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Deluxe Edition
TeamPlayers EoN.
557
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Posted - 2013.07.17 22:23:00 -
[1] - Quote
I posted this in the feedback section:
https://forums.dust514.com/default.aspx?g=posts&m=1068096#post1068096
This post is to garner much needed support for the idea.
For purpose of disclosure I have 19.5 Million SP, the only stake I have in this is I want to keep the game alive and competitive. |
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Xender17
Intrepidus XI EoN.
337
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Posted - 2013.07.17 22:24:00 -
[2] - Quote
No |
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Green Living
0uter.Heaven EoN.
616
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Posted - 2013.07.17 22:25:00 -
[3] - Quote
16 million SP player here and I approve this message. |
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Forlorn Destrier
Bullet Cluster
1167
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Posted - 2013.07.17 22:26:00 -
[4] - Quote
It's a No from me as well. |
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Killar-12
Greatness Achieved Through Training EoN.
199
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Posted - 2013.07.17 22:30:00 -
[5] - Quote
10.1 mil player and I approve of this. |
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Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
99
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Posted - 2013.07.17 22:32:00 -
[6] - Quote
13mill, i really like woman. i approve of this post. |
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
123
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Posted - 2013.07.17 22:32:00 -
[7] - Quote
my alt approves of this post
but i do not |
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Sona Nara
DUST University Ivy League
8
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Posted - 2013.07.17 22:34:00 -
[8] - Quote
It's not a bad idea really. CCP say its so that casual players have a similar progression rate to hardcore players but I think it's so that a player won't burn through the skills too fast and get bored. In terms of fairness it's no different from playing against someone that has played for 3 months longer than you.
TBH it doesn't bother me either way though. The cap is high enough that you don't lose out too much really. |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
405
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Posted - 2013.07.17 22:34:00 -
[9] - Quote
I had a similar idea myself a few weeks ago, https://forums.dust514.com/default.aspx?g=posts&m=1033876#post1033876
I think 10 mill might be a bit much and potentially detract from booster sales. I know personally at 13mill I no longer worry about buying boosters.
However something needs to be done for NPE. |
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Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
99
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Posted - 2013.07.17 22:39:00 -
[10] - Quote
i really think that it should be uncap until you can fully spec out one class.
One weapon One sidearm
one equipment one suit
all spec before cap, something like that. |
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Promethius Franklin
DUST University Ivy League
55
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Posted - 2013.07.17 22:40:00 -
[11] - Quote
Sotapopthegrey gay wrote:i really think that it should be uncap until you can fully spec out one class. One weapon One sidearm one equipment one suit all spec before cap, something like that. What of those who don't stick to a particular spec? |
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Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
99
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Posted - 2013.07.17 22:44:00 -
[12] - Quote
Promethius Franklin wrote:Sotapopthegrey gay wrote:i really think that it should be uncap until you can fully spec out one class. One weapon One sidearm one equipment one suit all spec before cap, something like that. What of those who don't stick to a particular spec?
then start grinding.
maybe i read that wrong but if they spec into a class they don\'t like? |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
405
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Posted - 2013.07.17 22:55:00 -
[13] - Quote
Sotapopthegrey gay wrote:i really think that it should be uncap until you can fully spec out one class. One weapon One sidearm one equipment one suit all spec before cap, something like that.
There's a couple issues with that though. Mostly that the SP required fully skill each of the items you mentioned could vary greatly. Not a set # or amount of SP which would add a whole new level of difficulty to coding such a system.
Besides I don't believe you need to reach prototype level for everything relative to a certain role just to get a feel for it and see if that's how you want to continue. |
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Rogatien Merc
Red Star. EoN.
432
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Posted - 2013.07.17 22:56:00 -
[14] - Quote
18mil SP with 0 wasted SP and *still* not maxed out in my chosen class + proto swarms.
I support this proposal. |
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Alldin Kan
Internal Error.
406
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Posted - 2013.07.17 23:06:00 -
[15] - Quote
[Removing SP cap until a player reaches 6-10 Million SP]
This is mandatory. |
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DJINN Loki
Hellstorm Inc League of Infamy
7
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Posted - 2013.07.17 23:11:00 -
[16] - Quote
i agree completely. they should remove the cap for new players until a certain number is reached or give them a larger cap, maybe 350k a week?. i love this game and i want to see it succeed. |
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Rogatien Merc
Red Star. EoN.
