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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
327
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Posted - 2013.07.17 22:18:00 -
[1] - Quote
A lot of time i collide against my teammate, when i try to go behind covers, when i run near someone, when we try to pass in a narrow path, please disable the collision on friendly infantry this will help to avoid some problematic situation and rage caused by other players in our team. |
Seymor Krelborn
DUST University Ivy League
248
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Posted - 2013.07.17 23:50:00 -
[2] - Quote
shaman oga wrote:A lot of time i collide against my teammate, when i try to go behind covers, when i run near someone, when we try to pass in a narrow path, please disable the collision on friendly infantry this will help to avoid some problematic situation and rage caused by other players in our team.
personally I think all friendly fire should be turned ON!....
you have no idea how many problems that would solve in the long run.... |
Reno Pechieu
Algintal Core Gallente Federation
15
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Posted - 2013.07.18 00:02:00 -
[3] - Quote
Seymor Krelborn wrote:shaman oga wrote:A lot of time i collide against my teammate, when i try to go behind covers, when i run near someone, when we try to pass in a narrow path, please disable the collision on friendly infantry this will help to avoid some problematic situation and rage caused by other players in our team. personally I think all friendly fire should be turned ON!.... you have no idea how many problems that would solve in the long run.... Hehe, yeah. Unfortunately, it would lead to a lot of griefing but at the same time make weapons like Mass Drivers, Flaylock and other explosive weapons not as easy to spam if you want your team to survive.
But a No on OPGÇÖs suggestion, people need to worth together in this game and that means understanding how to move as to not disrupt their teammates. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
328
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Posted - 2013.07.18 09:39:00 -
[4] - Quote
I'm NOT talking about friendly fire, i will make an example, if 3 teammates are hacking an objective, they block the road and you can't pass inside the null cannon. I'm suggesting to remove the collision from friendly infantry bodies nothing about friendly fire. |
Nocturnal Soul
Immortal Retribution
217
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Posted - 2013.07.18 09:50:00 -
[5] - Quote
oooooooooooor just blow everthing thing that can kill you up the end simple |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
328
|
Posted - 2013.07.18 10:58:00 -
[6] - Quote
Nocturnal Soul wrote:oooooooooooor just blow everthing thing that can kill you up the end simple did you read the topic? here i'm not suggesting anything about kills or anything related to damaging friends or foes.
I will make another example: i've played the first Assassin creed and you have to pass in crowded streets without hurting people, Altair just put his hand on the shoulders of the npc and pass near them without push them, this is an elegant solution for friendly collision, without have to disable the collision on friendly infantry. |
Galvan Nized
Deep Space Republic Top Men.
157
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Posted - 2013.07.18 11:05:00 -
[7] - Quote
Ya your topic is difficult to digest but essentially you want to float around friendlies vs hit the brick wall that is your teammate not allowing you to pass.
What happens if you're taking damage and retreat into a teammate "floating " by them? Are you immediately behind them unable to take damage with them as a shield? How is your hitbox affected when doing this? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
328
|
Posted - 2013.07.18 11:19:00 -
[8] - Quote
Galvan Nized wrote:Ya your topic is difficult to digest but essentially you want to float around friendlies vs hit the brick wall that is your teammate not allowing you to pass. YES
Galvan Nized wrote:What happens if you're taking damage and retreat into a teammate "floating " by them? Are you immediately behind them unable to take damage with them as a shield? How is your hitbox affected when doing this? An elegant solution would be to pass near them, like when you walk in a crowded place, you put an hand on them and without turning off the collision you pass through them. Your hit box remain the same, like now, if you are behind someone, you are not hit. |
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