kasote Denzara
A Vulture
33
|
Posted - 2013.07.21 14:56:00 -
[6] - Quote
I don't know. I've had my hide saved a few time by comrades, just as I've saved a few of my own. It's the small things, like an ally sprinting across the way and throw you ammo, that gives me a sliver of hope. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
192
|
Posted - 2013.07.21 15:02:00 -
[7] - Quote
Kasote Denzara wrote:I don't know. I've had my hide saved a few time by comrades, just as I've saved a few of my own. It's the small things, like an ally sprinting across the way and throw you ammo, that gives me a sliver of hope.
I spent the whole day yesterday in pub matches, randomly joining squads and following them around, silently but diligently repping them and throwing down Nanohives. At the end of the match I'd vanish without a trace.
I am a silent guardian, a dark knight.
I am Batman. |
Roofer Madness
Unkn0wn Killers League of Infamy
61
|
Posted - 2013.07.21 15:12:00 -
[8] - Quote
Sir Eos wrote:Here's what you need to realize.
This game....
Did not need to model itself after the same worthless timesink RPG mechanics of EVE.
It could have went a completely different direction. IT should have.
FPS's.. Which is what this is trying to be.
Should be about PVP.
This game is about.....
I play more than you... so I win.
I have a bunch of players in a squad who ALL play more than you.... so we win.
We win, because we have no life, no jobs, and all the time in the world to play this game every waking hour of our lives.
You lose, because you decided to get a real job and have a life.
The very core of this game has a problem. The part that is supposed to be making it have "Depth" is the problem.
Then you add on the fact that the FPS's mechanics are also a huge problem......
And what you get is an FPS wannabe that isn't worth the free pricetag.
IE. Depth in dust translates into one thing.
A Huge gap in players, caused by a worthless timsink mechanic that is putting certain players at a disadvantage for no good reason other than to give the no lifers free pubstomps.
Then what do you do to fix it? Seperate players by the amount of time they have invested?
That is not a solution. Cause you'll either...get very limited games always playing against the same bracket of people, or you won't get any games at all.
CCP needed to realize...
When you make an FPS. You cannot model it after a game like EVE.
You can tie it into a game like EVE and have it control certain things in that universe... like who actually get control of a planet, etc.
But... the foot soldiers or mercenaries fighting for control of these planets do not need to be locked out of the equipment required to compete.... just because they don't have the same amount of time invested.
FPS are and will always be about Sklll, Accuracy, Timing, Dexterity.
Dust is a Spreadsheet FPS. That gives advantages to those who have more time invested.
Dust is a Failure.
Well, I think both sides of this argument are very valid and I guess it just comes down to personal preference. I must say though that I have never played a game that requires me to wait 1 month before I can use a piece of equipment (proto suit). That at first glance sucks compared to other games. But the satisfaction of using the gear that I earned with my own damn hard work and time will make up for any of that suckage.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5345
|
Posted - 2013.07.21 15:27:00 -
[9] - Quote
Tosh Tearg wrote:"Time invested etc" No ****.. The guys that play a certain map more, or a certain game more WILL ALWAYS win versus guys that just started.. It happens in every game out there. Reason is as I said at the begining of the game, called IN game experience. This game isn't a plain FPS. just because you're a god in COD/MW/HALO/etc.. don't mean **** in this game. Sooner you realize that, sooner you have fun. Gun game is only HALF the equation. Teamwork/gear/tactics are the other half.
I'm not getting involved in this "debate" but I just want to say that you're drastically underestimating the power of SP and Gear.
If you think it's not a factor, go join one of the top corps and ask them to let you into PC without a maxed out Proto build.