435
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Posted - 2013.07.17 23:14:00 -
[17] - Quote
DJINN Loki wrote:i agree completely. they should remove the cap for new players until a certain number is reached or give them a larger cap, maybe 350k a week?. i love this game and i want to see it succeed. i personally like the idea of a permanent rolling SP cap. Out of town for a week? That's fine... your bonus SP just keeps accruing on a daily basis for when you can come back to the grind.
You could make the rolling cap A) universal based on game release date / earliest SP opportunities or B) make it based on your character's birthdate. Each has its benefits / drawbacks. |
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Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
99
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Posted - 2013.07.17 23:38:00 -
[18] - Quote
Another Heavy SOB wrote:Sotapopthegrey gay wrote:i really think that it should be uncap until you can fully spec out one class. One weapon One sidearm one equipment one suit all spec before cap, something like that. There's a couple issues with that though. Mostly that the SP required to fully skill each of the items you mentioned could vary greatly. It's not a set # or amount of SP which would add a whole new level of difficulty to coding such a system. Besides I don't believe you need to reach prototype level for everything relative to a certain role just to get a feel for it and see if that's how you want to continue.
what about when you start a char you get to chose a role i.e. heavies. then when you first start a match this heavy is full spec to a point. |
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The dark cloud
Seraphim Initiative. CRONOS.
1700
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Posted - 2013.07.17 23:51:00 -
[19] - Quote
Sounds allright to me. Keeps new players keep playing and after a month of hardcore grinding they would actually be a usefull addition to most corps. Instead of running around in militia stuff for the first 3 weeks and getting murdered over and over again by players who have 10 mil sp+.
Btw i got 16.6 mil SP. |
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Draka Marintu
TeamPlayers EoN.
71
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Posted - 2013.07.17 23:57:00 -
[20] - Quote
12mil CCP should do this it would save new players a big headache and keep their interest |
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Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
406
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Posted - 2013.07.18 00:19:00 -
[21] - Quote
The game has only been out for two months and people are wanting to wave the white flag?
Interesting. |
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Shattered Mirage
The Enclave Syndicate Dark Taboo
4
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Posted - 2013.07.18 00:20:00 -
[22] - Quote
I agree...
It should stop when they hit 7,000,000 SP; its enough to fully spec out one class and to start branching out into others |
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2-Ton Twenty-One
Internal Error.
749
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Posted - 2013.07.18 00:24:00 -
[23] - Quote
16 mil player and I agree with this. |
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Marston VC
SVER True Blood
599
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Posted - 2013.07.18 00:28:00 -
[24] - Quote
Its deffinitly a temporary solution to a long term problem. But hey, if nothing better comes in I wouldn't mind this! 17.4 million SP character |
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Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
406
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Posted - 2013.07.18 00:28:00 -
[25] - Quote
Shattered Mirage wrote:I agree...
It should stop when they hit 7,000,000 SP; its enough to fully spec out one class and to start branching out into others Dude, free game - many alts.
You could spec out in many directions with different alts and probably never hit a cap in any week that you would care about.
The problem is the skill cliff that CCP thinking they would be all edgy and different by creating but it just formed a gulf between rusted on bitter vets and pub stomped newbies.
Dust is a game where one of the few objectives is to metaphorically eat your young. |
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Alpha 443-6732
Not Guilty EoN.
34
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Posted - 2013.07.18 00:33:00 -
[26] - Quote
10.3 mil sp here. I think that the threshold should be around 2-3 mil SP, where the player has enough SP to field a decent fit. Also I think academy battles should hold players up until thy hit 2 mil SP, or possibly 100k WP. |
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Deluxe Edition
TeamPlayers EoN.
575
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Posted - 2013.07.18 16:19:00 -
[27] - Quote
shameless bumb. |
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Razor Signal
Wraith Company
53
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Posted - 2013.07.18 16:43:00 -
[28] - Quote
I like this idea. I think 5-7 million would be a good place to place the cap. It's terribly boring not feeling like you're making any progression in a game that seems only partially 'finished', despite being a 'full release'. I'm all for grinding but when the cap is hit, I don't feel as if I'm making any significant progress despite enjoying what options I currently have in the game.
