| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Rogatien Merc
 Red Star.
 EoN.
 
 441
 
 
      | Posted - 2013.07.18 22:25:00 -
          [1] - Quote 
 O wait. Actually, it wasn't.
 
 Kudos for well thought out adjustments.
 
 Cal Logi 4 life. Until I can spec Cal Heavy that is
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 442
 
 
      | Posted - 2013.07.18 22:33:00 -
          [2] - Quote 
 It's literally a loss of 66hp for those of us who run a 4x extender setup. Sure it sucks losing anything, but it's honestly not that big a deal. I'm happy for my assault bros who got a bit of a buff; should have been more than 2% but w/e.
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 442
 
 
      | Posted - 2013.07.18 22:36:00 -
          [3] - Quote 
 
 Scheneighnay McBob wrote:Shield regulators are probably underestimated. Guess we need to wait and see the horror of instant shield regen. Nah, the way the math works and the pragmatic approach requiring at least some armor or speed mods, I think the shield regulator bonus won't quite get us back to the pre-nerf recharge delays. IMO cal logi doesn't have the speed or stamina to be a tankier version of a insta-recharge shield tanked scout. an advantage of that scout is its ability to be gone before the grenade explodes...
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 449
 
 
      | Posted - 2013.07.18 23:02:00 -
          [4] - Quote 
 
 ADAM-OF-EVE wrote:isnt the new stat just temp untill they work out how best to implement equipment stats instead. Oh God. I'm going to end up with a ******* nanohive-effectiveness buff, aren't i? That'll suck.
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 458
 
 
      | Posted - 2013.07.18 23:19:00 -
          [5] - Quote 
 
 DJINN leukoplast wrote:Likely about 170-250 less shields, 20 less CPU (which is likely about 40 after applying skill point bonuses, and around 60-70 if you were already using a CPU enhancer)... yeah, they sure didn't take that too far   It's actually 66-82.5 less shields depending on 4 or 5x extender fit.
 
 It's 26 less CPU after taking fitting skill bonuses into account (30% from core and electronics combined)
 
 ... dem mathz.
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 470
 
 
      | Posted - 2013.07.19 00:40:00 -
          [6] - Quote 
 
 Son-Of A-Gun wrote:Rogatien Merc wrote:DJINN leukoplast wrote:Likely about 170-250 less shields, 20 less CPU (which is likely about 40 after applying skill point bonuses, and around 60-70 if you were already using a CPU enhancer)... yeah, they sure didn't take that too far   It's actually 66-82.5 less shields depending on 4 or 5x extender fit. It's 26 less CPU after taking fitting skill bonuses into account (30% from core and electronics combined) ... dem mathz. If I am not mistaken engineering stacks on top of core. So actually 31.25%. ...dem mathz.   So... 26.25 less CPU rounded down to ... 26 ... ?
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