Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
232
|
Posted - 2013.07.18 14:54:00 -
[31] - Quote
Sgt Buttscratch wrote:Shouper of BHD wrote:Sgt Buttscratch wrote:Shouper of BHD wrote:
I`m a pilot and:
the flaylock thing is right, just as against that btw, made a few threads. ADS on sniper who was where 9I assume in the redline but where there) this is possible but location is kinda the argument here. 4 ADS sure, n divebomb at once? well, not like that could have happened without them crashing, if it was a true dive bomb they would be slowing down either by aiming there nose up and get a little swing or 2) by spiraling down which they all would die from the cause of crashing, 1) they can still die easily from but not as easily.
EDIT (forgot to mention rendering) I`m fully aware of rendering as a pilot and I`ve kept tabs on how well they can see / shoot me on the maps, Ashland / launch site (the space shuttle map) is the highlight of the issue since only objects can keep me safe. I`ve kept tabs both on railgun tanks in the redline and the railgun installations which is why I also made that railgun case to move them in a more logical place.
It was 4 drop ships, militia bs ones, all drivers committed to their deaths, bye bye Thales. For them it would have been worth it. so 8-12 people came at you all at once? some one was giving them butthurt that match LOL no 4 pilots+4 drop ships = splat-1 Thale's, can't remember corp name now, but I'll ask my friend he couldn't stop laughing at me.
oh so they crushed you, I was thinking they were using guns and in that case had 4-8 gunners raining plasma down (as my buddy used to say in the Myron days, "DEATH FROM ABOVE!"
|
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
232
|
Posted - 2013.07.18 14:57:00 -
[32] - Quote
incase people were thinking I don`t like how snipers work or railguns, I understand railguns are tank snipers and snipers its their role but its the fact that there is a battle going on in the center, they are changing it and they can`t be harmed, by removing WP for locations that are to high they can still improve their KDR or they can go lower which raises the chance of someone being able to kill them, it also still allows them to do what they do just a bit lower, or they can go to a non redline mountain. |
Soldiersaint
Deepspace Digital
197
|
Posted - 2013.07.18 14:59:00 -
[33] - Quote
Shouper of BHD wrote:Sgt Buttscratch wrote:while there is a complete lack of inbalance, and some very pathetic weapons ingame, I'll stay in my redline. Its a tactic, and part of the map.
now go miss lots of times and get kills anyways in the middle of the map like good lil lemmings. we'll be aiming in from afar, watching you run through buildings, staircase and the ground. you have aiming bolded, so you say it takes more skill to aim while all the things (long list) people do on the battlefield (yes, you are not on the battlefield btw) isn`t as hard as hiding way behind the redline? balls of an 8 year old (note the jibe here, most people miss it). I mean, how much more expensive is your tank or sniper that its worth more then everyone else's who fights? they can`t fight back. its that clear over advantage that needs to be removed (again, specifics on where, you can still gane points from the redline if you are redlines because its not near where you would be innless you are cowarding further back, up or camping/MCCfarming). the redline is on the battlefield....thats the beauty of it...i can strike you but you cant strike me...i love that about this game. it puts the tryhards in their place. |
Balzich Rotaine
ZODS ARMY
159
|
Posted - 2013.07.18 14:59:00 -
[34] - Quote
There is no such thing as redline abuse. |
Stephen1st
Dogs of War Gaming DARKSTAR ARMY
15
|
Posted - 2013.07.18 15:03:00 -
[35] - Quote
Shouper of BHD wrote:redlines are abused by:
camping in redline installations camping in the MCC railgun sniping. vehicle re heal behind closed borders and installations. sniping where snipers are the (in most cases) only solution. camping in general.
so to fix a few of these issues without making more, remove WP gain from and aerial vehicle map zone and from on top of mountains. cut back the length of the redline where it reaches the long length of the MCC behind the spawn locations, 5 point skirmishes are easy examples of this. if vehicles are taking damage in any form (fire or hostile attack) no matter how small the damage remove recall activation. that leaves no incentive to camp for multiple reasons, if you try to railgun snipe it will be effective but with no reward if you hand WAY back or on top of mountains for cross map ranges you won`t find much worth beside getting rid of some one else to move in (or out...), it also prevents vehicle recall exploit.