I'd probably still buy boosters, just to help me get there faster, but it would definitely encourage people to play more and more often once they were able to get a taste of what having decent gear is like and feeling as if they were getting somewhere. Personally, I'm already burned out and feel like I've had a taste of what the game has to offer. I hate feeling as if I have to resort to making alts in order to attain that sense of reward my brain has been hardwired for from grinding.
Jerk MMOs and their jerk psychological gaming my neurotrans and biochems. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
555
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Posted - 2013.07.18 16:49:00 -
[29] - Quote
13.7 mil SP and I approve this message.
Better new player experience is a must!!!  
uncap till 8mil SP achieved.
double cap till 16mil SP achieved
>16 mil SP current cap system
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Nikodaemon
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.07.29 01:40:00 -
[30] - Quote
i'm a new player and sp cap is bs. I quit 5 other pc games cuz I like the gameplay, bought my first aug only to learn of weekly cap. Fkn bs. what kind of game producer limits play from its payees? I would pump hundreds into this game, as I have dozens of other free-to-play games. but now I learn it is cap'd? wtf? I mean, really, what kind of psychology limits you? like im going to buy more active boosters when I figured out they suck 4-5 days into it? ccp? do you even care? post a response if you even do, then I might take you serious... bet 50 aur they don't.... |
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Unmei no Hoeru
Grupo de Asalto Chacal CRONOS.
22
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Posted - 2013.07.29 02:02:00 -
[31] - Quote
14 mill player and I approve of this.
Since the gap between new comers and veterans has been growing the playerbase is just collapsing.
If the proto jump wasn't as hard(sp sink-like) and all weapons and equipment of this level get the true upper hand, this kind of measure wouldn't be necessary. |
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Xbox One
Intara Direct Action Caldari State
22
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Posted - 2013.07.29 02:52:00 -
[32] - Quote
THIS IDEA IS AS DUMB AS I AM, I MEAN LOOK AT MY NAME. but seriously, how do i get refunded all the times i could have been grinding sp? This is a horrible idea to implement so late in the game. |
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Kira Lannister
Ancient Exiles Negative-Feedback
1015
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Posted - 2013.07.29 03:17:00 -
[33] - Quote
16 mil and I approve this. |
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DoomLead
Dead Six Initiative Lokun Listamenn
160
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Posted - 2013.07.29 03:29:00 -
[34] - Quote
9 million sp I think there should be roll over sp for those of us who cant always hit the cap. I since my work schedule changed I hit the cap once so that bonus sp should just keep rolling over |
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Rusty Shallows
Black Jackals
185
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Posted - 2013.07.29 04:19:00 -
[35] - Quote
13.8mil SP and I approve of this.
Rather tired of buddies with a couple million SP getting hazed. |
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Thor Odinson42
Molon Labe. League of Infamy
749
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Posted - 2013.07.29 04:23:00 -
[36] - Quote
18.7 mil SP and I too support this message |
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
256
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Posted - 2013.07.29 04:31:00 -
[37] - Quote
8 million. Why? I did really good with 8 million on the uprising respec. If you remove the cap any higher an every battle will be like a PC battle there will be no variation an no reward to these of us that worked so hard an spent money on boosters to be ahead, which essentially means we wasted our money.
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MlDDLE MANGEMENT
lMPurity
235
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Posted - 2013.07.29 04:40:00 -
[38] - Quote
OZAROW wrote:8 million. Why? I did really good with 8 million on the uprising respec. If you remove the cap any higher an every battle will be like a PC battle there will be no variation an no reward to these of us that worked so hard an spent money on boosters to be ahead, which essentially means we wasted our money.
This is the worst of all the reasons on why there should an SP cap. Boosters should continue to function by raising the SP gain or raising the limit at which the cap is re-inforced.
Frankly the SP cap should be removed entirely there isnt any legitimate reason to have it and no sorry no lifing and maxxing out the SP tree is not a good enough reason to have a Cap in place, it would still take years and provide no real and significant advantage for doing so. |
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Duck Drahko
DUST University Ivy League
101
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Posted - 2013.07.29 04:50:00 -
[39] - Quote
2.5 mil newbie here, and I do not approve. Two reasons:
1) The reason for the skill cap applies to me too, just because I am new to the game does not mean I want to be compelled to spend even more time on it than I already do. The cap is one of the features which creates goodwill for the game from me. I know it's my own choice in the end, but a game that essentially says "nope, that's enough for this week..." (without offering me the option to pay to circumvent it...) that's classy.
2) Suddenly introducing the cap while the player has been playing for a while will feel harsh, if not even deceitful. Having it from the start means that players will never get used to not having it. I started playing during the triple SP week, and even that was a bit of a harsh transition when it ended. But this would be 100 times worse.
I really think it's fine as it is (and currently I enjoy the game enough to cap in two days :X). I would benefit immensely from this change, but I don't think it would be right. |
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N311V
The Southern Legion
29
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Posted - 2013.07.29 05:08:00 -
[40] - Quote
6.5M SP.
I say keep the cap.
I like that as someone who doesn't have time to hardcore grind I don't feel disadvantaged because kids (and some adults) that can play for 40 hours per week have gazillions of SP.
There are people here with 3 times more SP than me. I'll never catch up to them but it doesn't bother me because I know, thanks to the cap, that they're not going to get further ahead. |
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Abby Invo
muse.and.fury
26
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Posted - 2013.07.29 06:12:00 -
[41] - Quote
New player here with 2.4m SP here. I'm so far behind and struggling to keep up, I approve. At the same time, I won't raise a fuss if it doesn't happen because it's only fair that I go through the same thing others did. |
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Grief PK
DUST University Ivy League
23
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Posted - 2013.07.29 06:16:00 -
[42] - Quote
15m SP player and I approve this message |
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Grief PK
DUST University Ivy League
23
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Posted - 2013.07.29 06:18:00 -
[43] - Quote
Abby Invo wrote:New player here with 2.4m SP here. I'm so far behind and struggling to keep up, I approve. At the same time, I won't raise a fuss if it doesn't happen because it's only fair that I go through the same thing others did.
You are not going through what we did. We were fighting with 2.4m SP when EVERYONE had 2.4m SP. To ask you to step into a match against my 15m sp ... is unfair. If our roles were reversed I would most likely not stick it out.
I commend you for plugging away and hope you stick around. |
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Abby Invo
muse.and.fury
26
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Posted - 2013.07.29 06:22:00 -
[44] - Quote
Grief PK wrote:Abby Invo wrote:New player here with 2.4m SP here. I'm so far behind and struggling to keep up, I approve. At the same time, I won't raise a fuss if it doesn't happen because it's only fair that I go through the same thing others did. You are not going through what we did. We were fighting with 2.4m SP when EVERYONE had 2.4m SP. To ask you to step into a match against my 15m sp ... is unfair. If our roles were reversed I would most likely not stick it out. I commend you for plugging away and hope you stick around. I joined Eve late and made my mark, I can do the same on Dust. If I wanted an easier game, I'd be playing one. I just wish more new players shared my feelings. |
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Spectre-M
The Generals EoN.
17
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Posted - 2013.07.29 06:43:00 -
[45] - Quote
8mil. I do well with what I have and roll with my advanced gear most of the time. I usually only bring out a proto fit if I see alot of enemy ones. Considering just getting your first proto suit is approximately 2.3mil, the cap should be higher till a certain point. Of course having all the passive skills associated with your gear I'm sure is the main thing. Two soldiers meet wearing the exact same gear. Skill aside the guy with lvl 5 shield/armor upgrades, proficiency, capacity ect...will have a noticeable advantage. The passive skills are still expensive and will take anyone a while to have. Increasing the cap may mean that more players stay to grind more creating a bigger mid powered player base. I know the big warlocks wearing black want something more powerful than unorganized smurfs to stomp. New players in black would be alot more of a challenge in any setting. |
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daishi mk03
Brutor Vanguard Minmatar Republic
21
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Posted - 2013.07.29 07:45:00 -
[46] - Quote
Approve.
Allow more new players to be successful. |
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Django Quik
R.I.f.t
1152
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Posted - 2013.07.29 07:47:00 -
[47] - Quote
Or you could support my change to the skill cap entirely https://forums.dust514.com/default.aspx?g=posts&find=unread&t=97788 |
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