You let me know how that plays out for you. |
Noc Tempre
Internal Error. Negative-Feedback
2215
|
Posted - 2013.07.21 15:58:00 -
[10] - Quote
10 in match hours a week combined with queue and fitting times is pretty much a part time job. AFKing it takes around 15 hours. Worse, say you do have 30 or more hours to blow in one week. You can still only progress your character for the first 10 hours anyway. So you not only have to play it like a part time job, you can't clock any extra hours either. It's a nightmare system. |
|
Jade Hasegawa
Intrepidus XI EoN.
10
|
Posted - 2013.07.21 16:41:00 -
[11] - Quote
Sir Eos wrote:P14GU3 wrote:Sir Eos wrote:Here's what you need to realize.
This game....
Did not need to model itself after the same worthless timesink RPG mechanics of EVE.
It could have went a completely different direction. IT should have.
FPS's.. Which is what this is trying to be.
Should be about PVP.
This game is about.....
I play more than you... so I win.
I have a bunch of players in a squad who ALL play more than you.... so we win.
We win, because we have no life, no jobs, and all the time in the world to play this game every waking hour of our lives.
You lose, because you decided to get a real job and have a life.
The very core of this game has a problem. The part that is supposed to be making it have "Depth" is the problem.
Then you add on the fact that the FPS's mechanics are also a huge problem......
And what you get is an FPS wannabe that isn't worth the free pricetag.
IE. Depth in dust translates into one thing.
A Huge gap in players, caused by a worthless timsink mechanic that is putting certain players at a disadvantage for no good reason other than to give the no lifers free pubstomps.
Then what do you do to fix it? Seperate players by the amount of time they have invested?
That is not a solution. Cause you'll either...get very limited games always playing against the same bracket of people, or you won't get any games at all.
CCP needed to realize...
When you make an FPS. You cannot model it after a game like EVE.
You can tie it into a game like EVE and have it control certain things in that universe... like who actually get control of a planet, etc.
But... the foot soldiers or mercenaries fighting for control of these planets do not need to be locked out of the equipment required to compete.... just because they don't have the same amount of time invested.
FPS are and will always be about Sklll, Accuracy, Timing, Dexterity.
Dust is a Spreadsheet FPS. That gives advantages to those who have more time invested.
Dust is a Failure. Read as: butthurt because he has little gungame and can't spend 2 hours a night to cap out. This game isn't meant to be solo-rambo-twitch-CoD. It was designed to pull a more MMORPG type crowd where you have to work to get anything worthwhile. It was also designed around teamplay, and as you can see from any random pubstomp, teamplay is everything. I topped the boards against top squads with a 650k SP heavy all night last night. Gear and SP is not the end-all be-all that everyone claims.. Keep telling yourself that. At the end of the day, the spreadsheet FPS says otherwise. The numbers and advantages that come from having more time invested is the end-all of this game. Just cause you played against a bunch of people who either sucked, went easy on you, or whatever.. isn't going to suddenly change that fact. And if you ask me... it sounds more like your trying to brag to me about how your so awsome at this game...it must be everyone else that sucks right? Go f' yourself with that elitest BS. And... nobody said it had to be a solo-rambo-twitch game. But you know what...I gaurantee most of you vets play this game exactly in that fashion anyway.... You just so happen to think that it's teamwork only because someone happens to be in the area next to you. Well guess what...sometimes when I play CoD...there are teammates around me on certain occasions. Tell me... when you come to a corner? Do you yell "Thunder" and wait for the response of "Flash" To make sure it's a friendly? The idea that you think this game is any different than CoD.... is ******* amazing. Because it is not. It is different in that it sucks to play it. But as far as teamwork goes.... there is nothing special happening, that sets this above all the other mindless rambo FPS's out there. You could just as easily, take what you call teamwork in Dust and do the same in any other shooter and get results from it. The only difference is... You can actually still enjoy yourself in the other games when your team isn't online to help you. I can jump on CoD with a bunch of randoms... and still have fun. 2 equal teams are going to face off... As far as gungame and teamwork skills are concerned... are complete equals. Without any other factors this game would be a draw every time. The difference between these teams is Time Invested. One team takes full advantage of their time invested. The other team, just started and does not have any time invested. Which teams wins? Don't lie to yourself. Lol at the guy claiming this is like COD, if it is not team based why have 6 clone squads? Why have corps? I have just over 7.7million SP, I have put alittle bit of cash in the game for SP boosts but what alot of the QQ's seem toforget is the game is not finished! They released from beta too early inmy view, hence everything being allover the shopI have good rounds, I have sh*t rounds where I rage, but as someone else said here, killing a proto user with less SP and gear that is inferior is fun and one guy congratulated me on beating him, he had a duvolle AR fullproto gear nearly double my shield and armour but I beat him anyways because I was a better shot at the time Duvolles may be pretty good but a Gek38 or scrambler rfile to the head will still drop a proto quickly enough. yes there are some guys who are very good at the game and its prob their only game they play, but I have a job and do pretty good most of the time.
The DEVS need feedback its true but all the sensible comments HAVE BEEN BURIED BY ALL THE FKING CRYING AND WHINING! |
DUST Fiend
OSG Planetary Operations Covert Intervention
5346
|
Posted - 2013.07.21 16:47:00 -
[12] - Quote
This game should have had 100% passive SP from the start, but the game is faaaaaaaar too primative to be able to push sales without a system in place to force you into games (SP). They turned what should have been a balancing factor into a comodity because their game cant make revenue without it. |
2-Ton Twenty-One
Internal Error. Negative-Feedback
771
|
Posted - 2013.07.21 16:55:00 -
[13] - Quote
Noc Tempre wrote:10 in match hours a week combined with queue and fitting times is pretty much a part time job. AFKing it takes around 15 hours. Worse, say you do have 30 or more hours to blow in one week. You can still only progress your character for the first 10 hours anyway. So you not only have to play it like a part time job, you can't clock any extra hours either. It's a nightmare system.
Well said, Limiting player progression for the sake of limiting player progression is a pointless mechanic. It should be part of a learning curve that naturally progresses with the player.
There is no difference between a PUB match in dust and Grinding XP in WOW. Its both just a system of time= arbitrary number increase that acts as a barrier to players, It adds no entertainment value to the game nor does it increase fun.
Its simply a way to have you chase the dragon.
Not to mention people can just Buy a character at 15 mil sp in order to compete so it becomes a game of P2W anyway after this game has been out for about 2 years when all the extra alts people have made have caught up.
At that point the whole system becomes worthless trash anyway. So its even flawed from a CCP money making scheme.
No ones saying a player should be given everything the first day, however it should not act as a glass ceiling to being successful. And it does. |
Panther Alpha
DarkWingsss
664
|
Posted - 2013.07.21 16:58:00 -
[14] - Quote
How many FPS games you know that have Prototype Gear ? That alone is killing the game...
You see.. the problem is that mixing RPG with FPS is a tricky thing to do, and CCP have gone to far... Its to much Skills and gear that is killing the FPS part of the game.. So what we have is; A rubbish FPS, with a rubbish RPG.
You can't have both.. is either RPG with FPS components or FPS with RPG components, but not both. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
202
|
Posted - 2013.07.21 18:36:00 -
[15] - Quote
The game is a time investment an poeple that do reap the rewards an after you have ten million sp you should be pc ready, you should have a proto gun suit , shields an armor an that's all u really need you can't fit much more on that suit. With 8 mill I got proto scout two proficiency weapons an shields an biotics an a wack of more crap to lv5 in under 4 months with my sp spent properly. If people didn't spend sp correctly it's the players fault not the design mechanics |
Tosh Tearg
BetaMax. CRONOS.
66
|
Posted - 2013.07.21 21:31:00 -
[16] - Quote
DUST Fiend wrote:Tosh Tearg wrote:"Time invested etc" No ****.. The guys that play a certain map more, or a certain game more WILL ALWAYS win versus guys that just started.. It happens in every game out there. Reason is as I said at the begining of the game, called IN game experience. This game isn't a plain FPS. just because you're a god in COD/MW/HALO/etc.. don't mean **** in this game. Sooner you realize that, sooner you have fun. Gun game is only HALF the equation. Teamwork/gear/tactics are the other half.
I'm not getting involved in this "debate" but I just want to say that you're drastically underestimating the power of SP and Gear. If you think it's not a factor, go join one of the top corps and ask them to let you into PC without a maxed out Proto build. You let me know how that plays out for you.
How is any of that different from unlocking gear in those OTHER games? |
P14GU3
The Southern Legion RISE of LEGION
201
|
Posted - 2013.07.22 00:16:00 -
[17] - Quote
DUST Fiend wrote:Tosh Tearg wrote:"Time invested etc" No ****.. The guys that play a certain map more, or a certain game more WILL ALWAYS win versus guys that just started.. It happens in every game out there. Reason is as I said at the begining of the game, called IN game experience. This game isn't a plain FPS. just because you're a god in COD/MW/HALO/etc.. don't mean **** in this game. Sooner you realize that, sooner you have fun. Gun game is only HALF the equation. Teamwork/gear/tactics are the other half.
I'm not getting involved in this "debate" but I just want to say that you're drastically underestimating the power of SP and Gear. If you think it's not a factor, go join one of the top corps and ask them to let you into PC without a maxed out Proto build. You let me know how that plays out for you. Did it. For a couple weeks when it started I played PC with adv gear, usually came in top 5 still. Gear really isn't as big of a factor as people make it out to be. But to a certain extent you are right. A full proto team with good gungame wins over advanced. |
P14GU3
The Southern Legion RISE of LEGION
202
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Posted - 2013.07.22 00:25:00 -
[18] - Quote
Sir Eos wrote:P14GU3 wrote:Sir Eos wrote:Here's what you need to realize.
This game....
Did not need to model itself after the same worthless timesink RPG mechanics of EVE.
It could have went a completely different direction. IT should have.
FPS's.. Which is what this is trying to be.
Should be about PVP.
This game is about.....
I play more than you... so I win.
I have a bunch of players in a squad who ALL play more than you.... so we win.
We win, because we have no life, no jobs, and all the time in the world to play this game every waking hour of our lives.
You lose, because you decided to get a real job and have a life.
The very core of this game has a problem. The part that is supposed to be making it have "Depth" is the problem.
Then you add on the fact that the FPS's mechanics are also a huge problem......
And what you get is an FPS wannabe that isn't worth the free pricetag.
IE. Depth in dust translates into one thing.
A Huge gap in players, caused by a worthless timsink mechanic that is putting certain players at a disadvantage for no good reason other than to give the no lifers free pubstomps.
Then what do you do to fix it? Seperate players by the amount of time they have invested?
That is not a solution. Cause you'll either...get very limited games always playing against the same bracket of people, or you won't get any games at all.
CCP needed to realize...
When you make an FPS. You cannot model it after a game like EVE.
You can tie it into a game like EVE and have it control certain things in that universe... like who actually get control of a planet, etc.
But... the foot soldiers or mercenaries fighting for control of these planets do not need to be locked out of the equipment required to compete.... just because they don't have the same amount of time invested.
FPS are and will always be about Sklll, Accuracy, Timing, Dexterity.
Dust is a Spreadsheet FPS. That gives advantages to those who have more time invested.
Dust is a Failure. Read as: butthurt because he has little gungame and can't spend 2 hours a night to cap out. This game isn't meant to be solo-rambo-twitch-CoD. It was designed to pull a more MMORPG type crowd where you have to work to get anything worthwhile. It was also designed around teamplay, and as you can see from any random pubstomp, teamplay is everything. I topped the boards against top squads with a 650k SP heavy all night last night. Gear and SP is not the end-all be-all that everyone claims.. Keep telling yourself that. At the end of the day, the spreadsheet FPS says otherwise. The numbers and advantages that come from having more time invested is the end-all of this game. Just cause you played against a bunch of people who either sucked, went easy on you, or whatever.. isn't going to suddenly change that fact. And if you ask me... it sounds more like your trying to brag to me about how your so awsome at this game...it must be everyone else that sucks right? Go f' yourself with that elitest BS. And... nobody said it had to be a solo-rambo-twitch game. But you know what...I gaurantee most of you vets play this game exactly in that fashion anyway.... You just so happen to think that it's teamwork only because someone happens to be in the area next to you. Well guess what...sometimes when I play CoD...there are teammates around me on certain occasions. Tell me... when you come to a corner? Do you yell "Thunder" and wait for the response of "Flash" To make sure it's a friendly? The idea that you think this game is any different than CoD.... is ******* amazing. Because it is not. It is different in that it sucks to play it. But as far as teamwork goes.... there is nothing special happening, that sets this above all the other mindless rambo FPS's out there. You could just as easily, take what you call teamwork in Dust and do the same in any other shooter and get results from it. The only difference is... You can actually still enjoy yourself in the other games when your team isn't online to help you. I can jump on CoD with a bunch of randoms... and still have fun. 2 equal teams are going to face off... As far as gungame and teamwork skills are concerned... are complete equals. Without any other factors this game would be a draw every time. The difference between these teams is Time Invested. One team takes full advantage of their time invested. The other team, just started and does not have any time invested. Which teams wins? Don't lie to yourself.
Actually I play a gallente logi. Needle, rep, and hive/uplink. I spend more time keeping my teammates alive and equipped than I do shooting people. What was that about teamwork?
Everything you THINK you know about me has been invalidated.
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Severance Pay
Krullefor Organization Minmatar Republic
802
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Posted - 2013.07.22 00:36:00 -
[19] - Quote
Oh goodie! Everyone seems to be in the mood for writing this weekend. What fun! |
P14GU3
The Southern Legion RISE of LEGION
202
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Posted - 2013.07.22 01:31:00 -
[20] - Quote
Severance Pay wrote:Oh goodie! Everyone seems to be in the mood for writing this weekend. What fun! Lol I couldn't help but notice all the wall-o-text threads this weekend as well.
Fixed grammatical error |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3177
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Posted - 2013.07.22 01:41:00 -
[21] - Quote
people said flaylocks were OP since we saw them in action at eve fest. People said they were OP the first couple weeks it was out, but hardly anyone cared cuz hardly anyone used it. But now everyone realizes it's the new FoTM, so everyone jumps on board.
DUST is a game of FoTM. When your game's "diversity" comes down to what's the most OP thing this month, there's something wrong with the balance of your game.
DUST will never be balanced, and the main reason why is because CCP's balancing act is based on data collected in pub games. So an HMG just molested a militia assault suit... NERF IT!!!! TOO MANY PEOPLE DYING FROM THE HMG!
CCP don't realize this game shouldn't be balanced like how eve is balanced... via spreadsheets. But what do I know.
FPS =/= a point and click on rectangles game. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
30
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Posted - 2013.07.27 15:11:00 -
[22] - Quote
Just to put something to rest here.
Just because a person has played a game more... doesn't mean they are going to win more.
I don't get much time to play games. I work.
Guild Wars Call of Duty Halo
Why is it.. that I can have so much less time invested in these games...yet go in there and completely dominate a match?
Because those games don't dish out wins simply based on the amount of time a person has invested.
So the argument that a person is obviously going to win more because they play more.. is a lame justification to let this game persist.
You know... just the other day, I got the new maps for CoD. I think a month had passed before I turned my X-Box on and downloaded them. So everyone out there had a month in advance to learn these maps before I did. I still dominated the match. Hmmmm, I wonder why? |
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