1 more thing, no redline railguns should be in view of the entire map, tankers can get kills from the friendly side of the bridge / A and DSs can be shot from there own redline (seen several times, its true) so move the railguns behind a hill or something if they are in the redline, if they are outside of the redline they are fine. are you say it abuse for a vehicle to take cover and heal. Just cause the tank is big it should heal out in the open where it can get pound on? Maybe we should just play on plain with no hill or build just everyone out in the open the only cover is your blueberry. If you have promble with some one camping a redline installation(( I never had this promlbe before)) get off your lazzy butt, get a swap launch and blow it up to hell or a forge gun. It only take 3 shot. IF you don't know sniper are a camping class. They only move when they need to get better angle or if they think there spot in damge need to move to safey area.
|
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
232
|
Posted - 2013.07.18 15:04:00 -
[36] - Quote
Soldiersaint wrote:Shouper of BHD wrote:Sgt Buttscratch wrote:while there is a complete lack of inbalance, and some very pathetic weapons ingame, I'll stay in my redline. Its a tactic, and part of the map.
now go miss lots of times and get kills anyways in the middle of the map like good lil lemmings. we'll be aiming in from afar, watching you run through buildings, staircase and the ground. you have aiming bolded, so you say it takes more skill to aim while all the things (long list) people do on the battlefield (yes, you are not on the battlefield btw) isn`t as hard as hiding way behind the redline? balls of an 8 year old (note the jibe here, most people miss it). I mean, how much more expensive is your tank or sniper that its worth more then everyone else's who fights? they can`t fight back. its that clear over advantage that needs to be removed (again, specifics on where, you can still gane points from the redline if you are redlines because its not near where you would be innless you are cowarding further back, up or camping/MCCfarming). the redline is on the battlefield....thats the beauty of it...i can strike you but you cant strike me...i love that about this game. it puts the tryhards in their place.
the try hards are only 300 of how many thousand? if we start saying "puts the try hards in place" with other things like the flay lock for example since it can put them in place what logic is that? they will use that flaylock and none the less 80% (roughly) of the people specced into it cuz It was OP
SGT I fought a HAV convoy of 3 on Ashland / launch site / that space shuttle map from Charlie -m Echo with my fellow HAV Sakuma Hellfire, it was SGT butt + something (as in idk the ending) was that you? |
steadyhand amarr
Royal Uhlans Amarr Empire
951
|
Posted - 2013.07.18 15:05:00 -
[37] - Quote
If u get pushed to the red line after 3 minutes of counter hack the mcc should withdraw and the attackers get bounse isk |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
233
|
Posted - 2013.07.18 15:10:00 -
[38] - Quote
Stephen1st wrote:Shouper of BHD wrote:redlines are abused by:
camping in redline installations camping in the MCC railgun sniping. vehicle re heal behind closed borders and installations. sniping where snipers are the (in most cases) only solution. camping in general.
so to fix a few of these issues without making more, remove WP gain from and aerial vehicle map zone and from on top of mountains. cut back the length of the redline where it reaches the long length of the MCC behind the spawn locations, 5 point skirmishes are easy examples of this. if vehicles are taking damage in any form (fire or hostile attack) no matter how small the damage remove recall activation. that leaves no incentive to camp for multiple reasons, if you try to railgun snipe it will be effective but with no reward if you hand WAY back or on top of mountains for cross map ranges you won`t find much worth beside getting rid of some one else to move in (or out...), it also prevents vehicle recall exploit.
1 more thing, no redline railguns should be in view of the entire map, tankers can get kills from the friendly side of the bridge / A and DSs can be shot from there own redline (seen several times, its true) so move the railguns behind a hill or something if they are in the redline, if they are outside of the redline they are fine. are you say it abuse for a vehicle to take cover and heal. Just cause the tank is big it should heal out in the open where it can get pound on? Maybe we should just play on plain with no hill or build just everyone out in the open the only cover is your blueberry. If you have promble with some one camping a redline installation(( I never had this promlbe before)) get off your lazzy butt, get a swap launch and blow it up to hell or a forge gun. It only take 3 shot. IF you don't know sniper are a camping class. They only move when they need to get better angle or if they think there spot in damge need to move to safey area.
