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J-Lewis
Edimmu Warfighters Gallente Federation
217
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Posted - 2013.07.19 10:39:00 -
[1] - Quote
And while they're at it:
Shields: Add shield repair tool
Nerf unmodified shield recharge significantly to make it more reliant on modules and shield repair tools.
Make shield recharge refill shields at a constant rate instead of in pulses (though you'd still have to wait for the delay)
Add shield booster module (like an armor repairer, except for shields, and repairs in small pulses even under fire)
Both: Add shield and armor resistance modules for infantry: 3, 5 and 10% resistance respectively (counters damage mods directly)
Armor: Increase Ferroscale plate HP to match shield extenders (shield can fit biotics to go faster, armor can fit damage mods).
Reduce speed penalty on regular plates to 1, 3 and 5% respectively.
Rename Reactive Plates to Regenerative Plates: same speed penalty as regular plates, increases armor HP by 30, 60, 90 and gives 1, 3 and 5 HP/s repair rate.
Completely reinvent Reactive Plates: same speed penalty as regular plates, increases armor HP by 40, 70, 100 and resistance by 1, 3, 5%.
Increase repair rate of Armor Repairers: 3, 5, 10 HP/s
Just a personal list of changes I'd like to see to make Armor and Shields more competitive with each other. |
J-Lewis
Edimmu Warfighters Gallente Federation
217
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Posted - 2013.07.19 12:12:00 -
[2] - Quote
Django Quik wrote:J-Lewis wrote:And while they're at it:
Shields:
Add shield repair tool
Nerf unmodified shield recharge significantly to make it more reliant on modules and shield repair tools.
Make shield recharge refill shields at a constant rate instead of in pulses (though you'd still have to wait for the delay)
Add shield booster module (like an armor repairer, except for shields, and repairs in small pulses even under fire)
It sounds like you just want to make shields and armour exactly the same Absolutely not.
I'm asking for active shield tanking to be a thing. |
J-Lewis
Edimmu Warfighters Gallente Federation
258
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Posted - 2013.07.31 08:08:00 -
[3] - Quote
Tharak Meuridiar wrote:I HATE this idea. Maybe this means something to a scout but as a heavy, that penalty is worthless. It's not like a blind man standing on another continent can't see us already. But sacrificing some if the little speed we have left. That means something.
Make armor plates stronger. Plain and simple. If they gave us more hp the penalty would be fine.
More like: give Amarr Heavies a bonus to armor plate HP.
If you just buff plates, it benefits shield suits as much as armor suits; so apply the buff indirectly and make bonuses to armor plate HP a staple of Amarr suits in general. Perhaps make Gallente get bonuses to armor plate speed. And so on and so on... |
J-Lewis
Edimmu Warfighters Gallente Federation
258
|
Posted - 2013.08.01 06:45:00 -
[4] - Quote
Tharak Meuridiar wrote:J-Lewis wrote:Tharak Meuridiar wrote:I HATE this idea. Maybe this means something to a scout but as a heavy, that penalty is worthless. It's not like a blind man standing on another continent can't see us already. But sacrificing some if the little speed we have left. That means something.
Make armor plates stronger. Plain and simple. If they gave us more hp the penalty would be fine. More like: give Amarr Heavies a bonus to armor plate HP. If you just buff plates, it benefits shield suits as much as armor suits; so apply the buff indirectly and make bonuses to armor plate HP a staple of Amarr suits in general. Perhaps make Gallente get bonuses to armor plate speed. And so on and so on... The impression I have is that they want hybrid tanking to be an option. If they don't want it to, all they need to do is make fitting and tanking work a bit more like EVE. Nobody but a complete newb double tanks in EVE because it costs too much powergrid and too many slots.
That's the entire reason tanking works better in EVE than DUST. It's a combination of base stats, fitting, and bonuses.
I mean, EVE players still complain about Armor being worse than Shields, but that's only local active tanking armor vs local active tanking shields. There's a reason the 4070 (a new world record) man battle of 6-VDT that happened just a couple days ago was all armor doctrine. |
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