I know the map better then most of those tankers and in extension the cover spots cuz as a pilot its harder to go under bridges and behind buildings, there are TONS of hiding spots in the battle zone that I use all the time, if idk where I`m being shot I fly to the MCC loop around it rise above it and wait till the rail bullet fly's by (using myself as bait) to see where, then I finish letting my shields recharge being cover and take out the issue, if I do know where I`m being shot from or its not necessary to figure out then the mountains are my cover, this would work well for tankers since its in the map (in map mountains btw), gives them their range and protection in most respect and they can reverse back for further protection. I take that same FG damage btw |
Sgt Buttscratch
Z.G.R.B
520
|
Posted - 2013.07.18 15:24:00 -
[39] - Quote
Shouper of BHD wrote:Soldiersaint wrote:Shouper of BHD wrote:Sgt Buttscratch wrote:while there is a complete lack of inbalance, and some very pathetic weapons ingame, I'll stay in my redline. Its a tactic, and part of the map.
now go miss lots of times and get kills anyways in the middle of the map like good lil lemmings. we'll be aiming in from afar, watching you run through buildings, staircase and the ground. you have aiming bolded, so you say it takes more skill to aim while all the things (long list) people do on the battlefield (yes, you are not on the battlefield btw) isn`t as hard as hiding way behind the redline? balls of an 8 year old (note the jibe here, most people miss it). I mean, how much more expensive is your tank or sniper that its worth more then everyone else's who fights? they can`t fight back. its that clear over advantage that needs to be removed (again, specifics on where, you can still gane points from the redline if you are redlines because its not near where you would be innless you are cowarding further back, up or camping/MCCfarming). the redline is on the battlefield....thats the beauty of it...i can strike you but you cant strike me...i love that about this game. it puts the tryhards in their place. the try hards are only 300 of how many thousand? if we start saying "puts the try hards in place" with other things like the flay lock for example since it can put them in place what logic is that? they will use that flaylock and none the less 80% (roughly) of the people specced into it cuz It was OP SGT I fought a HAV convoy of 3 on Ashland / launch site / that space shuttle map from Charlie -m Echo with my fellow HAV Sakuma Hellfire, it was SGT butt + something (as in idk the ending) was that you?
maybe..dunno, theres a few SGT buttxxxxxxx names, buttcheeks, buttcheese etc. Still something I am learning, is module and rep timing versus actual tankers. Mos the time I come up against somas or sicas who basically jump out their tank, so not much training there
Also yes, the pilots squished me, if i remember rightly 1 of the pilots missed by a bout 30-40ft, but 3 of em for definate splatted me and themselves into the mountainside |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
233
|
Posted - 2013.07.18 15:34:00 -
[40] - Quote
Sgt Buttscratch wrote:Shouper of BHD wrote:Soldiersaint wrote:Shouper of BHD wrote:Sgt Buttscratch wrote:while there is a complete lack of inbalance, and some very pathetic weapons ingame, I'll stay in my redline. Its a tactic, and part of the map.
now go miss lots of times and get kills anyways in the middle of the map like good lil lemmings. we'll be aiming in from afar, watching you run through buildings, staircase and the ground. you have aiming bolded, so you say it takes more skill to aim while all the things (long list) people do on the battlefield (yes, you are not on the battlefield btw) isn`t as hard as hiding way behind the redline? balls of an 8 year old (note the jibe here, most people miss it). I mean, how much more expensive is your tank or sniper that its worth more then everyone else's who fights? they can`t fight back. its that clear over advantage that needs to be removed (again, specifics on where, you can still gane points from the redline if you are redlines because its not near where you would be innless you are cowarding further back, up or camping/MCCfarming). the redline is on the battlefield....thats the beauty of it...i can strike you but you cant strike me...i love that about this game. it puts the tryhards in their place. the try hards are only 300 of how many thousand? if we start saying "puts the try hards in place" with other things like the flay lock for example since it can put them in place what logic is that? they will use that flaylock and none the less 80% (roughly) of the people specced into it cuz It was OP SGT I fought a HAV convoy of 3 on Ashland / launch site / that space shuttle map from Charlie -m Echo with my fellow HAV Sakuma Hellfire, it was SGT butt + something (as in idk the ending) was that you? maybe..dunno, theres a few SGT buttxxxxxxx names, buttcheeks, buttcheese etc. Still something I am learning, is module and rep timing versus actual tankers. Mos the time I come up against somas or sicas who basically jump out their tank, so not much training there Also yes, the pilots squished me, if i remember rightly 1 of the pilots missed by a bout 30-40ft, but 3 of em for definate splatted me and themselves into the mountainside
heavy armor reppers are amazing, shield can`t say the same but its going to be buffed from what I read. armor tanking is the way t go atm in all and all, wich makes me happy since I run shield triage so my fellow clan tankers can rep armor and I`ll get their shields.
lol nice. |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |